summaryrefslogtreecommitdiff
path: root/npc/quests/quests_aldebaran.txt
blob: ae088e720b1c5fb86c7345b1933d05cba0505c12 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015  Hercules Dev Team
//= Copyright (C)  rAthena Dev Team
//= Copyright (C)  L0ne_W0lf
//= Copyright (C)  Silent
//= Copyright (C)  Lupus
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Quest NPCs related to Aldebaran
//================= Description ===========================================
//= 'Doctor Band', 'Feather Bonnet', 'Opera Masque', 'Sakkat Hat' Quests.
//================= Current Version =======================================
//= 1.3
//=========================================================================

//== 'Doctor Band', 'Feather Bonnet', 'Opera Masque', 'Sakkat Hat' Quest =
aldeba_in,152,166,4	script	Trader#01	4_M_04,{
	mes "[Trader]";
	mes "Who is this mysterious man?";
	mes "I, the enigmatic and debonair 'Trader?'";
	next;
	mes "[Trader]";
	mes "Traveling about the Rune-Midgard Continent, with all of his wonderful hats? Nobody knows...";
	next;
	mes "[Trader]";
	mes "For what purpose do I collect and trade these hats from all around the world? Choose a hat, get closer to unraveling the mystery...";
	next;
	mes " (1) ^3355FFDoctor Band^000000:";
	mes "1 Red Bandana + 50 Irons + 1 Cracked Diamond + 3500 Zeny";
	mes " (2)^3355FFFeather Bonnet^000000:";
	mes "1 Romantic Gent + 300 Feather of Birds + 500 Zeny";
	mes " (3) ^3355FFPhantom of Opera^000000:";
	mes "20 Iron + 1 Singing Plant + 5000 Zeny ";
	mes " (4) ^3355FFSakkat^000000:";
	mes "120 Trunks + 10000 Zeny ";
	next;
	switch(select(" Doctor Band : Feather Bonnet : Phantom of Opera : Sakkat ")) {
	case 1:
		if ((countitem(Red_Bandana) > 0) && (countitem(Iron) > 49) && (countitem(Crystal_Jewel___) > 0) && (Zeny > 3499)) {
			delitem Red_Bandana,1;
			delitem Iron,50;
			delitem Crystal_Jewel___,1;
			Zeny -= 3500;
			mes "[Trader]";
			mes "Hm! You don't have a medical license, do you? It's alright, I've heard about a rogue, unlicensed physician who performed medical miracles! But... That might have been a comic book.";
			next;
			mes "[Trader]";
			mes "Oh whatever. Just don't get caught.";
			getitem Doctor_Cap,1;
			close;
		}
		else {
			mes "[Trader]";
			mes "You guy~";
			mes "Check the requirements again.";
			mes "You don't look like an idiot though. So c'mon man, get real.";
			close;
		}
	case 2:
		if ((countitem(Oldman's_Romance) > 0) && (countitem(Feather_Of_Birds) > 299) && (Zeny > 499)) {
			delitem Oldman's_Romance,1;
			delitem Feather_Of_Birds,300;
			Zeny -= 500;
			mes "[Trader]";
			mes "Ooh~! You have good fashion sense. I know you've had a hard time collecting this stuff, but this hat is worth it. Take it. All you need now is a fur coat and a cane!";
			getitem Feather_Bonnet,1;
			close;
		}
		else {
			mes "[Trader]";
			mes "You guy~";
			mes "Go check my requirements again. You don't look like an idiot though. C'mon man, get real.";
			close;
		}
	case 3:
		if ((countitem(Iron) > 19) && (countitem(Singing_Plant) > 0) && (Zeny > 4999)){ //Iron Singing_Plant
			delitem Iron,20;
			delitem Singing_Plant,1;
			Zeny -= 5000;
			mes "[Trader]";
			mes "This one? It's a little bit scary, though it has some sort of romantic quality. What do you think? You like it? Alright, take it, it's yours!";
			getitem Phantom_Of_Opera,1;
			close;
		}
		else {
			mes "[Trader]";
			mes "Buffoon. Go check the requirements again. ^3355FFPhantom of Opera^000000 isn't easy to come by. So c'mon man, get real.";
			close;
		}
	case 4:
		if ((countitem(Wooden_Block) > 119) && (Zeny > 9999)){ //Wooden_Block
			delitem Wooden_Block,120;
			Zeny -= 10000;
			mes "[Trader]";
			mes "If you have a chance to visit the Uplander Village, Payon, please go and meet the Sakkat Craftsman.";
			next;
			mes "[Trader]";
			mes "He's never sold Sakkat to Traders other than me, since only I can recognize its quality. Due to its rarity, Sakkat has become a very unique and exceptional product. Okay! Take it, it's yours!";
			getitem Sahkkat,1;
			close;
		}
		else {
			mes "[Trader]";
			mes "MORON~ Check my requirements again. C'mon man, you don't look like an idiot, so get real~";
			close;
		}
	}
}