summaryrefslogtreecommitdiff
path: root/doc/item_bonus.txt
blob: d0abbb8bff0df32d397a83fbde3cab9a6d5e69f5 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
skill n,x;	skill n of level x

bonus bStr,n;	STR + n
bonus bAgi,n;	AGI + n
bonus bVit,n;	VIT + n
bonus bInt,n;	INT + n
bonus bDex,n;	DEX + n
bonus bLuk,n;	LUK + n

bonus bMaxHP,n;			MAXHP + n
bonus bMaxSP,n;			MAXSP + n
bonus bMaxHPrate,n;		MAXHP + n% 
bonus bMaxSPrate,n;		MAXSP + n%
bonus bAtk,n;			ATK + n
bonus bAtk2,n;			ATK2 + n
bonus bAtkRate			attack power  + n%
bonus bBaseAtk,n;		Basic attack power + n
bonus bMatk,n;			Magical attack power 1 + n and magical attack power 2 + n
bonus bMatk1,n;			Magical attack power 1 + n
bonus bMatk2,n;			Magical attack power 2 + n
bonus bMatkRate,n;		Magical attack power + n%
bonus bMdef,n;			Magical defensive power + n
bonus bDef,n;			DEF + n
bonus bHit,n;			On-target hit power + n
bonus bCritical,n;		Critical + n
bonus bCriticalRate,n;		Critical ratio + n%
bonus bFlee,n;			Evasion power + n
bonus bFlee2,n;			Perfection evasion + n
bonus bSpeed,n;			Drift speed + n
bonus bAspd,n;			Attack speed + n
bonus bSpeedRate,n;		Drift speed + n% (just high ones application)
bonus bAspdRate,n;		Attack speed + n% (just high ones application)
bonus bSpeedAddRate		drift speed + n%
bonus bAspdAddRate		attack speed + n%
bonus bAtkRange,n;		Attack Range + n
bonus bCastrate,n;		Cast rate + n%
bonus bUseSPrate,n;		SP consumption + n%
bonus bHPrecovRate,n;		HP automatic recovery ratio + n% (you exclude the recovery with skill)
bonus bSPrecovRate,n;		SP automatic recovery ratio + n% (you exclude the recovery with skill)
bonus bDoubleRate,n;		attack probability n% (with weapon disregard just high ones application)
bonus bDoubleAddRate,n;		Double attack probability + n% (weapon disregard)
bonus bPerfectHitRate,n;	On-target impact attack probability n% (just high ones application)
bonus bPerfectHitAddRate,n;	On-target impact attack probability +n%
bonus bGetZenyNum,n;		When pushing down the monster with physical attack, rand () ゼニ of %n+1 is obtained, (as for n just high ones application)
bonus bAddGetZenyNum,n;		When pushing down the monster with physical attack, rand () ゼニ of %n+1 is obtained, (n is done +)
bonus bCriticalDef,n;		Critical 喰 and others the trap it is, probability + n%
bonus bNearAtkDef,n;		The damage of short-range attack n% reduction (magic and the trap, the 鷹 is excluded)
bonus bLongAtkDef,n;		damage of stand off attack n% reduction (magic and the trap, the 鷹 is excluded)
bonus bMagicAtkDef		the damage of magical attack n% reduction
bonus bMiscAtkDef		MISC attack (the trap and ?) the damage n% reduction

