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-rw-r--r--src/map/script.c520
-rw-r--r--src/map/script.h3
2 files changed, 275 insertions, 248 deletions
diff --git a/src/map/script.c b/src/map/script.c
index 00985c2a5..4010a7398 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -2644,6 +2644,36 @@ TBL_PC *script_rid2sd(struct script_state *st) {
return sd;
}
+TBL_PC *script_id2sd(struct script_state *st, int account_id) {
+ TBL_PC *sd;
+ if ((sd = map->id2sd(account_id)) == NULL) {
+ ShowWarning("script_id2sd: Player with account ID '%d' not found!\n", account_id);
+ script->reportfunc(st);
+ script->reportsrc(st);
+ }
+ return sd;
+}
+
+TBL_PC *script_charid2sd(struct script_state *st, int char_id) {
+ TBL_PC *sd;
+ if ((sd = map->charid2sd(char_id)) == NULL) {
+ ShowWarning("script_charid2sd: Player with char ID '%d' not found!\n", char_id);
+ script->reportfunc(st);
+ script->reportsrc(st);
+ }
+ return sd;
+}
+
+TBL_PC *script_nick2sd(struct script_state *st, const char *name) {
+ TBL_PC *sd;
+ if ((sd = map->nick2sd(name)) == NULL) {
+ ShowWarning("script_nick2sd: Player name '%s' not found!\n", name);
+ script->reportfunc(st);
+ script->reportsrc(st);
+ }
+ return sd;
+}
+
char *get_val_npcscope_str(struct script_state* st, struct reg_db *n, struct script_data* data) {
if (n)
return (char*)i64db_get(n->vars, reference_getuid(data));
@@ -5928,8 +5958,8 @@ BUILDIN(warpchar) {
y=script_getnum(st,4);
a=script_getnum(st,5);
- sd = map->charid2sd(a);
- if( sd == NULL )
+ sd = script->charid2sd(st, a);
+ if (sd == NULL)
return true;
if(strcmp(str, "Random") == 0)
@@ -6975,8 +7005,8 @@ BUILDIN(checkweight2)
TBL_PC *sd = script->rid2sd(st);
- if( sd == NULL )
- return false;
+ if (sd == NULL)
+ return true;
data_it = script_getdata(st, 2);
data_nb = script_getdata(st, 3);
@@ -7117,12 +7147,12 @@ BUILDIN(getitem) {
offset += 1;
}
- if( script_hasdata(st,4+offset) )
- sd=map->id2sd(script_getnum(st,4+offset)); // <Account ID>
+ if (script_hasdata(st,4+offset))
+ sd = script->id2sd(st, script_getnum(st,4+offset)); // <Account ID>
else
sd=script->rid2sd(st); // Attached player
- if( sd == NULL ) // no target
+ if (sd == NULL) // no target
return true;
//Check if it's stackable.
@@ -7163,12 +7193,12 @@ BUILDIN(getitem2)
offset += 1;
}
- if( script_hasdata(st,11+offset) )
- sd=map->id2sd(script_getnum(st,11+offset)); // <Account ID>
+ if (script_hasdata(st,11+offset))
+ sd = script->id2sd(st, script_getnum(st,11+offset)); // <Account ID>
else
sd=script->rid2sd(st); // Attached player
- if( sd == NULL ) // no target
+ if (sd == NULL) // no target
return true;
if( script_isstringtype(st, 2) ) {
@@ -7334,12 +7364,12 @@ BUILDIN(getnameditem) {
return true;
}
- if( script_isstringtype(st, 3) ) //Char Name
- tsd=map->nick2sd(script_getstr(st, 3));
+ if (script_isstringtype(st, 3)) //Char Name
+ tsd = script->nick2sd(st, script_getstr(st, 3));
else //Char Id was given
- tsd=map->charid2sd(script_getnum(st, 3));
+ tsd = script->charid2sd(st, script_getnum(st, 3));
- if( tsd == NULL ) {
+ if (tsd == NULL) {
//Failed
script_pushint(st,0);
return true;
@@ -7583,11 +7613,10 @@ BUILDIN(delitem) {
if (script_hasdata(st,4)) {
int account_id = script_getnum(st,4);
- sd = map->id2sd(account_id); // <account id>
+ sd = script->id2sd(st, account_id); // <account id>
if (sd == NULL) {
- ShowError("script:delitem: player not found (AID=%d).\n", account_id);
