summaryrefslogtreecommitdiff
path: root/npc/quests/counteragent_mixture.txt
blob: af13e01ab09141f50d20d2ed0a25346426b4338a (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015  Hercules Dev Team
//= Copyright (C)  L0ne_W0lf
//= Copyright (C)  Nexon
//= Copyright (C)  Darkchild
//= Copyright (C)  Lupus
//= Copyright (C)  Komurka
//= Copyright (C)  kobra_k88
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Counteragent and Mixture Quest (Morgenstein)
//================= Description ===========================================
//= Counteragent and Mixtures for making dyes & Alchemist Job Quest
//================= Current Version =======================================
//= 2.2b
//=========================================================================

alberta_in,133,55,3	script	Louitz#cm	4_M_02,{
	if (molgenstain == 2) {
		mes "[Merchant Louitz]";
		mes "Oh, it's you again.";
		mes "So did you try finding";
		mes "that nutcase scientist";
		mes "who lives over in Geffen?";
		next;
		if (select("Talk About Molgenstein:Cancel") == 1) {
			mes "[Merchant Louitz]";
			mes "You know where he lives";
			mes "but didn't check it out? Hey,";
			mes "he may be off his rocker, but";
			mes "I guess most geniuses are";
			mes "like that. Still, I think it'd be^FFFFFFss^000000 a good idea if you see him.";
			next;
			mes "[Merchant Louitz]";
			mes "I mean...";
			mes "It's only a matter";
			mes "of time until a smart guy";
			mes "like that creates something";
			mes "truly miraculous, right?";
			close;
		}
		mes "[Merchant Louitz]";
		mes "...Hello?";
		mes "Hellooo? Hey.";
		mes "Hey! I'm talkin'";
		mes "to you! Man, I hate";
		mes "it when you adventurers";
		mes "just shut up and space out...";
		close;
	}
	mes "[Merchant Louitz]";
	mes "Heya.";
	mes "What's up?";
	next;
	if (countitem(971) > 0 && countitem(972) > 0) {
		switch(select("Talk:Talk about the solutions.:Cancel")) {
		case 1:
			mes "[Merchant Louitz]";
			mes "When I was in Geffen";
			mes "looking for magic items,";
			mes "I heard rumors of this really";
			mes "crazy scientist guy. So I got";
			mes "curious, asked around, and";
			mes "eventually found this guy.";
			next;
			mes "[Merchant Louitz]";
			mes "Boy, oh boy, this guy was";
			mes "screwy. He didn't even know";
			mes "I was there the whole time and";
			mes "just kept mumbling this mumbo";
			mes "jumbo while working on his";
			mes "experiments. Words like, um...";
			next;
			mes "[Merchant Louitz]";
			mes "Yeah, he kept mumbling";
			mes "words like ''Karvodailnirol''";
			mes "and ''Detrimindexta.'' The";
			mes "first time I heard it, I thought";
			mes "it was just crazy talk, you know?";
			next;
			mes "[Merchant Louitz]";
			mes "But it turns out,";
			mes "this Karvodailnirol";
			mes "and Detrimindexta actually";
			mes "exist. I think they're special";
			mes "liquids that don't work quite";
			mes "like any liquids we're used to.";
			close;
		case 2:
			molgenstain = 1;
			mes "[Merchant Louitz]";
			mes "Hey, this is one of";
			mes "those solutions that";
			mes "scientist kept mentioning.";
			mes "You were able to get one";
			mes "of these? Huh. Now, I have";
			mes "no idea what to do with them... ";
			next;
			mes "[Merchant Louitz]";
			mes "Ah, but that crazy";
			mes "scientist would know.";
			mes "I don't remember exactly";
			mes "where he lives, but I know";
			mes "he's in Geffen and that his";
			mes "name is ^0000FFMolgenstein^000000.";
			next;
			mes "[Merchant Louitz]";
			mes "Hmm... You better";
			mes "go around Geffen and";
			mes "around first. I know for";
			mes "ask around first. I know for";
			mes "sure that somebody knows";
			mes "where you can find Molgenstein.";
			close;
		case 3:
			mes "[Merchant Louitz]";
			mes "Um...";
			mes "Good talking";
			mes "to you pal. Uh,";
			mes "see ya 'round. Take";
			mes "care of yourself, 'kay?";
