summaryrefslogtreecommitdiff
path: root/npc/re/quests/eden/71-85.txt
blob: c36fb219d9ac35aac9673b9261b8cc9e9aad9f0b (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
//===== Hercules Script =======================================
//= Eden Group Quests - Mission [71 - 85]
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.2
//===== Description: =========================================
//= Repetable Quests for Players between Baselevel 71 - 85.
//===== Additional Comments: =================================
//= 1.0 First Version.
//= 1.1 Some little optimization here and there. [Masao]
//= 1.2 Optimized. [Euphy]
//============================================================

moc_para01,44,38,3	script	Mission [71 - 85]	857,{
	if (countitem(6219) < 1) {
		mes "- Only members of the -";
		mes "- Eden Group can read -";
		mes "- this bulletin board. -";
		close;
	}
	mes "- Many hunting missions -";
	mes "- are on the bulletin board. -";
	next;
	if ((BaseLevel > 70) && (BaseLevel < 86)) {
		switch (select("Sphinx Dungeon:Glast Heim:Juno Area:Clock Tower:Localized Islands")) {
		case 1:
			mes "- Sphinx Dungeon -";
			mes "- I am Meidi who lives -";
			mes "- in Morocc. I want to hunt -";
			mes "- monsters in the Sphinx -";
			mes "- Dungeon. I will wait for -";
			mes "- you in front of the -";
			mes "- western gate. -";
			callsub L_Quest,10102,1;
			mes "- Good. Now go find Meidi -";
			mes "- at the western gate -";
			mes "- in Morroc. -";
			close;
		case 2:
			mes "- Glast Heim -";
			mes "- I am Ancellia. -";
			mes "- I need some help -";
			mes "- hunting monsters -";
			mes "- in Glast Heim.-";
			mes "- Please help me. -";
			callsub L_Quest,10103,2;
			mes "- Look for Ancellia. -";
			mes "- in Geffen. -";
			close;
		case 3:
			mes "- Juno Area -";
			mes "- I want to go to Juno, -";
			mes "- but the monsters on -";
			mes "- the way there are too -";
			mes "- strong for me. Come -";
			mes "- visit me in Al De Baran. -";
			mes "- My name is Jeanbai. -";
			callsub L_Quest,10104,3;
			mes "- Look for Jeanbai -";
			mes "- in Al De Baran. -";
			close;
		case 4:
			mes "- Clock Tower -";
			mes "- A Clock is the best thing! -";
			mes "- I'm asking you to hunt -";
			mes "- some monster inside of.-";
			mes "- the Clock Tower, -";
			mes "- Risingeter. -";
			callsub L_Quest,10105,4;
			mes "- Look for Risingeter -";
			mes "- in front of the -";
			mes "- Clock Tower. -";
			close;
		case 5:
			mes "- Localized Islands -";
			mes "- I need someone who -";
			mes "- can hunt monsters -";
			mes "- for Funfi in Alberta. -";
			callsub L_Quest,10106,5;
			mes "- Loof for Funfi -";
			mes "- in Alberta. -";
			close;
		}
	}
	mes "- Only members of the -";
	mes "- right level can read -";
	mes "- this bulletin board. -";
	mes "- Try to find a board -";
	mes "- that suits your level. -";
	close;
L_Quest:
	next;
	if(select("Accept mission.:Decline mission.") == 2) {
		mes "- I don't want to do -";
		mes "- a mission right now. -";
		close;
	}
	if (slv_quest && slv_quest != getarg(1)) {
		mes "- You are already on -";
		mes "- another mission. -";
		mes "- You can't do multiple -";
		mes "- missions. Finish your -";
		mes "- current mission first. -";
		close;
	}
	if (checkquest(getarg(0)) <= 0) {
		setquest getarg(0);
		set slv_quest,getarg(1);
		return;
	}
	mes "- You are already on -";
	mes "- or have recently -";
	mes "- completed a mission. -";
	mes "- You can't do anymore -";
	mes "- missions right now. -";
	close;
}

morocc,35,174,5	script	Meidi	729,{

