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2007-01-09- Changes to script buildin functions:FlavioJS1-1/+1
* functions checking if a player is attached as soon as possible. * functions that required a player attached and would crash if none was there terminate the script now. (others keep the current behaviour to maintain full backward compatibility) * removed the unused flag argument in guildskill. * bonus,bonus2,bonus3,bonus4 use the same function now (remains the same script-wise) * added an optional parameter to setcart,setfalcon,setriding so it's possible to remove the cart/falcon/mount or select a specific cart * other cleanups git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9636 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-12-14- Added function skill_strip to handle stripping code. The RG strip skills ↵skotlex1-0/+1
and GS_DISARM use it now. - Modified the strip-related status changes so they handle removing the equipped item instead of leaving it up to the skill-code. They return 0 when nothing could be stripped. - Cleaned some the MD_DETECTOR code. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9499 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-12-05- Massive EOL normalization & 'svn:eol-style native' flag setting for all ↵FlavioJS1-958/+958
txt/conf/h/c files. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-11-20- You now can't use other skills while a skill-induced "window" is up ↵skotlex1-0/+1
(teleport, refining, etc). However, be warned that we aren't quite sure how the server will clear this out if you decide to hit cancel on the window, so skill-blockage is likely to happen (temporary solution: whenever you change maps or warp the state is reset server-side). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9276 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-11-08- Moved the duel functions to pc.c since they are so totally out of place in ↵skotlex1-0/+1
atcommand.c - Fixed Spider Web not ending when hit by a fireelemental attack. - Cast-time reductions from status changes will not be executed until right before casting, to prevent status changes from ending when attempting to cast and the attempt fails (invalid cells, not enough sp, wrong target, etc, etc) - Added check to prevent Wand of Hermod from seeking for a partner to encore, since the partner is supposed to be the warp. - Moved the duel auto-reject on logout from map_quit to unit_free - Corrected the mob spawn reading code so that the event-name can be up to 50 characters long (which is the actual event length) and so that it can read spaces within them, it will also strip the leading/trailing quotes if you use them so that the event is actually found on mob-death (so you can do stuff like "My NPC::OnDead" as a valid event). - Moved the homunc inherit speed from the master from status_calc_pc to LoadEndAck, since the hom's speed matches that of the master each time the master changes maps. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9173 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-10-03- Renamed setting delay_dependon_dex to delay_dependon_agi, the delay of ↵skotlex1-1/+1
skills is reduced now (when enabled) by AGI instead of DEX, which makes a lot more sense than DEX. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8923 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-09-08- Unified the rest and ganstar paradise code into a single function.skotlex1-2/+1
- Moved the Happy State trigger to the regen function, it now triggers at the same time the SPTIME does. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8681 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-29- Applied Mpeg's work on GStoms1-2/+5
( http://gpegon.free.fr/ea/gunslinger_08-29-06_mpeg.txt ) - Fixed a syntax error in @showmobs git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8528 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-28- Restructured CG_MOONLIT so that it is a ground effect like the other Encores.skotlex1-1/+1
- Modified SC_DANCING so that val1 can contain both skill id and skill lv, removed SC_MOONLIT git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8526 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-28- Changed the produce_db format, now there's a skill-lv column right after ↵skotlex1-1/+1
the skill-id column to specify required skill-level to craft this item. - Modified the skill produce_db code to take into account the new skill-lv requirement. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8523 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-28reverted mpeg's workVicious1-5/+2
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8522 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-28Applied Mpeg's work on GS ( ↵toms1-2/+5
http://gpegon.free.fr/ea/gunslinger_08-28-06_mpeg.txt ) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8513 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-25Added a flag to skill_delunitgroup, skill_delunit & skill_unit_onlimit.toms1-2/+2
