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path: root/src/map/pc.h
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2020-09-12This is Hercules v2019.09.22Jesusaves1-2/+5
2020-08-07This is Hercules v2019.08.25r12.4+1Jesusaves1-1/+4
2019-06-01Merge pull request #2375 from AnnieRuru/58-negative_inputHaru1-0/+3
Allow *input script command to support negative input
2019-05-05Implement Refinery UIIbrahim Zidan1-2/+3
Signed-off-by: Ibrahim Zidan <brahem@aotsw.com>
2019-04-11Add 3 pc variables just for the input limit ...AnnieRuru1-0/+3
sd->npc_amount_min and sd->npc_amount_max to limit input range and sd->npc_input_capped_range because the documentation ask for it
2019-02-11Change type for class variables from short to intAndrei Karas1-2/+2
2019-02-11Replace short to int in most structs in pc.hAndrei Karas1-52/+52
2018-12-16Merge pull request #2327 from HerculesWS/change_shortgroup_tobool_in_s_add_dropHaru1-2/+2
Change short group to bool is_group in s_add_drop
2018-12-14Add script command expandInventoryAndrei Karas1-0/+1
This command allow adjust inventory size to positive or negative value.
2018-12-14Add inventory size field into db and using it in server.Andrei Karas1-1/+0
2018-12-14Add packt ZC_INVENTORY_EXPANSION_INFOAndrei Karas1-0/+1
2018-12-12Remove typedef from clr_type.Andrei Karas1-3/+3
2018-11-20Change short group to bool is_group in s_add_dropskyleo1-2/+2
current checks for empty entries assumed that if id and group is 0 that it is empty, while in fact ITMCHAIN_ORE has group 0 as value, for easier checks and more aesthetic code short group has been replaced, id's are now always written into short id and bool is_group decides if it's an item or a group.
2018-11-13Replace sd->channels with a VECTORHaru1-2/+1
This removes some shady array compaction code and prepares the ground for some further fixes. Signed-off-by: Haru <haru@dotalux.com>
2018-10-02Fix getting achievement reward packets order.Andrei Karas1-1/+1
Also split achievement reward function to parts.
2018-07-28Merge pull request #2067 from dastgirp/1-achievementHaru1-1/+7
Implemented Achievement System and Title System
2018-07-25Merge pull request #2138 from Asheraf/stylistupdateHaru1-0/+1
Add support for bodystyle in stylist shop ui
2018-07-24Implemented Title System.Dastgir1-0/+2
2018-07-24Implementation of the official Achievement System.smokexyz1-1/+5
Source: http://ro.gnjoy.com/news/update/View.asp?seq=163&curpage=1 Script Commands - ``` achievement_progress(<ach_id>,<obj_idx>,<progress>,<incremental?>{,<char_id>}); ``` Includes an achievement_db.conf generator that reads from the item_db, mob_db (server side) and achievement_list.lub files to determine valid achievement entries based on item/monster availability. Achievements containing unsupported entries are commented out. This feature, although renewal-only in official servers, is capable of being used in pre-renewal mode on Hercules. Does not include the title system yet. A big thanks to - @MishimaHaruna for constantly reviewing. @4144 for all the support. @Asheraf for a lot of official information. Co-authored-by: "Dastgir" <dastgirp@gmail.com>
2018-07-19Replace item id shorts to int in map server.Andrei Karas1-9/+11
2018-07-19Add support for bodystyle in stylist shop uiAsheraf1-0/+1
2018-06-03Conversion of exp.txt to libconfigSmokexyz1-2/+26
2018-06-02Merge pull request #842 from AnnieRuru/request_6Haru1-2/+10
Add new *pcblock script command
2018-05-312012-2018 !Maytichai Saowa1-1/+1
2018-05-04Add setpcblock & checkpcblock script commandsAnnieRuru1-2/+10
thanks to @MishimaHaruna for the updated syntax
2018-04-23Move job related checks from pc_read_skill_tree into separate function.Andrei Karas1-0/+1
2018-04-23Move death penalty job check from pc_dead into separate function.Andrei Karas1-0/+1
2018-04-23Move job related code from pc_resetskill into separate function.Andrei Karas1-0/+1
2018-04-23Move from pc_checkbaselevelup sc start related code into separate function.Andrei Karas1-0/+1
2018-04-23Split pc_calc_skilltree into 3 functions.Andrei Karas1-0/+2
2018-04-23Split pc_delspiritball into two functions.Andrei Karas1-0/+1
Move job mask related code into pc_delspiritball_sub.
