summaryrefslogtreecommitdiff
path: root/npc/quests/quests_izlude.txt
blob: 1115e075b628061895f1d261ed291e91ae62bde6 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015  Hercules Dev Team
//= Copyright (C)  rAthena Dev Team
//= Copyright (C)  eAthena Dev Team
//= Copyright (C)  Evera
//= Copyright (C)  L0ne_W0lf
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Quest NPCs related to Izlude
//================= Description ===========================================
//= Edgar's Offer:
//= - Variables in use: MISC_QUEST (Bit 16)
//================= Current Version =======================================
//= 1.1
//=========================================================================

//== Edgar's Offer :: iz_npc ===============================
-	script	::Edgar_izlude	FAKE_NPC,{
	if (MISC_QUEST & 16) {
		mes "[Edgar]";
		mes "So are you heading to Alberta again? Let me give you the same discount and only charge 250 Zeny, just like the last time.";
		mes "How's that sound?";
		next;
		if (select("Alrighty~!", "Why are you being so nice to me?!") == 1) {
			if (Zeny < 250) {
				mes "[Edgar]";
				mes "Um...";
				mes "This isn't";
				mes "enough money.";
				mes "Why don't you go";
				mes "get some more cash?";
				close ;
			}
			Zeny -= 250;
			warp "alberta",195,164;
			end;
		}
		mes "[Edgar]";
		mes "It's just the way I am. That, and your devilish smile reminds me of my beloved blond haired son who left home years ago to become a Sailor on his own ship. Bless his soul, wherever he is.";
		close;
	}
	mes "[Edgar]";
	mes "My town, Izlude, is connected to Alberta by the harbor in the West. There is so much traffic between us, I almost become an Albertian.  Hehehe~";
	next;
	mes "[Edgar]";
	mes "There's this guy I know pretty well, Phelix, who lives in Alberta. That guy is really stingy... He charges for everything!";
	next;
	mes "[Edgar]";
	mes "But he's really a nice guy and likes helping other people. He has a good heart and will give you his support if you meet his price.";
	next;
	mes "[Edgar]";
	mes "Lately, people in Alberta say that he is really trying to help folks and that his demand for Jellopies is just a coverup.  Well, you should take a look at what he has to offer.";
	next;
	if (select("Can you tell me how to get to Alberta?", "End Conversation") == 1) {
		mes "[Edgar]";
		mes "Huh? Well, you can use your feet and just walk.  But if you have money, I'd like to suggest that you take a ship.";
		next;
		if (select("Okay, gotcha.", "But I'm sick of walking and I'm broke!") == 1) {
			mes "[Edgar]";
			mes "Alrighty, take care~";
			close;
		}
		mes "[Edgar]";
		mes "Okay...";
		mes "You don't want to walk AND you've got no cash, but you still want to go there? Oh geez...";
		next;
		mes "[Edgar]";
		mes "Fine fine. Me, being the captain of a ship, can afford to bring you there at a lower price. How does 250 Zeny sound?";
		next;
		if (select("Alrighty~!", "Bah, what a rip off!!") == 1) {
			MISC_QUEST |= 16;
			if (Zeny < 250) {
				mes "[Edgar]";
				mes "Um...";
				mes "This isn't";
				mes "enough money.";
				mes "Go and get";
				mes "some more.";
				close;
			}
			Zeny -= 250;
			warp "alberta",195,164;
			end;
		}
		mes "[Edgar]";
		mes "Boy oh boy,";
		mes "if you think";
		mes "that's a rip off...";
		close;
	}
	mes "[Edgar]";
	mes "Yeah, alright.";
	mes "See you later~";
	close;
}