Age | Commit message (Collapse) | Author | Files | Lines |
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added missing end; and parantheses
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* Update Intro (Renewal)
- Conversion while Playing from kRO
- New starting Map: iz_int 18 27 (Requires New kRO MAP)
- iz_int01 - iz_int04 and int_land01 - int_land04 are added, but not used
- the rest of the script was updated to latest script standards
- x/y span for duplicates with OnTouch
- Fixed wrong getarg
- removed +"" in warp
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- NPC_NAME for the whole npc name including hidden part
- NPC_NAME_VISIBLE for the visible part of the npc name
- NPC_NAME_HIDDEN for the hidden part of the npc name
- NPC_NAME_UNIQUE for the npc unique name
- NPC_MAP for npc map
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- The generated translation file now loads cleanly without encoding conversion errors
Signed-off-by: Haru <haru@dotalux.com>
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replace using Notepad++
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- Now including GPL-compliant license/copyright info
- Restored some missing copyrights
- Warps scripts folders
Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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- Fixed files with mixed character set or invalid CP949 characters.
- Uncommented '#music' script in the_sign_quest.txt (now the
soundeffect filename should be fixed).
- Added a note to the header of CP949 files not to read or save them as
UTF8, since it'd break their encoding. It should be safe enough to
read them as EUC-KR if your text editor doesn't offer CP949 as an
option.
- Added FIXME notes about untranslated strings in assassin_skills.txt
and WolfchevLaboratory.txt.
Signed-off-by: Haru <haru@dotalux.com>
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- All text files should end with an EOL. Period.
- See http://robots.thoughtbot.com/no-newline-at-end-of-file for info
on how to configure the most common text editors to do it
automatically for you.
Signed-off-by: Haru <haru@dotalux.com>
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npcs to use this.
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Fix some typos
change sc_bleeding to -> sc_blooding
Updated RE EXP for quests_brasilis.txt
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- Ensured final end-of-line character in every file.
- Corrected cases of mixed line endings (mostly CR and CRLF within the
same file.)
- Removed extra BOM from some scripts, since it causes a parsing error.
Signed-off-by: Haru <haru@dotalux.com>
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- Enabled Dewata warps.
http://hercules.ws/board/tracker/issue-7510-dewata-legend-quest-incomplete/
Signed-off-by: j-tkay <joseph.tk.ea@gmail.com>
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- Follow up to 80510a0 { Corrected name placeholders }
- Vas cleanup on name placeholders
- Small change in /doc/permissions.txt
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- Updated the custom HD Refiner with it's original file. Credits and a big thanks to Euphy.
- Restored official authorship of Malaya Port Warps and fixed an minor issue.
- Forgot to add an check in episode 13.1 quest.
- Removed an not yet ready instance for Malaya Port from the scripts.conf file.
Again an big thanks to Euphy for pointing out those issues.
Signed-off-by: Masao <masao@gmx.ch>
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* This NPC uses the cash shop HD ores to upgrade your weapon or gear up to +10 when your current gear or weapon is already +7 without breaking it but downgrading it.
- Moved Malaya Port NPC's to re folder and updated the Malaya Port warps.
- Fixed Bug where players weren't able to finish the Guardian of Yggdrasil Quest and didn't get their reward.
- Fixed that players weren't able to start the "Ring of the wise king" and "Finding a Fairy" quest using the Cat Hand Agent warper inside Eden Group Headquarters.
Signed-off-by: Masao <masao@gmx.ch>
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This commit includes a optional SQL upgrade file, that will reset all the dewata quests and the related variables, that your users have done.
Thanks to Euphy for helping me and additionally thanks to Flaid for taking his time to test our conversion.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17178 54d463be-8e91-2dee-dedb-b68131a5f0ec
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Signed-off-by: Streusel
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-Added missing changeset
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17015 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Standardized header.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17009 54d463be-8e91-2dee-dedb-b68131a5f0ec
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(warps/cities/dicastes.txt & warps/cities/mid_camp.txt)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16821 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16575 54d463be-8e91-2dee-dedb-b68131a5f0ec
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-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders.
-NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences.
-For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates.
-All pre-renewal files has been reverted back to their pre-renewal behavior.
TODO:
-Correct pre-re quest rewards.
-Check for pre-re/re differences in mapflags.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
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* Added the Izlude Town Map Update some of you may already know from me from the download section. Moving all NPC's and Warps around to match the new Izlude Town Map.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16384 54d463be-8e91-2dee-dedb-b68131a5f0ec
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maki's fault, yes, blame them.
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
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