If 1 is passed, it will avoid UNT_WARP_ACTIVE to be transformed in UNT_WARP_WAITING and will destroy it. [Toms] ( To avoid such crash : http://www.eathena.ws/board/index.php?showtopic=114102 when the code need an empty slot and the oldest one is UNT_WARP_ACTIVE ) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8478 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-22- Some more work on the splash skill code. Now splash-damaged enemies should ↵skotlex1-0/+4
show no animation at all, just the damage-number, while only the targetted character should still display the full skill animation. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8436 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-08-07mpeg's ninja workVicious1-3/+4
http://gpegon.free.fr/ea/ninja_08-07-06_mpeg.txt git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8160 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-17Orn's and Albator's Homunculus system, finally, YAY!!DracoRPG1-0/+3
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7706 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-12- Fixed NJ_TATAMIGAESHI to use ground-tiles rather than "for each in path" ↵skotlex1-1/+1
calls. The skill should be working correctly now, except for the fact that the correct "unit id" is missing (this is what would give the ground tile it's correct display). Temporarily it is using 0xba until the correct value is found. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7641 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-07-05Saycyber21's NJ workVicious1-2/+3
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7529 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-30- Small cleanup on Abracadabra.skotlex1-3/+4
- Added UF_SONG (0x400) to differentiate songs from dances. - Updated the skill_unit_db accordingly, ensembles should only have that flag, likewise for songs and dances. - Added preliminar support for making a Song+Dance turn into BA_DISSONANCE cells. Beware of potential bugs as it's untested. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7428 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-28- Added inf2 4096 (INF2_ALLOW_ENEMY) which is to be used in conjunction with ↵skotlex1-0/+2
INF2_PARTY_ONLY/INF2_GUILD_ONLY when said skill should ALSO be allowed to be used on enemies. - Updated Soul Change to use inf2 4096 (INF2_ALLOW_ENEMY). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7376 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-26- Corrected unit id of desperado and Ground Drift using jA's info.skotlex1-5/+7
- Rough implementation of Ground Drift according to description and jA info. - Implemented Tatami Gaeshi using skill description and jA implementation for reference. - map_foreachinpath calls will no longer go beyond the target point, as this function is required for skills other than SharpShooting now. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7344 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-23- Updated BD_INTOABYSS's unit flag to not affect mobs.skotlex1-0/+1
- Changed setting for skill_nocast flag 16. It is no longer a "pk-mode map" setting, it's now a clone-forbidden skill. That is, skills with the flag 16 will never be copied by clones. If you use a PK-mode server, use flag 2 now to forbid skills from common maps. - Default skills from not being cloned are Magnus Exorcism and Turn Undead. - The map search free cell will now use the size of the map # of tries before giving up when the spawn area is the whole map. Added a check to inmediately give up when the number of spawn retries has reached the max specified (no_spawn_onplayer = 100). - Cleaned up a bit the clone code to account for the unit flags UF_NOPC/UF_NOMOB when the skill is not ground-based (accounts for self skill that causes a ground-tile to be placed, like Dances). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7315 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-07- Moved souldrain code from skill_counter_additional_effect to mob_dead. It ↵skotlex1-0/+2
should display the skill animation correctly now. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7033 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-27- Added structure status_data which holds status-related information (str, ↵skotlex1-3/+2
agi, etc, speed, amotion, adelay, dmotion, weapon-damage, race, size, etc) and weapon_atk structure with the weapon specific info (atk, atk2, element) to be used by all combat structures (TODO: Homun needs to be updated to use it) - Cleaned up TBL_PC, TBL_MOB, TBL_PC and mob_db structures to use status_data. - Set the NPC-Change Attribute duration on Time1, updated their max to 1 in the db. - Berserk's HP cost interval is now defined as time2. - Split damage received functions into pc_damage/pc_dead and mob_damage/mob_dead - Rewrote the @heal related functions to use the new status_* healing functions. - Added status functions to deal with damage and healing (status_damage, status_heal, status_percent_change) and a bunch of defines for easier handling of them (status_percent_heal, status_percent_damage, status_fix_damage, status_kill, etc) - Splitted mob_once_spawn into two. mob_once_spawn_sub creates the mob instance without spawning it. - Added defines for Elements (ELE_*) - Modified