st->state = END;
- return false;
+ return true;
}
} else {
sd = script->rid2sd(st);// attached player
@@ -7640,11 +7669,10 @@ BUILDIN(delitem2) {
if (script_hasdata(st,11)) {
int account_id = script_getnum(st,11);
- sd = map->id2sd(account_id); // <account id>
+ sd = script->id2sd(st, account_id); // <account id>
if (sd == NULL) {
- ShowError("script:delitem2: player not found (AID=%d).\n", account_id);
st->state = END;
- return false;
+ return true;
}
} else {
sd = script->rid2sd(st);// attached player
@@ -7724,12 +7752,12 @@ BUILDIN(readparam) {
TBL_PC *sd;
type=script_getnum(st,2);
- if( script_hasdata(st,3) )
- sd=map->nick2sd(script_getstr(st,3));
+ if (script_hasdata(st,3))
+ sd = script->nick2sd(st, script_getstr(st,3));
else
sd=script->rid2sd(st);
- if(sd==NULL) {
+ if (sd == NULL) {
script_pushint(st,-1);
return true;
}
@@ -8936,8 +8964,8 @@ BUILDIN(guildskill) {
struct guild_skill gd_skill;
sd = script->rid2sd(st);
- if( sd == NULL )
- return false; // no player attached, report source
+ if (sd == NULL)
+ return true; // no player attached, report source
if( (gd = sd->guild) == NULL )
return true;
@@ -9035,7 +9063,7 @@ BUILDIN(getgroupid)
sd = script->rid2sd(st);
if (sd == NULL)
- return false; // no player attached, report source
+ return true; // no player attached, report source
script_pushint(st, pc_get_group_id(sd));
return true;
@@ -9414,8 +9442,8 @@ BUILDIN(savepoint) {
TBL_PC* sd;
sd = script->rid2sd(st);
- if( sd == NULL )
- return false;// no player attached, report source
+ if (sd == NULL)
+ return true; // no player attached, report source
str = script_getstr(st,2);
x = script_getnum(st,3);
@@ -9699,9 +9727,9 @@ BUILDIN(guildchangegm) {
guild_id = script_getnum(st,2);
name = script_getstr(st,3);
- sd=map->nick2sd(name);
+ sd = script->nick2sd(st, name);
- if (!sd)
+ if (sd == NULL)
script_pushint(st,0);
else
script_pushint(st,guild->gm_change(guild_id, sd));
@@ -10020,16 +10048,16 @@ BUILDIN(clone) {
m = map->mapname2mapid(mapname);
if (m < 0) return true;
- sd = map->charid2sd(char_id);
+ sd = script->charid2sd(st, char_id);
if (master_id) {
msd = map->charid2sd(master_id);
- if (msd)
+ if (msd != NULL)
master_id = msd->bl.id;
else
master_id = 0;
}
- if (sd) //Return ID of newly crafted clone.
+ if (sd != NULL) //Return ID of newly crafted clone.
script_pushint(st,mob->clone_spawn(sd, m, x, y, event, master_id, mode, flag, 1000*duration));
else //Failed to create clone.
script_pushint(st,0);
@@ -10266,16 +10294,14 @@ BUILDIN(getnpctimer) {
switch( type ) {
case 0: val = (int)npc->gettimerevent_tick(nd); break; // FIXME: change this to int64 when we'll support 64 bit script values
case 1:
- if( nd->u.scr.rid ) {
- sd = map->id2sd(nd->u.scr.rid);
- if( !sd ) {
- ShowError("buildin_getnpctimer: Attached player not found!\n");
+ if (nd->u.scr.rid) {
+ sd = script->id2sd(st, nd->u.scr.rid);
+ if (sd == NULL)
break;
- }
val = (sd->npc_timer_id != INVALID_TIMER);
- }
- else
+ } else {
val = (nd->u.scr.timerid != INVALID_TIMER);
+ }
break;
case 2: val = nd->u.scr.timeramount; break;
}
@@ -10321,16 +10347,14 @@ BUILDIN(attachnpctimer) {
return false;
}
- if( script_hasdata(st,2) )
- sd = map->nick2sd(script_getstr(st,2));
+ if (script_hasdata(st,2))
+ sd = script->nick2sd(st, script_getstr(st,2));
else
sd = script->rid2sd(st);
- if( !sd )
- {
+ if (sd == NULL) {
script_pushint(st,1);
