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//===== eAthena Script ======================================= 
//= Knight Skills Quests
//===== By: ================================================== 
//= Lupus, Reddozen, Samuray22
//===== Current Version: ===================================== 
//= 1.4
//===== Compatible With: ===================================== 
//= eAthena Revision 3800+
//===== Description: ========================================= 
//= Oficial quests for new skills for 2nd classes
//===== Additional Comments: ================================= 
//= 1.0 for fully working skills only [Lupus]
//= 1.1 Added more new skill quests for more classes [Lupus]
//= Somehow eA engine doesn't let you keep learn't skill V_V'
//= 1.2 Added to correct locations, correct NPC's, fixed
//= some of the items required and made them into real
//= quests. [Reddozen] 
//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
//= 1.3b Splitted into different files [DracoRPG]
//= 1.4 Updated to the Official One. [Samuray22]
//============================================================

//============================================================
// KNIGHT - CHARGE ATTACK
//============================================================
//== AESOP - CHARGE ATTACK ===================================
prt_in,85,99,6	script	Aesop	734,{
	if(Class == Job_Knight || Class == Job_Lord_Knight) {
		if(KNGT_SK > 10) {
			mes "[Aesop]";
			mes "Work hard, because world";
			mes "is not to be underestimated.";
			mes "Trying and pushing to your";
			mes "limits is never a bad thing.";
			close;
		} else if(KNGT_SK == 10 && getskilllv(1001) == 0) {
			mes "[Aesop]";
			mes "Hmm? You are...";
			mes "Ah, you want to learn about";
			mes "Charge Attack again? Alright, then";
			mes "I will teach you.";
			set KNGT_SK, 11;
			next;
			goto K_Learn;
		} else if(KNGT_SK >= 9) {
			mes "[Aesop]";
			mes "Work hard, because world";
			mes "is not to be underestimated.";
			mes "Trying and pushing to your";
			mes "limits is never a bad thing.";
			set KNGT_SK, 10;
			close;
		} else if(KNGT_SK == 8) {
			set KNGT_SK, 9;
			goto K_Learn;
		} else if(KNGT_SK == 7 && countitem("Candy_Striper") > 4 && countitem("Witherless_Rose") > 2) {
			mes "[Aesop]";
			mes "...The Candy cane and Witherless Rose";
			mes "you brought, can you please";
			mes "show them to me?";
			next;
			switch( select( "Show them", "Don't show them")) {
			case 1:
				mes "[Aesop]";
				mes "... I remember them. Back when";
				mes "I lived in the jaws of death, suffering.";
				mes "It was extremely painful, but ah,";
				mes "the happiness experienced as";
				mes "I became stronger.";
				next;
				mes "[Aesop]";
				mes "Is it so... the beginning. Free from";
				mes "thoughts of inconfidence and";
				mes "striving to be the best";
				mes "in the world...";
				next;
				mes "[Aesop]";
				mes "I want to return back to the";
				mes "beginning and try my best";
				mes "once more. Even though";
				mes "I may lose everything, to seek";
				mes "my meaning seems worth it.";
				next;
				mes "[Aesop]";
				mes "Life may betray me,";
				mes "But then, I will try even harder";
				mes "and never give up.";
				next;
				mes "[Aesop]";
				mes "I sincerely thank you,";
				mes "my young knight.";
				mes "In return, I present you";
				mes "a skill I discovered in my days.";
				next;
				delitem "Candy_Striper", 5;
				delitem "Witherless_Rose", 3;
				set KNGT_SK, 8;
				mes "[Aesop]";
				mes "It's not much, but";
				mes "it will be of help in the future.";
				mes "Talk to me when you are ready.";
				close;
			case 2:
				mes "[Aesop]";
				mes "Is that so? Too bad.";
				mes "See me again if you";
				mes "change your mind.";
				close;
			}
		} else if(KNGT_SK == 7) {
			mes "[Aesop]";
			mes "Back when I was your age,";
			mes "I dived and threw myself";
			mes "in face of danger.";
			next;
			mes "[Aesop]";
			mes "That's all a boring old tale and";
			mes "I cannot return to such time, and yet,";
			mes "life was much more thrilling then.";
			close;
		} else if(KNGT_SK == 6) {
			mes "[Aesop]";
			mes "Those eyes... Ah, you must have";