battle_calc_(weapon/magic/misc)_attack to use the status data structure. - Rewrote and cleaned up battle_calc_misc_attack - Merged config options pc_attack_attr_none, mob_attack_attr_none, pet_attack_attr_none into attack_attr_none (type 4) - Removed config options player_defense_type, monster_defense_type, pet_defense_type in favor of weapon_defense_type - Cleaned up pet.c to stop invoking status_calc_pc when unnecessary - Modified skill_calc_heal to take into account the MEDITATION bonus. - Cleaned up code of Adjustment, Madness Cancel and other GS/NJ skills inside skill_check_condition - Added status change SC_MODECHANGE which handles mob state changes (this SC is continous until manually ended, eg: like Weight50) - Modified Slim Pitcher so it will work when casted by non-players. Will now also work with SP-healing items. - Rewrote Freedom of Cast code to use function status_freecast_switch to switch adelay/speed when cast begins/ends. - Modified Magic Power to store amplified MATK/MATK2 in val3/val4 for easier updating when used in conjunction with ground skills. - Fixed Asura Strike being usable from within a combo regardless of combo skill. - Modifed SC_DANCING to store speed-change in val3 (it is shared with skill duration...) - Added StatusChangeFlagTable to store which statuses are changed by each SC - Added SCB_* constants to specify the different stats that each sc changes. SCB_PC is the only one that means a change hardcoded in status_calc_pc, the rest are handled by status_calc_bl - Added some helper functions to simplify with basic status calculations (status_base_atk, status_calc_misc, status_base_pc_maxhp, status_base_pc_maxsp) - Added status_calc_mob which calculates initial status and special base status alterations (HP changes, stat changes due to big/small mobs, etc) - Made all the status_calc functions static. - Added status_calc_bl_sub_pc for PC related calculations that must happen after status-change adjustments. - Added status_calc_bl which does status-change related calculations using as base the base_status of the bl object and the SCB_* flag passed. - Added status_get_status_data and status_get_base_status to retrieve the bl objects current status_data and basic status_data (current never returns null, instead it returns a dummy structure with basic data) - The main switch in status_change_start now only sets the tick and val values, therefore it is skipped when loading (flag&4) - Cleaned up status_change_start and replaced many of the ex-japanese comments for english ones. - Changed Hiding to store the speed penalty on val3. val4 stores interval SP cost. - Changed Chase Walk to store Speed adjustment on val3, sp cost in val4 - Changed Cloaking to store speed penalty on val3, val4&2 signals wall-present, val4&1 is infinite cloaking. - Changed Wind walk to store speed bonus on val3 - Rewrote Marionette Control to store the status to add/substract in val3/val4, it now works on anyone (players/mobs) - Changed Improve concentration to store Card bonuses (which are not counted for total % increase) on val3/val4 - Changed SC_ADRENALINE, SC_CONCENTRATION, SC_ANGELUS, SC_IMPOSITIO, SC_MELTDOWN, SC_TRUESIGHT, SC_SUN_COMFORT, SC_MOON_COMFORT, SC_STAR_COMFORT, SC_QUAGMIRE, SC_GATLINGFEVER to store the bonus modifiers in their val values rather than calculate them in status_calc_* - Status_change_start/end will use clif_status_load rather than clif_status_change when related bl is not on a map. - Modified status_change_timer to use the status_charge function rather than directly substracting SP - Added SC_ELEMENTALCHANGE to modify someone's base defense element. - pc_clean_skilltree will now also remove item-granted skills. - Learning skills will now only invoke status_calc_pc when the skill is passive. - Cleaned up pc_steal_coin - Cleaned up pc_check_base/job_lvup to only invoke the lv-up related packets and functions ONCE regardless of skill-levls earned. - Cleaned up pc_ regen related functions. - Made player-sprite mobs have item pickup animation and walkdelay when taking items. - Cleaned up mob_dead code. - Removed paramb, parame from struct map_session_data, replaced them by param_bonus[6],param_equip[6] - mob special ai state 3 signals summon flora. - Moved petDB pet_hungry_timer vars from TBL_PC to TBL_PET - Cleaned up some pet functions, made the menu functions receive as argument both pet and master. - Clones will copy a player's base status rather than battle status (so status-change alterations are not cloned) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6791 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-18- Some code cleaning of the skill reiteration/nofootset code.skotlex1-2/+0
- skill reiteration code now does not checks for the trigger-area of the skill in the case of non-players, which means mobs can now place traps in cells adjacent to each other. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6640 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-03- Implemented desperado as explained by Rockman-EXE.skotlex1-3/+3
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6454 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-26- Updated item_db.sql to current.skotlex1-2/+0