			close;
		}
	}
	if (countitem(972) > 0) {
		switch(select("Talk:Talk about Karvodailnirol:Cancel")) {
		case 1:
			mes "[Merchant Louitz]";
			mes "When I was in Geffen";
			mes "looking for magic items,";
			mes "I heard rumors of this really";
			mes "crazy scientist guy. So I got";
			mes "curious, asked around, and";
			mes "eventually found this guy.";
			next;
			mes "[Merchant Louitz]";
			mes "Boy, oh boy, this guy was";
			mes "screwy. He didn't even know";
			mes "I was there the whole time and";
			mes "just kept mumbling this mumbo";
			mes "jumbo while working on his";
			mes "experiments. Words like, um...";
			next;
			mes "[Merchant Louitz]";
			mes "Yeah, he kept mumbling";
			mes "words like ''Karvodailnirol''";
			mes "and ''Detrimindexta.'' The";
			mes "first time I heard it, I thought";
			mes "it was just crazy talk, you know?";
			next;
			mes "[Merchant Louitz]";
			mes "But it turns out,";
			mes "this Karvodailnirol";
			mes "and Detrimindexta actually";
			mes "exist. I think they're special";
			mes "liquids that don't work quite";
			mes "like any liquids we're used to.";
			close;
		case 2:
			molgenstain = 1;
			mes "[Merchant Louitz]";
			mes "Oh hey, this is that";
			mes "Karvodailnirol that the";
			mes "old scientist was talking";
			mes "about, huh? Of course, only";
			mes "someone like that guy would";
			mes "know what to do with it...";
			next;
			mes "[Merchant Louitz]";
			mes "Hey, why don't you go";
			mes "and ask him about it?";
			mes "I don't remember exactly";
			mes "where he lives, but I know";
			mes "he's in Geffen and that his";
			mes "name is ^0000FFMolgenstein^000000.";
			next;
			mes "[Merchant Louitz]";
			mes "Hmm... You better";
			mes "go around Geffen and";
			mes "around first. I know for";
			mes "ask around first. I know for";
			mes "sure that somebody knows";
			mes "where you can find Molgenstein.";
			close;
		case 3:
			mes "[Merchant Louitz]";
			mes "Um...";
			mes "Good talking";
			mes "to you pal. Uh,";
			mes "see ya 'round. Take";
			mes "care of yourself, 'kay?";
			close;
		}
	}
	if (countitem(971) > 0) {
		switch(select("Talk:Talk about Detrimindexta:Cancel")) {
		case 1:
			mes "[Merchant Louitz]";
			mes "When I was in Geffen";
			mes "looking for magic items,";
			mes "I heard rumors of this really";
			mes "crazy scientist guy. So I got";
			mes "curious, asked around, and";
			mes "eventually found this guy.";
			next;
			mes "[Merchant Louitz]";
			mes "Boy, oh boy, this guy was";
			mes "screwy. He didn't even know";
			mes "I was there the whole time and";
			mes "just kept mumbling this mumbo";
			mes "jumbo while working on his";
			mes "experiments. Words like, um...";
			next;
			mes "[Merchant Louitz]";
			mes "Yeah, he kept mumbling";
			mes "words like ''Karvodailnirol''";
			mes "and ''Detrimindexta.'' The";
			mes "first time I heard it, I thought";
			mes "it was just crazy talk, you know?";
			next;
			mes "[Merchant Louitz]";
			mes "But it turns out,";
			mes "this Karvodailnirol";
			mes "and Detrimindexta actually";
			mes "exist. I think they're special";
			mes "liquids that don't work quite";
			mes "like any liquids we're used to.";
			close;
		case 2:
			molgenstain = 1;
			mes "[Merchant Louitz]";
			mes "Oh hey, this is that";
			mes "Detrimindexta that the";
			mes "old scientist was talking";
			mes "about, huh? Of course, only";
			mes "someone like that guy would";
			mes "know what to do with it...";
			next;
			mes "[Merchant Louitz]";
			mes "Hey, why don't you go";
			mes "and ask him about it?";
			mes "I don't remember exactly";
			mes "where he lives, but I know";
			mes "he's in Geffen and that his";
			mes "name is ^0000FFMolgenstein^000000.";
			next;
			mes "[Merchant Louitz]";
			mes "Hmm... You better";
			mes "go around Geffen and";
			mes "around first. I know for";
