summaryrefslogtreecommitdiff
path: root/npc/jobs/1-1/merchant.txt
blob: 0e596c367bda9d2a267181effb73b10f92202e8c (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
//===== eAthena Script ======================================= 
//= Merchant Job Quest
//===== By: ================================================== 
//= kobra_k88
//===== Current Version: ===================================== 
//= 1.0 
//===== Compatible With: ===================================== 
//= eAthena 7.15 +
//===== Description: ========================================= 
//= <Description> 
//===== Additional Comments: ================================= 
//= Fully working
//============================================================ 


// == Guild NPCs == 
// -- Mahnsoo --
alberta_in.gat,53,43,6	script	Chief Mahnsoo	86,
{
	mes "[Chief Mahnsoo]";
	if(Class==Job_Novice && job_merchant_q3 == 4) goto L_MakeMerc;
	if(Class==Job_Novice && job_merchant_q3 == 3) goto L_GiveRecpt;
	if(Class==Job_Novice && job_merchant_q3 == 5) goto L_Failed;
	if(Class==Job_Novice && job_merchant_q2 > 0) goto L_Back;

	mes "What brings you here? Something on your mind?";
M_Menu:
	next;
	menu "I want to be a Merchant.",M_0,"What exactly is a Merchant?",M_1,"Give me the Requirements.",M_2,"End.",M_End;

     	M_0:
     		if(Class==5) goto L_JobMer;
		if(Class !=0) goto L_JobOther;
		if(JobLevel < 10) goto L_JobLvl;

		mes "[Chief Mahnsoo]";
		mes "A Merchant you say? Well...";
		next;
		mes "[Chief Mahnsoo]";
		mes "Alright.  First fill out an application form and submit 1000 Zeny for the Memebership Fee.";
		mes "If you don't have enough money right now, you can pay 500 Zeny first and then pay the rest later after you've passed the Merchant License Test.";
		next;
		mes "[Chief Mahnsoo]";
		mes "How does that sound? Are you still interested?";
		next;
		menu "Sure why not.  Who needs college anyways.",sM_0a,"Maybe, later...",sM_0b;

		sM_0a:
			mes "[Chief Mahnsoo]";
			mes "I'm glad to hear that.  So how do you wish to pay the Membership Fee?";
		sM_Menu:
			next;
			menu "Pay 1000 Zeny Now.",m_0a,"2 payments of 500 Zeny.",m_0b,"Nevermind.",m_0End;

			m_0a:
				mes "[Chief Mahnsoo]";
				if(Zeny < 1000) goto sl_Short1k;
				set Zeny,Zeny-1000;
				set job_merchant_q,1;
				mes "Let's see... 1000 Zeny.... Good.";
				goto L_Cont0;

				sl_Short1k:	
					mes "Looks like your a little short on zeny.  Why not make a minimal payment of 500 Zeny first?";
					mes "You can worry about the rest later.";
					emotion 4;
					goto sM_Menu;
					close;

			m_0b:
				mes "[Chief Mahnsoo]";
				if(Zeny < 500) goto sl_Short500z;
				set Zeny,Zeny-500;
				set job_merchant_q,2;
				mes "Let's See... 500 Zeny.... Good enough to start off... though I don't really think splitting paymenst is a good habbit for any Merchant.";
				goto L_Cont0;
				
				sl_Short500z:
					mes "Looks like your a little short on zeny.  Come back when you have enough.";
					emotion 4;
					close;

			m_0End:
				mes "[Chief Mahnsoo]";
				mes "You have no money now? Ok, No Problem.  Take your time, Ok?";
				close;

		sM_0b:
			mes "[Chief Mahnsoo]";
			mes "Feel free to return anytime when you are ready, Alright?.";
			close;


		L_Cont0:
		next;
		mes "[Chief Mahnsoo]";
		mes "Now that that's settled, let me talk to you about the Merchant License Test.  You will be given a task to fullfill.";
		mes "How well you perform the task will determine whether or not you will become a merchant.";
		next;
		mes "[Cheif Mahnsoo]";
		mes "Oh, but before we get started I must say one thing.....";
		next;
		mes "[Cheif Mahnsoo]";
		mes "There are some dumb and greedy people out there who do not know what  it means to be a Merchant.";
		mes "I sincerely hope you will not turn out to be like them.  You won't... will you??..... (stares at you intently)";
		next;
		mes "[Cheif Mahnsoo]";
		mes "Anywho, here is your task.  You will need to....";
		next;
		mes "[Chief Mahnsoo]";

		set @TEMP,rand(4);
		if(@TEMP ==1) goto R_1;
		if(@TEMP ==2) goto R_2;
		if(@TEMP ==3) goto R_3;

