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The format of to-do list items is:

Description	- A description of the task
Status		- The status of the task. The possible values are Pending and Completed
Assignee	- The nickname of the person whom is assigned the task
Notes		- Miscellaneous notes concerning the task

**********

Only the to-do list for the flat-file module should contain tasks concerning database corrections because databases changes for the SQL module are inherited from the flat-file module.

**********
1.
Description:	Fix the equip field values in item_db

Status:     	Pending

Assignee:   	NONE

Notes:      	<Valaris> i know the equip values in item_db are ****ed <Valaris> not ****ed <Valaris> but supernovice equip is


**********
2.
Description:	Change monster summoning commands so they summon 1 monster if a quantity isn't specified

Status:     	50%

Assignee:   	NONE

Notes:      	Will work with just mob_id/name specified (ie @monster poring)
            	need to make it work with mob_id and name (ie @monster poring test) - Valaris


**********
3.
Description:	Fix Ghostring Card

Status:     	Done

Assignee:   	MouseJstr

Notes:      	battle_config flag to disable ghosty armor 
                protecting you from mobs

**********
4.
Description:	Add nomagic mapflag/@skilloff/@skillon

Status:     	Done

Assignee:   	MouseJstr

Notes:      	NONE


**********
5.
Description:	Checking help.txt (main directory, conf directory, doc directory) with atcommand.c

Status:     	Pending

Assignee:   	None

Notes:      	In doc directory, do a help.txt for explaination of all commands.
            	In conf directory, do a help.txt for displaying the resume of each command in chat windows of the client
            	  (chat windows does support more than 200 lines).
            	In main directory, suggestion to delete it.


**********
6.
Description:	Update produce_db

Status:     	Pending

Assignee:   	None

Notes:      	The Alchemist Forging items were recently changed. The DB needs to be edited and if needed, source to be modified


**********
7.
Description:	novice.txt: new_1-4.gat,60,149,4	script	Helper	55
            	This NPC gives infinite items and zenys.

Status:     	Completed

Assignee:   	Yor

Notes:      	If you clicks on 'cancel' button or quits the game to come back, you can have infinite zenys and items.
            	So, we must save (in a variable) when the npc gives items/zenys and don't given them again.


**********
8.
Description:	scripts, register variables and job 1
            	When you become job 1, reset all variables of OTHER jobs too to save register memory.

Status:     	Pending

Assignee:   	None

Notes:      	None


**********
9.
Description:	@mapspy <map> <on/off> command

Status:     	Pending

Assignee:   	None

Notes:      	to receive any messages of all characters on a specifical map.
            	don't send duplicate messages if already @guildspy ou @partyspy


**********
10.
Description:	Pet Skills.

Status:     	90%

Assignee:   	Valaris

Notes:      	Don't touch pet.c, pet.h, or pet dbs.


**********
11.
Description:	Add kRO server side friends list.

Status:     	80%

Assignee:   	davidsiaw

Notes:      	Got most of the packets. Except the ones that tell the client that a player is online and tell the client to give messages.


**********
12.
Description:	Updating the 'gmcommands.html' with actual commands.

Status:     	Pending

Assignee:   	None

Notes:      	NONE


**********
13.
Description:	On PVP map, don't count a 'GM HIDE' GM (2 normal players + 1 HIDE GM: 2/2, not 3/3).

Status:     	Pending

Assignee:   	None

Notes:      	NONE


**********
14.
Description:	Add encrypted password option in login-server.

Status:     	Blocked, no solution without limited client version.

Assignee:   	Yor

Notes:      	It's impossible to use encrypted password in the account file, if we want to authorise all client version.
            	Some clients use a (random) md5key and send a composed encrypted of the password.
            	So, these clients send a different encrypted password based on plain text password at every connection.
            	If the password is encrypted, we can not more compare with plain text.
            	The other solution can be to not authorise these clients. But, that will probably be the futur of ALL clients.
            	Reduce possibilities of client version isn't a good idea for the futur and for the compatibility (like use only plain text password client version).
            	Save in account the plain text and the encypted version use more memory for nothing, and don't add security.
            	Conclusion:
            		If you want protected your password, you must:
            		- protected you account file
            		- never send a password outside the server
            		- use only encypted client version (that send an encrypted password to server).


