summaryrefslogtreecommitdiff
path: root/npc/quests/skills/assassin_skills.txt
blob: 508ef88e78b48020f12a31bf1f57ff40745c0d94 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2020 Hercules Dev Team
//= Copyright (C) L0ne_W0lf
//= Copyright (C) DracoRPG
//= Copyright (C) Reddozen
//= Copyright (C) Lupus
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Assassin Skills Quests
//================= Description ===========================================
//= Quests for skills: Venom Knife, Sonic Acceleration
//================= Current Version =======================================
//= 1.5
//=========================================================================

in_moc_16,14,27,5	script	Assassin#realman	4_M_ACROSS,{
	if (BaseJob == Job_Assassin && ASSN_SK2 == 1) {
		if (getskilllv("AS_VENOMKNIFE") == 0) {
			mes "[Killtin]";
			mes "Ah yes, that's why you";
			mes "look so familiar. You're";
			mes "of those to whom I've taught";
			mes "the ^990099Venom Knife^000000 skill. So, what";
			mes "brings you to me this time?";
			next;
			mes "[Killtin]";
			mes "What's that...?!";
			mes "You want me to teach";
			mes "it to you once again?";
			mes "It's a shame you've forgotten,";
			mes "but I suppose it can't be helped. Alright, alright, I'll teach you.";
			next;
			mes "[Killtin]";
			mes "First, you need to equip";
			mes "a Knife class weapon, and";
			mes "then cast Envenom on your";
			mes "knife. Throwing the blade?";
			mes "That's all in the wrist. Now,";
			mes "watch me closely and take note.";
			next;
			mes "[Killtin]";
			mes "You see? Having";
			mes "good form is essential";
			mes "to performing flawless";
			mes "technique. Always basics";
			mes "before the specifics. Now,";
			mes "why don't you give it a try?";
			specialeffect EF_INVENOM;
			next;
			mes "[Killtin]";
			mes "Good... Very good...";
			mes "Perfect form. Yes...";
			mes "Hmm. Are you sure that";
			mes "you forgot how to do this";
			mes "skill? I suppose that all you";
			mes "needed was a quick refresher.";
			specialeffect(EF_INVENOM, AREA, playerattached());
			next;
			mes "[Killtin]";
			mes "Alright, I think it's";
			mes "safe to say that you've";
			mes "mastered the Venom Knife";
			mes "skill. Leave me now, and";
			mes "always fight for the honor";
			mes "of the Assassin Guild!";
			skill "AS_VENOMKNIFE",1,0;
			close;
		}
		else {
			mes "[Killtin]";
			mes "So how has that";
			mes "^990099Venom Knife^000000 skill";
			mes "been working for you?";
			mes "Be careful, and make sure";
			mes "that your victims always";
			mes "deserve what you give them!";
			close;
		}
	}
	else if (ASSN_SK2 == 1 && ASSN_SK == 7) {
		mes "[Killtin]";
		mes "So you've learned all of";
		mes "the specialized Assassin";
		mes "skills, eh? Don't let yourself";
		mes "become overconfident. Strive";
		mes "for even greater strength for";
		mes "the Assassin Guild's honor.";
		close;
	}
	else if (ASSN_SK2 == 1) {
		mes "[Killtin]";
		mes "So how has that";
		mes "^990099Venom Knife^000000 skill";
		mes "been working for you?";
		mes "Be careful, and make sure";
		mes "that your victims always";
		mes "deserve what you give them!";
		close;
	}
	else {
		if (BaseJob == Job_Assassin) {
			mes "[Killtin]";
			mes "Hm? Ah, you're definitely";
			mes "a member of the Assassin";
			mes "Guild. Great, you've come";
			mes "just at the right time.";
			next;
			mes "[Killtin]";
			mes "Our guildmaster recently";
			mes "succeeded in developing two";
			mes "new skills for Assassins. I've";
			mes "been charged with the task of";
			mes "teaching these new skills to";
			mes "all the members of our guild.";
			next;