			mes "seen the ways of our cavalry.";
			mes "I won't ask you how you felt";
			mes "or what you thought.";
			next;
			mes "[Aesop]";
			mes "What am I a knight of? What";
			mes "am I training for? I can no longer";
			mes "recollect.";
			next;
			mes "[Aesop]";
			mes "Back when I was your age,";
			mes "I dived and threw myself";
			mes "in face of danger.";
			next;
			set KNGT_SK, 7;
			mes "[Aesop]";
			mes "...It's a boring life tale. Past";
			mes "or not, I have no answer";
			mes "of now. That is the destiny";
			mes "of one who lost freedom in a mass.";
			close;
		} else if(KNGT_SK == 1) {
			mes "[Aesop]";
			mes "Observation? That is good.";
			mes "You can observe training as well,";
			mes "so go out to the training area if you want to.";
			mes "Sir Meroze is probably out there";
			mes "training the cavalry.";
			close;
		} else if(KNGT_SK == 0) {
			mes "[Aesop]";
			mes "...a new faced knight.";
			mes "Which division are you from?";
			mes "I am knight of the 7th Cavalry Division,";
			mes "Aesop Razia.";
			next;
			mes "[Aesop]";
			mes "Ah, not part of the Cavalry Division?";
			mes "A knight of liberty... how envious.";
			mes "Better than being caged within walls";
			mes "and not being able to do anything";
			mes "or just plain not doing anything.";
			next;
			mes "[Aesop]";
			mes "I do not know what you think of";
			mes "the Division, but matters are";
			mes "worse than what others think.";
			next;
			mes "[Aesop]";
			mes "If you want to see what I mean,";
			mes "go observe as the others train.";
			mes "They are probably training in the area";
			mes "to the side. Go watch them.";
			mes "Go confirm the misery";
			mes "with your own two eyes.";
			next;
			set KNGT_SK, 1;
			mes "[Aesop]";
			mes "A knight of liberty like yourself might now know,";
			mes "but realize that there are those who";
			mes "forget their identity while training in a cage";
			mes "like those here.";
			close;
		}		
	}
	mes "[Aesop]";
	mes "I am the noble Prontera's";
	mes "Aesop Razia of 7th Cavalry Division.";
	mes "If you want to call me, you have";
	mes "no need to call me by my surname.";
	mes "Call me Aesop.";
	next;
	mes "[Aesop]";
	mes "Still, should you want to observe,";
	mes "do so with respect and honour";
	mes "of a proud knight.";
	close;
K_Learn:
	mes "[Aesop]";
	mes "This skill that I will teach you";
	mes "^FF0000has no effect on the skill tree";
	mes "^FF0000and is earned only as a quest skill";
	mes "^FF0000and is able to be used as an active skill.^000000";
	next;
	mes "[Aesop]";
	mes "^FF0000It requires 40 sp each time";
	mes "^FF0000and is used against one opponent.";
	mes "The distance to your enemy is";
	mes "the key to the damage, and the";
	mes "furthur you are to you opponent,";
	mes "stronger that attack.";
	next;
	mes "[Aesop]";
	mes "But according to those terms,";
	mes "you require a moment to recover";
	mes "after a charge. Thus, it cannot";
	mes "be abused frequently.";
	next;
	mes "[Aesop]";
	mes "Rest information can be gathered";
	mes "yourself. Yes... the";
	mes "skill's name is ^FF0000Charge Attack^000000.";
	mes "It's not a fancy name,";
	mes "but you instantly get the";
	mes "image of the attack, so that's good.";
	next;
	skill 1001,1,0;
	if(KNGT_SK == 8) {
		mes "[Aesop]";
		mes "Then use it well.";
		mes "I will not give up and";
		mes "strive in honour of Knighthood as well.";
		mes "FOR THE HONOUR OF KNIGHTHOOD!.";
		close;
	}
	mes "[Aesop]";
	mes "Then use it well.";
	close;
}

prontera,69,351,0	script	#Observer	111,{
	if(KNGT_SK == 1 || KNGT_SK == 2) {
		mes "[?]";
		mes "HIIYAH!!";
		next;
		mes "[?]";
		mes "TAAA!";
		next;
		mes "- You can hear the shoutings -";
		mes "- of training. They seem to be the -";
		mes "- knights that Aesop was talking about. -";
		next;
		if(KNGT_SK == 1) {
			set KNGT_SK, 2;
		}
		mes "- They were working very hard. -";
		mes "- Just looking at them is -";
		mes "- enough. -";
		close;
	}
	mes "- You can see the Calvary Division -";
	mes "- training very hard. -";
	mes "- The loud shoutings are quite annoying, -";
	mes "- but they are working hard -";
	mes "- and looking good. -";
	close;
}