**********
15.
Description:	Create all reloaddb command in ladmin.

Status:     	Affected

Assignee:   	Yor

Notes:      	NONE


**********
16.
Description:	Create a shutdown + time command in ladmin.

Status:     	Affected

Assignee:   	Yor

Notes:      	NONE


**********
17.
Description:	Create a kickall command in ladmin.

Status:     	Affected

Assignee:   	Yor

Notes:      	NONE


**********
18.
Description:	Create listban/listok command in ladmin.

Status:     	Completed

Assignee:   	Yor

Notes:      	NONE


**********
19.
Description:	Login-server: create a first anti-hack system versus multiple connections trying.

Status:     	Affected

Assignee:   	Yor

Notes:      	Set on IP.
            	An option to set number of connections before to block (number_of_try_before_block)
            	An option to set number of second where the tries must be done (within_seconds_for tries)
            	An option to set the time of impossible connection after block (blocked_time_in_minutes)
            	About wrong password, add:
            	dynamic_pass_failure_ban_time: 5 (duration of ban, in minutes)
            	dynamic_pass_failure_ban_how_many: 3 (number of tries before to ban)
            	dynamic_pass_failure_ban_how_long: 60 (inside time where the tries must be done before to ban, in sec)


**********
20.
Description:	Create @unban and @unblock GM command.

Status:     	Completed

Assignee:   	Yor

Notes:      	NONE


**********
21.
Description:	Fix @nuke GM command.

Status:     	Completed

Assignee:   	Valaris

Notes:      	If you nuke a mounted Knight/Crusader they lose Peco but see it in the equip.window.
            	And can't get another one.


**********
22.
Description:	Adding GM command @guildmaster <playername>

Status:     	Pending

Assignee:   	MC_Cameri

Notes:      	Guild Master turns another member of his guild into Guild Master.
		MC Cameri: It will now be called @swapgm, meaning swap of guild master.


**********
23.
Description:	In Guilds folder change all checkcart -> checkcart(0)

Status:     	Completed?

Assignee:   	Aria

Notes:      	All checkcart were in the old/ folder o_O?
		Because just "checkcart" always returns 0. (All common Kafras&breeder have been already fixed)


**********
24.
Description:	In script.c parser should be fixed to allow argumentless functions return value.

Status:     	Pending

Assignee:   	None

Notes:      	Functions like "checkcart", "checkfalcon", "checkriding" don't return value if used without agruments or without "()".
            	Example: 'checkcart' always return Zero (because the parser doesn't recognize it as a function!)
            	Example: 'checkcart()' map server doesn't load (because argless funcs aren't in use)
            	As a temp fix Lupus added "*" in script.c in "checkcart", "checkfalcon", "checkriding" definitions.
            	To be able running them with any fake arg. i.e. checkcart(0) works fine!


**********
25.
Description:	Create a LAN management, 1 by server

Status:     	Affected

Assignee:   	Yor

Notes:      	1 computer can be on multiple LAN. So, each server must have 1 LAN definition.


**********
26.
Description:	@ban/@block must be usable when player is offline

Status:     	Completed

Assignee:   	Yor

Notes:      	NONE


**********
27.
Description:	When it's night, inscreasing spawn of undeads

Status:     	Pending

Assignee:   	None

Notes:      	Variable 'night_flag' is 0 if it's day, or 1 if it's night.


**********
28.
Description:	in ladmin, create a method for account with spaces

Status:     	Completed

Assignee:   	Yor

Notes:      	use "<account name>" or '<account name>'.


**********
29.
Description:	@(un)ban/@(un)block: reduction of number of packets
            	                     improvement of messages

Status:     	Completed

Assignee:   	Yor

Notes:      	None.


