summaryrefslogtreecommitdiff
path: root/src/map/mob.c
AgeCommit message (Expand)AuthorFilesLines
2007-05-19Reformatting @_@ultramage1-124/+66
2007-05-10Attempt to fix unwanted teleporting of immobile mobsPlaytester1-1/+4
2007-05-04* Added up-to-date monster summoning files thanks to Vicious_PuccaPlaytester1-1/+1
2007-05-04- Updated mob_poring.txt, by Spre.DZeroX1-1/+2
2007-04-24- Modified the mob ai think time update after using skills from adelay/amotio...skotlex1-1/+0
2007-04-24- The autoloot range check is no longer done unless AUTOLOOT_DISTANCE is defi...skotlex1-8/+23
2007-04-22- Corrected crash if itemskill is used without an attached player.skotlex1-4/+8
2007-04-18Added MEXP overflow checks.LuzZza1-1/+4
2007-04-14- Fixed a null pointer when a mob needs to unlock a target while it's idle.skotlex1-2/+4
2007-04-12- Oops, it turns out the state is never reset from walking to idle automatica...skotlex1-2/+5
2007-04-12- Moved the idle state random walk and idle skill triggering to mob_unlock_ta...skotlex1-30/+34
2007-04-12- Oops, little error on previous commit.skotlex1-9/+9
2007-04-12- Changed the meaning of inf2=0x1000. Now it is used to "disable usage on ene...skotlex1-2/+12
2007-04-11- When a mob fails to use the selected skill, it will now move on to the next...skotlex1-2/+2
2007-03-26- Fixed # commands not being blocked when muted if the mute config settings s...skotlex1-14/+18
2007-03-26- Cleaned up some the mob skill use code. The skill re-use delay is set at th...skotlex1-81/+93
2007-03-20- getpetinfo 5 will now return the pet's rename flag.skotlex1-1/+2
2007-03-13- @pvpoff and @gvgoff will make everyone in the map stop auto-attacking now.skotlex1-2/+3
2007-03-11- Added player not attached crash prevention to countitem/countitem2skotlex1-2/+2
2007-03-09- Added info on packet 0x86 (simple move packet). Not usable until a clear se...FlavioJS1-3/+3
2007-02-26- NPC_AGIUP now boosts flee by 100% and duration is 5+5*lv secs, as stated on...skotlex1-4/+7
2007-02-23- Fixed the mob_override_name setting not working on summoned mobs.skotlex1-1/+7
2007-02-16- Modified the "guardian" spawn script command, it no longer receives a "amou...skotlex1-35/+40
2007-02-15- Cleaned up clif_party_info a bitultramage1-10/+14
2007-02-08- Spider web can again be recasted on target.skotlex1-18/+25
2007-02-06- Cleaned up homunc attack request parsing. Homunculus no longer goes into au...skotlex1-1/+3
2007-02-06- Fixed char-server not sending party status update when a member logs on/offskotlex1-1/+1
2007-02-06- Fixed @lvup, #lvup not doing a stat reset and lowering your status points i...skotlex1-2/+2
2007-02-05- Fixed a duplicate warp name in Rachelskotlex1-2/+2
2007-02-02- Resetting skills will now automatically remove peco, falcon, cart and homun...skotlex1-0/+1
2007-02-01- Added support for mob skill target 'randomtarget', when specified, it will ...skotlex1-0/+9
2007-01-30- 'Long Range Attacked' mob skill conditions will no longer trigger on magic ...skotlex1-1/+1
2007-01-29- Corrected the homunculus deletion functions so that the homunculus is delet...skotlex1-2/+2
2007-01-28Some misc cleanups (typos, formatting, forgotten changelog entry etc)ultramage1-2/+2
2007-01-21Typo huntultramage1-1/+1
2007-01-16- Added function unit_escape to simplify the run-away code a bit in the mob ai.skotlex1-14/+12
2007-01-15- The NPC elemental attacks will display a skill animation again.skotlex1-2/+2
2007-01-15- Fixed Joint Beat's speed penalty.skotlex1-1/+2
2007-01-12Disambiguationultramage1-2/+2
2007-01-10Combined most of the txt/sql mobdb reading codeultramage1-532/+277
2007-01-07Undid the memset->malloc_set replacementultramage1-21/+21
2006-12-26- Cleaned up some more the code so it works for -DTURBOskotlex1-7/+12
2006-12-23- Moved "#include <limits.h>" to cbasetypes.h to ensure it's included before ...FlavioJS1-1/+1
2006-12-21- Added back cropping the attack delay to attack motion for those weird mobs ...skotlex1-0/+6
2006-12-19- Reverted the mob ThinkTime update, that field is again aDelay as it apparen...skotlex1-16/+6
2006-12-18- Added hom_setting to specify which homunculus 'quirks' are in effect. The d...skotlex1-1/+2
2006-12-12- Mobs now by default are "everyone's" enemy, so mobs are able to hit each an...skotlex1-9/+11
2006-12-12- Minor changes to ers.FlavioJS1-2/+2
2006-12-08- Fixed crash when looters became full.skotlex1-1/+1
2006-12-08- Moved attackedcount to md->state and made it an unsigned char.skotlex1-28/+16