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//===== Hercules Script ======================================
//= Hypnotist
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.1
//===== Description: =========================================
//= [Official Conversion]
//= Stat and skill resetter for expanded first class under
//= base level 50 and normal first class.
//===== Additional Comments: =================================
//= 1.0 First version, Renewal script.
//= 1.1 Added Izlude duplicates. [Euphy]
//============================================================
izlude,127,175,3 script Hypnotist#novice 4_F_TELEPORTER,{
mes "[Hypnotist]";
mes "Greetings, adventurer.";
mes "I'm a member of the Hypnotist";
mes "Academy sent here to Izlude";
mes "to provide Skill Reset services";
mes "to certain First Class characters for a really good price: free!";
next;
mes "[Hypnotist]";
mes "Although I offer unlimited";
mes "stat/skill resets for now, I have";
mes "two conditions that must be";
mes "fulfilled. First, you must be";
mes "lower than ^FF0000Base Level 50^000000.";
next;
mes "[Hypnotist]";
mes "Second, you must be a";
mes "^FF0000Swordman, Acolyte, Mage,";
mes "Thief, Archer, Merchant,";
mes "Taekwon Boy, or Taekwon Girl,";
mes "Gunslinger and Ninja^000000";
mes "Job character to qualify.";
mes "Now, do you have any questions?";
next;
switch(select("^FF0000Stat/Skill Reset?:Reset stats:Reset skills^000000:Cancel")) {
case 1:
mes "[Hypnotist]";
mes "Stat/Skill Resets allow adventuers";
mes "to redistribute their Skill";
mes "Points if they are unhappy";
mes "with their current skills.";
next;
mes "[Hypnotist]";
mes "Before proceeding with";
mes "a Stat/Skill Reset, you must";
mes "reduce all of the weight";
mes "of all carried items on your";
mes "character to 0. You can put";
mes "extra items in Kafra Storage.";
next;
mes "[Hypnotist]";
mes "Ah, it's also important";
mes "to remove your ^FF0000Pushcart^000000";
mes "if you have one equipped.";
mes "Otherwise, hypnosis won't";
mes "work, or will backfire...";
close;
case 2:
.@str$ = "Stat";
case 3:
if (.@str$ == "")
.@str$ = "Skill";
mes "[Hypnotist]";
mes "Are you sure that you";
mes "want to proceed with";
mes "my ^FF0000"+.@str$+" Reset^000000 service?";
next;
if(select("Yes:Cancel") == 1)
break;
case 4:
mes "[Hypnotist]";
mes "Thank you, and good";
mes "luck on your adventures.";
mes "Please travel in safety~";
close;
}
if ((Class >= Job_Swordman && Class <= Job_Thief) || Class == Job_Taekwon || Class == Job_Gunslinger || Class == Job_Ninja) {
if (checkcart()) {
mes "[Hypnotist]";
mes "Oh! Please remove your";
mes "Pushcart before proceeding";
mes "with the "+.@str$+" Reset service.";
mes "Thanks for cooperating~";
close;
}
if (Weight != 0) {
mes "[Hypnotist]";
mes "If you're here for my "+.@str$;
mes "Reset service, please";
mes "remember that you can't";
mes "reset your "+.@str$+"s until the";
mes "^FF0000weight of your carried items in";
mes "your Inventory is reduced to 0^000000.";
next;
mes "[Hypnotist]";
mes "Why don't you place your";
mes "things into the Kafra Storage";
mes "for now? That way, you can";
mes "safely keep all of your goods.";
close;
}
if (BaseLevel >= 50 && (Class == Job_Taekwon || Class == Job_Gunslinger || Class == Job_Ninja)) {
mes "[Hypnotist]";
mes "I'm sorry, but characters";
mes "with Base Levels higher";
mes "than 50 are ineligible for the";
mes .@str$+" Reset service I provide.";
close;
}
mes "[Hypnotist]";
mes "Thank you for using";
mes "my "+.@str$+" Redistribution";
mes "services. Oh, and best";
mes "of luck to you on your";
mes "travels, adventurer.";
if (.@str$ == "Stat")
resetstatus;
else
resetskill;
close;
} else {
mes "[Hypnotist]";
mes "I'm sorry, but your";
mes "Job Class doesn't qualify";
mes "for the "+.@str$+" Reset service";
mes "that I provide. I can only";
mes "offer "+.@str$+" Resets to the";
mes "following Jobs...";
next;
mes "[Hypnotist]";
mes "^FF0000Swordman, Acolyte,";
mes "Mage, Thief, Archer,";
mes "Merchant, Taekwon";
mes "Boy, Taekwon Girl,";
mes "Gunslinder and Ninja^000000.";
close;
}
}
izlude_a,127,175,3 duplicate(Hypnotist#novice) Hypnotist#novice_a 4_F_TELEPORTER
izlude_b,127,175,3 duplicate(Hypnotist#novice) Hypnotist#novice_b 4_F_TELEPORTER
izlude_c,127,175,3 duplicate(Hypnotist#novice) Hypnotist#novice_c 4_F_TELEPORTER
izlude_d,127,175,3 duplicate(Hypnotist#novice) Hypnotist#novice_d 4_F_TELEPORTER
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