	if ((checkquest(10107) == 2) && (checkquest(10108) == 2) && (checkquest(10109) == 2) && (slv_quest == 6)) {
		set slv_quest,0;
		mes "[Meidi]";
		mes "You have completed the hunting missions.";
		mes "I don't have anymore missions for you.";
		mes "Thanks, you did a great job!";
		close;
	}
	if (checkquest(10107) == 1 || checkquest(10108) == 1 || checkquest(10109) == 1) {
		mes "[Meidi]";
		mes "Wow! How did you come back so fast?";
		mes "What monster did you hunt?";
		next;
		setarray .@monsters$[0],"Requiem","Marduk","Pasana";
		set .@i, select(implode(.@monsters$,":"))-1;
		if (checkquest(10107+.@i,HUNTING) == 2) {
			mes "[Meidi]";
			mes "You've hunted all 10 "+.@monsters$[.@i]+".";
			mes "Thank you very much.";
			next;
			mes "[Meidi]";
			mes "I know it isn't much but here's a small gift.";
			mes "I hope that it will be helpful to you.";
			next;
			completequest 10107+.@i;
			getexp 48000,0;
			mes "[Meidi]";
			mes "Wooohoo!";
			mes "Good luck.";
			close;
		}
		mes "[Meidi]";
		mes "You didn't hunt 10 "+.@monsters$[.@i]+" yet.";
		mes "You should make sure that you hunt all of them.";
		mes "Can you check again?";
		close;
	}
	if (slv_quest == 6) {
		mes "[Meidi]";
		mes "Sphinx Dungeon... many adventurers came back with great injuries.";
		mes "That place is very dangerous.";
		mes "Someone should go inside an make it safer for everyone.";
		mes "Hopefully, very soon!";
		close;
	}
	mes "[Meidi]";
	mes "Sphinx Dungeon... many adventurers came back with great injuries.";
	mes "That place is very dangerous.";
	mes "Someone should go inside an make it safer for everyone.";
	mes "Hopefully, very soon!";
	if (slv_quest == 1) {
		next;
		mes "[Meidi]";
		mes "Oh! Are you from the Eden Group?";
		mes "Are you here for my mission?";
		mes "You came right on time.";
		mes "I was worried that noone would accept the mission that I posted.";
		next;
		mes "[Meidi]";
		mes "So, I need help hunting 3 monsters";
		mes "inside of the Sphinx Dungeon.";
		mes "Got it? Its too dangerous for me so that's why I posted the mission.";
		next;
		mes "[Meidi]";
		mes "Requiem, Marduk and Pasana...";
		mes "I heard they are very dangerous monsters.";
		mes "Can you hunt 10 of those monsters?";
		mes "10 of each sounds good enough, right?";
		next;
		mes "[Meidi]";
		mes "If you succeed, I will give you a small reward for your help.";
		next;
		switch (select("Accept mission.:Decline mission.")) {
		case 1:
			mes "[Meidi]";
			mes "Oh. Thank you so much.";
			mes "How can I pay you backf or your effort?";
			mes "May Freya bless you~";
			next;
			completequest 10102;
			setquest 10107;
			setquest 10108;
			setquest 10109;
			set slv_quest,6;
			mes "[Meidi]";
			mes "Requiem, Marduk and Pasana.";
			mes "Don't forget and good luck.";
			close;
		case 2:
			set slv_quest,0;
			erasequest 10102;
			mes "[Meidi]";
			mes "I see. There is no other way.";
			mes "I will send a message to the Eden Group.";
			mes "Don't worry and nevermind.";
			close;
		}
	}
	close;
}

geffen,146,132,3	script	Ancellia	906,{
	if ((checkquest(10110 == 2)) && (checkquest(10111) == 2) && (checkquest(10112) == 2) && (checkquest(10113) == 2) && (slv_quest == 6)) {
		set slv_quest,0;
		mes "[Ancellia]";
		mes "Wow. You've finished all";
		mes "of my missions. Great!";
		mes "You are of great help.";
		mes "I will inform the Eden Group of your assistance.";
		mes "You can go back, don't worry.";
		close;
	}
	if (checkquest(10110) == 1 || checkquest(10111) == 1 || checkquest(10112) == 1 || checkquest(10113) == 1) {
		mes "[Ancellia]";
