Age | Commit message (Expand) | Author | Files | Lines |
2008-08-26 | Added mercenary code (it should have been done this way in r13122). | ultramage | 1 | -0/+48 |
2008-08-26 | Renamed files of 'mercenary' to 'homunculus'. | ultramage | 1 | -90/+0 |
2008-08-26 | Reverted all mercenary changes to mapserver homunculus code | ultramage | 1 | -26/+68 |
2008-08-24 | - Implemented Mercenary Scrolls (item_db) | zephyrus | 1 | -1/+4 |
2008-08-24 | - Moving all content of Homunculus code to a proper file Homunculus.c/h | zephyrus | 1 | -86/+1 |
2008-08-24 | - Implemented unit_calc_pos (copy from pet_calc_pos) to implement it on Merce... | zephyrus | 1 | -1/+1 |
2008-08-23 | - Completed Mercenary Create, Delete, Save. Tests OK. | zephyrus | 1 | -0/+2 |
2008-08-23 | - Mercenary Packets (Server to Client). Still need a little more info. | zephyrus | 1 | -2/+9 |
2008-08-22 | - Mercenary data structures. | zephyrus | 1 | -1/+13 |
2008-08-22 | - Mercenary Database Reading. | zephyrus | 1 | -0/+19 |
2008-03-26 | Adjusted eAthena code to compile cleanly in C++ mode. | ultramage | 1 | -4/+7 |
2008-03-24 | * Reorganized the contents of the mapserver's header files. | ultramage | 1 | -0/+21 |
2007-12-22 | Fixed mob AI code iterating over non-mob objects without checking, when monst... | ultramage | 1 | -1/+1 |
2007-11-03 | Tried to make sense out of timer.c ... and failed | ultramage | 1 | -1/+1 |
2007-10-08 | * Delayed the check for required items when a skill is cast to when they are ... | FlavioJS | 1 | -2/+2 |
2007-10-03 | * Moved the homunculus shuffle code to mercenary.c, fixing the bug in the atc... | zephyrus | 1 | -0/+1 |
2007-08-08 | - Changed the structure of the homunculus_db file so that the homunculus and ... | skotlex | 1 | -31/+7 |
2007-02-21 | Applied a consistent look to all header files (copyright, ifdefs) | ultramage | 1 | -2/+8 |
2007-01-27 | - Moved the pet rename code from int_pet.c to inter.c and normalized it so it... | skotlex | 1 | -0/+2 |
2007-01-23 | - A skill's walk delay will also delay your can-attack time when the skill co... | skotlex | 1 | -0/+1 |
2007-01-23 | - Added view_data support to mercenary.*, so that the Homunculus entries are ... | skotlex | 1 | -3/+3 |
2007-01-18 | - Modified the Storm Gust freeze counter code. It now takes into consideratio... | skotlex | 1 | -0/+1 |
2006-12-05 | - Massive EOL normalization & 'svn:eol-style native' flag setting for all txt... | FlavioJS | 1 | -79/+79 |
2006-10-20 | - Fixed Charge Atk being able to go through chasm/pits. | skotlex | 1 | -4/+4 |
2006-08-30 | - Fixed char-sql compilation | skotlex | 1 | -3/+2 |
2006-08-24 | - Cleanup/typo on homunc's code | toms | 1 | -8/+7 |
2006-08-18 | - Applied use of structure regen_data for a unified regen module. Natural and... | skotlex | 1 | -3/+0 |
2006-08-15 | Homunc Timers should be disabled when the homunc is vaporized or dead an re-e... | toms | 1 | -1/+1 |
2006-08-15 | - Asura Strike now moves you to the target on fail always (unless the target ... | skotlex | 1 | -2/+3 |
2006-08-14 | - Sacrifice no longer shows damage to self. | skotlex | 1 | -1/+1 |
2006-08-10 | Code cleanup on homunc, they stay in memory until player disconnect or homunc... | toms | 1 | -1/+3 |
2006-08-10 | - Fixed a warning GCC kept giving me when including mercenary.h | skotlex | 1 | -2/+2 |
2006-08-09 | Fixed homunc skill up bug | toms | 1 | -0/+1 |
2006-08-02 | - Updated battle_check_target so that all alchemist summoned mobs can be targ... | skotlex | 1 | -1/+1 |
2006-07-27 | * Fix homunc & code cleanup [Toms] | toms | 1 | -0/+2 |
2006-07-17 | Orn's and Albator's Homunculus system, finally, YAY!! | DracoRPG | 1 | -7/+72 |
2006-05-30 | - Fixed sql compilation of mercenary.c | skotlex | 1 | -1/+1 |
2006-05-30 | - Small optimization in battle_check_target | skotlex | 1 | -6/+3 |
2006-05-28 | - Added functions status_revive, pc_revive and mob_revive to handle revival (... | skotlex | 1 | -3/+3 |
2006-05-27 | Fix possible compile mistakes in there. >_> | blackhole89 | 1 | -9/+14 |
2006-01-29 | AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES ... | Valaris | 1 | -0/+11 |