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//================= Hercules Configuration ================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2014-2019 Hercules Dev Team
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Map Server Configuration File
//=========================================================================
map_configuration: {
@include "conf/global/console.conf"
@include "conf/global/sql_connection.conf"
// map_list and map_removed
@include "conf/map/maps.conf"
// When @help or @h is typed when you are a gm, this is displayed for helping new gms understand gm commands.
help_txt: "conf/map/help.txt"
charhelp_txt: "conf/map/charhelp.txt"
// Enable the @guildspy and @partyspy at commands?
// Note that enabling them decreases packet sending performance.
enable_spy: false
// Read map data from GATs and RSWs in GRF files or a data directory
// as referenced by grf-files.txt rather than from the mapcache?
use_grf: false
// When employing more than one language (see db/translations.conf),
// this setting is used as a fallback
default_language: "English"
// Information related to inter-server behavior
inter: {
// Interserver communication passwords, set in the login server database
userid: "s1"
passwd: "p1"
// Character Server IP
// The map server connects to the character server using this IP address.
// NOTE: This is useful when you are running behind a firewall or are on
// a machine with multiple interfaces.
//char_ip: "127.0.0.1"
// The map server listens on the interface with this IP address.
// NOTE: This allows you to run multiple servers on multiple interfaces
// while using the same ports for each server.
//bind_ip: "127.0.0.1"
// Character Server Port
char_port: 6121
// Map Server IP
// The IP address which clients will use to connect.
// Set this to what your server's public IP address is.
//map_ip: "127.0.0.1"
// Map Server Port
map_port: 5121
}
database: {
// Where should all database data be read from?
db_path: "db"
// Database autosave time
// All characters are saved on this time in seconds (example:
// autosave of 60 secs with 60 characters online -> one char is
// saved every second)
autosave_time: 300
// Min database save intervals (in ms)
// Prevent saving characters faster than at this rate (prevents
// char-server save-load getting too high as character-count
// increases)
minsave_time: 100
// Apart from the autosave_time, players will also get saved
// when involved in the following (add as needed):
// 0x001: After every successful trade
// 0x002: After every vending transaction
// 0x004: After closing storage/guild storage.
// 0x008: After hatching/returning to egg a pet.
// 0x010: After successfully sending a mail with attachment
// 0x020: After successfully submitting an item for auction
// 0x040: After successfully get/delete/complete a quest
// 0x080: After every buying store transaction
// 0x100: After every bank transaction (deposit/withdraw)
// 0x200: After every allow party flag change
// NOTE: These settings decrease the chance of dupes/lost items
// when there's a server crash at the expense of increasing the
// map/char server lag. If your server rarely crashes, but
// experiences interserver lag, you may want to set these off.
save_settings: 0x1ff
}
}
import: "conf/import/map-server.conf"
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