		R_0:	
			mes "retrieve a ^ff0000product^000000 from the ^0000ffWharehouse^000000 and deliver it to the ^00aa00Kafra Worker in the Former Swordman Association in Prontera^000000.";
			if(job_merchant_q2 == 1) goto sR_0a;
			if(job_merchant_q2 == 2) goto sR_0b;
			set @TEMP,rand(2);
			if(@TEMP !=0) goto sR_0b;

			sR_0a:
				mes "The ^0000ff'Serial Number'^000000 of the product is ^ff00002485741^000000.";
				set job_merchant_q2, 1;
				next;
				goto L_Cont1;
			sR_0b:
				mes "The ^0000ff'Serial Number'^000000 of the product is ^ff00002328137^000000.";
				set job_merchant_q2, 2;
				next;
				goto L_Cont1;

		R_1:
			mes "retrieve a ^ff0000product^000000 from the ^0000ffWharehouse^000000 and deliver it to a member of the ^00aa00Mage Guild in Geffen^000000.";
			next;
			mes "[Chief Mahnsoo]";
			if(job_merchant_q2 == 3) goto sR_1a;
			if(job_merchant_q2 == 4) goto sR_1b;
			set @TEMP,rand(2);
			if(@TEMP !=0) goto sR_1b;

			sR_1a:
				mes "The ^0000ff'Serial Number'^000000 of the product is ^ff00002989396^000000.";
				set job_merchant_q2, 3;
				next;
				goto L_Cont1;
			sR_1b:
				mes "The ^0000ff'Serial Number'^000000 of the product is ^ff00002191737^000000.";
				set job_merchant_q2, 4;
				next;
				goto L_Cont1;

		R_2:
			mes "retrieve a ^ff0000product^000000 from the ^0000ffWharehouse^000000 and deliver it to ^00aa00Java Dullihan, the Dyermaker in Morroc^000000.";
			next;
			mes "[Chief Mahnsoo]";
			if(job_merchant_q2 == 5) goto sR_2a;
			if(job_merchant_q2 == 6) goto sR_2b;
			set @TEMP,rand(2);
			if(@TEMP !=0) goto sR_2b;

			sR_2a:
				mes "The ^0000ff'Serial Number'^000000 of the product is ^ff00003012685^000000.";
				set job_merchant_q2,5;
				next;
				goto L_Cont1;
			sR_2b:
				mes "The ^0000ff'Serial Number'^000000 of the product is ^ff00003487372^000000.";
				set job_merchant_q2,6;
				next;
				goto L_Cont1;

		R_3:
			mes "retrieve a ^ff0000product^000000 from the ^0000ffWharehouse^000000 and deliver it to the ^00aa00Kafra worker in Byalan island^000000.";
			next;
			mes "[Chief Mahnsoo]";
			if(job_merchant_q2 == 7) goto sR_3a;
			if(job_merchant_q2 == 8) goto sR_3b;
			set @TEMP,rand(2);
			if(@TEMP !=0) goto sR_3b;

			sR_3a:

				mes "The ^0000ff'Serial Number'^000000 of the product is ^ff00003318702^000000.";
				set job_merchant_q2,7;
				goto M00R3;
			sR_3b:
				mes "The ^0000ff'Serial Number'^000000 of the product is ^ff00003543625^000000.";
				set job_merchant_q2,8;
				goto M00R3;

			M00R3:
				next;
				mes "[Chief Mahnsoo]";
				mes "Umm and... this is my personal request.  Include this message in your delivery please~";
				if(countitem(1072)==0) getitem 1072,1;//Items: Delivery_Message,
				next;
				goto L_Cont1;


		L_Cont1:
		mes "[Chief Mahnsoo]";
		mes "Keep track of the ^ff0000'Serial Number'^000000 and the ^ff0000'Destination'^000000 of the product.";
		mes "The Wharehouse Manager will need them to assist you in getting the right product.";
		next;
		mes "[Chief Mahnsoo]";
		mes "The Wharehouse itself is located to my right.";
		next;
		mes "[Chief Mahnsoo]";
		mes "After you've finished making the delivery come back here and give the Receipt to the Wharehouse Manager.  Then come see me.  Is that clear?";
		next;
		mes "[Chief Mahnsoo]";
		mes "Alright, good luck!";
      		close;

		L_JobMer:
			mes "[Chief Mahnsoo]";
			mes "Huh? What did you say? You noodle head! Take a good look at yourself.  Your ALREADY A MERCHANT!  Good lord!";
			emotion 1;
			emotion 0;
			close;

		L_JobOther:
			mes "[Chief Mahnsoo]";
			mes "We Merchants really don't like people who work during the day, and then go out to crazy bars at night.  When it comes to money, for them it's 'easy come easy go.";
			next;
			mes "[Chief Mahnsoo]";
			mes "Well.. I talked a little too long, I guess... but since you already have an occupation, we don't need you.";
			close;
		L_JobLvl:
			mes "[Chief Mahnsoo]";
			mes "I'm sorry but you have to have a Novice Job level of 9 with all 9 of the basic Skills.";
			close;

