summaryrefslogtreecommitdiff
path: root/npc/quests/skills/wizard_skills.txt
blob: 30bc596a0aa48af3815da7c2585ed2c8ab1291c4 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015  Hercules Dev Team
//= Copyright (C)  L0ne_W0lf
//= Copyright (C)  Toms
//= Copyright (C)  DracoRPG
//= Copyright (C)  Reddozen
//= Copyright (C)  Lupus
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Wizard Skills Quests
//================= Description ===========================================
//= Quests for skills: Sight Blaster
//================= Current Version =======================================
//= 1.5
//=========================================================================

gef_tower,115,36,4	script	Meow#q_wiz	4_CAT,{
	if (BaseJob == Job_Wizard) {
		if (WIZ_SK == 100) {
			if (getskilllv("WZ_SIGHTBLASTER") == 0) {
				mes "[Meow]";
				mes "What...?! You forgot the";
				mes "awesome skill I taught you?";
				mes "Transcending's no excuse";
				mes "for forgetting! Alright, so you";
				mes "want me to teach you, eh?";
				mes "Alright, here's your lesson!";
				next;
				mes "^3355FF*BAM! BOOM! CRASH!*^000000";
				specialeffect2 EF_SUI_EXPLOSION;
				next;
				mes "[Meow]";
				mes "Don't you dare get";
				mes "hoity-toity with me, just";
				mes "because you've been reborn!";
				mes "You better remember how to";
				mes "do that skill before I give";
				mes "you another whupping!";
				next;
				mes "^3355FFYou miraculously recall";
				mes "the Sight Blaster skill before";
				mes "Meow can administer another";
				mes "vicious beating to you.";
				specialeffect2 EF_ABSORBSPIRITS;
				skill "WZ_SIGHTBLASTER",1,0;
				next;
				mes "[Meow]";
				mes "Remember now?";
				mes "Great. Now I'm going";
				mes "back to taking a nap.";
				mes "If you even think about";
				mes "bothering me, I'll make";
				mes "you regret it. Mark my word!";
				close;
			}
			else {
				mes "[Meow]";
				mes "Zzz... Zzz...";
				mes "Catherine... I'll";
				mes "make you sorry for";
				mes "turning me into a kitty...";
				mes "I'm gonna... Gonna... Zzz...";
				close;
			}
		}
		else if (WIZ_SK == 0) {
			mes "[Meow]";
			mes "*Yaaawn~*";
			mes "So sleeepy...";
			mes "Hm? Did you want";
			mes "to talk to me? Don't";
			mes "bother me if you've";
			mes "got nothing to say!";
			next;
			if (select("A cat?:Now I'm sleepy, too...") == 1) {
				mes "[Meow]";
				mes "Yeah. Yeah, I'm a cat.";
				mes "For now, anyway. Damn that";
				mes "Catherine! She turned me into";
				mes "this form when I borrowed some";
				mes "gemstones without her consent.";
				mes "I was gonna tell her!";
				next;
				mes "[Meow]";
				mes "Once I become human";
				mes "again and regain my powers,";
				mes "I'm gonna go freakin' buck";
				mes "wild. Catherine, you, everyone.";
				mes "You're all turning into cats!";
				close;
			}
			mes "[Meow]";
			mes "Hah! Yeah...";
			mes "Taking a nap sounds like";
			mes "the best idea I've hear--oh.";
			mes "Wait. You're a Wizard, right?";
			mes "I was so sleepy, I didn't even";
			mes "notice. Ah, this is good~";
			next;
			mes "[Meow]";
			mes "Now, I'm supposed to be";
			mes "teaching Wizards this new";
			mes "skill on behalf of the Wizard";
			mes "Guild. Although I don't really";
			mes "want to, I pretty much don't have a choice. So what do you say?";
			next;
			if (select("Nah, I'm too sleepy...:Sure, I'd like to learn a new skill.") == 1) {
				mes "[Meow]";
				mes "^333333*Yaaaawn*^000000";
				mes "Alright. If you wanna";
				mes "learn it later, then come";
				mes "back and remind me about";
				mes "the skill. Well then, back to";
				mes "napping... Zzz... Zzz...";
				close;
			}
			mes "[Meow]";
			mes "Really? Fine, fine.";
			mes "Just so you know, I'm";
			mes "only teaching this skill so";
			mes "that Catherine will return me";
			mes "to my human form. It's too";
			mes "humiliating to just be a cat!";
			next;
			mes "[Meow]";
			mes "Wait, now that I think";
			mes "about it, that dog Maria has";
			mes "been hanging about Catherine";
			mes "for the longest time, but she's";
			mes "never regained her human form.";
			mes "N-no! I can't lose hope now!";
			next;
			mes "[Meow]";
			mes "Oh, let's just get this over";
			mes "with. Now, you're aware that we";
			mes "Wizards have great long range";
			mes "attack skills, but we're weak";
			mes "in short range battles, right?";
