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authorMurilo Pereti Tavares <murilopereti@gmail.com>2018-01-25 01:15:08 -0200
committerMurilo Pereti Tavares <murilopereti@gmail.com>2018-01-25 01:15:08 -0200
commitfc1684c82d92de81e5688e33a8386cde3c2407db (patch)
treecb6af3fd8e9f940cc4cb9f2181e78c2dc751d203 /src/map/pc.h
parent33982166de006d777aa2d95a9d95b2778db1c65a (diff)
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Implementation of Official Clan System
All official features work including the autokick for inactive members And the system is completely customizable.
Diffstat (limited to 'src/map/pc.h')
-rw-r--r--src/map/pc.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/map/pc.h b/src/map/pc.h
index df0df979d..a01152df5 100644
--- a/src/map/pc.h
+++ b/src/map/pc.h
@@ -443,6 +443,7 @@ END_ZEROED_BLOCK;
int party_invite, party_invite_account; // for handling party invitation (holds party id and account id)
int adopt_invite; // Adoption
struct guild *guild;/* [Ind/Hercules] speed everything up */
+ struct clan *clan;
int guild_invite,guild_invite_account;
int guild_emblem_id,guild_alliance,guild_alliance_account;
short guild_x,guild_y; // For guildmate position display. [Skotlex] should be short [zzo]