	M_1:
		mes "[Chief Mahnsoo]";
		mes "Merchants are people who are in the business of buying and selling goods.  We focus on finding rare items and selling them to those who desire or need them.";
		mes "We are not particularly good at fighting nor do we have any usefull support skills.  What we Merchants can do is buy Goods at lower prices as well as sell them at Highter prices.";
		next;
		mes "[Chief Mahnsoo]";
		mes "As far as what weapons go, we can use most of them.  Bows, Rods, and Two-Handed Swords are the only types of weapons we can't use.";
		mes "The skill Mannomite even lets us use zeny as a weapon.";  
		next;
		mes "[Chief Mahnsoo]";
		mes "Whatever people may say about us, making money is important to a merchants lively hood.";
		goto M_Menu;
		close;

	M_2:
		mes "[Chief Mahnsoo]";
		mes "There are three conditions to be qualified if you want to be a Merchant.";
		next;
		mes "[Chief Mahnsoo]";
		mes "First of all, You have to be at Novice job level 9 with fulfilled Basic Skills.";
		next;
		mes "[Chief Mahnsoo]";
		mes "Secondly, You have to pay 1000 Zeny for acquire a Memebrship. I believe a Merchant Candidate will be able to earn 1000 Zeny at ease. Oh yeah~";
		next;
		mes "[Chief Mahnsoo]";
		mes "Third, There is a License Test to examine your basic Physical Strength and a Sense of Direction. You must Deliever the Goods to the Specific person in the Specific Town.";
		goto M_Menu;
		close;

	M_End:
		close;

L_GiveRecpt:
	mes "Ah, " + strcharinfo(0) + ".  You're back! I take it things went well? Tell you what, go give the Receipt to the Storekeeper and then hurry back here ok.";
	close;

L_Back:
	mes "What are you doing back here?";
	emotion 1;
	next;
	mes "[Chief Mahnsoo]";
	mes "You didn't leave yet?";
	next;
	mes "[Chief Mahnsoo]";
	mes "You are supposed to be on your way by now.  Don't tell me you already forgot the product number and destination?";
	next;
	mes "[Chief Mahnsoo]";
	mes "Alright numskull, do you want me to repeat it to you one more time?";
	next;
	menu "Yes please", M_Yes,"Never mind.",M_No;

	M_Yes:
		mes "[Chief Mahnsoo]";
		if((job_merchant_q2==1) || (job_merchant_q2==2)) goto R_0;
		if((job_merchant_q2==3) || (job_merchant_q2==4)) goto R_1;
		if((job_merchant_q2==5) || (job_merchant_q2==6)) goto R_2;
		if((job_merchant_q2==7) || (job_merchant_q2==8)) goto R_3;
		close;

	M_No:
		close;

L_MakeMerc:
	if(Sex == 1) mes "Mr. ^0000cc" + strcharinfo(0) + "^000000.....";
	if(Sex == 0) mes "Ms. ^0000cc" + strcharinfo(0) + "^000000.......";
	next;
	mes "[Chief Mahnsoo]";
	if(SkillPoint > 0) mes "You need to use up all of your skill points before I can make you a Merchant.";
	if(SkillPoint > 0) close;

	mes "WELL DONE! Well done indeed!! I just read Wharehouse Manager Kays' evaluation of your performance, and I was very impressed.  I have great news for you!";
	next;
	if(job_merchant_q == 2) goto L_MemFee;

	mes "[Chief Mahnsoo]";
	mes "Because of your HARD work, The Merchant Guild as decided to ACCEPT YOU as one of its members!";
	next;
	JobChange 5;// Job: Job_Merchant
	set job_merchant_q,0;
	set job_merchant_q2,0;
	set job_merchant_q3,0;

	mes "[Chief Mahnsoo]";
	mes "Congratulations! You are now one of us, A PROUD MERCHANT!!";
	emotion 21;
	next;
	mes "[Chief Mahnsoo]";
	mes "I am very pleased that you decided to join the Merchant Guild and I hope you will play an active role in Rune Midgards' economy!  The best of luck to you!!";
	if((job_merchant_q2==7) || (job_merchant_q2==8)) goto L_Favor;
	close;

	L_Favor:
		next;
		mes "[Chief Mahnsoo]";
		mes "(Oh, here is a little something for Delivering the Message for me.  Thanks very much)";
		set Zeny,Zeny+100;
		close;

	L_MemFee:
		mes "[Chief Mahnsoo]";
		mes "Um... before I go on... there was the little issue of the Membership Fee if you recall.  I will need the rest of it before I can proceed with your initiation.";
		emotion 20;
		next;		           			
		menu "Pay the remaining 500 Zeny",sM_1a,"...(run away!)...",sM_1b;

		sM_1a:
			if(Zeny < 500) goto sL_NotEnough;
			set Zeny,Zeny-500;
			set job_merchant_q,1;

			mes "[Chief Mahnsoo]";
			mes "Very good! Now I can go on.  Now where was I?..... oh yes, I remember.....";
			goto L_MakeMerc;

			sL_NotEnough:
				mes "[Chief Mahnsoo]";
				mes "Eh em.... you seem to be a little short.  Now that you've come this far, don't let a little fee impede your progress.  Go forth and do something about it!";
				emotion 4;
				close;

		sM_1b:
			mes "[Chief Mahnsoo]";
			mes "WHAT THE??? Hey come back here! YOU STILL HAVE TO PAY THE FEE!!!!!";
			emotion 19;
			close;