- Some small code-cleanups. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6298 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-25- Renamed skill_clear_element_field to skill_clear_group, it accepts a flag ↵skotlex1-1/+1
to determine what to erase. &1 for elemental fields, &2 for traps. Also rewrote how it works to prevent missing elements (since each time an element is erased, the array contents shift) - Added battle config traps_setting to determine how traps should behave. With &1 traps are invisible if you didn't see them get set up. With &2 traps will be removed after changing maps. The default is 2. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6285 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-17- Added state.running to unit_data to make it easier to check for running ↵skotlex1-1/+1
characters (saves having to get the sc data and check for the corresponding timer all the time) - removed pc_run, pc_walktodir, replaced with unit_run. - moved the code that makes you walk that extra cell to unit_stop_walking, which is now invoked before resetting the walk-target. - Flag &2 in unit_stop_walking is now to make the character force-move that extra tile if the walkpath pos is 0 at hit time. - Added variable walk_count to unit_data to be use as a counter for cells walked for walk-triggered skills (walk path_pos is not good enough since it keeps resetting each time the walk path is updated) - Increased WALK_SKILL_INTERVAL to 5 (it is the closest value that makes the average mob trigger a chase skill every second) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6137 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-11- Implemented use of ers for skill_unit_groups to reduce memory usage. NEEDS ↵skotlex1-2/+2
TESTING git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5991 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-11- Fixes to the unit_data update that lets characters auto-chase while attacking.skotlex1-2/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5980 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-10- Modified the unit_data structure to handle automatically switching between ↵skotlex1-0/+4
chasing and attacking a character. Note that it's a work in progress and not yet properly tested/finished... git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5979 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-06- Modified @allstats to prevent negative/overflow issues.skotlex1-1/+1
- Fixed HP/SP requirements for WE_MALE/WE_FEMALE - Fixed a typo in skill.h which fixes a compilation warning. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5925 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-05- Modified the ammo checks so that ammo is consumed at the end of ↵skotlex1-0/+2
battle_calc_weapon_attack (should fix element being lost on final arrow). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5914 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-31- Fixed skill_require_db loading.skotlex1-1/+1
- Added a column to specify the amount of ammo required for skills that require ammo. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5831 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-31- Changed the terminology from arrow to ammo for the last update.skotlex1-2/+2
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5830 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-31- Changed the look field of all arrows to 1.skotlex1-1/+2
- Added column "RequiredArrowType" to skill_require_db, set to 1 all arrow-based skills. - Added support for ArrowType requirement on skills. It checks for having an item equipped on the arrow-slot who's view has to match with the required arrow-type (works the same way it does for weapons). - Skills will automatically be ranged and arrow-types when they have a arrow-requirement. - Skills will automatically consume arrows if used with a bow and the skill is an attack weapon-based skill even if the skill_require_db doesn't specifies arrow requirements (this is for stuff like backstab used with bows) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5829 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-30- the auth function in login.c won't jstrescapecpy passwords that were ↵skotlex1-2/+3
encrypted. - Moved the Endure and Gravitation sc ends to battle_damage from pc_damage. - Endure level 11 and above are now considered infinite-endure. - Set the minimum pet hungry delay to 10 - modified function skill_delayfix to only receive skill/lv, actual time is now always acquired from skill_get_delay. It also now will never return a value below min_skill_delay_limit. - Modified brandish spear so you won't see the skill-animation for every targetted mob. Also cleaned it up to use map_foreachincell calls. - splitted skill_cast_fix into skill_cast_fix and skill_cast_fix_sc, the first does cast adjustments based on dex and server settings, the later only based on sc changes. Mobs use the later while everyone else use the former (which invokes the later when appropiate) - Added the Steel Body icon to auto-berserk. - Now you can't cast auto-counter while the previous one is active. - For the duration of Berserk, infinite-endure is activated. - Added Veider's suggestion to do a hack-report when players request the name of an invisible/cloaked character. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5813 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-23- Changed Preserve's cost to 30spskotlex1-2/+1