- ShowWarning("attachnpctimer: Invalid player.\n");
- return false;
+ return true;
}
nd->u.scr.rid = sd->bl.id;
@@ -10438,8 +10462,8 @@ BUILDIN(itemeffect) {
struct item_data *item_data;
sd = script->rid2sd(st);
- if( sd == NULL )
- return false;
+ if (sd == NULL)
+ return true;
nd = (TBL_NPC *)map->id2bl(sd->npc_id);
if( nd == NULL )
@@ -10639,9 +10663,9 @@ BUILDIN(getareausers)
idx = 3;
} else {
TBL_PC *sd = script->rid2sd(st);
- if (!sd) {
+ if (sd == NULL) {
script_pushint(st, -1);
- return false;
+ return true;
}
m = sd->bl.m;
}
@@ -11195,10 +11219,9 @@ BUILDIN(resetlvl)
*------------------------------------------*/
BUILDIN(resetstatus)
{
- TBL_PC *sd;
- sd=script->rid2sd(st);
- if( sd == NULL )
- return false;
+ TBL_PC *sd = script->rid2sd(st);
+ if (sd == NULL)
+ return true;
pc->resetstate(sd);
return true;
}
@@ -11206,11 +11229,11 @@ BUILDIN(resetstatus)
/*==========================================
* script command resetskill
*------------------------------------------*/
-BUILDIN(resetskill) {
- TBL_PC *sd;
- sd=script->rid2sd(st);
- if( sd == NULL )
- return false;
+BUILDIN(resetskill)
+{
+ TBL_PC *sd = script->rid2sd(st);
+ if (sd == NULL)
+ return true;
pc->resetskill(sd, PCRESETSKILL_RESYNC);
return true;
}
@@ -11218,11 +11241,11 @@ BUILDIN(resetskill) {
/*==========================================
* Counts total amount of skill points.
*------------------------------------------*/
-BUILDIN(skillpointcount) {
- TBL_PC *sd;
- sd=script->rid2sd(st);
- if( sd == NULL )
- return false;
+BUILDIN(skillpointcount)
+{
+ TBL_PC *sd = script->rid2sd(st);
+ if (sd == NULL)
+ return true;
script_pushint(st,sd->status.skill_point + pc->resetskill(sd, PCRESETSKILL_RECOUNT));
return true;
}
@@ -11234,12 +11257,12 @@ BUILDIN(changebase) {
TBL_PC *sd=NULL;
int vclass;
- if( script_hasdata(st,3) )
- sd=map->id2sd(script_getnum(st,3));
+ if (script_hasdata(st,3))
+ sd = script->id2sd(st, script_getnum(st,3));
else
sd=script->rid2sd(st);
- if(sd == NULL)
+ if (sd == NULL)
return true;
vclass = script_getnum(st,2);
@@ -11279,7 +11302,7 @@ BUILDIN(changesex)
{
TBL_PC *sd = prepareChangeSex(st);
if (sd == NULL)
- return false;
+ return true;
chrif->changesex(sd, true);
return true;
}
@@ -11291,7 +11314,7 @@ BUILDIN(changecharsex)
{
TBL_PC *sd = prepareChangeSex(st);
if (sd == NULL)
- return false;
+ return true;
chrif->changesex(sd, false);
return true;
}
@@ -12019,13 +12042,13 @@ BUILDIN(emotion) {
if( script_hasdata(st,3) )
player=script_getnum(st,3);
- if (player) {
+ if (player != 0) {
TBL_PC *sd = NULL;
- if( script_hasdata(st,4) )
- sd = map->nick2sd(script_getstr(st,4));
+ if (script_hasdata(st,4))
+ sd = script->nick2sd(st, script_getstr(st,4));
else
sd = script->rid2sd(st);
- if (sd)
+ if (sd != NULL)
clif->emotion(&sd->bl,type);
} else if( script_hasdata(st,4) ) {
TBL_NPC *nd = npc->name2id(script_getstr(st,4));
@@ -12250,10 +12273,10 @@ BUILDIN(getequipcardcnt)
int count;
num=script_getnum(st,2);
- sd=script->rid2sd(st);
+ sd = script->rid2sd(st);
- if( sd == NULL )
- return false;
+ if (sd == NULL)
+ return true;
if (num > 0 && num <= ARRAYLENGTH(script->equip))
i=pc->checkequip(sd,script->equip[num-1]);
@@ -12285,11 +12308,11 @@ BUILDIN(successremovecards)
{
int i=-1,c,cardflag=0;
- TBL_PC* sd = script->rid2sd(st);
+ TBL_PC *sd = script->rid2sd(st);
int num = script_getnum(st,2);
- if( sd == NULL )
- return false;