L_Failed:
	set job_merchant_q2,0;
	set job_merchant_q3,0;

	mes "I just finished reading Wharehouse Manager Kays' evalutation of your work......";
	next;
	mes "[Chief Mahnsoo]";
	mes "What a shame, what a shame! HOW could you be so CARLESS??!!  I'm sure Wharehouse Manager Kay has already given you an earfull so I will not go on with anymore critizism.";
	emotion 32;
	next;
	mes "[Chief Mahnsoo]";
	mes "^ff0000"+strcharinfo(0) + "^000000, you have failed in the Merchant License Test!  However...... if you are TRUELY interested in becoming a Merchant, and will work EXTREMELY HARD to do so....";
	next;
	mes "[Chief Mahnsoo]";
	mes "... I will allow you to retake the test.  What do you say?";
	next;
	menu "Thank you very much for this opportunity!",M_Thanks,"Maybe some other time",M_NoThanks;
	
	M_Thanks:
		set job_merchant_q2,0;
		set job_merchant_q3,0;
		goto L_Cont0;

	M_NoThanks:
		mes "[Chief Mahnsoo]";
		mes "Remeber these words: In life, failure is NOT an option!!!";
		emotion 0;
		set job_merchant_q,0;
		set job_merchant_q2,0;
		set job_merchant_q3,0;
		close;

}


// -- Wharehouse Manager Kay --
alberta_in.gat,28,29,2	script	Merchant Guildsman	83,
{
	if(Class==Job_Novice && job_merchant_q3 > 0) goto L_Check;

	mes "[Wharehouse Manager Kay]";
	mes "Hey~ What brings you here?";
	next;
	menu "I came here for the Merchant Test.",M_0,"I came here for a Part Time job.",M_1,"Nope,Nothing.",M_End;

	M_0:
		mes "[Wharehouse Manager Kay]";
		if(Class!=0) goto L_NotNov;
		if(job_merchant_q==0) goto L_NotRdy;
		mes "You're ^0000cc"+ strcharinfo(0) +"^000000, right?  Ok I'll give you a product to deliver.  First I'll need the destination";
		next;
		menu "Prontera.",sM_0,"Geffen.",sM_1,"Morroc.",sM_2,"Byalan Island(Izlude).",sM_3;

		sM_0:
			set @s_flag,1;
			goto L_Cont0;
		sM_1:
			set @s_flag,2;
			goto L_Cont0;
		sM_2:
			set @s_flag,3;
			goto L_Cont0;
		sM_3:
			set @s_flag,4;

		L_Cont0:
		mes "[Wharehouse Manager Kay]";
		mes "Now, I'll need the Serial Number of the product.  Just type it in the box.  If you want to Cancel, just type '0' in the box, alright?";
		next;
		input @input;
		if(@input ==0 ) goto sL_Cancel; 
		if((@input < 1000000) || (@input > 5000000)) goto sL_Error;

		mes "[Wharehouse Manager Kay]";
		if(@s_flag==1) mes "Destination is Prontera. The Serial Number is  "+@input+"  .  ^ff0000Is this correct^000000?";
		if(@s_flag==2) mes "Destination is Geffen.  Phew~ Really far from here~ A little unlucky there huh? The Serial Number is "+@input+" . ^ff0000Is this correct^000000?";
		if(@s_flag==3) mes "Destination is Morroc.  Phew~ Really far from here~ A little unlucky there huh? The Serial Number is "+@input+" . ^ff0000Is this correct^000000?";
		if(@s_flag==4) mes "Destination is Byalan.  The Serial Number is "+@input+" .  ^ff0000Is this correct^000000?";
		next;
		menu "Positive.",sM_Pos,"Negative.",sM_Neg;

		sM_Pos:
			if(@s_flag==1 && @input==2485741 && job_merchant_q2 == 1) goto ssL_Prod1;
			if(@s_flag==2 && @input==2989396 && job_merchant_q2 == 3) goto ssL_Prod1;
			if(@s_flag==3 && @input==3012685 && job_merchant_q2 == 5) goto ssL_Prod1;
			if(@s_flag==4 && @input==3318702 && job_merchant_q2 == 7) goto ssL_Prod1;
			if(@s_flag==1 && @input==2328137 && job_merchant_q2 == 2) goto ssL_Prod2;
			if(@s_flag==2 && @input==2191737 && job_merchant_q2 == 4) goto ssL_Prod2;
			if(@s_flag==3 && @input==3487372 && job_merchant_q2 == 6) goto ssL_Prod2;
			if(@s_flag==4 && @input==3543625 && job_merchant_q2 == 8) goto ssL_Prod2;
			getitem 1083,1;//Items: Delivery_Box__,
			goto L_Cont1;

			ssL_Prod1:
				getitem 1081,1;//Items: Delivery_Box,
				goto L_Cont1;

			ssL_Prod2:
				getitem 1082,1;//Items: Delivery_Box_,
				goto L_Cont1;

		sM_Neg:
			close;

		sL_Cancel:
			mes "[Wharehouse Manager Kay]";
			mes "Are you sure that you wanna cancel?";
			next;
			menu "Oh yes.",m_yes,"No way.",m_no;

			m_yes:
				mes "[Wharehouse Manager Kay]";
				mes "Do as you wish~I cancel~";
				close;
			m_no:
				next;    						
				goto L_Cont0;

		sL_Error:
			mes "[Wharehouse Manager Kay]";
			mes "Hey~ Hey~ That number is out of the valid Serial number range.  A valid Serial number should be betwwen 1000000 and 5000000.";
			next;
			goto L_Cont0;