2018-04-23Split pc_addspiritball into two functions.Andrei Karas1-0/+1
Move job mask related code into pc_addspiritball_sub.
2018-02-09Implemented hatEffect.Dastgir1-0/+3
Allows the player to have hatEffect specialeffects. Base taken from rAthena
2018-01-25Implementation of Official Clan SystemMurilo Pereti Tavares1-0/+1
All official features work including the autokick for inactive members And the system is completely customizable.
2017-11-05Reduce confusion between skill IDs and skill DB indexes (part 2)Haru1-1/+1
Remove MAX_SKILL in favor of MAX_SKILL_DB, when referring to the maximum skill DB index. This is opposed to MAX_SKILL_ID, the maximum skill ID. Signed-off-by: Haru <haru@dotalux.com>
2017-10-21Add packets for 64 bit exp.Andrei Karas1-7/+7
Also update some functions for support 64 bit exp calculation.
2017-09-21Convert some functions from int32 types to int64.Andrei Karas1-2/+2
This mainly need for base and job exp, because now they using int64 type.
2017-09-17Differentiate variables that hold a ViewSprite and a Subtype (part 2)Haru1-0/+1
`sd->status.shield` is renamed to `sd->status.look.shield` and only holds ViewSprite IDs. Its previous other meaning is now transferred to `sd->has_shield`, of boolean type (to detect the presence of a shield) Signed-off-by: Haru <haru@dotalux.com>
2017-09-17Differentiate variables that hold a ViewSprite and a weapon SubtypeHaru1-3/+10
`sd->status.weapon` is renamed to `sd->status.look.weapon` and only holds ViewSprite IDs. Its previous other meaning is now transferred to `sd->weapontype` (holding the currently equipped weapon type, considering both hands at once) Signed-off-by: Haru <haru@dotalux.com>
2017-07-30Implementation of RoDEXKirieZ1-0/+9
2017-06-25Add packet 0xabd for send job and base levels to party members.Andrei Karas1-0/+1
Also improve packets send on base level change. Based on commit from rathena: commit 816d8ab2d0934f823a1d26f7fcac244f8245f14b Author: Lemongrass3110 <lemongrass@kstp.at> Date: Mon Jun 5 23:07:09 2017 +0200 Fixed party window for 2017 clients Thanks to @mrdiablo for his help again!
2017-06-25Fix vending list packet for 2016 clients. Based on rathena commit:Andrei Karas1-0/+1
commit 9716233c842f731df3fed5281370e324b5f5f024 Author: Lemongrass3110 <lemongrass@kstp.at> Date: Mon May 8 23:40:05 2017 +0200 Introducing the equip preview window Fixes some bugs for 2016-09-21 onward, where you can preview how a item would like if you put it on. This works on other people's vending and on your own inventory. Thanks to @Rytech2 and @hazimjauhari90
2017-05-22Add storage_data reception, parsing and sending to/from the map-server.Smokexyz1-2/+11
Remove loading and saving of storage_data through char.c Re-declaration of structure storage_data as a vector. Re-code of portions in the map-server using storage_data. A new approach is taken by saving the loaded storage data from sql into memory for the duration of the session, thereby removing the need of querying the database to re-load all items everytime a storage save routine is issued from the map-server. Saving of storage items is done through a new function that significantly reduces the number of queries compared to char_memitemdata_tosql(), and therefore run-time speed. This method potentially reduces the number of update and delete queries from MAX_STORAGE (which could be >= 600) times to literally 1. Storage items are stored in a dynamically allocated array and handled accordingly. struct mmo_charstatus size reduces by 34,800 bytes. Update pc_checkitem() with masks for item checks. `sd->state.itemcheck` has been changed to `sd->itemcheck` of type `enum pc_checkitem_types` `battle/items.conf` has been updated to reflect configuration changes. Further updates to assert a successful reception of storage data in related functions.
