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-rw-r--r--src/map/skill.c12
1 files changed, 10 insertions, 2 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 664203f1a..685fec353 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -2395,6 +2395,10 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
//Can't attack nor use items until skill's delay expires. [Skotlex]
sd->ud.attackabletime = sd->canuseitem_tick = sd->ud.canact_tick;
break;
+ case TK_DODGE:
+ if( pc->checkskill(sd, TK_JUMPKICK) > 0 )
+ flag = 1;
+ break;
case SR_DRAGONCOMBO:
if( pc->checkskill(sd, SR_FALLENEMPIRE) > 0 )
flag = 1;
@@ -3761,7 +3765,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
int sflag = skill_area_temp[0] & 0xFFF, heal;
if( flag&SD_LEVEL )
sflag |= SD_LEVEL; // -1 will be used in packets instead of the skill level
- if( skill_area_temp[1] != bl->id && !(skill->get_inf2(skill_id)&INF2_NPC_SKILL) )
+ if( (skill_area_temp[1] != bl->id && !(skill->get_inf2(skill_id)&INF2_NPC_SKILL)) || flag&SD_ANIMATION )
sflag |= SD_ANIMATION; // original target gets no animation (as well as all NPC skills)
heal = skill->attack(skill->get_type(skill_id), src, src, bl, skill_id, skill_lv, tick, sflag);
@@ -3776,6 +3780,8 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
case GN_CARTCANNON:
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
break;
+ case SR_TIGERCANNON:
+ flag |= SD_ANIMATION;
case LG_MOONSLASHER:
clif->skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6);
break;
@@ -8550,7 +8556,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
case SR_FLASHCOMBO:
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
for(i = SR_FLASHCOMBO_ATK_STEP1; i <= SR_FLASHCOMBO_ATK_STEP4; i++)
- skill->addtimerskill(src, tick + 600 * (i - SR_FLASHCOMBO_ATK_STEP1), bl->id, 0, 0, i, skill_lv, BF_WEAPON, flag|SD_LEVEL);
+ skill->addtimerskill(src, tick + 500 * (i - SR_FLASHCOMBO_ATK_STEP1), bl->id, 0, 0, i, skill_lv, BF_WEAPON, flag|SD_LEVEL);
break;
case WA_SWING_DANCE:
case WA_MOONLIT_SERENADE:
@@ -13100,12 +13106,14 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
case TK_STORMKICK:
case TK_DOWNKICK:
case TK_COUNTER:
+ case TK_JUMPKICK:
case HT_POWER:
case GC_COUNTERSLASH:
case GC_WEAPONCRUSH:
case SR_FALLENEMPIRE:
case SR_DRAGONCOMBO:
case SR_TIGERCANNON:
+ case SR_GATEOFHELL:
break;
default: return 0;
}