		L_Cont1:
		mes "[Wharehouse Manager Kay]";
		mes "Be very carefull with this product and make sure you do not loose it.  It cannot be replaced.   If you do loose it you will not be able to become a Merchant.";
		next;
		mes "[Wharehouse Manager Kay]";
		mes "After you've made the delivery be sure to get a Receipt.  Good luck!";
		set job_merchant_q3, 1;
		close;

		L_NotRdy:
			mes "Speak with the chief about that";
			close;

		L_NotNov:
			mes "I'm sorry but only novices are allowed to take the Merchant License Test.";
			close;

	M_1:
		mes "[Wharehouse Manager Kay]";
		mes "Part Time job? Nothing is available right now.  We're currently in a budget crisis and can't afford to hire any new employees.";
		close;
	M_End:
		mes "[Wharehouse Manager Kay]";
		mes "...? Huh..? Huh..? What..?";
		close;

L_Check:
	if( job_merchant_q3 == 4) goto L_Done;
	mes "[Wharehouse Manager Kay]";
	if(job_merchant_q3 == 1) goto L_Back;
	if(job_merchant_q3 == 5) goto L_Failed;
	if((job_merchant_q3 == 2) && (countitem(1083) ==1)) goto L_WrongProd;//Items: Delivery_Box__,

	mes "I see your back ^0000cc"+ strcharinfo(0) +"^000000.  I hope things went well.  Lets see.... you were supposed to deliver a product to a....";
	next;
	mes "[Wharehouse Manager Kay]";
	if((countitem(1073) == 1) || (countitem(1074) == 1)) goto L_0;//Items: Voucher, Voucher_,
	if((countitem(1075) == 1) || (countitem(1076) == 1)) goto L_1;//Items: Voucher__, Voucher___,
	if((countitem(1077) == 1) || (countitem(1078) == 1)) goto L_2;//Items: Voucher____, Voucher_____,
	if((countitem(1079) == 1) || (countitem(1080) == 1)) goto L_3;//Items: Voucher______, Voucher_______,
	goto L_LostRecpt;

	L_0:
		mes "...Kafra employee in Prontera.  And indeed the receipt veryifies that the delivery was successfully  made.";
		if(countitem(1073) == 1) delitem 1073,1;//Items: Voucher,
		if(countitem(1074) == 1) delitem 1074,1;//Items: Voucher_,
		next;
		goto L_Done;

	L_1:
		mes "...member of the Geffen Magic Academy.  And indeed the receipt veryifies that the delivery was successfully  made";
		if(countitem(1075) == 1) delitem 1075,1;//Items: Voucher__,
		if(countitem(1076) == 1) delitem 1076,1;//Items: Voucher___,
		next;
		goto L_Done;

	L_2:
		mes "...Dyermaker in Morroc.  And indeed the receipt veryifies that the delivery was successfully  made.";
		if(countitem(1077) == 1) delitem 1077,1;//Items: Voucher____,
		if(countitem(1078) == 1) delitem 1078,1;//Items: Voucher_____,
		next;
		goto L_Done;

    	L_3:
		mes "...Kafra employee in Byalan.   And indeed the receipt veryifies that the delivery was successfully  made.";
		if(countitem(1079) == 1) delitem 1079,1;//Items: Voucher______,
		if(countitem(1080) == 1) delitem 1080,1;//Items: Voucher_______,
		next;

	L_Done:
		mes "[Wharehouse Manager Kay]";
		mes "Great! Everything went perfectly! I will send my evaluation of your performance to 'Chief Mahnsoo' imiediately.";
		mes "Go ahead and speak with Chief Mahnsoo so that he can finalize the process to make you a Merchant.";
		emotion 21;
		set job_merchant_q3,4;
		close;
	L_LostRecpt:
		mes "Lets see here...... you say you delivered the correct Product to the correct person...... but you have no reciept.....";
		next;
		mes  "[Wharehouse Manager Kay]";
		mes "YOU HAVE NO RECIEPT?????";
		emotion 23;
		next;
		mes "[Wharehouse Manager Kay]";
		mes "HOW the HECK am I gonna know that you delievered it then?  This was an ABSOLUTE FAILURE!!";
		mes "Your evaluation is not going to look good.  I suggest you find some good excuses by the time you speak with Chief Mahnsoo.";
		emotion 32;
		set job_merchant_q3,5;
		close;
	L_WrongProd:
		mes "You delivered the WRONG PRODUCT??? DO YOU know how much TIME you've WASTED???? UCK! This was a total failure!";
		emotion 6;
		next;
		mes "[Wharehouse Manager Kay]";
		mes "Your evaluation is not going to look good.  I suggest you find some good excuses when you go to speak with Chief Mahnsoo.";
		delitem 1083, 1;//Items: Delivery_Box__,
		set job_merchant_q3,5;
		close;
	L_Failed:
		mes "Go speak to the Chief about your failure........";
		close;