			select("New skills?");
			mes "[Killtin]";
			mes "That's right, "+ strcharinfo(PC_NAME) +".";
			mes "The first skill specifically";
			mes "enhances the Sonic Blow";
			mes "skill, and the second skill";
			mes "is a long range attack that's";
			mes "named ''^990099Venom Knife^000000.''";
			next;
			mes "[Killtin]";
			mes "If you have any questions,";
			mes "feel free to ask me about";
			mes "any of these new skills. It's";
			mes "my job to teach you as much";
			mes "as I can about them.";
			next;
			while(1) {
				switch(select("^0000FFSonic Blow Enhancement^000000", "^990099Venom Knife^000000", "Continue Conversation")) {
				case 1:
					mes "[Killtin]";
					mes "If you've been an Assassin";
					mes "for a while, then you must";
					mes "be familiar with the Sonic";
					mes "Blow skill, which inflicts 8";
					mes "powerful strikes at an enemy";
					mes "in one blindingly fast attack.";
					next;
					mes "[Killtin]";
					mes "However, due to the speed";
					mes "involved in that skill, Sonic";
					mes "Blow isn't as accurate as it";
					mes "can be. After years of testing";
					mes "and research, our guildmaster";
					mes "developed a way to fix this.";
					next;
					mes "[Killtin]";
					mes "He created a new skill";
					mes "named ''Sonic Acceleration''";
					mes "that Assassins can cast on";
					mes "themselves in order to quickly";
					mes "detect and accurately strike";
					mes "the target's fatal points.";
					next;
					mes "[Killtin]";
					mes "In effect, Sonic Acceleration";
					mes "roughly doubles the damage";
					mes "that you can inflict with the";
					mes "Sonic Blow. If you use Sonic";
					mes "Blow pretty often, then this";
					mes "skill will be pretty useful.";
					next;
					mes "[Killtin]";
					mes "I suggest that you learn";
					mes "the Venom Knife skill from";
					mes "me first. Then, you can talk";
					mes "to Esmille, the beautiful";
					mes "Assassin Cross right next to me, to learn Sonic Acceleration.";
					next;
					break;
				case 2:
					mes "[Killtin]";
					mes "As you may well know, our";
					mes "job isn't really known for its";
					mes "long range attacks. Sure, we";
					mes "can use Bows, and we've got";
					mes "a few long distance skills, but";
					mes "their uses are kind of limited.";
					next;
					mes "[Killtin]";
					mes "This Venom Knife skill was";
					mes "developed with this weakness";
					mes "in long range attacking in mind. Basically, we use the Envenom";
					mes "skill on a knife and throw it at a distant enemy to poison them.";
					next;
					break;
				case 3:
					mes "[Killtin]";
					mes "Now, if you like, I can";
					mes "teach you the ^009900Venom Knife^000000";
					mes "skill right now. It won't take";
					mes "that much time, so what do";
					mes "you say? You ready to learn?";
					next;
					while(1) {
						if (select("Learn Venom Knife", "I d-don't wanna learn!") == 1) {
							mes "[Killtin]";
							mes "First, you need to equip";
							mes "a Knife class weapon, and";
							mes "then cast Envenom on your";
							mes "knife. Throwing the blade?";
							mes "That's all in the wrist. Now,";
							mes "watch me closely and take note.";
							next;
							mes "[Killtin]";
							mes "You see? Having";
							mes "good form is essential";
							mes "to performing flawless";
							mes "technique. Always basics";
							mes "before the specifics. Now,";
							mes "why don't you give it a try?";
							specialeffect EF_INVENOM;
							next;
							mes "[Killtin]";
							mes "Hey, that's pretty good.";
							mes "You're catching on really";
							mes "quick. Heh heh, but still,";