		mes "You seem to have hunted all of the monsters.";
		mes "What monster have you hunted?";
		mes "Do you remember its name?";
		next;
		setarray .@monsters$[0],"Dark Frame","Evil Druid","Wraith","Raydric Archer";
		set .@i, select(implode(.@monsters$,":"))-1;
		if (checkquest(10110+.@i,HUNTING) == 2) {
			mes "[Ancellia]";
			mes "Ah, you've hunted 10 "+.@monsters$[.@i]+"s.";
			mes "That was pretty difficult!";
			mes "Thank you very much.";
			next;
			completequest 10110+.@i;
			getexp 48000,0;
			mes "[Ancellia]";
			mes "Perhaps you can hunt the rest as well.";
			mes "I will wait for you here.";
			close;
		}
		mes "[Ancellia]";
		mes "Hmm... maybe you were confused.";
		mes "You didn't hunt all 10 "+.@monsters$[.@i]+".";
		mes "Can you check again?";
		close;
	}
	if (slv_quest == 6) {
		mes "[Ancellia]";
		mes "Go to Glast Heim and kill";
		mes "Dark Frames, Evil Druids,";
		mes "Wraith and Raydric Archers.";
		mes "10 of each should do just fine.";
		close;
	}
	mes "[Ancellia]";
	mes "Glast Heim is very far away.";
	mes "I heared that the castle was cursed by the ancient King of Prontera.";
	mes "There is a another story.";
	next;
	mes "[Ancellia]";
	mes "One day the came out of the castle and attacked a nearby village, it was terrible.";
	mes "That's why I can't stop worrying.";
	if (slv_quest == 2) {
		next;
		mes "[Ancellia]";
		mes "Oh, you got my mission";
		mes "from the Eden Group. Great~!";
		mes "Thank you very much.";
		next;
		mes "[Ancellia]";
		mes "I already explained.";
		mes "So I expect you understand.";
		mes "You need to hurry hunting";
		mes "Dark Frames, Evil Druids,";
		mes "Wraith and Raydric Archesr.";
		next;
		mes "[Ancellia]";
		mes "You should hunt them all.";
		mes "These are dangerous monsters so please take care of yourself.";
		next;
		switch (select("Accept mission.:Decline mission.")) {
		case 1:
			mes "[Ancellia]";
			mes "Thanks a lot.";
			mes "Be careful when you hunt these monsters. Good luck.";
			next;
			completequest 10103;
			setquest 10110;
			setquest 10111;
			setquest 10112;
			setquest 10113;
			set slv_quest,6;
			mes "[Ancellia]";
			mes "Remember, Dark Frames,";
			mes "Evil Druids, Wraiths";
			mes "and Raydric Archers.";
			close;
		case 2:
			set slv_quest,0;
			erasequest 10103;
			mes "[Ancellia]";
			mes "Was the mission too hard?";
			mes "I guess I'll just have to wait for someone else from the Eden Group to help me.";
			close;
		}
	}
	close;
}

aldebaran,144,230,3	script	Jeanbai	900,{
	if ((checkquest(10114) == 2) && (checkquest(10115) == 2) && (checkquest(10116) == 2) && (checkquest(10117) == 2) && (slv_quest == 6)) {
		set slv_quest,0;
		mes "[Jeanbai]";
		mes "You've hunted all of the monsters.";
		mes "I will inform the Eden Group.";
		mes "Thank you.";
		close;
	}
	if (checkquest(10114) == 1 || checkquest(10115) == 1 || checkquest(10116) == 1 || checkquest(10117) == 1) {
		mes "[Jeanbai]";
		mes "Huh? So... fast...";
		mes "You amaze me!";
		mes "So what monster did you hunt?";
		next;
		setarray .@monsters$[0],"Grand Peco","Sleeper","Goat","Harpy";
		set .@i, select(implode(.@monsters$,":"))-1;
		if (checkquest(10114+.@i,HUNTING) == 2) {
			mes "[Jeanbai]";
			mes "You've hunted 20 "+.@monsters$[.@i]+"s. Perfect!";
			mes "Thanks a lot.";
			next;
			completequest 10114+.@i;
			getexp 48000,0;
			mes "[Jeanbai]";
			mes "Please hunt the others as soon as possible.";
			mes "I have faith in you!";
			close;
		}
		mes "[Jeanbai]";
		mes "What? Maybe you were confused.";
		mes "You haven't hunted all 20 "+.@monsters$[.@i]+"s.";
