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path: root/src/map/status.c
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2011-12-06Fixed @mute death immunity, bugreport:4960shennetsind1-1/+1
2011-12-05Merging RREmu into rAthena -- quite a few stuff yet to be renamed, but we'll ...shennetsind1-52/+1712
2011-11-16* Fixed natural expiration of GM mute printing the unmute message twice (sinc...ai4rei1-1/+1
2011-10-16* Changed function-like macros into inline functions where it seemed appropri...ai4rei1-2/+20
2011-09-20* Applied map flag update patch provided by Daegaladh. Will mess with custom ...L0ne_W0lf1-3/+7
2011-09-08* Fix C++ compilation issues.flaviojs1-1/+1
2011-08-23- Rewrote/updated the SC_COMBO logic. Got rid of state.combo and added usage ...Skotlex1-41/+45
2011-08-10- added sending a dummy 0x08b9 packet in the char-server, required to support...Skotlex1-0/+2
2011-08-10- Commiting a bunch of cleanups piled up from the past few weeks/months/years.Skotlex1-51/+32
2011-06-30Replaced custom type 'intptr' with standard 'intptr_t'.ultramage1-3/+3
2011-05-29* Fixed NULL pointer in status_change_timer (SC_BERSERK), when the HP subtrac...ai4rei1-1/+1
2011-05-23* Changed enumerating defines into enumerations (related topic:264007).ai4rei1-4/+7
2011-04-21* Extended debugging code for bugreport:3504 (related r14599).ai4rei1-3/+22
2011-03-28Prevented SC_EXPBOOST, SC_JEXPBOOST and SC_ITEMBOOST (used by Battle Manuals ...Paradox924X1-0/+3
2011-02-23* Updates to various custom stuff that buying stores might/are expected to su...ai4rei1-1/+2
2011-02-21* Fixed SP regen not stopping when Maximize Power (BS_MAXIMIZE) is in effect.ai4rei1-1/+2
2011-01-14* Removed unconditional redundant status change checks before status_change_e...ai4rei1-4/+2
2011-01-14* Replaced remaining occurences of '-1' with 'INVALID_TIMER', where appropria...ai4rei1-111/+111
2010-12-17* Added temporary check to skill_delunitgroup to prevent crashes when 'group'...ai4rei1-0/+9
2010-12-06Added support for bonus bAddItemHealRate, which works for all healing items c...L0ne_W0lf1-0/+1
2010-12-02* Removed redundant check in food vs. cash food status change overriding code...ai4rei1-24/+12
2010-11-30* Fixed out-of-bound access to percentrefinery array causing refine bonuses s...ai4rei1-1/+1
2010-11-30* Fixed class being used instead of idx in status_readdb_job2 (bugreport:4597...ai4rei1-1/+1
2010-11-30* Made job_db1.txt, job_db2.txt, size_fix.txt and refine_db.txt reading use s...ai4rei1-126/+98
2010-11-30* Made skill_tree.txt reading use sv_readdb. [Ai4rei]ai4rei1-0/+7
2010-11-28* Added emotion_type enumeration for clif_emotion constants.ai4rei1-3/+3
2010-11-28* Added clr_type enumeration for vanish effect constants.ai4rei1-5/+5
2010-11-28* Fixed pets derived from immobile monsters not being able to walk (bugreport...ai4rei1-1/+9
2010-11-28* Fixed a crash when using food status bonuses with cash food status bonuses ...ai4rei1-24/+24
2010-11-24* Fixed calls to pc_delautobonus assuming map_session_data::autobonus2 and ma...ai4rei1-2/+2
2010-11-16Follow-up to r14456. Default initialize atk_rate to 0 instead of 100 to match...Paradox924X1-4/+5
2010-11-02Applied patch by xazax to clean up various bits of code across mapserver code...Paradox924X1-4/+0
2010-11-02Changed Normal and Cash Food statuses so they do not stack and overwrite the ...Paradox924X1-0/+96
2010-10-11Implemented official cash food behavior, including use delay, not being dispe...Paradox924X1-0/+37
2010-10-09Replaced all nullpo_retr() calls which returned 0 with nullpo_ret() calls.Paradox924X1-13/+13
2010-09-12All direct damages such as reflected damage or Tarot Card damage should not b...Inkfish1-18/+1
2010-09-07Added MD_TARGETWEAK to list of modes not to give a player when calculating pl...Paradox924X1-1/+1
2010-09-06* Implemented Icescope's fix for devotion, reflect damage is no longer absorb...L0ne_W0lf1-1/+2
2010-08-18* Added bonus3 bAdd/SubEle, which allows you to specify a battle flag as well...L0ne_W0lf1-0/+1
2010-08-17* Attempting to tackle, and fix some simple errors in skills.L0ne_W0lf1-1/+1
2010-07-31* Implemented three new mercenary skills.L0ne_W0lf1-0/+3
2010-06-14* Blocked being able to use the skill CR_DEVOTION on players under the status...L0ne_W0lf1-2/+2
2010-06-01* Implemented the Manuk and Splendide item status effects, thanks to Epoque.L0ne_W0lf1-0/+17
2010-05-21* Increased gobal_reg_value to 256 from 96.L0ne_W0lf1-0/+2
2010-02-27Some generic code cleanups (unused struct, user counting, code comment). ultramage1-1/+1
2010-02-27Re-added the SI_EARTHSCROLL icon for taekwon's Happy Break status.ultramage1-1/+1
2010-02-27Fixed Poison Status killing monsters with low max hp(like plants).Inkfish1-1/+1
2010-02-07Bleeding doesn't kill non-player characters.Inkfish1-4/+6
2009-12-02* Autobonus code cleanups.Inkfish1-1/+0
2009-11-29- Official castle defense damage reduction/defense status changes. (bugreport...Kisuka1-8/+25