			mes "ask around first. I know for";
			mes "sure that somebody knows";
			mes "where you can find Molgenstein.";
			close;
		case 3:
			mes "[Merchant Louitz]";
			mes "Um...";
			mes "Good talking";
			mes "to you pal. Uh,";
			mes "see ya 'round. Take";
			mes "care of yourself, 'kay?";
			close;
		}
	}
	if (select("Talk:Cancel") == 1) {
		mes "[Merchant Louitz]";
		mes "When I was in Geffen";
		mes "looking for magic items,";
		mes "I heard rumors of this really";
		mes "crazy scientist guy. So I got";
		mes "curious, asked around, and";
		mes "eventually found this guy.";
		next;
		mes "[Merchant Louitz]";
		mes "Boy, oh boy, this guy was";
		mes "screwy. He didn't even know";
		mes "I was there the whole time and";
		mes "just kept mumbling this mumbo";
		mes "jumbo while working on his";
		mes "experiments. Words like, um...";
		next;
		mes "[Merchant Louitz]";
		mes "Yeah, he kept mumbling";
		mes "words like ''Karvodailnirol''";
		mes "and ''Detrimindexta.'' The";
		mes "first time I heard it, I thought";
		mes "it was just crazy talk, you know?";
		next;
		mes "[Merchant Louitz]";
		mes "But it turns out,";
		mes "this Karvodailnirol";
		mes "and Detrimindexta actually";
		mes "exist. I think they're special";
		mes "liquids that don't work quite";
		mes "like any liquids we're used to.";
		close;
	}
	mes "[Merchant Louitz]";
	mes "Um...";
	mes "Good talking";
	mes "to you pal. Uh,";
	mes "see ya 'round. Take";
	mes "care of yourself, 'kay?";
	close;
}

geffen,181,114,3	script	Aure Dupon#cm	4_KID01,{
	if (molgenstain == 2) {
		mes "[Aure Dupon]";
		mes "It seems that our";
		mes "paths yet cross again.";
		mes "Coincidence? It's more";
		mes "than that. This is ^0000FFfate^000000.";
		next;
		if (select("Talk About Molgenstein:Cancel") == 1) {
			mes "[Aure Dupon]";
			mes "Have you not met";
			mes "Molgenstein yet? He";
			mes "lives on the second floor";
			mes "of the Forge. Although we've";
			mes "just met, I must warn you not";
			mes "to get too close to him...";
			close;
		}
		mes "[Aure Dupon]";
		mes "Go then, and";
		mes "may the tides of";
		mes "destiny carry you";
		mes "to where you must go.";
		close;
	}
	mes "[Aure Dupon]";
	mes "Time flows gently";
	mes "and subtly, but no";
	mes "force in this world";
	mes "can possibly stop it.";
	mes "Mankind is not even a";
	mes "mote in the grand scheme.";
	next;
	if (molgenstain > 0) {
		switch(select("Talk:Ask About Molgenstein:Cancel")) {
		case 1:
			mes "[Aure Dupon]";
			mes "To have goals and focus";
			mes "is good, but to be obsessive";
			mes "about one single thing can be";
			mes "quite destructive. Relax, empty";
			mes "your mind, and let yourself be";
			mes "carried by the tides of destiny.";
			close;
		case 2:
			molgenstain = 2;
			mes "[Aure Dupon]";
			mes "Molgenstein...?";
			mes "The man is obsessed";
			mes "with conquering the forces";
			mes "that control our world. But";
			mes "you seem to be curious about";
			mes "him for some reason. Hmmm...";
			next;
			mes "[Aure Dupon]";
			mes "It would be best if you";
			mes "were to see Molgenstein";
			mes "and judge his character for";
			mes "yourself. You may find him in";
			mes "the second floor of the Geffen";
			mes "Forge. Go: It is your destiny.";
			close;
		case 3:
			mes "[Aure Dupon]";
			mes "Go then, and";
			mes "may the tides of";
			mes "destiny carry you";
			mes "to where you must go.";
			close;
		}
	}
	if (select("Talk:Cancel") == 1) {
		mes "[Aure Dupon]";
		mes "To have goals and focus";
		mes "is good, but to be obsessive";
		mes "about one single thing can be";
		mes "quite destructive. Relax, empty";
		mes "your mind, and let yourself be";
		mes "carried by the tides of destiny.";
		close;
	}
	mes "[Aure Dupon]";
	mes "Go then, and";
	mes "may the tides of";
	mes "destiny carry you";
	mes "to where you must go.";
	close;
}

geffen_in,141,140,3	script	Molgenstein#cm	2_M_MOLGENSTEIN,{