L_Back:
	if((countitem(1081) != 1) && (countitem(1082) != 1) && (countitem(1083) != 1)) goto L_LostProd;//Items: Delivery_Box, Delivery_Box_, Delivery_Box__,
	mes "Huh? Back so soon? Don't tell me you ran into problems already....";
	emotion 20;
	next;
	menu "Please Exchange the Product.",M_Exch,"Nope, never mind.",M_Nvmnd;

	M_Exch:
		mes "[Wharehouse Manager Kay]";
		mes "Sigh... this is not a good way to start your test you know.  Make sure you get the RIGHT Product this time!  ";
		emotion 32;
		if(countitem(1081) ==1) delitem 1081,1;//Items: Delivery_Box,
		if(countitem(1082) ==1) delitem 1082,1;//Items: Delivery_Box_,
		if(countitem(1083) ==1) delitem 1083,1;//Items: Delivery_Box__,
		set job_merchant_q3,0;
		next;
		goto M_0;

	M_Nvmnd:
		close;

	L_LostProd:
		mes "Huh? Oh~ How was the Trip?";
		next;
		mes "[Wharehouse Manager Kay]";
		mes "WHAT???";
		emotion 1;
		next;
		mes "[Wharehouse Manager Kay]";
		mes "Holy crap!! YOU LOST the product??!! What have you done, you moron!!!";
		emotion 23;
		next;
		mes "[Wharehouse Manager Kay]";
		mes "Your evaluation is not going to look good.  I suggest you find some good excuses when you go to speak with Chief Mahnsoo.";
		emotion 7;
		set job_merchant_q3,5;
		close;

}



// == Customers ==
// -- Kafra(Byalan) --
function	script	F_MercKafra	{

	if (job_merchant_q3 == 3) goto L_3;

	mes "[Kafra]";
	if(job_merchant_q3 ==2) goto L_WrongProd;
	mes "A delivery from the Merchant Guild?? Oh, Right! Yes! I almost forgot.";
       	next;
       	mes "[Kafra]";
       	mes "Let's see, the serial number for the product should be.......";
	next;
	mes "[Kafra]";
	if((countitem(1081) ==0) && (countitem(1082) ==0) && (countitem(1083) ==0)) goto L_NoProd;//Items: Delivery_Box, Delivery_Box_, Delivery_Box__,
	if((job_merchant_q2 !=7) && (job_merchant_q2 !=8)) goto L_WrongDest;
	if(countitem(1083) == 1) goto L_WrongProd;//Items: Delivery_Box__,

	mes "Oh, here it is. Yes! This is the one we ordered.  Thank you very much.  Here is your receipt.";
	next;

	set job_merchant_q3, 3;
	if(countitem(1081) == 1) goto L_0;//Items: Delivery_Box,
	if(countitem(1082) == 1) goto L_1;//Items: Delivery_Box_,

	L_0:
		getitem 1079,1;//Items: Voucher______,
		delitem 1081,1;//Items: Delivery_Box,
		goto L_3;

	L_1:
		getitem 1080,1;//Items: Voucher_______,
		delitem 1082,1;//Items: Delivery_Box_,
		goto L_3;
	
	L_3:
		if(countitem(1072) == 1) goto L_Msg;//Items: Delivery_Message,
		mes "[Kafra]";
		mes "Thanks so much for comming all this way to deliver the product to me.  Take care now.  By bye.";
		emotion 15;
		cutin "kafra_03",255;
		close;

		L_Msg:
			mes "[Kafra]";
     			mes "Oh,My good Lord! Mr. Mansoo wrote me a Letter? Thank you, Thank you~";
     			mes "I though he would send one, one of these days, but I've never expected it would be at a time like this.....";
			emotion 1;
			next;
			mes "[Kafra]";
			mes "I really appreciate what you've done for me.  Here is a small gift to show you my thanks.";
			emotion 15;
			delitem 1072,1;//Items: Delivery_Message,
			set @TEMP,rand(2);
			if(@TEMP !=0) goto R1;

			R0:

				getitem 513,3;//Items: Banana,
				cutin "kafra_03",255;
				close;
			R1:
				getitem 512,3;//Items: Apple,
				cutin "kafra_03",255;
				close;

L_NoProd:
	mes ".... I thought we what we ordered was OVERSIZED and HEAVY.... but.... you seem to carry it on without any difficulty.........";
	emotion 1;
	cutin "kafra_03",255;
	close;