bonus bIgnoreDefRace,n		Defense disregard of enemy of n race
					0,Intangibility 1,Immortality 2,Animal 3,Plant 4,Insect 5,Fish and shellfish 6,Demon 7,Human 8,Angel 9,Dragon family 10:Boss monster 11:Other than (normal monster) boss monster
bonus bIgnoreDefEle,n;		Defense disregard of enemy of n attribute
					0,Nothing 1,Water 2,Earth 3,Fire 4,Wind 5,Poison 6,Saint 7,Darkness 8,Sense 9,Immortality
bonus bIgnoreMDefRace		n race the magical defensive power disregard damage
					0,Intangibility 1,Immortality 2,Animal 3,Plant 4,Insect 5,Fish and shellfish 6,Demon 7,Human 8,Angel 9,Dragon family 10:Boss monster 11:Other than boss monster (normal monster)
bonus bIgnoreMDefEle		n attribute the magical defensive power disregard damage
					0,Nothing 1,Water 2,Earth 3,Fire 4,Wind 5,Poison 6,Saint 7,Darkness 8,Sense 9,Immortality	
bonus bDefRatioAtkRace,n;		n race if defensive power is high the high extent big damage is given, (defense disregard) 
					0,Intangibility 1,Immortality 2,Animal 3,Plant 4,Insect 5,Fish and shellfish 6,Demon 7,Human 8,Angel 9,Dragon family 10:Boss monster 11:Other than boss monster (normal monster)
bonus bDefRatioAtkEle,n;		n attribute if defensive power is high the high extent big damage is given, (defense disregard)
					0,Nothing 1,Water 2,Earth 3,Fire 4,Wind 5,Poison 6,Saint 7,Darkness 8,Sense 9,Immortality
bonus bAtkEle,n;		Attack with element n
					0,Nothing 1,Water 2,Earth 3,Fire 4,Wind 5,Poison 6,Saint 7,Darkness 8,Sense 9,Immortality
bonus bDefEle,n;		Guard against element n
					0,Nothing 1,Water 2,Earth 3,Fire 4,Wind 5,Poison 6,Saint 7,Darkness 8,Sense 9,Immortality
bonus bHitRate,n;		on-target hit ratio +n%
bonus bFleeRate,n;		evasion ratio +n%
bonus bFlee2Rate,n;		complete evasion ratio +n%
bonus bDefRate,n;		earned-run average +n% (equipment)
bonus bDef2Rate,n;		earned-run average +n% (those due to vit)
bonus bMdefRate,n;		magical earned-run average +n% (equipment)
bonus bMdef2Rate,n;		magical earned-run average +n% (those due to int)
bonus bSplashRange n;		damage is given to the peripheral n cell of the target with usual weapon attack, if (as for n just high ones application, 1 if the 3*3, 2 the 5*5)
bonus bSplashAddRange n;	damage is given to the peripheral n cell of the target with usual weapon attack, (range + n)

bonus bInfiniteEndure,n;	Unlimited Endure (n is meaningless) 
bonus bRestartFullRecover,n;	When reviving, HP and SP all recoveries (non mind there is no n)
bonus bNoCastCancel,n;		The casting is not cancelled (non mind there is no n)
bonus bNoCastCancel2,n;		The casting is not cancelled (is not cancelled even with GVG, n is meaningless)
bonus bNoSizeFix,n;		The attack revision with the size of the monster is not received, (non mind there is no n)
bonus bNoWeaponDamage,n;	The damage is not received to physical attack, (non mind there is no n)
bonus bNoMagicDamage,n;		The damage is not received to magic, (including also the heel, non mind there is no n)
bonus bNoGemStone,n;		When using skill, the gemstone is not consumed (non mind there is no n)


bonus2 bAddEff,Eff_Blind,n;	With the establishment of n% dark grant
bonus2 bAddEff,Eff_Sleep,n;	With the establishment of n% sleep grant
bonus2 bAddEff,Eff_Poison,n;	With the establishment of n% poison grant
bonus2 bAddEff,Eff_Freeze,n;	With the establishment of n% freezing grant
bonus2 bAddEff,Eff_Silence,n;	With the establishment of n% silence grant
bonus2 bAddEff,Eff_Stan,n;	With the establishment of n% stun grant
bonus2 bAddEff,Eff_Curse,n;	You curse with the establishment of n%, grant
bonus2 bAddEff,Eff_Confusion,n;	With the establishment of n% confusion grant
bonus2 bAddEff,Eff_Stone,n;	With the establishment of n% petrochemical grant

bonus2 bResEff,Eff_Blind,n;	Dark tolerance + n%
bonus2 bResEff,Eff_Sleep,n;	Sleep tolerance + n%
bonus2 bResEff,Eff_Poison,n;	Poison tolerance + n%
bonus2 bResEff,Eff_Freeze,n;	Freezing tolerance + n%
bonus2 bResEff,Eff_Silence,n;	Silence tolerance + n%
bonus2 bResEff,Eff_Stan,n;	Stun tolerance + 	n%
bonus2 bResEff,Eff_Curse,n;	Cursing tolerance + n%
bonus2 bResEff,Eff_Confusion,n;	Confusion tolerance + n%
bonus2 bResEff,Eff_Stone,n;	Petrochemical tolerance + n%