**********
30.
Description:	Create (un)ban/(un)block in ladmin to be similar with GM command

Status:     	Completed

Assignee:   	Yor

Notes:      	None.


**********
31.
Description:	Packet 0x3831 need too much size! IMPORTANT to found a solution!
            	It's cause of crashes or freeze of servers (char or map).

Status:     	Pending

Assignee:   	None

Notes:      	When map-server do a connection to char-server, this packet is send (C->M). Example of display (1 connection!):
            	socket #5:
            	  wdata (size: 131072 bytes) need to be expanded.
            	  wdata is actually used for 111654 bytes (free bytes: 19418).
            	  packet 0x3831 need mode space (size of the packet: 12332).
            	  wdata expanded to 262144 bytes.
            	socket #5:
            	  wdata (size: 262144 bytes) need to be expanded.
            	  wdata is actually used for 234974 bytes (free bytes: 27170).
            	  packet 0x3831 need mode space (size of the packet: 12332).
            	  wdata expanded to 524288 bytes.
            	Additional note: there is only 63 guilds on this server...


**********
32.
Description:	Management of PM ignore for wisps

Status:     	Completed

Assignee:   	Yor

Notes:      	None.


**********
33.
Description:	Add a GM info hacker minimum level parameter

Status:     	Completed

Assignee:   	Yor

Notes:      	first use: spoof namer


**********
34.
Description:	Create @makepet to create directly a pet

Status:     	Pending

Assignee:   	None

Notes:      	NONE


**********
35.
Description:	In dungeon, set night for people. In shop, set day for people.

Status:     	Assigned

Assignee:   	Yor

Notes:      	work like variable 'night_flag' is 0 if it's day, or 1 if it's night.


**********
36
Description:	Create your limited time.... but an option can be good :)... 

Status:     	Completed

Assignee:   	Yor

Notes:      	NONE

**********
37.
Description:	@killer - enables a @gm to hit a player outside of pvp

Status:     	Done

Assignee:   	MouseJstr

Notes:

**********
38.
Description:	atcommand scripts - script @atcommands`

Status:     	Pending

Assignee:   	MouseJstr

Notes:      	

**********
40.
Description:	@addwarp - create a static warp to a target location

Status:     	Done

Assignee:   	MouseJstr

Notes:      	
**********
41.
Description:	@movenpc 
   - manipulate npc's at runtime

Status:     	Done

Assignee:   	MouseJstr

Notes:      	handling npc's with the same name on multiple maps 
                requires thoughts
**********
42.
Description:	@uptime - how long as the server been up?

Status:     	Pending

Assignee:   	MouseJstr, MC Cameri

Notes:
		MC Cameri: This is done already in OA, wait for merge.
		Aria: I said that, but they told me it was BROKED!
**********
43.
Description:	map aliases - 
                  create virtual copies of maps but don't require
                  changes to the client to support it

Status:     	80% done

Assignee:   	MouseJstr

Notes
**********
44.
Description:	Fix GTB card

Status:     	Done

Assignee:   	MouseJstr

Notes:  battle_config command that controls just how magic resistant 
        you raelly are
**********
45.
Description:	gm @follow command

Status:     	Done

Assignee:   	MouseJstr

Notes:  follows players, including warping to them... lets you do
        a gm hide and grab a cup of coffee while watching a player
        do bad things..
**********
47.
Description:	different max aspd for players and GM's