+ if (sd == NULL)
+ return true;
if (num > 0 && num <= ARRAYLENGTH(script->equip))
i=pc->checkequip(sd,script->equip[num-1]);
@@ -12356,12 +12379,12 @@ BUILDIN(failedremovecards)
{
int i=-1,c,cardflag=0;
- TBL_PC* sd = script->rid2sd(st);
+ TBL_PC *sd = script->rid2sd(st);
int num = script_getnum(st,2);
int typefail = script_getnum(st,3);
- if( sd == NULL )
- return false;
+ if (sd == NULL)
+ return true;
if (num > 0 && num <= ARRAYLENGTH(script->equip))
i=pc->checkequip(sd,script->equip[num-1]);
@@ -12509,8 +12532,8 @@ BUILDIN(mobcount) {
if( strcmp(mapname, "this") == 0 ) {
struct map_session_data *sd = script->rid2sd(st);
- if( sd == NULL )
- return false;
+ if (sd == NULL)
+ return true;
m = sd->bl.m;
} else if( (m = map->mapname2mapid(mapname)) < 0 ) {
@@ -12531,9 +12554,9 @@ BUILDIN(mobcount) {
BUILDIN(marriage) {
const char *partner=script_getstr(st,2);
TBL_PC *sd=script->rid2sd(st);
- TBL_PC *p_sd=map->nick2sd(partner);
+ TBL_PC *p_sd = script->nick2sd(st, partner);
- if(sd==NULL || p_sd==NULL || pc->marriage(sd,p_sd) < 0) {
+ if (sd == NULL || p_sd == NULL || pc->marriage(sd,p_sd) < 0) {
script_pushint(st,0);
return true;
}
@@ -12541,11 +12564,11 @@ BUILDIN(marriage) {
return true;
}
BUILDIN(wedding_effect) {
- TBL_PC *sd=script->rid2sd(st);
+ TBL_PC *sd = script->rid2sd(st);
struct block_list *bl;
- if( sd == NULL )
- return false; //bl=map->id2bl(st->oid);
+ if (sd == NULL)
+ return true; //bl=map->id2bl(st->oid);
bl=&sd->bl;
clif->wedding_effect(bl);
@@ -12575,28 +12598,31 @@ BUILDIN(ispartneron) {
return true;
}
-BUILDIN(getpartnerid) {
- TBL_PC *sd=script->rid2sd(st);
- if( sd == NULL )
- return false;
+BUILDIN(getpartnerid)
+{
+ TBL_PC *sd = script->rid2sd(st);
+ if (sd == NULL)
+ return true;
script_pushint(st,sd->status.partner_id);
return true;
}
-BUILDIN(getchildid) {
- TBL_PC *sd=script->rid2sd(st);
- if( sd == NULL )
- return false;
+BUILDIN(getchildid)
+{
+ TBL_PC *sd = script->rid2sd(st);
+ if (sd == NULL)
+ return true;
script_pushint(st,sd->status.child);
return true;
}
-BUILDIN(getmotherid) {
- TBL_PC *sd=script->rid2sd(st);
- if( sd == NULL )
- return false;
+BUILDIN(getmotherid)
+{
+ TBL_PC *sd = script->rid2sd(st);
+ if (sd == NULL)
+ return true;
script_pushint(st,sd->status.mother);
return true;
@@ -12605,7 +12631,7 @@ BUILDIN(getmotherid) {
BUILDIN(getfatherid) {
TBL_PC *sd=script->rid2sd(st);
if( sd == NULL )
- return false;
+ return true;
script_pushint(st,sd->status.father);
return true;
@@ -12619,8 +12645,8 @@ BUILDIN(warppartner)
TBL_PC *sd=script->rid2sd(st);
TBL_PC *p_sd=NULL;
- if ( sd==NULL || !pc->ismarried(sd)
- || (p_sd=map->charid2sd(sd->status.partner_id)) == NULL) {
+ if (sd == NULL || !pc->ismarried(sd)
+ || (p_sd = script->charid2sd(st, sd->status.partner_id)) == NULL) {
script_pushint(st,0);
return true;
}
@@ -12929,10 +12955,10 @@ BUILDIN(getequipcardid)
num=script_getnum(st,2);
slot=script_getnum(st,3);
- sd=script->rid2sd(st);
+ sd = script->rid2sd(st);
- if( sd == NULL )
- return false;
+ if (sd == NULL)
+ return true;
if (num > 0 && num <= ARRAYLENGTH(script->equip))
i=pc->checkequip(sd,script->equip[num-1]);
@@ -13439,10 +13465,10 @@ BUILDIN(skilleffect) {
uint16 skill_id=( script_isstringtype(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) );
uint16 skill_lv=script_getnum(st,3);
- sd=script->rid2sd(st);
+ sd = script->rid2sd(st);
- if( sd == NULL )
- return false;