2017-04-20Made prevent_logout effect on log-in optionalJedzkie1-0/+8
kRO does not prevent players from logging out after connecting to its zone servers. Credits to @secretdataz of rAthena
2016-12-03Add function to retrieve the appropriate fame list type for a job mapidHaru1-0/+1
This commit adds the function `pc->famelist_type()` to retrieve the appropriate fame list for a given job (common operation). When the given job ID doesn't have an appropriate fame list, the newly introduced value RANKTYPE_UNKNOWN is returned. Signed-off-by: Haru <haru@dotalux.com>
2016-12-03Change the argument to pc->famerank() to a rank type (instead of job mapid)Haru1-1/+1
For consistency with `pc->addfame()`, the argument to pc->famerank() is now an enum fame_list_type. The function was renamed to `pc->fame_rank()` to avoid silently compiling old non-compliant code. Signed-off-by: Haru <haru@dotalux.com>
2016-12-03Ensure that pc->addfame() increments the correct fame pointsHaru1-1/+1
The function now takes the rank type as argument, rather than guessing it from the character's class. If the wrong fame point type for the current character is requested, the request is ignored. This fixes some (unofficial) edge cases where a Taekwon or an Alchemist refined a signed item, they could obtain rank points. Signed-off-by: Haru <haru@dotalux.com>
2016-12-03Clarify some Job Class vs MapID confusion (2/2)Haru1-9/+9
This commit ensures that `sd->job` and related variables only contain MapIDs (i.e. the serverside optimized values, where High Novice is MAPID_NOVICE | JOBL_UPPER) and are never checked against the client-based Job Class values. As a rule of thumb, from now on, when a variable is named `job` or `jobid`, it is intended to contain a MapID and not a Job Class ID. The type of such variable shall be an unsigned `uint16` or `uint32`. To ensure that related third party code is also verified when this commit is merged, the variable `struct map_session_data::class_ (i.e. `sd->class_`) is renamed to `job`. Some issues in related lines are also fixed, including: - The atcommand `@mount` would not check properly that the requesting character is a 2nd class Swordsman type. - `pc->addfame()` would silently accept invalid MapIDs, sending unknown values to the client (more on this in a subsequent commit). - `pc->famerank()` would not use the passed job as a bitmask, causing the caller to have to mask it beforehand (more on this in a subsequent commit). - The Soul Linker check in TK_JUMPKICK wasn't future-proof (no harm caused currently). - Gunslingers would be able to be targeted by Spiritual Bestowment (`MO_KITRANSLATION`) and Spiritual Sphere Absorption (`MO_ABSORBSPIRITS`) due to a faulty check introduced when the Rebellion class was implemented (causing unintended interaction with Coins). Signed-off-by: Haru <haru@dotalux.com>
2016-12-03Clarify some Job Class vs MapID confusion (1/2)Haru1-6/+6
This commit ensures that `sd->status.class` and related variables only contain Job Classes (i.e. the client-compatible values, where High Novice 4001) and are never checked against the bitmask-based MapID values. As a rule of thumb, from now on, when a variable is named `class`, it is intended to contain a Job Class ID and not a MapID. The type of such variable shall be a signed `int16` or `int`. To ensure that related third party code is also verified when this commit is merged, the variable `struct mmo_charstatus::class_ (i.e. `sd->status.class_`) is renamed to `class`. Some issues in related lines are also fixed, including: - A wrong check in the char server would prevent the correct detection of babies in code related to the family exp sharing. - Baby Arch Bishops would not be affected by Eucharistica. - A wrong check would cause the `questinfo()` script command not to display its information for most classes (except 1-1 classes). - Map IDs and Job Classes were mixed up in `itemdb_jobid2mapid()` and `itemdb_jobmask2mapid()` for 1-1 classes (causing currently no harm, since they just happen to coincide). - The Baby Sura class would not cause parties to be marked as containing a monk type character (for SLS Team Up purposes). - Baby Geneticists would bypass the cart check when trying to equip ammunitions. - Baby Mechanics would bypass the Mado Gear check when trying to equip ammunitions. - Transcendent Shadow Chasers would lose the Stalkers' ability to clone transcendent skills. Signed-off-by: Haru <haru@dotalux.com>
2016-10-22Added max_summoner_parameter:Dastgir Pojee1-0/+1
Default max parameter for summoner is 120.