- Fixed Arrow Shower, UNT_MAGIC_SKILLS was renamed to UNT_ATTACK_SKILLS - Fixed skill_use_pos checking target tile CELL_CHKNOPASS as invalid instead of CELL_CHKNOREACH git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5708 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-22- Merged the unit_data structure from jA for handling unit-related data ↵skotlex1-6/+5
(attack times, walking, auto-attack timers, skill related data) - Modified unit_skillcastcancel to receive flag&2, which stands for "cancel casting only if current skill is cancellable" - Battle config options changed from yes/no to BL_TYPE settings: skillrange_by_distance, skill_noreiteration, skill_nofootset, gvg_traps_target_all, skill_log, attack_direction_change, auto_counter_type - Clif.c will disconnect sessions that send an unknown command packet above 0x30000 instead of just ignoring it. - Cleaned up/rewrite of the pet ai, same for pet_calc_pos - Implemented use of mob variable attacked_players as it is used on jA - Cleaned up error reporting during mob-skill loading to be less spamy with non-loaded mobs. - Corrected water_height reading. I forgot to give credits to LittleWolf for providing the water-reading function :X git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5707 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-20- Small fix to prevent killer/killable states from allowing you to target ↵skotlex1-0/+2
yourself. - Added Explosion Spirits to list of effects that dispel on logout. - Fixed handling of guild skills by pc_blockskill_start, renamed it to skill_blockpc_start as it needs some constants available only in skill.c - Fixed autoguard icon showing with stun. - Fixed splash area of Ganbantein - Fixed acid demonstration breaking shield instead of armor. - Fixed Slim Pitcher crashing server ocassionally. - Hopefully fixed Ankle Snare lasting the whole trap's duration - Added sc_start(SC_ENDURE) on infinite endure bonus. - Fixed Berserk Pitcher consuming required items twice. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5681 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-14- Fixed incorrect range check in autospell2 triggers.skotlex1-2/+2
- Modified Wedding recall skills to behave as in officials. - Modified Arrow Shower to be a ground-based skill and work as it should on officials. - Fixed skill_additional_effect triggering every time you were being hit even if no damage was returned. - Fixed battle_calc_damage_return to make magic damage be returned by 100%, and received damage nullified git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5598 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-09- Made Magic Crasher a BF_WEAPON attack.skotlex1-1/+1
- Made skill_unit_range a per-level setting. meteor and Lov now have their unit range adjusted in the skill_unit_db rather than hardcoded. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5536 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-09more ninja/gs updateVicious1-0/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5535 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-09more skill fix.Vicious1-0/+3
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5524 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-07- Added a check that forces self skills to cast on yourself in skill_use_idskotlex1-1/+1
- Skills with INF_SELF_SKILL + INF2_NO_TARGET_SELF are now "combo" skills in the sense they auto-select your attack target, and do not stop your attacking animation. Attackable time by default is adjusted by amotion. - Gospel won't start taking effect until after 10 secs have passed. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5501 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-07more ground work for ninja/GSVicious1-0/+46
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5500 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-05- Fixed remove trap by updating the definition of INF_GROUND_SKILL (it ↵skotlex1-2/+1
shouldn't include target-targetting skills!) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5468 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-03- Added a column in skill_cast_db for specifying can't walk delays.skotlex1-2/+2
- Removed the apply walk-delay entry from skill_cast_nodex - Fixed autoloot dropping the item to the ground even when it was autolooted. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5450 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-02- Some cleanup on mob_can_reach code to prevent unnecessary path-searchingskotlex1-0/+1
- Optimized the path-searching ai for mobs to try target cells around the target in order rather than randomly picked cells. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5434 54d463be-8e91-2dee-dedb-b68131a5f0ec