			next;
			mes "[Meow]";
			mes "This new skill that I am";
			mes "going to teach you has been";
			mes "designed to compensate the";
			mes "Wizard class's weakness in";
			mes "close range combat. First,";
			mes "you chant the spell...";
			next;
			mes "[Meow]";
			mes "Then, for the skill's duration,";
			mes "you will be protected by a shield that will push back and damage";
			mes "enemies that approach too closely. Doesn't that sound really useful";
			mes "in heated battle situations?";
			next;
			select("I can push enemies away?");
			mes "[Meow]";
			mes "Sure you can, well, once you";
			mes "learn the skill. Hmm, but you";
			mes "need to have a good grasp on";
			mes "push back theory before you can";
			mes "learn the skill. Hmm, you might";
			mes "need a better explanation...";
			next;
			mes "[Meow]";
			mes "You know what? Knights are";
			mes "pretty much experts with skills";
			mes "that push enemies back, so go";
			mes "and find one who'll explain Push Back theory to you in Prontera.";
			next;
			mes "[Meow]";
			mes "Check the 11 o' clock";
			mes "direction on your Mini-Map";
			mes "in Prontera to find the Knight";
			mes "Chivalry. Someone there should";
			mes "be willing to teach you more";
			mes "about Push Backs in skills...";
			WIZ_SK = 1;
			close;
		}
		else if (WIZ_SK == 1) {
			mes "[Meow]";
			mes "What are you still doing";
			mes "here? Didn't I tell you to go";
			mes "to the Prontera Chivalry and";
			mes "ask someone there to teach";
			mes "you about Push Back theory?";
			close;
		}
		else if (WIZ_SK == 2) {
			mes "[Meow]";
			mes "Hm? Oh good, you learned";
			mes "the basics for pushing back";
			mes "enemies. Now you're almost";
			mes "ready to learn the skill that";
			mes "I'm supposed to teach you.";
			next;
			mes "[Meow]";
			mes "I'm no philanthropist, so";
			mes "I expect some tuition for all";
			mes "of my instruction and effort!";
			mes "Mmm, what would be good for";
			mes "my payment? Ah, I'm low on";
			mes "enchanted stones right now~";
			next;
			mes "[Meow]";
			mes "Go and bring me";
			mes "^FF000010 Crystal Blues^000000,";
			mes "^FF000010 Green Lives^000000,";
			mes "^FF000010 Red Bloods^000000 and";
			mes "^FF000010 Winds of Verdure^000000.";
			next;
			mes "[Meow]";
			mes "It's not that much,";
			mes "so don't complain and";
			mes "come back as soon as you";
			mes "can. While you're out there,";
			mes "I'm going to take another nap~";
			WIZ_SK = 3;
			close;
		}
		else if (WIZ_SK == 3) {
			if (countitem(Crystal_Blue) < 10 || countitem(Yellow_Live) < 10 || countitem(Boody_Red) < 10 || countitem(Wind_Of_Verdure) < 10) {
				mes "[Meow]";
				mes "^333333*Yaaaaaawn~*^000000 Hm?";
				mes "H-how dare you come";
				mes "back without everything";
				mes "I asked you for?! You";
				mes "forgot what to bring,";
				mes "didn't you? Grrrr...";
				next;
				mes "[Meow]";
				mes "I said to bring";
				mes "^ff000010 Crystal Blues^000000,";
				mes "^ff000010 Green Lives^000000,";
				mes "^ff000010 Red Bloods^000000 and";
				mes "^ff000010 Winds of Verdure^000000!";
				next;
				mes "[Meow]";
				mes "Don't forget this time!";
				mes "And don't even think of";
				mes "waking me up until you";
				mes "find everything I asked for!";
				close;
			}
			mes "[Meow]";
			mes "*Yaaaawn~* Wh-wha?";
			mes "Oh, it's you. So did you";
			mes "bring the stones I wanted?";
			mes "Mmm. Good, let me see if";
			mes "you brought them all...";
			mes "One, two, three...";
			next;
			mes "[Meow]";
			mes ".................";
			mes "Screw it. I don't feel";
			mes "like counting this all.";
			mes "Let me just take these,";
			mes "and teach you the skill";
			mes "so I can go back to sleep.";
			next;
			mes "[Meow]";
			mes "This skill is called,";
			mes "''^FF0000Sight Blaster^000000.'' Pretty";
			mes "cool, eh? Anyway, it's a Fire";
			mes "attribute skill that requires";
			mes "you to cast Sight before you";
			mes "can activate it. Now try it.";
			next;
			specialeffect2 EF_SUI_EXPLOSION;
			mes "^3355FF*BAM! BOOM!*^000000";
			next;
			mes "[Meow]";
			mes "......";
			mes "Huh. Not exactly right,";
			mes "but not too bad for a first";
			mes "try. Remember to will the";
			mes "push back to happen. Ergh,";
			mes "let's try it once again, okay?";
			next;
			mes "[Meow]";
			mes "You gotta will it.";