L_WrongProd:
	mes "......? Excuse me! I think you gave me the wrong item.  Our order should have the serial number 3318702 or 3543625...";
	emotion 4;
	set job_merchant_q3,2;
	cutin "kafra_03",255;
	close;

L_WrongDest:
	mes "......? Excuse me.... I think you have the wrong person.... our order should have the serial number 3318702 or 3543625...";
	emotion 4;
	cutin "kafra_03",255;
	close;
}

// -- Kafra(Prontera) --
prontera.gat,248,42,8	script	Kafra	115,
{
	cutin "kafra_03",2;
	if(Class==Job_Novice && job_merchant_q3>0) goto L_Start;
L_Other:
	mes "[Kafra]";
	mes "Hello.  I am a Kafra Service Agent.  As you can see, the ^3355FFSwordsman Association^000000 has moved to Izlude.";
	mes "I can warp you there for a small fee of 900 zeny however.";
	next;
	menu "Warp.",M_Warp, "Cancel.",M_End;

	M_Warp:
		if(Zeny < 900) goto sL_NdZeny;
		set Zeny, Zeny - 900;
		set RESRVPTS, RESRVPTS + 54;
		warp "izlude.gat",91,105;
		cutin "kafra_03",255;
		end;

		sL_NdZeny:
			mes "[Kafra]";
			mes "I'm sorry but you do not have enough zeny.";
			cutin "kafra_03",255;
			close;

	M_Pass:
		if(countitem(1084)<1) goto sL_NdPass;//Items: Kafra_Pass,
		mes "[Kafra]";
		mes "You are now using a Kafra Pass.";
		delitem 1084,1;//Items: Kafra_Pass,
		cutin "kafra_03",255;
		close;

		sL_NdPass:
			mes "[Kafra]";
			mes "I'm sorry but you have no pass....";
			cutin "kafra_03",255;
			close;
	M_End:
		mes "[Kafra]";
		mes "Thank you for using Kafra Corp. Services.  We will be with you wherever you go.";
		emotion 15;
		cutin "kafra_03",255;
		close;


L_Start:
	if(job_merchant_q3 ==3) goto L_3;
	mes "[Kafra]";
	if(job_merchant_q3 ==2) goto L_WrongProd;

	mes "Oh, you're from the Merchant Guild and you have a delivery for me?";
	mes "I really appreciate you comming all this way..........";
	next;
	mes "[Kafra]";

	if((countitem(1081) ==0) && (countitem(1082) ==0) && (countitem(1083) ==0)) goto L_NoProd;//Items: Delivery_Box, Delivery_Box_, Delivery_Box__,
	if((job_merchant_q2 !=1) && (job_merchant_q2 !=2)) goto L_WrongDest;
	if(countitem(1083) == 1) goto L_WrongProd;//Items: Delivery_Box__,

	mes "Yes! This is the Product we ordered.  Thank you.  Here, let me give you a Receipt.";
	next;

	set job_merchant_q3,3;
	if(countitem(1081) == 1) goto L_0;//Items: Delivery_Box,
	if(countitem(1082) == 1) goto L_1;//Items: Delivery_Box_,

	L_0:
		getitem 1073,1;//Items: Voucher,
		delitem 1081,1;//Items: Delivery_Box,
		goto L_3;

	L_1:
		getitem 1074,1;//Items: Voucher_,
		delitem 1082,1;//Items: Delivery_Box_,
		goto L_3;

	L_3:
		mes "[Kafra]";
		mes "Thank you again for the delivery.";
		emotion 15;
		cutin "kafra_03",255;
		close;

L_NoProd:
	mes "Umm......... excuse me... but where is the Product  your supposed to give me....?";
	emotion 20;
	cutin "kafra_03",255;
	close;

L_WrongProd:
	mes "Oh, Dear... this isn't what I ordered.  It should have a serial number of either ^ff00002485741 or 2328137^000000.";
	mes "It looks like there was a mix up at the wharehouse and you got the wrong product.  I'd appreciate it if you could sort this out.";
	emotion 4;
	set job_merchant_q3,2;
	cutin "kafra_03",255;
	close;

L_WrongDest:
	mes "Oh, Dear... this isn't what I ordered.  You see here, it's addressed to someone else.  It looks like this Product is supposed to go to someone else.";
	emotion 4;
	cutin "kafra_03",255;
	close;
}


// == Other Npcs ==
// -- Guild Staff --
geffen_in.gat,155,122,4	script	Guild Staff	47,
{

	if(Class==Job_Novice && job_merchant_q3>0) goto L_Start;
L_Other:
	mes "[Guild Staff]";
	mes "It should be arriving any time now...... it seems to be late.... Hmm...";
	close;