		mes "Please check again.";
		close;
	}
	if (slv_quest == 6) {
		mes "[Jeanbai]";
		mes "Grand Pecos, Sleepers, Goats";
		mes "and Harpies. Hunt 20 of each.";
		mes "When you're finished hunting, come back to me.";
		mes "I hope you finish as soon as you can.";
		close;
	}
	mes "[Jeanbai]";
	mes "I am traveler Jeanbai.";
	mes "As I said I'm a traveler not a adventurer so, I am not good at fighting.";
	mes "That's why I can't travel all over the world.";
	next;
	mes "[Jeanbai]";
	mes "Monsters are increasing in numbers so travelers like me have a hard time getting around.";
	mes "I wish I could travel around without having to worry about that.";
	if (slv_quest == 3) {
		next;
		mes "[Jeanbai]";
		mes "Oh, did you get my mission from the Eden Group?";
		mes "Great~! We don't have a lot of time.";
		mes "Let me explain.";
		next;
		mes "[Jeanbai]";
		mes "The monsters around Juno,";
		mes "Grand Pecos, Sleepers, Goats";
		mes "and Harpies. Please hunt 20 of them.";
		mes "I've been hesitating to visit Juno because of those monsters around there.";
		next;
		mes "[Jeanbai]";
		mes "Will you accept this mission?";
		mes "I hope you are the right person for the job.";
		mes "So what do you say?";
		next;
		switch (select("Accept mission.:Decline mission.")) {
		case 1:
			mes "[Jeanbai]";
			mes "Great!";
			mes "You won't regret it.";
			next;
			completequest 10104;
			setquest 10114;
			setquest 10115;
			setquest 10116;
			setquest 10117;
			set slv_quest,6;
			mes "[Jeanbai]";
			mes "When you're finished hunting, come back to me.";
			mes "I hope you finish as soon as you can.";
			close;
		case 2:
			set slv_quest,0;
			erasequest 10104;
			mes "[Jeanbai]";
			mes "Too bad. I'm disappointed.";
			mes "I should inform the Eden Group again.";
			mes "I see, nevermind.";
			close;
		}
	}
	close;
}

aldebaran,105,116,3	script	Risingeter	869,{
	if ((checkquest(10118) == 2) && (checkquest(10119) == 2) && (checkquest(10120 == 2)) && (slv_quest == 6)) {
		set slv_quest,0;
		mes "[Risingeter]";
		mes "You've completed all of my missions.";
		mes "Amazing~! I will inform the Eden Group.";
		mes "of your assistance. Thanks again!";
		close;
	}
	if (checkquest(10118) == 1 || checkquest(10119) == 1 || checkquest(10120) == 1) {
		mes "[Risingeter]";
		mes "Wow. Are you done?";
		mes "So fast~?! Unbelievable~";
		mes "You were the right person for this mission.";
		mes "Which monster did you hunt?";
		next;
		setarray .@monsters$[0],"Clock","Punk","Rideword";
		set .@i, select(implode(.@monsters$,":"))-1;
		if (checkquest(10118+.@i,HUNTING) == 2) {
			mes "[Risingeter]";
			mes "Good! You've hunted 15 "+.@monsters$[.@i]+"s.";
			mes "Ah, now I can hear the clock sound clearly...";
			mes "Tic!! toc!! tic!! toc!!...";
			next;
			completequest 10118+.@i;
			getexp 48000,0;
			mes "[Risingeter]";
			mes "Thanks a lot!";
			mes "I hope you can hunt the rest as well.";
			mes "Go as soon as you can!";
			close;
		}
		mes "[Risingeter]";
		mes "Uh? Something is wrong.";
		mes "15 "+.@monsters$[.@i]+"s, right?";
		mes "You better check how many you've hunted.";
		close;
	}
	if (slv_quest == 6) {
		mes "[Risingeter]";
		mes "Hunt 15 Clocks, Punks, and Ridewords.";
		mes "Please hurry.";
		close;
	}
	mes "[Risingeter]";
	mes "I like clocks so much.";
	mes "They move with regular rhythm";
	mes "making tic toc sounds.";
	mes "Ahah!! Hail to the clocks!";
	next;
	mes "[Risingeter]";
	mes "That's why I like the Clock Tower so much.";
	mes "It makes a really nice sound.";
	mes "I like it so much!";