+ if (sd == NULL)
+ return true;
/* ensure we're standing because the following packet causes the client to virtually set the char to stand,
* which leaves the server thinking it still is sitting. */
@@ -13511,12 +13537,12 @@ BUILDIN(specialeffect2) {
int type = script_getnum(st,2);
enum send_target target = script_hasdata(st,3) ? (send_target)script_getnum(st,3) : AREA;
- if( script_hasdata(st,4) )
- sd = map->nick2sd(script_getstr(st,4));
+ if (script_hasdata(st,4))
+ sd = script->nick2sd(st, script_getstr(st,4));
else
sd = script->rid2sd(st);
- if (sd)
+ if (sd != NULL)
clif->specialeffect(&sd->bl, type, target);
return true;
@@ -13560,8 +13586,8 @@ BUILDIN(atcommand) {
if (st->rid) {
sd = script->rid2sd(st);
- if( sd == NULL )
- return false;
+ if (sd == NULL)
+ return true;
fd = sd->fd;
} else { //Use a dummy character.
sd = dummy_sd = pc->get_dummy_sd();
@@ -13698,10 +13724,9 @@ BUILDIN(getmercinfo)
if (script_hasdata(st,3)) {
int char_id = script_getnum(st,3);
- if ((sd = map->charid2sd(char_id)) == NULL) {
- ShowError("buildin_getmercinfo: No such character (char_id=%d).\n", char_id);
+ if ((sd = script->charid2sd(st, char_id)) == NULL) {
script_pushnil(st);
- return false;
+ return true;
}
} else {
if ((sd = script->rid2sd(st)) == NULL)
@@ -13742,10 +13767,10 @@ BUILDIN(getmercinfo)
BUILDIN(checkequipedcard)
{
int n,i,c=0;
- TBL_PC *sd=script->rid2sd(st);
+ TBL_PC *sd = script->rid2sd(st);
- if( sd == NULL )
- return false;
+ if (sd == NULL)
+ return true;
c = script_getnum(st,2);
@@ -13816,7 +13841,7 @@ BUILDIN(message) {
player = script_getstr(st,2);
msg = script_getstr(st,3);
- if((pl_sd=map->nick2sd((char *) player)) == NULL)
+ if ((pl_sd = script->nick2sd(st, (char*)player)) == NULL)
return true;
clif->message(pl_sd->fd, msg);
@@ -14009,14 +14034,12 @@ BUILDIN(getnpcclass)
*------------------------------------------*/
BUILDIN(getlook)
{
- int type,val;
- TBL_PC *sd;
- sd=script->rid2sd(st);
- if( sd == NULL )
- return false;
+ int type,val = -1;
+ TBL_PC *sd = script->rid2sd(st);
+ if (sd == NULL)
+ return true;
type=script_getnum(st,2);
- val = -1;
switch(type) {
case LOOK_HAIR: val = sd->status.hair; break; //1
case LOOK_WEAPON: val = sd->status.weapon; break; //2
@@ -14039,12 +14062,11 @@ BUILDIN(getlook)
*------------------------------------------*/
BUILDIN(getsavepoint)
{
- TBL_PC* sd;
int type;
+ TBL_PC *sd = script->rid2sd(st);
- sd = script->rid2sd(st);
- if( sd == NULL )
- return false;
+ if (sd == NULL)
+ return true;
type = script_getnum(st,2);
@@ -14283,11 +14305,10 @@ BUILDIN(getmapxy)
BUILDIN(logmes)
{
const char *str;
- TBL_PC* sd;
+ TBL_PC *sd = script->rid2sd(st);
- sd = script->rid2sd(st);
- if( sd == NULL )
- return false;
+ if (sd == NULL)
+ return true;
str = script_getstr(st,2);
logs->npc(sd,str);
@@ -14344,13 +14365,12 @@ BUILDIN(isnight) {
*------------------------------------------------*/
BUILDIN(isequippedcnt)
{
- TBL_PC *sd;
int i, j, k, id = 1;
int ret = 0;
+ TBL_PC *sd = script->rid2sd(st);
- sd = script->rid2sd(st);
- if( sd == NULL )
- return false;
+ if (sd == NULL)
+ return true;
for (i=0; id!=0; i++) {
script_fetch(st,i+2, id);
@@ -14394,17 +14414,15 @@ BUILDIN(isequippedcnt)
*------------------------------------------------*/
BUILDIN(isequipped)
{
- TBL_PC *sd;
int i, j, k, id = 1;
int index, flag;
int ret = -1;
//Original hash to reverse it when full check fails.
