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-rw-r--r--src/common/socket.c25
-rw-r--r--src/map/pc.c44
2 files changed, 48 insertions, 21 deletions
diff --git a/src/common/socket.c b/src/common/socket.c
index e7f1034ae..36e99dbf5 100644
--- a/src/common/socket.c
+++ b/src/common/socket.c
@@ -208,7 +208,7 @@ int naddr_ = 0; // # of ip addresses
// Maximum packet size in bytes, which the client is able to handle.
// Larger packets cause a buffer overflow and stack corruption.
-static size_t socket_max_client_packet = 20480;
+static size_t socket_max_client_packet = 24576;
// initial recv buffer size (this will also be the max. size)
// biggest known packet: S 0153 <len>.w <emblem data>.?B -> 24x24 256 color .bmp (0153 + len.w + 1618/1654/1756 bytes)
@@ -660,19 +660,20 @@ int WFIFOSET(int fd, size_t len)
return 0;
}
- if( !s->flag.server && len > socket_max_client_packet )
- {// see declaration of socket_max_client_packet for details
- ShowError("WFIFOSET: Dropped too large client packet 0x%04x (length=%u, max=%u).\n", WFIFOW(fd,0), len, socket_max_client_packet);
- return 0;
- }
+ if( !s->flag.server ) {
- if( !s->flag.server && s->wdata_size+len > WFIFO_MAX )
- {// reached maximum write fifo size
- ShowError("WFIFOSET: Maximum write buffer size for client connection %d exceeded, most likely caused by packet 0x%04x (len=%u, ip=%lu.%lu.%lu.%lu).\n", fd, WFIFOW(fd,0), len, CONVIP(s->client_addr));
- set_eof(fd);
- return 0;
- }
+ if( len > socket_max_client_packet ) {// see declaration of socket_max_client_packet for details
+ ShowError("WFIFOSET: Dropped too large client packet 0x%04x (length=%u, max=%u).\n", WFIFOW(fd,0), len, socket_max_client_packet);
+ return 0;
+ }
+
+ if( s->wdata_size+len > WFIFO_MAX ) {// reached maximum write fifo size
+ ShowError("WFIFOSET: Maximum write buffer size for client connection %d exceeded, most likely caused by packet 0x%04x (len=%u, ip=%lu.%lu.%lu.%lu).\n", fd, WFIFOW(fd,0), len, CONVIP(s->client_addr));
+ set_eof(fd);
+ return 0;
+ }
+ }
s->wdata_size += len;
//If the interserver has 200% of its normal size full, flush the data.
if( s->flag.server && s->wdata_size >= 2*FIFOSIZE_SERVERLINK )
diff --git a/src/map/pc.c b/src/map/pc.c
index d5b6b688e..b2f948180 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -1282,10 +1282,31 @@ int pc_calc_skilltree(struct map_session_data *sd)
}
}
- if( battle_config.gm_allskill > 0 && pc_isGM(sd) >= battle_config.gm_allskill )
- {
- for( i = 0; i < MAX_SKILL; i++ )
- {
+ if( battle_config.gm_allskill > 0 && pc_isGM(sd) >= battle_config.gm_allskill ) {
+ for( i = 0; i < MAX_SKILL; i++ ) {
+ switch(i) {
+ /**
+ * Dummy skills must be added here otherwise they'll be displayed in the,
+ * skill tree and since they have no icons they'll give resource errors
+ **/
+ case AB_DUPLELIGHT_MELEE:
+ case AB_DUPLELIGHT_MAGIC:
+ case WL_CHAINLIGHTNING_ATK:
+ case WL_TETRAVORTEX_FIRE:
+ case WL_TETRAVORTEX_WATER:
+ case WL_TETRAVORTEX_WIND:
+ case WL_TETRAVORTEX_GROUND:
+ case WL_SUMMON_ATK_FIRE:
+ case WL_SUMMON_ATK_WIND:
+ case WL_SUMMON_ATK_WATER:
+ case WL_SUMMON_ATK_GROUND:
+ case LG_OVERBRAND_BRANDISH:
+ case LG_OVERBRAND_PLUSATK:
+ case ALL_BUYING_STORE:
+ continue;
+ default:
+ break;
+ }
if( skill_get_inf2(i)&(INF2_NPC_SKILL|INF2_GUILD_SKILL) )
continue; //Only skills you can't have are npc/guild ones
if( skill_get_max(i) > 0 )
@@ -5509,12 +5530,17 @@ int pc_allskillup(struct map_session_data *sd)
{ //Get ALL skills except npc/guild ones. [Skotlex]
//and except SG_DEVIL [Komurka] and MO_TRIPLEATTACK and RG_SNATCHER [ultramage]
for(i=0;i<MAX_SKILL;i++){
- if(!(skill_get_inf2(i)&(INF2_NPC_SKILL|INF2_GUILD_SKILL)) && i!=SG_DEVIL && i!=MO_TRIPLEATTACK && i!=RG_SNATCHER)
- sd->status.skill[i].lv=skill_get_max(i); //Nonexistant skills should return a max of 0 anyway.
+ switch( i ) {
+ case SG_DEVIL:
+ case MO_TRIPLEATTACK:
+ case RG_SNATCHER:
+ continue;
+ default:
+ if( !(skill_get_inf2(i)&(INF2_NPC_SKILL|INF2_GUILD_SKILL)) )
+ sd->status.skill[i].lv=skill_get_max(i);//Nonexistant skills should return a max of 0 anyway.
+ }
}
- }
- else
- {
+ } else {
int inf2;
for(i=0;i < MAX_SKILL_TREE && (id=skill_tree[pc_class2idx(sd->status.class_)][i].id)>0;i++){
inf2 = skill_get_inf2(id);