	if (slv_quest == 4) {
		next;
		mes "[Risingeter]";
		mes "Uh? Have you come to help me solve my trouble.";
		mes "You already know I like clocks right?";
		mes "That's why I need your help to hunt these monsters.";
		next;
		mes "[Risingeter]";
		mes "There are too many monsters inside the Clock Tower.";
		mes "Their presence is destroying the Clock Tower.";
		next;
		mes "[Risingeter]";
		mes "Anyway. Can you help me?";
		mes "Please hunt 15 Clocks, Punks and Ridewords before it breaks down.";
		next;
		switch (select("Accept mission.:Decline mission.")) {
		case 1:
			completequest 10105;
			setquest 10118;
			setquest 10119;
			setquest 10120;
			set slv_quest,6;
			mes "[Risingeter]";
			mes "Ok! I expect you will do the right thing.";
			mes "Hunt 15 Clocks, Punks and Ridewords.";
			close;
		case 2:
			set slv_quest,0;
			erasequest 10105;
			mes "[Risingeter]";
			mes "You don't understand my love for clocks";
			mes "I will find another brave adventurer.";
			mes "I will inform the Eden Group.";
			close;
		}
	}
	close;
}

alberta,215,111,5	script	Funfi	828,{
	if ((checkquest(10121) == 2) && (checkquest(10122) == 2) && (checkquest(10123) == 2) && (slv_quest == 6)) {
		set slv_quest,0;
		mes "[Funfi]";
		mes "Um! Thank you so much for all your efforts!";
		mes "I will inform, the Eden Group about your assistance, don't worry!";
		mes "Hahahaha...";
		close;
	}
	if (checkquest(10121) == 1 || checkquest(10122) == 1 || checkquest(10123) == 1) {
		mes "[Funfi]";
		mes "Unbelievable~! So fast~!";
		mes "Which monster did you hunt?";
		next;
		setarray .@monsters$[0],"Kikimora","Miyabi Doll","Mi Gao";
		set .@i, select(implode(.@monsters$,":"))-1;
		if (checkquest(10121+.@i,HUNTING) == 2) {
			mes "[Funfi]";
			mes "Ok! You've hunted 15 "+.@monsters$[.@i]+"!";
			mes "You're the best!";
			next;
			completequest 10121+.@i;
			getexp 48000,0;
			mes "[Funfi]";
			mes "Please hunt the others as well.";
			mes "I have faith in you!";
			close;
		}
		mes "[Funfi]";
		mes "Oh~ No no~!!";
		mes "Listen carefully! Hunt 15 "+.@monsters$[.@i]+".";
		close;
	}
	if (slv_quest == 6) {
		mes "[Funfi]";
		mes "Moscovia's Kikimore,";
		mes "Miyabi Dolls from Amatsu";
		mes "and Mi Gaos from Louyang.";
		mes "Please hunt 15 of each of those monsters.";
		close;
	}
	mes "[Funfi]";
	mes "I am a man who wants to experience adventures. But for some reason I can't...";
	next;
	mes "[Funfi]";
	mes "There are a lot of funny things in the world... Wooo!";
	if (slv_quest == 5) {
		next;
		mes "[Funfi]";
		mes "Anyway are you from the Eden Group?";
		mes "You are? Cool! I've been waiting for you~!";
		next;
		mes "[Funfi]";
		mes "No questions! Just do it now!";
		mes "Hunt Kikimora in Moscovia,";
		mes "Miyabi Dolls in Amatsu";
		mes "and Mi Gaos in Louyang!";
		mes "Hunt 15 each of those monsters!";
		next;
		mes "[Funfi]";
		mes "Please~!! haha.";
		mes "Hurry up!";
		next;
		switch (select("Accept mission.:Decline mission.")) {
		case 1:
			completequest 10106;
			setquest 10121;
			setquest 10122;
			setquest 10123;
			set slv_quest,6;
			getitem 7167,10; //Mystery_Iron_Bit
			mes "[Funfi]";
			mes "Ok! Good! Hurry up.";
			mes "Hunt the monsters on each of those 3 islands.";
			next;
			mes "[Funfi]";
			mes "I will give you some materials for use in Moscovia.";
			mes "Go as soon as you can!";
			close;
		case 2:
			set slv_quest,0;
			erasequest 10106;
			mes "[Funfi]";
			mes "What? You don't want to work?! Gosh!";
			mes "I will inform the Eden Group of this!";
			close;
		}
	}
	close;
}