summaryrefslogtreecommitdiff
path: root/npc/merchants/clothes_dyer.txt
blob: 37443589268a91a38ef5f59f9eaed7e42e8095c6 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
//===== eAthena Script ======================================= 
//= Clothes Dyer
//===== By: ================================================== 
//= Usnul
//===== Current Version: ===================================== 
//= 2.0
//===== Compatible With: ===================================== 
//= eAthena 1.0+
//===== Description: ========================================= 
//= Clothes dyer with standard palletes
//===== Additional Comments: ================================= 
//= Fully working
//============================================================ 


// Dyer Ginedin Rephere ---------------------------------------------------
prt_in.gat,284,168,2	script	Dyer Ginedin Rephere	55,{
	mes "[Dyer Ginedin Rephere]";
	mes "11... 12... Mmm... good.  I think I'll be able ot finish before tonights party.  Oh! I didn't notice that you were here.   Anyway how may I assist you?";
M_Menu:
	next;
	menu "-Talk",L_Talk, "-Dye Clothing",L_Dye, "-Price list",L_PriceList, "-Cancel",L_End;
	
	L_Talk:
		mes "[Dyer Ginedin Rephere]";
		mes "Life may have gotten a little better.... but when I look at all of the orders I've recieved... Whew!";
		mes "It seems that the young women of Rune Midgard must be very well off these days.";
		next;
		mes "[Dyer Ginedin Rephere]";
		mes "Not that I think that they are indulging in anything luxurious mind you.";
		mes "I don't think there is anything wrong with the pursuit of beauty and being fashionable.";
		next;
		mes "[Dyer Ginedin Rephere]";
		mes "For us humans, who have no colorful fur or decorative scales, clothes are one of the few ways we have to display our personality, style, and beauty.";
		next;
		mes "[Dyer Ginedin Rephere]";
		mes "Haha... When I think about it, I really feel that my job is worthwhile.  I believe that I provide a service that the people desire.";
		next;
		mes "[Dyer Ginedin Rephere]";
		mes "Can you feel it too? The energy that is released when rough fabric and leather are brought to life with color?.....";
		next;
		mes "[Dyer Ginedin Rephere]";
		mes "Although the process is very tedious and time consuming, the joy and happiness I feel when a dress is finished.....";
		mes "more than makes up for all of the hard work!!";
		goto M_Menu;

	L_Dye:
		mes "[Dyer Ginedin Rephere]";
		if(Class==0) goto sL_Novice;
		mes "Oh... you need my work? Well... okay sounds good.";
		next;
		mes "[Dyer Ginedin Rephere]";
		mes "Please choose a color that suits you.";
		next;
		if(Sex==0) goto Female_dye;
//=================================
// Clothing Dyeing for Males
//=================================

Male_dye:
		//1 Class
		if(Class==5 || Class==1) goto L_Wiz_Hunt_Bard_SN_M;
		if(Class==2) goto L_Mage_M;
		if(Class==3) goto L_Archer_M;
		if(Class==4) goto L_Aco_M;
		if(Class==6) goto L_Thief_M;
		
		//2 Class
		if(Class==7 || Class==14) goto L_Knight_Crus_M;
		if(Class==8 || Class==15) goto L_Priest_Monk_M;
		if(Class==9 || Class==11 || Class==19 || Class==23) goto L_Wiz_Hunt_Bard_SN_M;
		if(Class==10 || Class==18) goto L_BlackSmith_Alchemist_M;
		if(Class==12) goto L_Assassin_M;
		if(Class==17) goto L_Rogue_M;
	
	//1 Class
	L_Mage_M:
		set @red, 1;
		set @violet, 2;
		set @orange, 3;
		set @white, 4;
		menu "- Red",L_Dye_Red,"- Violet",L_Dye_Violet,"- Orange",L_Dye_Orange,"- White",L_Dye_White,"- Cancel",L_End;
	L_Archer_M:
		set @red, 1;
		set @violet, 2;
		set @green, 3;
		set @black, 4;
		menu "- Red",L_Dye_Red,"- Violet",L_Dye_Violet,"- Green",L_Dye_Green,"- Black",L_Dye_Black,"- Cancel",L_End;
	L_Aco_M:
		set @blue, 1;
		set @red, 2;
		set @white, 3;
		set @black, 4;
		menu "- Red",L_Dye_Red,"- Blue",L_Dye_Blue,"- White",L_Dye_White,"- Black",L_Dye_Black,"- Cancel",L_End;
	L_Thief_M:
		set @blue, 1;
		set @red, 2;
		set @green, 3;
		set @white, 4;
		menu "- Red",L_Dye_Red,"- Blue",L_Dye_Blue,"- Green",L_Dye_Green,"- White",L_Dye_White,"- Cancel",L_End;
		
