summaryrefslogtreecommitdiff
path: root/npc/pre-re/quests/collection/quest_goat.txt
blob: 9f2b7525ea6fed80b247e64a668b6d0f455c825c (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015  Hercules Dev Team
//= Copyright (C)  L0ne_W0lf
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= iRO Repeatable EXP Quests.
//================= Description ===========================================
//= Repeatable EXP Quest (Antelope Horns)
//================= Current Version =======================================
//= 1.0
//=========================================================================

ein_fild06,82,171,0	script	Vegetable Farmer#Goat	4_F_SHABBY,{
	if (questprogress(60137)) {
		if (questprogress(60137,HUNTING) != 2) {
			mes "[Vegetable Farmer]";
			mes "Have you finished hunting the 50 Goats?";
			next;
			switch(select("Yes", "No", "I want to quit")) {
			case 1:
				mes "[Vegetable Farmer]";
				mes "Hmm, I don't think you've hunted 50 yet.";
				close;
			case 2:
				mes "[Vegetable Farmer]";
				mes "Remember, I need help hunting Goats so go and hunt 50 of them.";
				close;
			case 3:
				mes "[Vegetable Farmer]";
				mes "Are you sure that you want to stop hunting?";
				mes "Any progress that you've made will be erased";
				next;
				switch(select("Yes", "No")) {
				case 1:
					mes "[Vegetable Farmer]";
					mes "Ok then, well come back here if you change your mind.";
					erasequest 60137;
					close;
				case 2:
					mes "[Vegetable Farmer]";
					mes "Please kill 50 Goats so I can farm my vegetables without any worries.";
					close;
				}
			}
		}
		else {
			mes "[Vegetable Farmer]";
			mes "Amazing, you did that with speed.";
			getexp 258489,155155;
			erasequest 60137;
			close;
		}
	}
	if (questprogress(60138)) {
		if (questprogress(60138,HUNTING) != 2) {
			mes "[Vegetable Farmer]";
			mes "Have you finished hunting the 100 Goats?";
			next;
			switch(select("Yes", "No", "I want to quit")) {
			case 1:
				mes "[Vegetable Farmer]";
				mes "Hmm, I don't think you've hunted 100 yet.";
				close;
			case 2:
				mes "[Vegetable Farmer]";
				mes "Remember, I need help hunting Goats so go and hunt 100 of them.";
				close;
			case 3:
				mes "[Vegetable Farmer]";
				mes "Are you sure that you want to stop hunting?";
				mes "Any progress that you've made will be erased";
				next;
				switch(select("Yes", "No")) {
				case 1:
					mes "[Vegetable Farmer]";
					mes "Ok then, well come back here if you change your mind.";
					erasequest 60138;
					close;
				case 2:
					mes "[Vegetable Farmer]";
					mes "Please kill 100 Goats so I can farm my vegetables without any worries.";
					close;
				}
			}
		}
		else {
			mes "[Vegetable Farmer]";
			mes "Amazing, you did that with speed.";
			getexp 258489,155155;
			getexp 258489,155155;
			erasequest 60138;
			close;
		}
	}
	if (questprogress(60139)) {
		if (questprogress(60139,HUNTING) != 2) {
			mes "[Vegetable Farmer]";
			mes "Have you finished hunting the 150 Goats?";
			next;
			switch(select("Yes", "No", "I want to quit")) {
			case 1:
				mes "[Vegetable Farmer]";
				mes "Hmm, I don't think you've hunted 150 yet.";
				close;
			case 2:
				mes "[Vegetable Farmer]";
				mes "Remember, I need help hunting Goats so go and hunt 150 of them.";
				close;
			case 3:
				mes "[Vegetable Farmer]";
				mes "Are you sure that you want to stop hunting?";
				mes "Any progress that you've made will be erased";
				next;
				switch(select("Yes", "No")) {
				case 1:
					mes "[Vegetable Farmer]";
					mes "Ok then, well come back here if you change your mind.";
					erasequest 60139;
					close;
				case 2:
					mes "[Vegetable Farmer]";
					mes "Please kill 150 Goats so I can farm my vegetables without any worries.";
					close;
				}
			}
		}
		else {
			mes "[Vegetable Farmer]";
			mes "Amazing, you did that with speed.";
			getexp 258489,155155;
			getexp 258489,155155;
			getexp 258489,155155;
			erasequest 60139;
			close;
		}
	}
	//for minimum level
	if (BaseLevel > 69) {
		//for maximum level
		if (BaseLevel < 85) {
			mes "[Vegetable Farmer]";
			mes "Oh great!";
			mes "You are here to help me right?";
			mes "If not, then I am in a world of hurt.";
			next;
			switch(select("Sure", "No")) {
			case 1:
				mes "[Vegetable Farmer]";
				mes "These Goats keep eating my vegetables.";
				mes "Can you do what you can to help me?";
				next;
				switch(select("Gather Items", "Hunt Goats", "Cancel")) {
				case 1:
					// Item turn in
					mes "[Vegetable Farmer]";
					mes "I need ^FF0000Antelope Horns^000000 to show for your hard work, and I will reward you.";
					next;
					switch(select("I have Antelope Horns", "What did you need?")) {
					case 1:
						/*
						if (checkweight(White_Potion,10) == 0) {
							mes "[Vegetable Farmer]";
							mes "Hey, it looks like that the weight on";
							mes "your back will crush you. Come back";
							mes "after you have lost some weight.";
							close;
						}
						*/
						if (countitem(Goat's_Horn) > 49) {
							mes "[Vegetable Farmer]";
							mes "Amazing, you did that with speed.";
							mes "I am truly grateful.";
							delitem Goat's_Horn,50;
							getexp 258489,155155;
							//getitem White_Potion,10;
							close;
						}
						else {
							mes "[Vegetable Farmer]";
							mes "It doesn't look like you have enough.";
							next;
							mes "[Vegetable Farmer]";
							mes "I need to see that you have gathered ^FF000050 Antelope Horns^000000, and then I can reward you.";
							close;
						}
					case 2:
						mes "[Vegetable Farmer]";
						mes "I need to see that you have gathered ^FF000050 Antelope Horns^000000, and then I can reward you.";
						close;
					}
				case 2:
					// Kill Count Quest
					mes "[Vegetable Farmer]";
					mes "Thank you.";
					mes "How many Goats would you like to hunt?";
					next;
					switch(select("50 Goats", "100 Goats", "150 Goats")) {
					case 1:
						mes "[Vegetable Farmer]";
						mes "Kill 50 of those Goats and let me know when you're done. I will reward you for your efforts.";
						setquest 60137;
						close;
					case 2:
						mes "[Vegetable Farmer]";
						mes "Kill 100 of those Goats and let me know when you're done. I will reward you for your efforts.";
						setquest 60138;
						close;
					case 3:
						mes "[Vegetable Farmer]";
						mes "Kill 150 of those Goats and let me know when you're done. I will reward you for your efforts.";
						setquest 60139;
						close;
					}
				case 3:
					mes "[Vegetable Farmer]";
					mes "If you change your mind, please come back.";
					close;
				}
			case 2:
				mes "[Vegetable Farmer]";
				mes "If you change your mind, please come back.";
				close;
			}
		}
		else {
			mes "[Vegetable Farmer]";
			mes "Oh boy, Oh boy!";
			next;
			mes "[Vegetable Farmer]";
			mes "Sorry I can't talk right now I am in a world of hurt here, these darn Goats are going to kill me.";
			close;
		}
	}
	else {
		mes "[Vegetable Farmer]";
		mes "My vegetables, where did they all go?";
		mes "Oh, no..no!!!";
		close;
	}
}