	if (checkweight(1201,1) == 0) {
		mes "- Wait a minute !! -";
		mes "- Currently you're carrying -";
		mes "- too many items with you. -";
		mes "- Please try again -";
		mes "- after you loose some weight. -";
		close;
	}
	if (MISC_QUEST & 4) {
		mes "[Chemist Molgenstein]";
		mes ".....";
		mes "Welcome.";
		mes "Hehehehe....";
		mes "Heeheeheeheehee....";
		next;
		switch(select("Ask about his research:Ask him to make a new solution.:Cancel")) {
		case 1:
			mes "[Chemist Molgenstein]";
			mes "Heeheeheeheee...";
			mes "You must have heard the rumors about my research. Yes! But since you probably know already, I'll tell you without hiding, I mean, there's nothing to hide.";
			next;
			mes "[Chemist Molgenstein]";
			mes "Actually, you can say my research is complete! Nothing's impossible for my genius! Bwahaha, it's just a matter of time!";
			next;
			mes "[Chemist Molgenstein]";
			mes "Are you still here? Right, you wanted to know about my research. It's actually very simple. I was just trying to invent a super liquid that can melt everything!";
			next;
			mes "[Chemist Molgenstein]";
			mes "Isn't it interesting? No matter how strong you are, you can't break apart stone or steel, but with my new liquid, you can melt those things, making them soft like puddy!";
			next;
			mes "[Chemist Molgenstein]";
			mes "It can't melt everything yet, but I did find that you could combine things that you could never mix before with my invention. Heeheeheehee~!";
			next;
			mes "[Chemist Molgenstein]";
			mes "You can make a whole lot of things that you'd never would have imagined possible! I can make you a lot of new things you never would have imagined using this method... as long as you want it!!";
			next;
			mes "[Chemist Molgenstein]";
			mes "The endorphins are rushing to my face at least 2.1 times faster than the usual rate! Ah! I'm so excited! I... I just can't hide it!";
			close;
		case 2:
			mes "[Chemist Molgenstein]";
			mes "So...";
			mes "You want me to make something totally new, huh? Hehhehheh! I love your sense of scientific adventure!";
			next;
			switch(select("Counteragent:Mixture")) {
			case 1:
				mes "[Chemist Molgenstein]";
				mes "Ooh...!";
				mes "You want to make a Counteragent? Hohohohoho, let's see what we'll need...";
				next;
				mes "[Chemist Molgenstein]";
				mes "Oh, I remember, yes, Alcohol, and um, er, Detrimindexta and an Empty Bottle to put it it all in. Just these three items and 3000 zeny.";
				next;
				mes "[Chemist Molgenstein]";
				mes "Bwahahahah!";
				mes "Oh, I just can't wait to make this! Are you ready to begin?";
				next;
				if (select("Make:Cancel") == 1) {
					if (countitem(970) == 0 || countitem(971) == 0 || countitem(713) == 0 || Zeny < 3000) {
						mes "[Chemist Molgenstein]";
						mes "Heuheuheuheuh.... not enough... not enough.. Haah...Haah... Go..... get the rest of the materials!";
						mes "We'll postpone the fun until then... Heuheuheuheuheuh.";
						close;
					}
					mes "[Chemist Molgenstein]";
					mes "Ooooooooh...... heeheeheeheehee...... yes... like that...... yes... more... more........ heeheeheehee.";
					mes ".... Aaah.... ahah... ha....ahahooooooooohoh!";
					next;
					if (countitem(970) < 1 || countitem(971) < 1 || countitem(713) < 1) {
						mes "[Chemist Molgenstein]";
						mes "Hohohoho.... not enough... not enough... haah...haah... go..... go get the rest of the materials!!";
						close;
					}
					delitem 970,1; //Alchol
					delitem 971,1; //Detrimindexta
					delitem 713,1; //Empty_Bottle
					Zeny -= 3000;
					getitem 973,1; //Counteragent
					mes "[Chemist Molgenstein]";
					mes "Hee hee hee...";
					mes "Haaaaah......";
					mes "Oh? We're done already?!";
					close;
				}
				mes "[Chemist Molgenstein]";
				mes "Hee hee hee...!";
				mes "Come back when";
				mes "you're ready~";