	//2 Class
	L_Knight_Crus_M:
		set @orange, 1;
		set @violet, 2;
		set @red, 3;
		set @black, 4;
		menu "- Orange",L_Dye_Orange,"- Violet",L_Dye_Violet,"- Red",L_Dye_Red,"- Black",L_Dye_Black,"- Cancel",L_End;
	L_Priest_Monk_M:
		set @blue, 1;
		set @green, 2;
		set @red, 3;
		set @white, 4;
		menu "- Blue",L_Dye_Blue,"- Green",L_Dye_Green,"- Red",L_Dye_Red,"- White",L_Dye_White,"- Cancel",L_End;
	L_Wiz_Hunt_Bard_SN_M:
		set @red, 1;
		set @blue, 2;
		set @green, 3;
		set @black, 4;
		menu "- Red",L_Dye_Red,"- Blue",L_Dye_Blue,"- Green",L_Dye_Green,"- Black",L_Dye_Black,"- Cancel",L_End;
	L_BlackSmith_Alchemist_M:
		set @red, 1;
		set @green, 2;
		set @white, 3;
		set @black, 4;
		menu "- Red",L_Dye_Red,"- Green",L_Dye_Green,"- White",L_Dye_White,"- Black",L_Dye_Black,"- Cancel",L_End;
	L_Assassin_M:
		set @blue, 1;
		set @red, 2;
		set @green, 3;
		set @black, 4;
		menu "- Red",L_Dye_Red,"- Blue",L_Dye_Blue,"- Green",L_Dye_Green,"- Black",L_Dye_Black,"- Cancel",L_End;
	L_Rogue_M:
		set @red, 2;
		set @green, 3;
		menu "- Red",L_Dye_Red,"- Green",L_Dye_Green,"- Cancel",L_End;

//=================================
// Clothing Dyeing for Females
//=================================	
Female_dye:
		//1 Class
		if(Class==1 || Class==4) goto L_Sword_Aco_F;
		if(Class==2) goto L_Knight_Crus_F;
		if(Class==3) goto L_Priest_F;
		if(Class==5) goto L_Merch_F;
		//2 Class
		if(Class==7 || Class==14) goto L_Knight_Crus_F;
		if(Class==8) goto L_Priest_F;
		if(Class==9 || Class==16) goto L_Wiz_Sage_F;
		if(Class==10 || Class==18) goto L_BlackSmith_Alchemist_F;
		if(Class==11 || Class==20) goto L_Hunt_Dancer_F;
		if(Class==12 || Class==17) goto L_Assassin_Rogue_F;
		if(Class==23) goto L_SN_F;
	
	//1 Class
	L_Sword_Aco_F:
		set @blue, 1;
		set @red, 2;
		set @green, 3;
		set @black, 4;
		menu "- Red",L_Dye_Red,"- Blue",L_Dye_Blue,"- Green",L_Dye_Green,"- Black",L_Dye_Black,"- Cancel",L_End;
	L_Merch_F:
		set @violet, 1;
		set @blue, 2;
		set @green, 3;
		set @black, 4;
		menu "- Violet",L_Dye_Violet,"- Blue",L_Dye_Blue,"- Green",L_Dye_Green,"- Black",L_Dye_Black,"- Cancel",L_End;
	L_Thief_F:
		set @blue, 1;
		set @red, 2;
		set @white, 3;
		set @black, 4;
		menu "- Red",L_Dye_Red,"- Blue",L_Dye_Blue,"- White",L_Dye_White,"- Black",L_Dye_Black,"- Cancel",L_End;
	
	//2 Class
	L_Knight_Crus_F:
		set @red, 1;
		set @blue, 2;
		set @white, 3;
		set @black, 4;
		menu "- Red",L_Dye_Red,"- Blue",L_Dye_Blue,"- White",L_Dye_White,"- Black",L_Dye_Black,"- Cancel",L_End;
	L_Priest_F:
		set @red, 1;
		set @green, 2;
		set @white, 3;
		set @black, 4;
		menu "- Red",L_Dye_Red,"- Green",L_Dye_Green,"- White",L_Dye_White,"- Black",L_Dye_Black,"- Cancel",L_End;
	L_Wiz_Sage_F:
		set @red, 1;
		set @blue, 2;
		set @white, 3;
		set @green, 4;
		menu "- Red",L_Dye_Red,"- Blue",L_Dye_Blue,"- White",L_Dye_White,"- Green",L_Dye_Green,"- Cancel",L_End;
	L_Hunt_Dancer_F:
		set @red, 1;
		set @blue, 2;
		set @green, 3;
		set @violet, 4;
		menu "- Red",L_Dye_Red,"- Blue",L_Dye_Blue,"- Green",L_Dye_Green,"- Violet",L_Dye_Violet,"- Cancel",L_End;
	L_BlackSmith_Alchemist_F:
		set @red, 1;
		set @green, 2;
		set @violet, 3;
		set @black, 4;
		menu "- Red",L_Dye_Red,"- Green",L_Dye_Green,"- Violet",L_Dye_Violet,"- Black",L_Dye_Black,"- Cancel",L_End;
	L_Assassin_Rogue_F:
		set @red, 1;
		set @yellow, 2;
		set @white, 3;
		set @black, 4;
		menu "- Red",L_Dye_Red,"- Yellow",L_Dye_Yellow,"- White",L_Dye_White,"- Black",L_Dye_Black,"- Cancel",L_End;
	L_SN_F:
		set @blue, 1;
		set @red, 2;
		set @white, 3;
		set @black, 4;
		menu "- Red",L_Dye_Red,"- Blue",L_Dye_Blue,"- White",L_Dye_White,"- Black",L_Dye_Black,"- Cancel",L_End;