Status:     	Pending

Assignee:   	MouseJstr

Notes:
**********
48.
Description:	Configurable max num castles for a guild

Status:     	Done

Assignee:   	MouseJstr

Notes:          We limit each guild to 3 castles on my server
*********
49
Description:    Add @chareffect - Done [MouseJstr]
                     set a persistant effect on another character
                Add @chardisguise - done [MouseJstr]
                     set a persistant disguise effect on another character
                Add @mobid
                     look up a monster by name - needed?
                Add @petid
                     look up a pet by name
                Add @chardye
                Add @charhairstyle
                Add @charhaircolor
                     Versions of dye hairstyle and haircolor fo other chars
                Add @followme
                     make a character follow you.. including warps
                Add @shuffle
                     re-arrange everybody on the map randomly
                Add @dropall - done [MouseJstr]
                     takes all my possessions and throws them on the ground
                Add @chardropall - done [MouseJstr]
                     takes all the players possessions and throws them on the ground.. 
                Add @storeall  - done [MouseJstr]
                     takes all my possessions and puts them in storage, leaving 500 zeny to let you take it all back out again
                Add @charstoreall - done [MouseJstr]
                     takes all the players possessions and puts them in storage, leaving 500 zeny to let you take it all back out again
                Add @skillid  - lookup a skill by name - done [MouseJstr
                Add @useskill - use a skill given the number or name - done [MouseJstr]
*********
50.
Description:	New Guild Skills

Status:		Pending

Assignee:	NONE

Notes:		use http://forums.emperium.org/viewtopic.php?t=43245 for a list
********
51.
Description:	Devilring

Status:		Pending

Assignee:	NONE

Notes:		New mini-boss; find as much about it as possible including stats and drops
*********
52.
Description:	LV4 Weapon Quests

Status:		Pending

Assignee:	NONE

Notes:		Info here http://forums.emperium.org/viewtopic.php?t=39934 Use perm variables?
*********
53.
Description:	Monster Pictures

Status:		Pending

Assignee:	NONE

Notes:		WTF! http://forums.emperium.org/viewtopic.php?t=32998
*********
54.
Description:	Wandering Singer

Status:		Pending

Assignee:	NONE

Notes:		May have to spy on kRO to get more info. http://forums.emperium.org/viewtopic.php?t=32998
********
55.
Description:	Arena Points

Status:		Pending

Assignee:	NONE

Notes:		points->item system; http://forums.emperium.org/viewtopic.php?t=32998
********
56.
Description:	kRO Account

Status:		Pending

Assignee:	NONE

Notes:		Give us a kRO account, gm or whatever so we can spy =OOOOOOOO
*********
57.
Description:	Baby Skills

Stats:		Pending

Assignee:	NONE

Notes:		1. Skills
		- Come here, baby.
		( Summons the adoptee )
		- Mom, Dad, I love you.
		( For 5 minutes, the parent characters will not have EXP penalty upon death )
		- Mom, Dad, I want to see you.
		( Summons the parents )
		* For the summon skill, it works like wedding summon skill - it can only be done in areas where warps can be saved at.

		2. EXP Sharing
		- Only the parents and the child can EXP share; nobody else can be in the party. If any other person joins, the EXP share resets.
		- If you move to a different map, the EXP share resets.
		- The EXP returned is only 1/3rd of normal since both mother and father character has to be in the same party with the child.

		3. Changes after adoption
		- For the child character, the character becomes small.

		4. What happens if parents divorce
		- The parents can NEVER adopt another child ever again even after divorce + remarry.
		- The character child continues to be as it is (meaning, even if the child no longer has a parent, he or she will continue to be the 'child'), and only 1 child can be obtained per character.
		- Even if the child character is deleted, the parents can never get another child.
		* This means, when you adopt a child character, DO IT CAREFULLY. For the entire history of your character, you can only, and I mean ONLY get one child character. 

		- The Child Adoption system now changes as following, so please make note of this:
		* The adopted child cannot raise any stat to beyond 80.
		* The adopted child will have 70% of MaxHP and MaxSP of normal characters.
		* The adopted child cannot marry.
		* "Mom, Dad, I love you" skill will only last 2 minutes instead of 5.
		* The parents must be both LV 70 or above in order to adopt.
		* The parents must be both LV 70 or above in order to share EXP as family.
		* "Mom, Dad, I love you" skill will now take 10% of MaxSP instead of taking 1 SP.
		- The wedding skills will now depend on percentage of MaxHP/MaxSP.