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path: root/src/map/status.c
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2012-01-03Removed unused and unofficial bonus `bRandomAttackIncrease` (in SVN since r2,...gepard19841-2/+0
2012-01-03Fixed Songs, no longer dispells on death. bugreport:3444shennetsind1-0/+8
2011-12-31Fixed Eddga Card, it should give 1 MDEF (instead of 0) according to recent te...shennetsind1-2/+2
2011-12-31Fixed Wink of Charm, affected mobs will now follow caster during effect, bugr...shennetsind1-2/+3
2011-12-30Fixed ancient MvP dmotion/walkdelay/hitlock exploit, bugreport:1851shennetsind1-2/+4
2011-12-29Fixed SC_BURNING icon not going off after it was over;shennetsind1-1/+3
2011-12-29Made the emperium changes from r15321 restricted to renewal modeshennetsind1-0/+5
2011-12-29* Updated for Emperium not can be healed by any skills.protimus1-2/+2
2011-12-29Fixed holy and shadow elemental scrolls from dispelling on death, bugreport:3534shennetsind1-0/+4
2011-12-29(AoE) skills continue to trigger even if character is dead, official behavior...shennetsind1-1/+1
2011-12-25Fixed 'bonus bMatk,<value>;' bonus, follow up r15270shennetsind1-7/+7
2011-12-25Follow up r15269, fixed a few typos and a test entry that wasn't meant to be ...shennetsind1-0/+8
2011-12-25Added new bonus for RE cards 'bonus bWeaponMatk,<value>;'shennetsind1-0/+9
2011-12-25Follow up r15267, changed to standardshennetsind1-1/+2
2011-12-23Fixed all sniper traps (except ankle snare) from working on their owner; bugr...shennetsind1-2/+3
2011-12-22Added a memory optimization. bugreport:4972xazax-hun1-34/+20
2011-12-20* Removed function that cause duplicate allocation status of hit and flee.protimus1-16/+1
2011-12-20* Updated the renewal formulas of status allocations.protimus1-15/+7
2011-12-18changed re_job_db.txt to job_db_re.txt, following the naming standard of othe...shennetsind1-1/+1
2011-12-17Eska MDEF effect fixed; changed from hardMDEF to softMDEF, bugreport:4673shennetsind1-2/+2
2011-12-17MvP monsters no longer can target play dead characters, bugreport:4693shennetsind1-1/+1
2011-12-14Fixed @duel problem with Kaizel, bugreport:4795shennetsind1-0/+2
2011-12-14Renamed RRMODE to REMODEshennetsind1-35/+35
2011-12-14- Fixed Sky Deleter Card (and similar items) not healing when killing a monst...epoque111-2/+6
2011-12-14Kaizel fix for bugreport:5088shennetsind1-1/+1
2011-12-11Renewal Weapon MATK boost fix, bugreport:5115shennetsind1-2/+5
2011-12-10Homun MATK adjustment (follow up r15050)shennetsind1-2/+2
2011-12-09Renewal Mode DEF calc fixed (can go over 127 now), bugreport:5110shennetsind1-11/+58
2011-12-09Homunculus MATK fix for bugreport:5109shennetsind1-1/+6
2011-12-06Fixed @mute death immunity, bugreport:4960shennetsind1-1/+1
2011-12-05Merging RREmu into rAthena -- quite a few stuff yet to be renamed, but we'll ...shennetsind1-52/+1712
2011-11-16* Fixed natural expiration of GM mute printing the unmute message twice (sinc...ai4rei1-1/+1
2011-10-16* Changed function-like macros into inline functions where it seemed appropri...ai4rei1-2/+20
2011-09-20* Applied map flag update patch provided by Daegaladh. Will mess with custom ...L0ne_W0lf1-3/+7
2011-09-08* Fix C++ compilation issues.flaviojs1-1/+1
2011-08-23- Rewrote/updated the SC_COMBO logic. Got rid of state.combo and added usage ...Skotlex1-41/+45
2011-08-10- added sending a dummy 0x08b9 packet in the char-server, required to support...Skotlex1-0/+2
2011-08-10- Commiting a bunch of cleanups piled up from the past few weeks/months/years.Skotlex1-51/+32
2011-06-30Replaced custom type 'intptr' with standard 'intptr_t'.ultramage1-3/+3
2011-05-29* Fixed NULL pointer in status_change_timer (SC_BERSERK), when the HP subtrac...ai4rei1-1/+1
2011-05-23* Changed enumerating defines into enumerations (related topic:264007).ai4rei1-4/+7
2011-04-21* Extended debugging code for bugreport:3504 (related r14599).ai4rei1-3/+22
2011-03-28Prevented SC_EXPBOOST, SC_JEXPBOOST and SC_ITEMBOOST (used by Battle Manuals ...Paradox924X1-0/+3
2011-02-23* Updates to various custom stuff that buying stores might/are expected to su...ai4rei1-1/+2
2011-02-21* Fixed SP regen not stopping when Maximize Power (BS_MAXIMIZE) is in effect.ai4rei1-1/+2
2011-01-14* Removed unconditional redundant status change checks before status_change_e...ai4rei1-4/+2
2011-01-14* Replaced remaining occurences of '-1' with 'INVALID_TIMER', where appropria...ai4rei1-111/+111
2010-12-17* Added temporary check to skill_delunitgroup to prevent crashes when 'group'...ai4rei1-0/+9
2010-12-06Added support for bonus bAddItemHealRate, which works for all healing items c...L0ne_W0lf1-0/+1
2010-12-02* Removed redundant check in food vs. cash food status change overriding code...ai4rei1-24/+12