							mes "I guess I can take a little";
							mes "bit of credit for my excellent";
							mes "instruction. Ah, very nice.";
							next;
							specialeffect(EF_INVENOM, AREA, playerattached());
							next;
							mes "[Killtin]";
							mes "Alright, you may need";
							mes "to practice a bit more";
							mes "of this skill, but for the most";
							mes "part, you can use Venom";
							mes "Knife pretty easily in battle.";
							ASSN_SK2 = 1;
							ASSN_SK = 1;
							skill "AS_VENOMKNIFE",1,0;
							next;
							mes "[Killtin]";
							mes "Well, that's all I can";
							mes "teach you. Use this skill";
							mes "expertly, and bring woe to";
							mes "your enemies for the honor";
							mes "of the Assassin Guild!";
							close;
						}
						if (.@teach ==1) {
							mes "[Killtin]";
							mes "Y-you don't want to";
							mes "learn? Tough! It's my";
							mes "job to teach this Venom";
							mes "Knife skill to every member";
							mes "of the Assassin Guild! You're^FFFFFFaaaaa^000000 not leaving until I tell you to!";
							next;
						}
						else {
							mes "[Killtin]";
							mes "You can't refuse an";
							mes "order from our guildmaster...";
							mes "Like it or not, this skill will";
							mes "make you a better Assassin.";
							mes "Trust me on this and just agree";
							mes "to learn the skill, will you?";
							next;
						}
					}
				}
			}
		}
		else if (BaseJob == Job_Thief) {
			mes "[Killtin]";
			mes "A Thief...? Huh.";
			mes "That's a respectable";
			mes "job. But listen, if you";
			mes "want me to be able to";
			mes "teach you anything, you'll";
			mes "need to get stronger first.";
			close;
		}
		else {
			mes "[Assassin]";
			mes "...............................";
			mes "Just keep moving.";
			close;
		}
	}
}

in_moc_16,23,27,5	script	Assassin#realgirl	4_F_ACROSS,{
	if (BaseJob == Job_Assassin && ASSN_SK == 7) {
		if (getskilllv("AS_SONICACCEL") == 0) {
			mes "[Esmille]";
			mes "Mm? Ah, you've transcended";
			mes "and become an Assassin Cross";
			mes "as well. I understand the trouble that you must have gone through";
			mes "to be reborn with new strength.";
			next;
			mes "[Esmille]";
			mes "You probably need to learn";
			mes "the Sonic Acceleration skill";
			mes "again after having lost some";
			mes "of your memories. I truly";
			mes "sympathize, and am willing";
			mes "to teach it to you again.";
			next;
			if (getskilllv("AS_SONICBLOW") == 0) {
				mes "[Esmille]";
				mes "First, go and learn the";
				mes "Sonic Blow skill. The skill";
				mes "I will teach you is completely";
				mes "useless unless you learn how";
				mes "to perform a Sonic Blow. I shall be waiting right here till then.";
				close;
			}
			mes "[Esmille]";
			mes "Now, right before you";
			mes "perform Sonic Blow, make";
			mes "sure your feet are positioned";
			mes "like this. Then, as smoothly";
			mes "and quickly as possible, shift";
			mes "your weight over to this side.";
			specialeffect EF_SONICBLOW;
			next;
			mes "[Esmille]";
			mes "Watch carefully, this";
			mes "is the most important";
			mes "part. See where my hands";
			mes "are and the angle of my";
			mes "arms? This is the form that";
			mes "you've got to memorize.";
			specialeffect EF_SONICBLOW;
			next;
			mes "[Esmille]";
			mes "Alright, that's all";
			mes "you need to know. Now,";
			mes "please try it so I can give";
			mes "you feedback on your form.";
			next;
			specialeffect(EF_SONICBLOW, AREA, playerattached());
			next;
			mes "[Esmille]";
			mes "Hmm, you're shifting";
			mes "your weight kind of";
			mes "unsteadily. It might";
			mes "help if your center of";
