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//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015  Hercules Dev Team
//= Copyright (C)  L0ne_W0lf
//= Copyright (C)  Silent
//= Copyright (C)  Lupus
//= Copyright (C)  Nana
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Al de Baran Dungeon Warp Script
//================= Description ===========================================
//= Warp Points for Al De Baran Dungeon
//================= Current Version =======================================
//= 1.6
//=========================================================================

//==========================================================
alde_dun01,292,306,0	warp	aldd01	2,1,alde_dun02,43,24
alde_dun01,167,158,0	warp	ald002a	2,2,c_tower2,148,283
alde_dun01,302,25,0	warp	ald003a	2,2,c_tower1,125,22
alde_dun02,43,20,0	warp	aldd04	1,1,alde_dun01,292,300
alde_dun02,279,250,0	warp	aldd05	2,2,alde_dun03,18,267
alde_dun02,122,169,0	warp	ald006	2,2,c_tower3,47,41
alde_dun02,187,234,0	warp	ald007	2,2,c_tower3,65,147

//== Random B2 =============================================
alde_dun02,267,41,4	script	ald008r	WARPNPC,1,1,{
	if (rand(2))
		warp "c_tower3",168,252;
	else
		warp "alde_dun02",262,141;
	end;
}
alde_dun03,12,267,0	warp	aldd09	2,2,alde_dun02,273,250
alde_dun03,277,183,0	warp	ald010	2,2,c_tower2,27,27
alde_dun03,191,31,0	warp	ald011	2,2,c_tower3,217,159
alde_dun03,276,48,0	warp	ald012	2,2,c_tower1,235,223

//== Random B3-1 ===========================================
alde_dun03,130,125,4	script	ald014r	WARPNPC,1,1,{
	switch(rand(3)) {
		case 0: warp "c_tower2",228,267; end;
		case 1: warp "alde_dun03",130,130; end;
		case 2: warp "c_tower3",252,29; end;
	}
}

//== Random 3-2 ============================================
alde_dun03,171,127,4	script	ald015r	WARPNPC,1,1,{
	switch(rand(3)) {
		case 0: warp "c_tower2",13,282; end;
		case 1: warp "alde_dun03",175,131; end;
		case 2: warp "c_tower3",235,7; end;
	}
}
alde_dun04,80,273,0	warp	aldd016	2,2,alde_dun03,263,26
alde_dun04,207,225,0	warp	ald017	1,1,c_tower3,7,34
alde_dun04,215,192,0	warp	ald018	1,1,c_tower2,148,283
alde_dun04,32,74,0	warp	aldd19	1,1,alde_dun02,187,239
alde_dun04,208,58,0	warp	aldd20	2,2,alde_dun04,268,74
alde_dun04,272,74,0	warp	aldd021	2,2,alde_dun04,204,62
alde_dun04,80,34,4	script	ald022r	WARPNPC,1,1,{
	switch(rand(4)) {
		case 0: warp "c_tower2",13,282; end;
		case 1: warp "alde_dun03",175,131; end;
		case 2: warp "c_tower3",235,7; end;
		case 3: warp "alde_dun04",84,36; end;
	}
}