bonus2 bAddSize,n,x;			In n size the damage addition of x%
						0,Small size 1,Medium size 2,Large size 
bonus2 bAddRace,n,x;			In n race the damage addition of x%
						0,Intangibility 1,Immortality 2,Animal 3,Plant 4,Insect 5,Fish and shellfish 6,Demon 7,Human 8,Angel 9,Dragon family 10:Boss monster 11:Other than boss monster (normal monster)
bonus2 bSubRace,n,x;			Damage x% reduction from n race
						0,Intangibility 1,Immortality 2,Animal 3,Plant 4,Insect 5,Fish and shellfish 6,Demon 7,Human 8,Angel 9,Dragon family 10:Boss monster 11:Other than boss monster (normal monster)
bonus2 bMagicAddRace,n,x;		In n race the damage addition of x% (only magical attack)
						0,Intangibility 1,Immortality 2,Animal 3,Plant 4,Insect 5,Fish and shellfish 6,Demon 7,Human 8,Angel 9,Dragon family 10:Boss monster 11:Other than boss monster (normal monster)
bonus2 bMagicSubRace,n,x;		Magical damage x% reduction from n race
						0,Intangibility 1,Immortality 2,Animal 3,Plant 4,Insect 5,Fish and shellfish 6,Demon 7,Human 8,Angel 9,Dragon family 10:Boss monster 11:Other than boss monster (normal monster)
bonus2 bAddEle,n,x;			In n attribute the damage addition of x%
						0,Nothing 1,Water 2,Earth 3,Fire 4,Wind 5,Poison 6,Saint 7,Darkness 8,Sense 9,Immortality
bonus2 bMagicAddEle,n,x;			In n attribute the damage addition of x% (only magical attack) 
						0,Nothing 1,Water 2,Earth 3,Fire 4,Wind 5,Poison 6,Saint 7,Darkness 8,Sense 9,Immortality
bonus2 bSubEle,n,x;			Damage x% reduction from n attribute
						0,Nothing 1,Water 2,Earth 3,Fire 4,Wind 5,Poison 6,Saint 7,Darkness 8,Sense 9,Immortality
bonus2 bAddDamageClass,n,x;		In monster of class n the damage addition of x% (only physical attack), in case of prayer in n occupation the damage addition of x%
bonus2 bAddMagicDamageClass,n,x;		In monster of class n in case of the magical damage addition and prayer of x% in n occupation the magical damage addition of x%
bonus2 bAddDefClass,n,x;		In monster of class n the damage reduction of x% (only physical attack), in case of prayer in n occupation the damage reduction of x%
bonus2 bAddMDefClass,n,x;		In monster of class n in case of the magical damage reduction and prayer of x% in n occupation the magical damage reduction of x%
bonus2 bHPDrainRate,n,x;		it obtained to the enemy -- ? ME ? JI -- n % probability -- x % -- HP -- absorption (+ n and x are carried out)
bonus2 bSPDrainRate,n,x;		it obtained to the enemy -- ? ME ? JI -- n % probability -- x % -- SP -- absorption (+ n and x are carried out)


bonus3 bAddMonsterDropItem,n,x;		When pushing down the monster with physical attack, the probability which drops item n +x% (the item which the monster drops unrelated ones)
						0,Intangibility 1,Immortality 2,Animal 3,Plant 4,Insect 5,Fish and shellfish 6,Demon 7,Human 8,Angel 9,Dragon family 10:Boss monster 11:Other than boss monster (normal monster)
bonus3 bAutoSpell,n,x,y;		Auto Spell casting of spell n at level x with y% chance

// bAddDamageClass, bAddMagicDamageClass and bAddMonsterDropItem it is setting possible up to 10. Those which exceed 10 are ignored.
// those which can be used with the arrow are only bCritical, bAtkEle, bHit, bAddEle, bAddRace, bAddSize and bAddEff. The other things are ignored.