			mes "gravity was like this...";
			next;
			specialeffect(EF_SONICBLOW, AREA, playerattached());
			next;
			mes "[Esmille]";
			mes "Ah, you're so very";
			mes "close to perfection.";
			mes "Focus more on smoothly";
			mes "transitioning from your";
			mes "stance to executed action.";
			next;
			mes "[Esmille]";
			mes "Yes, that's it...!";
			mes "Very well executed.";
			mes "Good work, "+ strcharinfo(PC_NAME) +".";
			skill "AS_SONICACCEL",1,0;
			ASSN_SK = 7;
			next;
			mes "[Esmille]";
			mes "Do you understand now?";
			mes "You should have no problem";
			mes "remembering this skill now.";
			mes "I can teach you nothing more,";
			mes "so all I can do now is wish";
			mes "you luck on your journeys.";
			close;
		}
		else {
			mes "[Esmille]";
			mes "I trust that using";
			mes "Sonic Acceleration in";
			mes "battle has given you an";
			mes "edge over the enemy. Bring";
			mes "swift defeat to your foes for";
			mes "the Assassin Guild's honor.";
			close;
		}
	}
	else if (ASSN_SK == 7) {
		mes "[Esmille]";
		mes "I trust that using";
		mes "Sonic Acceleration in";
		mes "battle has given you an";
		mes "edge over the enemy. Bring";
		mes "swift defeat to your foes for";
		mes "the Assassin Guild's honor.";
		close;
	}
	else if (ASSN_SK == 6) {
		mes "[Esmille]";
		mes "Please focus on the";
		mes "training... If we continue to";
		mes "be interrupted, you'll never";
		mes "be able to learn anything.";
		mes "Now, please listen closely.";
		next;
		mes "[Esmille]";
		mes "Now, right before you";
		mes "perform Sonic Blow, make";
		mes "sure your feet are positioned";
		mes "like this. Then, as smoothly";
		mes "and quickly as possible, shift";
		mes "your weight over to this side.";
		specialeffect EF_SONICBLOW;
		next;
		mes "[Esmille]";
		mes "Watch carefully, this";
		mes "is the most important";
		mes "part. See where my hands";
		mes "are and the angle of my";
		mes "arms? This is the form that";
		mes "you've got to memorize.";
		specialeffect EF_SONICBLOW;
		next;
		mes "[Esmille]";
		mes "Alright, that's all";
		mes "you need to know. Now,";
		mes "please try it so I can give";
		mes "you feedback on your form.";
		next;
		specialeffect(EF_SONICBLOW, AREA, playerattached());
		next;
		mes "[Esmille]";
		mes "Hmm, you're shifting";
		mes "your weight kind of";
		mes "unsteadily. It might";
		mes "help if your center of";
		mes "gravity was like this...";
		next;
		specialeffect(EF_SONICBLOW, AREA, playerattached());
		next;
		mes "[Esmille]";
		mes "That's a little better.";
		mes "Hmmm. Try to think of";
		mes "the enemy's weak point";
		mes "and follow through with";
		mes "the stabbing motion.";
		next;
		specialeffect(EF_SONICBLOW, AREA, playerattached());
		next;
		mes "[Esmille]";
		mes "Ah, you're so very";
		mes "close to perfection.";
		mes "Focus more on smoothly";
		mes "transitioning from your";
		mes "stance to executed action.";
		specialeffect(EF_SONICBLOW, AREA, playerattached());
		next;
		mes "[Esmille]";
		mes "Yes, that's it...!";
		mes "Very well executed.";
		mes "Good work, "+ strcharinfo(PC_NAME) +".";
		skill "AS_SONICACCEL",1,0;
		ASSN_SK = 7;
		next;
		mes "[Esmille]";
		mes "Do you understand now?";
		mes "You should have no problem";
		mes "remembering this skill now.";
		mes "I can teach you nothing more,";
		mes "so all I can do now is wish";
		mes "you luck on your journeys.";
		close;
	}
	else if (ASSN_SK == 5) {
		mes "[Esmille]";
		mes "So how is your little";
		mes "mission coming along?";
		mes "I trust that you've completed";
		mes "that task I assigned for you.";
		next;