			mes "Push! Push with";
			mes "your freakin' mind!";
			mes "Well, push the flames";
			mes "you summoned with Sight";
			mes "with your mind. Not that hard!";
			next;
			mes "[Meow]";
			mes "Finally...!";
			mes "You actually learned it!";
			mes "That took way too much effort,";
			mes "but at least we're done here.";
			specialeffect2 EF_ABSORBSPIRITS;
			delitem Crystal_Blue,10;
			delitem Yellow_Live,10;
			delitem Boody_Red,10;
			delitem Wind_Of_Verdure,10;
			WIZ_SK = 100;
			skill "WZ_SIGHTBLASTER",1,0;
			next;
			mes "[Meow]";
			mes "I'm so tired from all of";
			mes "this teaching. I think I'll";
			mes "take a well deserved nap";
			mes "right now. Go on your way,";
			mes "and if you know any Wizards,";
			mes "send 'em to me, I guess.";
			close;
		}
		else {
			mes "[Meow]";
			mes "Zzz... Zzz...";
			mes "Catherine... I'll";
			mes "make you sorry for";
			mes "turning me into a kitty...";
			mes "I'm gonna... Gonna... Zzz...";
			close;
		}
	}
	else {
		mes "[Meow]";
		mes "*Yaaawn~*";
		mes "So sleeepy...";
		mes "Hm? Did you want";
		mes "to talk to me? Don't";
		mes "bother me if you've";
		mes "got nothing to say!";
		next;
		if (select("A cat?:Now I'm sleepy, too...") == 1) {
			mes "[Meow]";
			mes "Yeah. Yeah, I'm a cat.";
			mes "For now, anyway. Damn that";
			mes "Catherine! She turned me into";
			mes "this form when I borrowed some";
			mes "gemstones without her consent.";
			mes "I was gonna tell her!";
			next;
			mes "[Meow]";
			mes "Once I become human";
			mes "again and regain my powers,";
			mes "I'm gonna go freakin' buck";
			mes "wild. Catherine, you, everyone.";
			mes "You're all turning into cats!";
			close;
		}
		mes "[Meow]";
		mes "Hah! Yeah...";
		mes "Taking a nap sounds like";
		mes "the best idea I've heard";
		mes "all day. Hm. ^333333*Yaaawwn~*^000000";
		mes "There we go, time to sleep...";
		mes "ZzzzzzzZZZzzz... ZzZzzzz...";
		close;
	}
}

prt_in,82,98,3	script	Simon Mayace#q_wiz	1_ETC_01,{
	if (WIZ_SK == 1) {
		mes "[Simon]";
		mes "Ah, you must be a skilled";
		mes "practitioner of magic. Mmm,";
		mes "you must one of those Wizards.";
		mes "High Wizards? I can't really";
		mes "tell the difference. Ah, may";
		mes "I be of service to you?";
		next;
		if (select("I'm fine, thank you.:I want to learn about push backs.") == 1) {
			mes "[Simon]";
			mes "I'm surprised that you chose";
			mes "to practice magic: judging";
			mes "from your build, I'd say that";
			mes "you'd be well suited to wielding a sword. Haha, but that's just";
			mes "a humble Knight's opinion.";
			close;
		}
		mes "[Simon]";
		mes "Wait, are you asking me";
		mes "to teach you a Push-Back";
		mes "attack technique? You can";
		mes "defend yourself using spells";
		mes "like Fire Wall or Fire Bolt";
		mes "much more effectively, right?";
		next;
		select("But at close range...");
		mes "[Simon]";
		mes "Oh, I see. Yeah, Wizards";
		mes "aren't very effective in close";
		mes "range battles. Okay, I can see";
		mes "why you'd want to learn some";
		mes "Push-Back technique. Alright,";
		mes "I can teach you a few basics.";
		next;
		mes "[Simon]";
		mes "Now, every adventurer knows";
		mes "the fundamentals of attacking.";
		mes "You strike, and then ready your";
		mes "next action, which is either";
		mes "another strike, a dodge or a";
		mes "guard. Simple stuff, right?";
		next;
		mes "[Simon]";
		mes "To push an enemy back, you've";
		mes "got to attack using a strike";
		mes "with continuous force. It's all";
		mes "in the follow through. Now, if";
		mes "you strike the head, the push";
		mes "distance will be too short.";
		next;
		mes "[Simon]";
		mes "If you deliver a pushing";
		mes "strike to the legs, your";
		mes "enemy will fall towards you.";
		mes "The best target for pushing";
		mes "attacks is the torso since it";
		mes "allows more control of the push.";
		next;
		mes "[Simon]";
		mes "Well, I've explained";
		mes "pushing as best as I can.";
		mes "Concentrate and practice the";
		mes "theory on your own, and you";
		mes "should be able to do it. Good luck on your travels, adventurer~";
		WIZ_SK = 2;
		close;
	}
	else {
		mes "[Simon]";
		mes "Make no mistake:";
		mes "swordplay is an art.";
		mes "The techniques may seem";
		mes "brutish at first glance, but";
		mes "there's a keen strategy that";
		mes "Knights innately understand.";
		close;
	}
}