L_Start:
	if(job_merchant_q3 ==3) goto L_3;
	mes "[Guild Staff]";
	if(job_merchant_q3 ==2) goto L_WrongProd;

	mes "Oh hi there.  You're from the Merchant Guild you say? That means.........";
	next;
	mes "[Guild Staff]";
	mes "WOW! IT'S HERE! It's here!! They FINALLY sent the Box!...... ";
	next;
	mes "[Guild Staff]";
	mes "Oh excuse me, I'm so sorry.  You must be very tired from having to travel in such hot weather.  My thanks for your effort.";
	next;
	mes "[Guild Staff]";
	mes "Alright, let me just ckeck the Serial Number to make sure.........";
	next;
	mes "[Guild Staff]";
	if((countitem(1081) !=1) && (countitem(1082) !=1) && (countitem(1083) !=1)) goto L_NoProd;//Items: Delivery_Box, Delivery_Box_, Delivery_Box__,
	if((job_merchant_q2 !=3) && (job_merchant_q2 !=4)) goto L_WrongDest;
	if(countitem(1083) == 1) goto L_WrongProd;//Items: Delivery_Box__,

	mes "YES! This is it! Here, let me give you a Receipt.";
	next;
	set job_merchant_q3,3;
	if(countitem(1081) == 1) goto L_0;//Items: Delivery_Box,
	if(countitem(1082) == 1) goto L_1;//Items: Delivery_Box_,
	
	L_0:
		getitem 1075,1;//Items: Voucher__,
		delitem 1081,1;//Items: Delivery_Box,
		goto L_3;

	L_1:
		getitem 1076,1;//Items: Voucher___,
		delitem 1082,1;//Items: Delivery_Box_,
		goto L_3;
	
	L_3:
		mes "[Guild Staff]";
		mes "Heheh~ Thank you, Bye Bye.";
		emotion 15;
		close;
L_NoProd:
	mes "Huh? Where? Where is the Box?";
	emotion 1;
	close;

L_WrongDest:
	mes "Hey wait a Minute! This is not what we ordered! The Serial Number should either be 2989396 or 2191737.";
	mes "It looks like this is addressed to someone else.  I think you got the wrong delivery destination.";
	emotion 19;
	close;

L_WrongProd:
	mes "Hey wait a Minute! This is not what we ordered! The Serial Number should either be 2989396 or 2191737.";
	mes "I don't know how you could make this mistake but please correct it.  I really need that Product.";
	emotion 19;
	set job_merchant_q3,2;
	close;
}


// -- Dyer's Student --
morocc_in.gat,140,102,4	script	Dyer's Student	86,
{
	if(Class==Job_Novice && job_merchant_q3>0) goto L_Start;

L_Other:
	mes "[Dyer's Student]";
	mes "Mr. JavaDullihan is one and Only the Best in Midgard continent.";
	mes "Aaaand I am his Student!! How proude of I am!!!!";
	next;
	mes "[Dyer's Student]";
	mes ".....That's what I am saying..";
	close;

L_Start:
	if(job_merchant_q3 ==3) goto L_3;
	mes "[Dyer's Student]";
	if(job_merchant_q3 ==2) goto L_WrongProd;

	mes "You're from the Merchant Guild...? Ah, Yes! I've been expecting you.";
	next;
	mes "[Dyer's Student]";
	mes "Let me check the Serial Number of the Product just to make sure.......";
	next;
	mes "[Dyer's Student]";
	if((countitem(1081) !=1) && (countitem(1082) !=1) && (countitem(1083) !=1)) goto L_NoProd;//Items: Delivery_Box, Delivery_Box_, Delivery_Box__,
	if((job_merchant_q2 !=5) && (job_merchant_q2 !=6)) goto L_WrongDest;
	if(countitem(1083) == 1) goto L_WrongProd;//Items: Delivery_Box__,

	mes "Great! This is what we ordered.  Here, let me give you a Receipt.";	
	set job_merchant_q3,3;
	if(countitem(1081) == 1) goto L_0;//Items: Delivery_Box,
	if(countitem(1082) == 1) goto L_1;//Items: Delivery_Box_,
	
	L_0:
		getitem 1077,1;//Items: Voucher____,
		delitem 1081,1;//Items: Delivery_Box,
		goto L_3;

	L_1:
		getitem 1078,1;//Items: Voucher_____,
		delitem 1082,1;//Items: Delivery_Box_,
		goto L_3;
	
	L_3:
		mes "[Dyer's Student]";
		mes "Thank you, See you next time~";
		emotion 15;
		close;

L_NoProd:
	mes "But where's the Product?";
	emotion 20;
	close;

L_WrongProd:
	mes "Um..... excuse me? I don't think this is what we ordered? The Serial Number should be either 3012685 or 3487372.";
	emotion 20;
	next;
	mes "[Dyer's Student]";
	mes "I see.  There was a mix up at the wharehouse and you got the wrong product.";
	next;
	mes "[Dyer's Student]";
	mes "Well this sucks.  Please come back with the correct Product.";
	emotion 32;
	set job_merchant_q3,2;
	close;	

L_WrongDest:
	mes "Um.... excuse me? I don't think this is what we ordered? The Serial Number should be either 3012685 or 3487372.";
	mes "I think you have the wrong delivery destination.  Maybe you should try someone else.";
	emotion 20;
	close;


}