		if ((ASSN_SK == 5 && countitem(Blue_Jewel) > 0) || (ASSN_SK == 5 && countitem(Cardinal_Jewel) > 0) || (ASSN_SK == 5 && countitem(Skyblue_Jewel) > 0)) {
			select("How's this for treasure?");
			mes "[Esmille]";
			mes "Oh, that jewel...!";
			mes "It's so captivating~";
			mes "I haven't seen anything";
			mes "so beautiful in such a long";
			mes "time. You've done very well...";
			next;
			mes "[Esmille]";
			mes "That jewel is yours";
			mes "to keep. In truth, I don't";
			mes "really need any treasure, just some proof of your qualification.";
			mes "It looks like you're ready for me to teach you Sonic Acceleration.";
			ASSN_SK = 6;
			next;
			mes "[Esmille]";
			mes "Now, right before you";
			mes "perform Sonic Blow, make";
			mes "sure your feet are positioned";
			mes "like this. Then, as smoothly";
			mes "and quickly as possible, shift";
			mes "your weight over to this side.";
			specialeffect EF_SONICBLOW;
			next;
			mes "[Esmille]";
			mes "Watch carefully, this";
			mes "is the most important";
			mes "part. See where my hands";
			mes "are and the angle of my";
			mes "arms? This is the form that";
			mes "you've got to memorize.";
			specialeffect EF_SONICBLOW;
			next;
			mes "[Esmille]";
			mes "Alright, that's all";
			mes "you need to know. Now,";
			mes "please try it so I can give";
			mes "you feedback on your form.";
			next;
			specialeffect(EF_SONICBLOW, AREA, playerattached());
			next;
			mes "[Esmille]";
			mes "Hmm, you're shifting";
			mes "your weight kind of";
			mes "unsteadily. It might";
			mes "help if your center of";
			mes "gravity was like this...";
			next;
			specialeffect(EF_SONICBLOW, AREA, playerattached());
			next;
			mes "[Esmille]";
			mes "That's a little better.";
			mes "Hmmm. Try to think of";
			mes "the enemy's weak point";
			mes "and follow through with";
			mes "the stabbing motion.";
			next;
			specialeffect(EF_SONICBLOW, AREA, playerattached());
			next;
			mes "[Esmille]";
			mes "Yes, that's it...!";
			mes "Very well executed.";
			mes "Good work, "+ strcharinfo(PC_NAME) +".";
			skill 1003,1,0;
			ASSN_SK = 7;
			next;
			mes "[Esmille]";
			mes "Do you understand now?";
			mes "You should have no problem";
			mes "remembering this skill now.";
			mes "I can teach you nothing more,";
			mes "so all I can do now is wish";
			mes "you luck on your journeys.";
			close;
		}
		else {
			mes "[Esmille]";
			mes "Hmmm...";
			close;
		}
	}
	else if (ASSN_SK == 2 || ASSN_SK == 3 || ASSN_SK == 4) {
		mes "[Esmille]";
		mes "So how is your little";
		mes "mission coming along?";
		mes "If you've forgotten the";
		mes "location I've asked you to";
		mes "search for treasure, then";
		mes "I can briefly remind you.";
		next;
		mes "[Esmille]";
		mes "Find something valuable";
		if (ASSN_SK == 2) {
			mes "for me by searching the";
			mes "^FF0000Coffins^000000 in the Sphinx.";
		}
		else if (ASSN_SK == 3) {
			mes "for me by searching the";
			mes "^FF0000Stone Statues^000000 in the Sphinx.";
		}
		else if (ASSN_SK == 4) {
			mes "in the ^FF0000flooded crypt in the";
			mes "bottom floor^000000 of the Pyramids.";
		}
		mes "Only the strong can explore";
		mes "that area, so doing this will";
		mes "prove your competency to me.";
		close;
	}
	else if (ASSN_SK == 1) {
		mes "[Esmille]";
		mes "Ah. Hello, comrade.";
		mes "Have you heard about";
		mes "the latest news from";
		mes "the Assassin Guild?";
		mes "Ah, you've spoken to";
		mes "Killtin. Good, good...";
		next;
		mes "[Esmille]";
		mes "Now, I've been charged";
		mes "with the responsibility of";
		mes "teaching the Sonic Acceleration skill to all interested Assassins.";
		mes "I can tell you more about it if";
		mes "Killtin didn't fully explain.";