L_Dye_Orange:
		mes "[Dyer Ginedin Rephere]";
		if(countitem(980) < 1) goto sL_NoDye;
		if(Zeny < 10000) goto sL_Zeny;
		mes "Ok. I will dye you clothes Orange.";
		setlook 7,@orange;
		delitem 980,1;
		set Zeny, Zeny - 10000;
		close;
L_Dye_Violet:
		mes "[Dyer Ginedin Rephere]";
		if(countitem(981) < 1) goto  sL_NoDye;
		if(Zeny < 10000) goto sL_Zeny;
		mes "Ok. I will dye you clothes Violet.";
		setlook 7,@violet;
		delitem 981,1;
		set Zeny, Zeny - 10000;
		close;
L_Dye_Red:
		mes "[Dyer Ginedin Rephere]";
		if(countitem(975) < 1) goto sL_NoDye;
		if(Zeny < 10000) goto sL_Zeny;
		mes "Ok. I will dye you clothes red.";
		setlook 7,@red;
		delitem 975,1;
		set Zeny, Zeny - 10000;
		close;
L_Dye_Black:
		mes "[Dyer Ginedin Rephere]";
		if(countitem(983) < 1) goto sL_NoDye;
		if(Zeny < 10000) goto sL_Zeny;
		mes "Ok. I will dye you clothes black.";
		setlook 7,@black;
		delitem 983,1;
		set Zeny, Zeny - 10000;
		close;
L_Dye_Green:
		mes "[Dyer Ginedin Rephere]";
		if(countitem(979) < 1) goto sL_NoDye;
		if(Zeny < 10000) goto sL_Zeny;
		mes "Ok. I will dye you clothes green.";
		setlook 7,@green;
		delitem 979,1;
		set Zeny, Zeny - 10000;
		close;
L_Dye_Blue:
		mes "[Dyer Ginedin Rephere]";
		if(countitem(978) < 1) goto sL_NoDye;
		if(Zeny < 10000) goto sL_Zeny;
		mes "Ok. I will dye you clothes blue.";
		setlook 7,@blue;
		delitem 978,1;
		set Zeny, Zeny - 10000;
		close;
L_Dye_White:
		mes "[Dyer Ginedin Rephere]";
		if(countitem(982) < 1) goto sL_NoDye;
		if(Zeny < 10000) goto sL_Zeny;
		mes "Ok. I will dye you clothes white.";
		setlook 7,@white;
		delitem 982,1;
		set Zeny, Zeny - 10000;
		close;
L_Dye_Yellow:
		mes "[Dyer Ginedin Rephere]";
		if(countitem(976) < 1) goto sL_NoDye;
		if(Zeny < 10000) goto sL_Zeny;
		mes "Ok. I will dye you clothes yellow.";
		setlook 7,@yellow;
		delitem 976,1;
		set Zeny, Zeny - 10000;
		close;
		
		sL_Sorry:
			mes "Wow, your clothes is very strange, I haven't seen anything like it before . Hmmm... I'm sorry, but there is no way I can paint it.";
			close;
		sL_NoDye:
			mes "For me to dye your clothes, I'll need the appropriate Dyestuff.  Please check my price list for the information.";
			next;
			goto L_PriceList;

		sL_Zeny:
			mes "I'm sorry but you don't have enough money.";
			close;
			
		sL_Novice:
			mes "I'm sorry, but first you need to get a job.";
			close;
			

	L_PriceList:
		mes "[Dyer Ginedin Rephere]";
		mes "Here is the list of colors you can choose from and their prices:";
		mes " - Red: 10000 zeny, 1 Scarlet Dyestuff";
		mes " - Yellow: 10000 zeny, 1 Lemon Dyestuff";
		mes " - Violet: 10000 zeny, 1 Violet Dyestuff";
		mes " - Orange: 10000 zeny, 1 Orange Dyestuff";
		mes " - Blue: 10000 zeny, 1 CobaltBlue Dyestuff";
		mes " - Green: 10000 zeny, 1 DarkGreen Dyestuff";
		goto M_Menu;

	L_End:
		mes "[Dyer Ginedin Rephere]";
		mes "Make yourself at home. Even though I don't have time for you.";
		close;
}