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tmw2
Hercules
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mob.c
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Author
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2013-05-31
Fixed Bug #7306
shennetsind
1
-2
/
+0
2013-05-30
Memory Slasher - May 30 Patch
shennetsind
1
-4
/
+3
2013-05-15
Hercules Renewal Phase One: guild.c started
shennetsind
1
-14
/
+14
2013-05-15
HPM Update
shennetsind
1
-13
/
+13
2013-05-07
Fixed Bug #7223
shennetsind
1
-4
/
+3
2013-04-27
Fixed Bug #7193 and ...
shennetsind
1
-2
/
+11
2013-04-27
Skill ID Processing Overhaul
shennetsind
1
-11
/
+12
2013-04-22
Hercules April 22 MEGA-ULTRA-LONG Patch~!
shennetsind
1
-33
/
+30
2013-04-11
Follow up e7cb725387ceaa535562555c0461ead078dbdfd3
shennetsind
1
-1
/
+3
2013-04-11
- Fixed more chances on item status changes
playtester
1
-2
/
+2
2013-03-29
Hercules Renewal: clif.c
shennetsind
1
-23
/
+23
2013-03-29
Re-introducing clone-nocopy skill
shennetsind
1
-1
/
+1
2013-03-27
Introducing Hercules' Map Zone Database
shennetsind
1
-2
/
+1
2013-03-02
Hercules Renewal: skill.c
shennetsind
1
-29
/
+26
2013-03-01
Hercules Renewal: battle.c
shennetsind
1
-21
/
+20
2013-02-18
Fixed @mi excluding spawn-monsters with no exp
shennetsind
1
-3
/
+3
2013-02-18
Fixed Bug #7081
shennetsind
1
-1
/
+1
2013-02-18
Improvements all over the place
shennetsind
1
-12
/
+8
2013-02-17
Fixed Bug #6639
shennetsind
1
-30
/
+28
2013-02-16
Updating the Headers across source files
shennetsind
1
-1
/
+1
2013-02-07
Fixing mistake in modified source code headers
shennetsind
1
-1
/
+1
2013-02-04
Some changes to .gitignore;
Matheus Macabu
1
-1
/
+1
2013-01-31
Fixed Bug #3080
shennetsind
1
-3
/
+4
2012-12-30
-Harmonize skillid, skill_num, skillnum, skill, to skill_id and same for skil...
glighta
1
-17
/
+17
2012-12-20
* Follow up: r16011
markzd
1
-0
/
+1
2012-12-09
* Small improvement in case someone uses logarithmic drops with 1x rate, savi...
momacabu
1
-1
/
+1
2012-12-05
- Re-committed r16981/trunk/src/ and follow up r16988/trunk/src/ (pid:161281).
glighta
1
-1
/
+1
2012-12-05
- Re-committed r16973/trunk/src/ (tid:74924).
momacabu
1
-1
/
+1
2012-12-05
- Undid r16968: SVN Replaced with source:/trunk/src/@16966 (tid:74924).
brianluau
1
-3848
/
+3943
2012-11-27
- Don't recall the player if it is on the same place as the recaller;
momacabu
1
-1
/
+1
2012-11-25
Applied AStyle code formating as discussed on tid:74602.
greenboxal2
1
-3943
/
+3848
2012-11-24
Fixed behavior in permanent mob spawns allowing new optional parameters: leve...
momacabu
1
-0
/
+2
2012-11-23
-Apply mkdu95 fix for bugreport:5145 preventing clone if player dead, (for sl...
glighta
1
-0
/
+3
2012-11-22
-Apply EvilPuncker path from tid:71756
glighta
1
-1
/
+1
2012-11-12
-Upd mob_count to read a 10 modib list to chk if present or not
glighta
1
-3
/
+9
2012-11-12
-Add Homon-S skills, 1st implementation (all done except Eleanors)
glighta
1
-2
/
+2
2012-11-10
- Added configuration to wheter the monster size would change experience earn...
momacabu
1
-8
/
+15
2012-11-10
- Modified *monster and *areamonster script commands to allow size and ai par...
momacabu
1
-57
/
+38
2012-11-10
Performance Improvement; Server shut down, instance clear up, and @cleanmap a...
shennetsind
1
-1
/
+1
2012-11-01
-Fix bugreport:6547 (bloodylust) upd bloodylust effect to berserk
glighta
1
-161
/
+161
2012-10-31
Fixed bugreport:6838 pc_level_penalty_mod would return 0 when no player was a...
shennetsind
1
-1
/
+4
2012-10-30
Fixed Level/Drop modifier based on level difference and created a db as sugge...
rud0lp20
1
-6
/
+5
2012-10-29
* Follow-up r16835: Some cleanup.
euphyy
1
-4
/
+4
2012-10-29
-Add some src basic documentation.
glighta
1
-4
/
+5
2012-09-26
Fixed bugreport:6544 when mvp drops are at 100% drop rate it'll no longer alw...
shennetsind
1
-37
/
+52
2012-09-02
Hello! few things.
shennetsind
1
-2
/
+2
2012-08-30
Fixed bugreport:6576 changed mvptomb_ to rely on the id rather than the point...
shennetsind
1
-15
/
+9
2012-08-25
Follow up r16669 updated the new monster hp to its official behavior.
rud0lp20
1
-2
/
+8
2012-08-22
Fixed bugreport:6536 when a monster is killed by a assist of yours it now upd...
shennetsind
1
-37
/
+30
2012-08-22
Fixed bugreport:6464 renewal drop rate can no longer make items "drop" at 0.0...
shennetsind
1
-1
/
+4
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