		next;
		while(1) {
			switch(select("Please tell me more...", "I want to learn Sonic Acceleration!")) {
			case 1:
				mes "[Esmille]";
				mes "Sonic Acceleration is";
				mes "a ^FF0000support skill used in";
				mes "conjunction with Sonic Blow^000000.";
				mes "Assassins can only cast this";
				mes "skill on themselves for their";
				mes "own personal benefit.";
				next;
				mes "[Esmille]";
				mes "If you're familiar with";
				mes "Sonic Blow, you'll know";
				mes "that it's difficult to inflict";
				mes "fatal damage with that skill.";
				mes "It's far too fast to be able";
				mes "to attack very accurately...";
				next;
				mes "[Esmille]";
				mes "However, by learning";
				mes "Sonic Acceleration, you";
				mes "can overcome this accuracy";
				mes "drawback and fulfill the full";
				mes "damage potential of the";
				mes "Sonic Blow skill.";
				next;
				mes "[Esmille]";
				mes "This skill is truly great.";
				mes "And our guildmaster,";
				mes "the one who invented this";
				mes "skill, is also... He's a man";
				mes "amongst men, I must say.";
				emotion e_lv;
				next;
				break;
			case 2:
				mes "[Esmille]";
				mes "Ah, I'm glad to see";
				mes "that you're so enthusiastic";
				mes "about learning this skill.";
				mes "But first, there we need to";
				mes "take care of the prerequisites... ";
				next;
				if (getskilllv("AS_SONICBLOW") == 0) {
					mes "[Esmille]";
					mes "First, go and learn the";
					mes "Sonic Blow skill. The skill";
					mes "I will teach you is completely";
					mes "useless unless you learn how";
					mes "to perform a Sonic Blow. I shall be waiting right here till then.";
					close;
				}
				mes "[Esmille]";
				mes "Your task will be to bring";
				switch(rand(1,3)) {
				case 1:
					mes "treasure from the Sphinx.";
					mes "Search the ^FF0000Coffins^000000 that";
					mes "are there for precious";
					mes "valuables. Consider this";
					mes "a test of your strength.";
					ASSN_SK = 2;
					next;
					mes "[Esmille]";
					mes "Whether you can complete";
					mes "this task will determine";
					mes "if you are worthy enough";
					mes "for me to teach you the";
					mes "Sonic Acceleration skill.";
					mes "Best of luck, and please hurry.";
					close;
				case 2:
					mes "treasure from the Sphinx.";
					mes "Search the ^FF0000Stone Statues^000000";
					mes "there for precious valuables.";
					mes "Consider this excursion as";
					mes "a test of your strength.";
					ASSN_SK = 3;
					next;
					mes "[Esmille]";
					mes "Whether you can complete";
					mes "this task will determine";
					mes "if you are worthy enough";
					mes "for me to teach you the";
					mes "Sonic Acceleration skill.";
					mes "Best of luck, and please hurry.";
					close;
				case 3:
					mes "treasure from the Pyramids.";
					mes "Search the ^FF0000flooded crypt at";
					mes "the bottom floor for precious";
					mes "valuables^000000. Consider this as";
					mes "a test of your strength.";
					ASSN_SK = 4;
					next;
					mes "[Esmille]";
					mes "Whether you can complete";
					mes "this task will determine";
					mes "if you are worthy enough";
					mes "for me to teach you the";
					mes "Sonic Acceleration skill.";
					mes "Best of luck, and please hurry.";
					close;
				}
			}
		}
	}
	else {
		if (BaseJob == Job_Assassin) {
			mes "[Assassin]";
			mes "Ah. Hello, comrade.";
			mes "Have you heard about";
			mes "the latest news from";
			mes "the Assassin Guild?";
			emotion e_heh;
			next;
			select("News from the Assassin Guild?");
			mes "[Assassin]";
			mes "Hm. You must not have";
			mes "heard it, then. If you want";
