1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
|
//================= Hercules Configuration ================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2014-2019 Hercules Dev Team
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
// Battle (Client) Configuration File
//=========================================================================
// Note 1: Value is a config switch (true/false)
// Note 2: Value is in percents (100 means 100%)
// Note 3: Value is a bit field. If no description is given,
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary)
//=========================================================================
// Whether to enable the official packet obfuscation support (good vs WPE)
// 0: disabled
// 1: optional (not recommended) -- identifies whether it is required
// 2: enabled (recommended)
packet_obfuscation: 2
// Minimum delay between whisper/global/party/guild messages (in ms)
// Messages that break this threshold are silently omitted.
min_chat_delay: 0
// Valid range of dyes and styles on the client.
min_hair_style: 0
max_hair_style: 29
min_hair_color: 0
max_hair_color: 8
min_cloth_color: 0
max_cloth_color: 4
min_body_style: 0
max_body_style: 4
// When set to true, the damage field in packets sent from woe maps will be set
// to -1, making it impossible for GMs, Bots and Hexed clients to know the
// actual damage caused by attacks. (Note 1)
hide_woe_damage: true
// "hair style" number that identifies pet.
// NOTE: The client uses the "hair style" field in the mob packet to tell them apart from mobs.
// This value is always higher than the max hair-style available in said client.
// Known values to work (all 2005 clients):
// older sakexes: 20
// sakexe 0614: 24
// sakexe 0628 (and later): 100
pet_hair_style: 100
// Visible area size (how many squares away from a player can they see)
area_size: 14
// Chat area size (how many squares away from a player can they chat)
chat_area_size: 9
// Area which monster death packets should be sent to.
// This should be set to the farthest distance a player can reach in 250ms
// after a monster dies.
// Setting it to (area_size + 18) (18 being the range of Monk's Snap skill)
// should be a great value
dead_area_size: 32
// Maximum walk path (how many cells a player can walk going to cursor)
// default: 17(official)
max_walk_path: 17
// Maximum allowed 'level' value that can be sent in unit packets.
// Use together with the aura_lv setting to tell when exactly to show the aura.
// NOTE: You also need to adjust the client if you want this to work.
// NOTE: Default is 99. Values above 127 will probably behave incorrectly.
// NOTE: If you don't know what this does, don't change it!!!
max_lv: 99
// Level required to display an aura.
// NOTE: This assumes that sending max_lv to the client will display the aura.
// NOTE: aura_lv must not be less than max_lv.
// Example: If max_lv is 99 and aura_lv is 150, characters with level 99~149
// will be sent as being all level 98, and only characters with level
// 150 or more will be reported as having level 99 and show an aura.
aura_lv: 99
// Units types affected by max_lv and aura_lv settings. (Note 3)
// Note: If an unit type, which normally does not show an aura, is
// set it will obtain an aura when it meets the level requirement.
// Default: 0 (none)
client_limit_unit_lv: 0
// Will tuxedo and wedding dresses be shown when worn? (Note 1)
wedding_modifydisplay: false
// Save Clothes color. (This will degrade performance) (Note 1)
save_clothcolor: true
// Save body styles? (Note 1)
save_body_style: true
// Do not display cloth colors for the wedding costume?
// Note: Both save_clothcolor and wedding_modifydisplay have to be enabled
// for this option to take effect. Set this to true if your cloth palettes
// pack doesn't has wedding palettes (or has less than the other jobs)
wedding_ignorepalette: false
// Do not display cloth colors for the Xmas costume?
// Set this to true if your cloth palettes pack doesn't has Xmas palettes (or has less than the other jobs)
xmas_ignorepalette: false
// Do not display cloth colors for the Summer costume?
// Set this to true if your cloth palettes pack doesn't has Summer palettes (or has less than the other jobs)
summer_ignorepalette: false
// Do not display cloth colors for the Hanbok costume?
// Set this to true if your cloth palettes pack doesn't has Hanbok palettes (or has less than the other jobs)
hanbok_ignorepalette: false
// Do not display cloth colors for the Oktoberfest costume?
// Set this to true if your cloth palettes pack doesn't has Oktoberfest palettes (or has less than the other jobs)
oktoberfest_ignorepalette: false
// Do not display cloth colors for the Summer 2 costume?
// Set this to true if your cloth palettes pack doesn't has Summer 2 palettes (or has less than the other jobs)
summer2_ignorepalette: false
// Show Hercules version to users when the login?
display_version: false
// When affected with the "Hallucination" status effect, send the effect to client? (Note 1)
// Note: Set to false if the client lags due to the "Wavy" screen effect.
display_hallucination: true
// Set this to 1 if your client supports status change timers and you want to use them
// Clients from 2009 onward support this
display_status_timers: true
// Randomizes the dice emoticon server-side, to prevent clients from forging
// packets for the desired number. (Note 1)
client_reshuffle_dice: true
// Sorts the character and guild storage before it is sent to the client.
// Official servers do not sort storage. (Note 1)
// NOTE: Enabling this option degrades performance.
client_sort_storage: false
// Duration of client's self mute in minutes.
// Note: Do not enable this, if you enabled commands for players,
// because the client sees multiple commands in succession as spam.
// Default: 0 (means disabled)
client_accept_chatdori: 0
// Limits use of blank (transparent) pixels in guild emblems to a set
// percentage of the total.
// Official servers do not enforce this technically to date, but some disallow
// use of blank emblems in their rules. (Note 2)
// A value of 100 (allowing 100% blank pixels) disables this check.
// NOTE: Enabling this option slightly degrades performance.
client_emblem_max_blank_percent: 100
// Show the MVP EXP reward message for clients 2013-12-23cRagexe and newer? (Note 1)
// kRO removed the packet and this re-enables the message.
// Official: false.
mvp_exp_reward_message: false
// Displays the same HP value as official servers do when a character is dead.
// (Note 1)
// On official servers, HP are never displayed as 0, but when dead, they
// display the value that will be shown after resurrection (50% HP for novice
// classes, 1 HP for other classes). Athena servers, instead, show the real
// value (0 when dead), to avoid confusion.
// Note: this is only a visual setting, and the server will internally handle
// it as 0 regardless of this. This means that scripts will know that the
// character has 0 HP when dead.
// Default: true (Official behavior)
display_fake_hp_when_dead: true
// Send ping timer
// For clients 20190320 Re+
// Interval in seconds for each timer invoke.
ping_timer_inverval: 30
// Send packets timeout in seconds before ping packet can be sent.
// For clients 20190320 Re+
ping_time: 20
|