summaryrefslogtreecommitdiff
path: root/npc/pre-re/quests/collection/quest_leafcat.txt
blob: 72e17f4f0f742ffbd24b97c658181cbc0d9770a3 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
//===== Hercules Script ======================================
//= iRO Repeatable EXP Quests.
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.0
//===== Description: =========================================
//= [Official Conversion]
//= Added Monster Killing quests.
//= Repeatable EXP Quest (Huge Leaves)
//===== Additional Comments: =================================
//= 1.0 First version.
//============================================================

ayo_fild01,44,241,5	script	Lella#LeafCat_Hunt	877,{
	if (checkquest(60143) != -1) {
		if (checkquest(60143,HUNTING) != 2 ) {
			mes "[Lella]";
			mes "Have you finished hunting the 50 Leaf Cats?";
			next;
			switch(select("Yes:No:I want to quit")) {
			case 1:
				mes "[Lella]";
				mes "Hmm, I don't think you've hunted 50 yet...";
				close;
			case 2:
				mes "[Lella]";
				mes "Remember, I need help hunting Leaf Cats so go and hunt 50 of them.";
				close;
			case 3:
				mes "[Lella]";
				mes "Are you sure that you want to stop hunting?";
				mes "Any progress that you've made will be erased";
				next;
				switch(select("Yes:No")) {
				case 1:
					mes "[Lella]";
					mes "Ok then, well come back here if you change your mind.";
					erasequest 60143;
					close;
				case 2:
					mes "[Lella]";
					mes "Please kill 50 Leaf Cats.";
					close;
				}
			}
		}
		else {
			mes "[Lella]";
			mes "Amazing, you did that with speed.";
			getexp 25740,31512;
			erasequest 60143;
			close;
		}
	}
	if (checkquest(60144) != -1) {
		if (checkquest(60144,HUNTING) != 2 ) {
			mes "[Lella]";
			mes "Have you finished hunting the 50 Leaf Cats?";
			next;
			switch(select("Yes:No:I want to quit")) {
			case 1:
				mes "[Lella]";
				mes "Hmm, I don't think you've hunted 100 yet...";
				close;
			case 2:
				mes "[Lella]";
				mes "Remember, I need help hunting Leaf Cats so go and hunt 100 of them.";
				close;
			case 3:
				mes "[Lella]";
				mes "Are you sure that you want to stop hunting?";
				mes "Any progress that you've made will be erased";
				next;
				switch(select("Yes:No")) {
				case 1:
					mes "[Lella]";
					mes "Ok then, well come back here if you change your mind.";
					erasequest 60144;
					close;
				case 2:
					mes "[Lella]";
					mes "Please kill 100 Leaf Cats.";
					close;
				}
			}
		}
		else {
			mes "[Lella]";
			mes "Amazing, you did that with speed.";
			getexp 25740,31512;
			getexp 25740,31512;
			erasequest 60144;
			close;
		}
	}
	if (checkquest(60145) != -1) {
		if (checkquest(60145,HUNTING) != 2 ) {
			mes "[Lella]";
			mes "Have you finished hunting the 150 Leaf Cats?";
			next;
			switch(select("Yes:No:I want to quit")) {
			case 1:
				mes "[Lella]";
				mes "Hmm, I don't think you've hunted 150 yet...";
				close;
			case 2:
				mes "[Lella]";
				mes "Remember, I need help hunting Leaf Cats so go and hunt 150 of them.";
				close;
			case 3:
				mes "[Lella]";
				mes "Are you sure that you want to stop hunting?";
				mes "Any progress that you've made will be erased";
				next;
				switch(select("Yes:No")) {
				case 1:
					mes "[Lella]";
					mes "Ok then, well come back here if you change your mind.";
					erasequest 60145;
					close;
				case 2:
					mes "[Lella]";
					mes "Please kill 150 Leaf Cats.";
					close;
				}
			}
		}
		else {
			mes "[Lella]";
			mes "Amazing, you did that with speed.";
			getexp 25740,31512;
			getexp 25740,31512;
			getexp 25740,31512;
			erasequest 60145;
			close;
		}
	}
	//for minimum level
	if (BaseLevel > 35) {
		//for maximum level
		if (BaseLevel < 66) {
			mes "[Lella]";
			mes "Why hello!";
			mes "You look like someone who is willing to help someone who is slowly going mad.";
			next;
			mes "[Lella]";
			switch(select("Sure:No")) {
			case 1:
				mes "[Lella]";
				mes "Thanks! You're a life saver!";
				next;
				switch(select("Gather Items:Hunt Leaf Cats:Cancel")) {
				case 1:
					// Item turn in
					mes "I really need to gather ^00CE0050 Huge Leafs^000000 for my sanity.";
					mes "Do you have any?";
					next;
					switch(select("I have 50 Huge Leafs:What, sorry I was day dreaming")) {
					case 1:
						/*
						if (checkweight(503,10) == 0) {
							mes "[Lella]";
							mes "Hey, it looks like that the weight on";
							mes "your back will crush you. Come back";
							mes "after you have lost some weight.";
							close;
						}
						*/
						if (countitem(7198) > 49) {
							mes "[Lella]";
							mes "Wonderful I can tell it is just a little bit quieter around here!";
							next;
							mes "[Lella]";
							mes "The more leafs I collect the quieter it seems around here.";
							delitem 7198,50; //Great_Leaf
							getexp 25740,31512;
							//getitem 503,10; //Yellow_Potion
							close;
						}
						else {
							mes "[Lella]";
							mes "Meow meow meow meow meow...";
							mes "NOOOOOOOOOOOO.";
							close;
						}
					case 2:
						mes "[Lella]";
						mes "I need ^00CE0050 Huge Leafs^000000.";
						close;
					}
				case 2:
					// Kill Count Quest
					mes "[Lella]";
					mes "Ah, ok I think you can help me out by hunting some Leaf Cats.";
					mes "How many would you like to hunt?";
					next;
					switch(select("50 Leaf Cats:100 Leaf Cats:150 Leaf Cats")) {
					case 1:
						mes "[Lella]";
						mes "Come back when you've finished your task and I will give you a small reward.";
						setquest 60143;
						close;
					case 2:
						mes "[Lella]";
						mes "Come back when you've finished your task and I will give you a small reward.";
						setquest 60144;
						close;
					case 3:
						mes "[Lella]";
						mes "Come back when you've finished your task and I will give you a small reward.";
						setquest 60145;
						close;
					}
				case 3:
					mes "[Lella]";
					mes "If you change your mind, please come back.";
					close;
				}
			case 2:
				mes "[Lella]";
				mes "If you change your mind, please come back.";
				close;
			}
		}
		else {
			mes "[Lella]";
			mes "Not sure why you are here, but I can't offer you a bounty as there would be no effort in it for you!";
			close;
		}
	}
	else {
		mes "[Lella]";
		mes "Quickly escape before they get their claws into your sanity!";
		close;
	}
}