			mes "to know more about it, you";
			mes "should speak to Killtin, who";
			mes "is right next to me. He will";
			mes "explain everything clearly.";
			close;
		}
		mes "[Assassin]";
		mes "Hm. Do you know any";
		mes "Assassins? Tell them";
		mes "to come here if they";
		mes "haven't already.";
		close;
	}
}

in_sphinx2,259,213,0	script	Old Coffin#qsk_as	FAKE_NPC,7,8,{
OnTouch:
	if (ASSN_SK == 2) {
		mes "^3355FFIt's an ancient coffin";
		mes "with a broken lid that";
		mes "is slightly ajar. You";
		mes "momentarily catch a glint";
		mes "of something shining inside.^000000";
		specialeffect EF_CONE;
		next;
		while(1) {
			switch(select("Put your hand inside", "Inspect the coffin's opening", "Lift the lid", "Turn the coffin upside down", "Ignore it")) {
			case 1:
				mes "^3355FFYou carefully put your";
				mes "hand inside the coffin";
				mes "and try to retrieve the";
				mes "shining object that";
				mes "you had glimpsed.";
				mes "...............................^000000";
				next;
				mes "^3355FFSomething inside";
				mes "the coffin bit your";
				mes "hand really hard!^000000";
				sc_start SC_POISON,30000,0;
				sc_start SC_BLOODING,10000,0;
				emotion e_omg,1;
				close;
			case 2:
				mes "^3355FFYou try to peek";
				mes "inside the coffin";
				mes "through the gap";
				mes "between the coffin's";
				mes "edge and the lid.";
				mes "...............................^000000";
				next;
				mes "^3355FFYou're barely able to";
				mes "perceive that something";
				mes "is squirming inside the";
				mes "coffin, but it's far too dark";
				mes "to see anything else.^000000";
				sc_start SC_BLIND,30000,0;
				next;
				break;
			case 3:
				mes "^3355FFYou don't have the";
				mes "strength to move";
				mes "something as heavy";
				mes "as this coffin's lid...^000000";
				sc_start SC_CURSE,30000,0;
				next;
				break;
			case 4:
				mes "^3355FFYou don't have the";
				mes "strength to turn this";
				mes "coffin upside down.^000000";
				next;
				break;
			case 5:
				close;
			}
		}
	}
}

in_sphinx2,212,267,0	script	Old Coffin#qsk_as2	FAKE_NPC,5,6,{
OnTouch:
	if (ASSN_SK == 2) {
		mes "^3355FFIt's an ancient coffin";
		mes "with a broken lid that";
		mes "is slightly ajar. You";
		mes "momentarily catch a glint";
		mes "of something shining inside.^000000";
		specialeffect EF_CONE;
		next;
		while(1) {
			switch(select("Put your hand inside", "Inspect the coffin's opening", "Lift the lid", "Turn the coffin upside down", "Ignore it")) {
			case 1:
				mes "^3355FFYou carefully put your";
				mes "hand inside the coffin";
				mes "and try to retrieve the";
				mes "shining object that";
				mes "you had glimpsed.";
				mes "...............................^000000";
				next;
				if (rand(1,3) != 3) {
					mes "^3355FFYou carefully put your";
					mes "hand inside the coffin";
					mes "and try to retrieve the";
					mes "shining object that";
					mes "you had glimpsed.";
					mes "...............................^000000";
					next;
					mes "^3355FFSomething inside";
					mes "the coffin bit your";
					mes "hand really hard!^000000";
					sc_start SC_POISON,30000,0;
					sc_start SC_BLOODING,10000,0;
					emotion e_omg,1;
					close;
				}
				else {
					mes "^3355FFYour fingers manage";
					mes "to find a solid object";
					mes "that you pull out of the";
					mes "coffin. You have obtained";
					mes "a Sapphire for Esmille.^000000";
					ASSN_SK = 5;
					getitem Blue_Jewel,1;
					close;
				}
			case 2:
				mes "^3355FFYou try to peek";
				mes "inside the coffin";
				mes "through the gap";
				mes "between the coffin's";
				mes "edge and the lid.";