prontera,72,352,1	script	Sir Meroze	733,{
	if(KNGT_SK == 2 || KNGT_SK == 3) {
		mes "[Sir Meroze]";
		mes "Work, work! We still have a long";
		mes "time until break! No one notices";
		mes "if you die during training,";
		mes "so adapt yourself accordingly!";
		next;
		if(KNGT_SK == 2) {
		set KNGT_SK, 3;
		}
		mes "[Sir Meroze]";
		mes "You always train and nothing's changed!";
		mes "Training is still training, so work hard!";
		mes "You're all still young grasshoppers!";
		mes "You have a wide future";
		mes "ahead of yourselves!";
		close;
	}
	mes "[Sir Meroze]";
	mes "Work hard! The future of";
	mes "Prontera rests on our shoulders!";
	mes "Our goal is to protect the people";
	mes "of Prontera at all times!";
	close;
}

prontera,78,354,5	script	Knight#1	734,{
	if(KNGT_SK == 3 || KNGT_SK == 4) {
		mes "[Knight]";
		mes "Since a knight was hired by the nation,";
		mes "the salary is very high, you know.";
		mes "You don't even have to do anything.";
		mes "Just train and money rolls right in.";
		next;
		mes "[Knight]";
		mes "I'm gonna spend a few years here";
		mes "and when I have crazy amount of money,";
		mes "I'm gonna retire and play.";
		next;
		if(KNGT_SK == 3) {
		set KNGT_SK, 4;
		}
		mes "[Knight]";
		mes "Eek, I have to pretend I'm working";
		mes "really hard. Go away.";
		close;
	}
	mes "[Knight]";
	mes "HIYA! HEEYA! HOOHAH!!";
	mes "Humph, gives so much pressure.";
	mes "Hurray for Prontera Knights!";
	close;
}

prontera,73,357,7	script	Knight#2	734,{
	if(KNGT_SK == 4 || KNGT_SK == 5) {
		mes "[Knight]";
		mes "When I get my paycheck,";
		mes "I'm gonna get my wife a jeweled necklace.";
		mes "She'll love it!";
		next;
		if(KNGT_SK == 4) {
			set KNGT_SK, 5;
		}
		mes "[Knight]";
		mes "Let's see... how long until payday?";
		mes "Calculating date itself is";
		mes "quite entertaining, too..";
		close;
	}
	mes "[Knight]";
	mes "Everyday brings money~";
	mes "It was a good idea to join knights, hahaha.";
	close;
}

prontera,78,357,5	script	Knight#3	734,{
	if(KNGT_SK == 5 || KNGT_SK == 6) {
		mes "[Soarer]";
		mes "Yep... the Cavalry has no future...";
		mes "Well since I have nowhere to go,";
		mes "might as well as spend time here,";
		mes "I guess...";
		next;
		if(KNGT_SK == 5) {
			set KNGT_SK, 6;
		}
		mes "[Soarer]";
		mes "Just do what they tell me to do...";
		mes "Nothing much to see in life.";
		close;
	}
	mes "[Knight]";
	mes "...No talking while training!";
	close;
}

prontera,66,358,7	script	Knight#4	733,{
	if(KNGT_SK == 7) {
		mes "[Knight]";
		mes "Hey wait.. Why doesn't";
		mes "Aesop ever train with us?";
		mes "If you fought ^FF0000Wild Rose^000000 or ^FF0000Myst Case^000000";
		mes "in the past, do you not have";
		mes "to spend time training?";
		next;
		mes "[Knight]";
		mes "All he ever talks about is";
		mes "when he caught them two";
		mes "monsters. So annoying!";
		next;
		mes "[Knight]";
		mes "Does a knight have to get ^FF0000five Candy Canes^000000 and";
		mes "^FF0000 three witherless roses^000000";
		mes "to be useful in this world?";
		mes "Dangit, I heard it so much,";
		mes "I memorized the darn thing.";
		next;
		mes "[Knight]";
		mes "And he just encages himself";
		mes "talking about some new technique or something";
		mes "all the time. What a weirdo.";
		close;
	}
	mes "[Knight]";
	mes "Training..is....so...(pant) hard.";
	mes "(pant pant) You have to consider";
	mes "us knights with no strength! We";
	mes "have to live together...just because we're...";
	mes "out of shape...its...not a sin. (pant)";
	close;
}