				close;
			case 2:
				mes "[Chemist Molgenstein]";
				mes "Ooh...!";
				mes "You want to make a Mixture? Hohohohoho, let's see what we'll need...";
				next;
				mes "[Chemist Molgenstein]";
				mes "Ooh, I remember now, yes, Alcohol, and um, er, Karvodailnirol and an empty bottle to put all of it in. Just these three items and 4000 zeny.";
				next;
				mes "[Chemist Molgenstein]";
				mes "Bwahahahah!";
				mes "Oh, I just can't wait to make this! Are you ready to begin?";
				next;
				if (select("Make:Cancel") == 1) {
					if (countitem(970) == 0 || countitem(972) == 0 || countitem(713) == 0 || Zeny < 4000) {
						mes "[Chemist Molgenstein]";
						mes "Hohohoho.... not enough... not enough... haah...haah... go..... go get the rest of the materials!!";
						mes "We'll have to postpone the fun for later... Hehehehe";
						close;
					}
					mes "[Chemist Molgenstein]";
					mes "Ooooooooh... heehee...... yes... like that...... yes... more... more........ heeheeheehee";
					mes ".... Aaah.... ahah... ha....ahah...oooooooooooooooooh!!!...!!!!!!";
					next;
					if (countitem(970) < 1 || countitem(972) < 1 || countitem(713) < 1) {
						mes "[Chemist Molgenstein]";
						mes "Hohohoho.... not enough... not enough... haah...haah... go..... go get the rest of the materials!!";
						close;
					}
					delitem 970,1; //Alchol
					delitem 972,1; //Karvodailnirol
					delitem 713,1; //Empty_Bottle
					Zeny -= 4000;
					getitem 974,1; //Mixture
					mes "[Chemist Molgenstein]";
					mes "Hee hee hee...";
					mes "Haaaaah......";
					mes "Oh? We're done already?!";
					close;
				}
				mes "[Chemist Molgenstein]";
				mes "[Chemist Molgenstein]";
				mes "Hee hee hee...!";
				mes "Come back when";
				mes "you're ready~";
				mes "Heh... heuheuheuheh....";
				close;
			}
		case 3:
			mes "[Chemist Molgenstein]";
			mes "Heehee....heheheheh....";
			close;
		}
	}
	if (molgenstain == 2) {
		MISC_QUEST |= 4;
		molgenstain = 0;
		mes "[Chemist Molgenstein]";
		mes "Heeheeheehee.... welcome. Hehehehe.... heeheeheeheehee....";
		next;
		mes "[Chemist Molgenstein]";
		mes "Ah...?!";
		mes "So sorry if I weirded you out. It's just... I haven't seen a living person in soooo long. So, er, what can I do for you??";
		next;
		if (select("Ask about his research.:Cancel.") == 1) {
			mes "[Chemist Molgenstein]";
			mes "Heeheeheeheee...";
			mes "You must have heard the rumors about my research. Yes! But since you probably know already, I'll tell you without hiding, I mean, there's nothing to hide.";
			next;
			mes "[Chemist Molgenstein]";
			mes "Actually, you can say my research is complete! Nothing's impossible for my genius! Bwahaha, it's just a matter of time!";
			next;
			mes "[Chemist Molgenstein]";
			mes "Are you still here? Right, you wanted to know about my research. It's actually very simple. I was just trying to invent a super liquid that can melt everything!";
			next;
			mes "[Chemist Molgenstein]";
			mes "Isn't it interesting? No matter how strong you are, you can't break apart stone or steel, but with my new liquid, you can melt those things, making them soft like puddy!";
			next;
			mes "[Chemist Molgenstein]";
			mes "It can't melt everything yet, but I did find that you could combine things that you could never mix before with my invention.";
			next;
			mes "[Chemist Molgenstein]";
			mes "I can make you a lot of new things you never would have imagined using this method... as long as you want it!!";
			next;
			mes "[Chemist Molgenstein]";
			mes "The endorphins are rushing to my face at least 2.1 times faster than the usual rate! Ah! I'm so excited! I... I just can't hide it!";
			close;
		}
		close;
	}
	mes "[Chemist Molgenstein]";
	mes "Heeheeheehee...";
	mes "You're not here to be a test subject, are you? Probably not though. Not since my little 'accident.' Heeheeheeee~!";
	close;
}