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//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2020 Hercules Dev Team
//= Copyright (C) L0ne_W0lf
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= iRO Repeatable EXP Quests.
//================= Description ===========================================
//= Repeatable EXP Quest (Stone Hearts)
//================= Current Version =======================================
//= 1.0
//=========================================================================

moc_fild11,57,138,0	script	Private Jeremy#hunt	4_M_MOC_SOLDIER,{
	if (questprogress(60140)) {
		if (questprogress(60140,HUNTING) != 2) {
			mes "[Private Jeremy]";
			mes "Have you finished hunting the 50 Golems?";
			next;
			switch(select("Yes", "No", "I want to quit")) {
			case 1:
				mes "[Private Jeremy]";
				mes "Hmm, I don't think you've hunted 50 yet...";
				close;
			case 2:
				mes "[Private Jeremy]";
				mes "Remember, I need help hunting Golems so go and hunt 50 of them.";
				close;
			case 3:
				mes "[Private Jeremy]";
				mes "Are you sure that you want to stop hunting?";
				mes "Any progress that you've made will be erased";
				next;
				switch(select("Yes", "No")) {
				case 1:
					mes "[Private Jeremy]";
					mes "Ok then, well come back here if you change your mind.";
					erasequest 60140;
					close;
				case 2:
					mes "[Private Jeremy]";
					mes "Please kill 50 Golems.";
					close;
				}
			}
		}
		else {
			mes "[Private Jeremy]";
			mes "Amazing, you did that with speed.";
			getexp 14000,9000;
			erasequest 60140;
			close;
		}
	}
	if (questprogress(60141)) {
		if (questprogress(60141,HUNTING) != 2) {
			mes "[Private Jeremy]";
			mes "Have you finished hunting the 50 Golems?";
			next;
			switch(select("Yes", "No", "I want to quit")) {
			case 1:
				mes "[Private Jeremy]";
				mes "Hmm, I don't think you've hunted 100 yet...";
				close;
			case 2:
				mes "[Private Jeremy]";
				mes "Remember, I need help hunting Golems so go and hunt 100 of them.";
				close;
			case 3:
				mes "[Private Jeremy]";
				mes "Are you sure that you want to stop hunting?";
				mes "Any progress that you've made will be erased";
				next;
				switch(select("Yes", "No")) {
				case 1:
					mes "[Private Jeremy]";
					mes "Ok then, well come back here if you change your mind.";
					erasequest 60141;
					close;
				case 2:
					mes "[Private Jeremy]";
					mes "Please kill 100 Golems.";
					close;
				}
			}
		}
		else {
			mes "[Private Jeremy]";
			mes "Amazing, you did that with speed.";
			getexp 14000,9000;
			getexp 14000,9000;
			erasequest 60141;
			close;
		}
	}
	if (questprogress(60142)) {
		if (questprogress(60142,HUNTING) != 2) {
			mes "[Private Jeremy]";
			mes "Have you finished hunting the 150 Golems?";
			next;
			switch(select("Yes", "No", "I want to quit")) {
			case 1:
				mes "[Private Jeremy]";
				mes "Hmm, I don't think you've hunted 150 yet...";
				close;
			case 2:
				mes "[Private Jeremy]";
				mes "Remember, I need help hunting Golems so go and hunt 150 of them.";
				close;
			case 3:
				mes "[Private Jeremy]";
				mes "Are you sure that you want to stop hunting?";
				mes "Any progress that you've made will be erased";
				next;
				switch(select("Yes", "No")) {
				case 1:
					mes "[Private Jeremy]";
					mes "Ok then, well come back here if you change your mind.";
					erasequest 60142;
					close;
				case 2:
					mes "[Private Jeremy]";
					mes "Please kill 150 Golems.";
					close;
				}
			}
		}
		else {
			mes "[Private Jeremy]";
			mes "Amazing, you did that with speed.";
			getexp 14000,9000;
			getexp 14000,9000;
			getexp 14000,9000;
			erasequest 60142;
			close;
		}
	}
	//for minimum level
	if (BaseLevel > 24) {
		//for maximum level
		if (BaseLevel < 61) {
			mes "[Private Jeremy]";
			mes "Greetings citizen!";
			mes "Say, how would you like to help me?";
			next;
			switch(select("Sure", "No")) {
			case 1:
				mes "[Private Jeremy]";
				mes "Thanks! I really appreciate it.";
				next;
				switch(select("Gather Items", "Hunt Golems", "Cancel")) {
				case 1:
					// Item turn in
					mes "[Private Jeremy]";
					mes "The Morroc Guard needs ^FF0000Stone Hearts^000000 for our training regimen.";
					next;
					switch(select("I have Stone Hearts", "What did you need?")) {
					case 1:
						if (countitem(Stone_Heart) > 24) {
							mes "[Private Jeremy]";
							mes "The Morroc Guard thanks you, citizen.";
							delitem Stone_Heart,25;
							getexp 14000,9000;
							close;
						}
						else {
							mes "[Private Jeremy]";
							mes "It doesn't look like you have enough.";
							next;
							mes "[Private Jeremy]";
							mes "The Morroc Guard needs ^FF000025 Stone Hearts^000000, for our training regimen.";
							close;
						}
					case 2:
						mes "[Private Jeremy]";
						mes "The Morroc Guard needs ^FF000025 Stone Hearts^000000, for our training regimen.";
						close;
					}
				case 2:
					// Kill Count Quest
					mes "[Private Jeremy]";
					mes "Ah, ok I think you can help me out by hunting some Golems.";
					mes "How many would you like to hunt?";
					next;
					switch(select("50 Golems", "100 Golems", "150 Golems")) {
					case 1:
						mes "[Private Jeremy]";
						mes "Come back when you've finished your task and I will give you a small reward.";
						setquest 60140;
						close;
					case 2:
						mes "[Private Jeremy]";
						mes "Come back when you've finished your task and I will give you a small reward.";
						setquest 60141;
						close;
					case 3:
						mes "[Private Jeremy]";
						mes "Come back when you've finished your task and I will give you a small reward.";
						setquest 60142;
						close;
					}
				case 3:
					mes "[Private Jeremy]";
					mes "If you change your mind, please come back.";
					close;
				}
			case 2:
				mes "[Private Jeremy]";
				mes "If you change your mind, please come back.";
				close;
			}
		}
		else {
			mes "[Private Jeremy]";
			mes "Greetings citizen!";
			next;
			mes "[Private Jeremy]";
			mes "Please do not interrupt my mission for the Morroc Guard.";
			close;
		}
	}
	else {
		mes "[Private Jeremy]";
		mes "It is dangerous here citizen.";
		close;
	}
}