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path: root/src/map/status.h
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2006-09-01- Added defines status_base_matk_(max/min) for code readabilityskotlex1-1/+1
2006-08-28- Restructured CG_MOONLIT so that it is a ground effect like the other Encores.skotlex1-1/+1
2006-08-28- Fixed exp bonuses applying twice for the job-expskotlex1-1/+1
2006-08-21- Removed config setting "muting_players", and expanded the manner_system con...skotlex1-0/+7
2006-08-18- Applied use of structure regen_data for a unified regen module. Natural and...skotlex1-0/+4
2006-08-15- Added SCB_DYE which marks which status-changes need a forced cloth dye chan...skotlex1-1/+3
2006-08-15- Asura Strike now moves you to the target on fail always (unless the target ...skotlex1-3/+3
2006-08-07mpeg's ninja workVicious1-1/+1
2006-08-03- Reverted the previous change, chasewalk has no icon, only the str-bonus has...skotlex1-1/+1
2006-08-03- Readjusted the Chasewalk icon to be as it should be.skotlex1-2/+2
2006-08-03- Changed the Battle-Orders icon to be the Strength Up icon (for Chasewalk's ...skotlex1-1/+1
2006-08-03- GAHH, I am sick tired of typing TBL_HOMUNCULUS/BL_HOMUNCULUS all over the p...skotlex1-1/+1
2006-08-03- Moved SI_CHASEWALK to 119 as concluded by LoneWolfskotlex1-1/+2
2006-08-03- Cleaned up the last NJ update code.skotlex1-2/+2
2006-08-02Merged Mpeg's work on Ninja skillstoms1-4/+5
2006-08-02- Updated battle_check_target so that all alchemist summoned mobs can be targ...skotlex1-1/+1
2006-07-30- Added bNoMiscDamage setting so you can specify misc-damage blocking from sk...skotlex1-1/+1
2006-07-27- Now when you set the guardian's HP, if the guardian is spawned, it's HP wil...skotlex1-0/+3
2006-07-19- Fixed the inf code update breakage which was blocking all offensive skills.skotlex1-1/+1
2006-07-19- Modified the targetted skill logic to enable offensive skills to be targett...skotlex1-0/+1
2006-07-18- Added a proper check to make aggressive mobs never override homun targets r...skotlex1-1/+4
2006-07-17Orn's and Albator's Homunculus system, finally, YAY!!DracoRPG1-0/+2
2006-07-08- Fixed mobinfo displaying exp as signed ints rather than unsigned.skotlex1-0/+1
2006-06-21- Some cleaning up of OPTION related code. OPTION_XMAS and OPTION_FLYING real...skotlex1-2/+3
2006-06-15- Altered a bit how status_set_viewdata behaves in regards to Wedding/Xmas op...skotlex1-17/+18
2006-06-13- Added HM_SKILLBASE, MAX_HOMUNSKILL to specify the skill level range of Homu...skotlex1-1/+1
2006-06-05- Fixed skill_unitsetting using layout->count for the for instead of group->c...skotlex1-0/+2
2006-06-01- Corrected setting slaves_inherit_mode to not apply to morphosis skills.skotlex1-0/+2
2006-05-30- Small optimization in battle_check_targetskotlex1-0/+5
2006-05-30- Changed status_heal and status_damage to receive signed int values. They wi...skotlex1-2/+2
2006-05-29- Cleaned up some status_get functions.skotlex1-5/+6
2006-05-29[Optimized] Lance1-1/+1
2006-05-28- Added functions status_revive, pc_revive and mob_revive to handle revival (...skotlex1-0/+1
2006-05-27- Added structure status_data which holds status-related information (str, ag...skotlex1-69/+110
2006-05-22SC_SPEARSQUICKEN -> SC_SPEARQUICKEN normalized enum nameLupus1-1/+1
2006-05-10- Moved the OPTION defines from map.h to status.h (where they belong)skotlex1-0/+19
2006-05-09- Updated setoption script command to receive a second (optional) argument fl...skotlex1-1/+0
2006-05-05- Being in Enjoyable Rest state will now also trigger the HP/SP Time skills (...skotlex1-2/+2
2006-05-04- All KA-spells are interruptable.skotlex1-0/+1
2006-05-04- Rewrote Kaahi to behave as it should. It will hear whatever amount of damag...skotlex1-0/+1
2006-05-02- Removed OPTION_XMAS, it seems to not exist....skotlex1-2/+2
2006-04-09- Changed the default of multi_hit_delay from 230 to 80 which seems more offi...skotlex1-1/+1
2006-04-08- Added function status_change_init to initialize all the sc timers. Added sc...skotlex1-0/+1
2006-04-07- Added missing creation/destruction of the expcache_ers in guild.cskotlex1-2/+1
2006-04-05- Added a define list for weapon types in pc.hskotlex1-2/+0
2006-04-01- Added structure view_data to handle sprite information for all characters (...skotlex1-0/+2
2006-03-27jA's db workVicious1-1/+1
2006-03-27- HW_GANBANTEIN now also removes traps.skotlex1-1/+2
2006-03-22- Merged the unit_data structure from jA for handling unit-related data (atta...skotlex1-1/+0
2006-03-09There go the status icons.blackhole891-0/+8