				mes "...............................^000000";
				next;
				mes "^3355FFYou're barely able to";
				mes "perceive that something";
				mes "is squirming inside the";
				mes "coffin, but it's far too dark";
				mes "to see anything else.^000000";
				sc_start SC_BLIND,30000,0;
				next;
				break;
			case 3:
				mes "^3355FFYou don't have the";
				mes "strength to move";
				mes "something as heavy";
				mes "as this coffin's lid...^000000";
				sc_start SC_CURSE,30000,0;
				next;
				break;
			case 4:
				mes "^3355FFYou don't have the";
				mes "strength to turn this";
				mes "coffin upside down.^000000";
				next;
				break;
			case 5:
				close;
			}
		}
	}
}

in_sphinx2,13,163,0	script	Stone Statue#qsk_as	FAKE_NPC,7,7,{
OnTouch:
	if (ASSN_SK == 3) {
		specialeffect EF_CONE;
		mes "^3355FFThis ancient stone statue";
		mes "is covered with cracks and";
		mes "looks close to falling apart.";
		mes "The glimmer of a shining object";
		mes "peers out from beneath one of";
		mes "the feet. The ground appears";
		mes "soft enough to dig through...^000000";
		specialeffect EF_CONE;
		next;
		if (select("Dig to retrieve the shining object", "Ignore it") == 1) {
			mes "^3355FFAs your fingers dig into";
			mes "the soft ground, it emits^000000";
			if (rand(1,3) != 3){
				mes "^3355FFa yellow gas that clouds";
				mes "your senses and briefly";
				mes "knocks you unconscious.^000000";
				sc_start SC_SLEEP,30000,0;
				close;
			}
			mes "^3355FFa yellow gas. However, you";
			mes "hold your breath in and expel";
			mes "all gas in your lungs in time";
			mes "to escape its effects. You've";
			mes "retrieved a Ruby for Esmille.^000000";
			ASSN_SK = 5;
			getitem Cardinal_Jewel,1;
		}
		close;
	}
}

in_sphinx2,13,146,0	script	Stone Statue#qsk_as2	FAKE_NPC,7,7,{
OnTouch:
	if (ASSN_SK == 3) {
		specialeffect EF_CONE;
		mes "^3355FFThis ancient stone statue";
		mes "is covered with cracks and";
		mes "looks close to falling apart.";
		mes "The glimmer of a shining object";
		mes "peers out from beneath one of";
		mes "the feet. The ground appears";
		mes "soft enough to dig through...^000000";
		specialeffect EF_CONE;
		next;
		if (select("Dig to retrieve the shining object", "Ignore it") == 1) {
			mes "^3355FFAs your fingers dig into";
			mes "the soft ground, it emits^000000";
			if (rand(1,3) != 3) {
				mes "^3355FFa yellow gas that clouds";
				mes "your senses and briefly";
				mes "knocks you unconscious.^000000";
				sc_start SC_SLEEP,30000,0;
				close;
			}
			mes "^3355FFa yellow gas. However, you";
			mes "hold your breath in and expel";
			mes "all gas in your lungs in time";
			mes "to escape its effects. Sadly,";
			mes "all you found was broken glass.^000000";
			emotion e_omg,1;
		}
		close;
	}
}

moc_pryd04,85,96,0	script	Glimmer#crypt	FAKE_NPC,3,3,{
OnTouch:
	if (ASSN_SK == 4) {
		specialeffect EF_CONE;
		mes "^3355FFThere's something";
		mes "glimmering beneath";
		mes "the surface of the water...^000000";
		next;
		if (select("Pick it up", "Ignore it") == 1) {
			mes "^3355FFAs soon as you dip your";
			mes "hand into the water, the";
			mes "water's freezing chill shoots";
			mes "up through your arm. You ";
			mes "better hurry before you freeze!^000000";
			next;
			if (rand(1,3) != 3) {
				mes "^3355FFIt's too late!";
				mes "Your body has just";
				mes "been frozen solid.^000000";
				sc_start SC_FREEZE,10000,0;
				close;
			}
			mes "^3355FFYou quickly pick up";
			mes "the glimmering object";
			mes "before the water can";
			mes "freeze you. You obtained";
			mes "an Aquamarine for Esmille.^000000";
			ASSN_SK = 5;
			getitem Skyblue_Jewel,1;
		}
		close;
	}
}