unsigned int setitem_hash = 0, setitem_hash2 = 0;
+ TBL_PC *sd = script->rid2sd(st);
- sd = script->rid2sd(st);
-
- if( sd == NULL )
- return false;
+ if (sd == NULL)
+ return true;
setitem_hash = sd->bonus.setitem_hash;
setitem_hash2 = sd->bonus.setitem_hash2;
@@ -14474,16 +14492,15 @@ BUILDIN(isequipped)
* Check how many given inserted cards in the CURRENT
* weapon - used for 2/15's cards patch [Lupus]
*------------------------------------------------*/
-BUILDIN(cardscnt) {
- TBL_PC *sd;
+BUILDIN(cardscnt)
+{
int i, k, id = 1;
int ret = 0;
int index;
+ TBL_PC *sd = script->rid2sd(st);
- sd = script->rid2sd(st);
-
- if( sd == NULL )
- return false;
+ if (sd == NULL)
+ return true;
for (i=0; id!=0; i++) {
script_fetch(st,i+2, id);
@@ -14517,12 +14534,12 @@ BUILDIN(cardscnt) {
* Returns the refined number of the current item, or an
* item with inventory index specified
*-------------------------------------------------------*/
-BUILDIN(getrefine) {
- TBL_PC *sd;
+BUILDIN(getrefine)
+{
+ TBL_PC *sd = script->rid2sd(st);
- sd = script->rid2sd(st);
- if( sd == NULL )
- return false;
+ if (sd == NULL)
+ return true;
script_pushint(st,sd->status.inventory[status->current_equip_item_index].refine);
return true;
@@ -14612,11 +14629,9 @@ BUILDIN(equip2)
{
int i,nameid,ref,attr,c0,c1,c2,c3;
struct item_data *item_data;
- TBL_PC *sd;
-
- sd = script->rid2sd(st);
+ TBL_PC *sd = script->rid2sd(st);
- if ( sd == NULL ) {
+ if (sd == NULL) {
script_pushint(st,0);
return true;
}
@@ -15851,13 +15866,13 @@ BUILDIN(petstat)
BUILDIN(callshop)
{
- TBL_PC *sd = NULL;
struct npc_data *nd;
const char *shopname;
int flag = 0;
- sd = script->rid2sd(st);
- if( sd == NULL )
- return false;
+ TBL_PC *sd = script->rid2sd(st);
+
+ if (sd == NULL)
+ return true;
shopname = script_getstr(st, 2);
if( script_hasdata(st,3) )
flag = script_getnum(st,3);
@@ -16211,12 +16226,12 @@ BUILDIN(checkvending) // check vending [Nab4]
{
TBL_PC *sd = NULL;
- if(script_hasdata(st,2))
- sd = map->nick2sd(script_getstr(st,2));
+ if (script_hasdata(st,2))
+ sd = script->nick2sd(st, script_getstr(st,2));
else
sd = script->rid2sd(st);
- if(sd)
+ if (sd != NULL)
script_pushint(st, sd->state.autotrade ? 2 : sd->state.vending);
else
script_pushint(st,0);
@@ -16228,12 +16243,12 @@ BUILDIN(checkvending) // check vending [Nab4]
BUILDIN(checkchatting) {
TBL_PC *sd = NULL;
- if(script_hasdata(st,2))
- sd = map->nick2sd(script_getstr(st,2));
+ if (script_hasdata(st,2))
+ sd = script->nick2sd(st, script_getstr(st,2));
else
sd = script->rid2sd(st);
- if(sd)
+ if (sd != NULL)
script_pushint(st,(sd->chatID != 0));
else
script_pushint(st,0);
@@ -16245,11 +16260,11 @@ BUILDIN(checkidle) {
TBL_PC *sd = NULL;
if (script_hasdata(st, 2))
- sd = map->nick2sd(script_getstr(st, 2));
+ sd = script->nick2sd(st, script_getstr(st, 2));
else
sd = script->rid2sd(st);
- if (sd)
+ if (sd != NULL)
script_pushint(st, DIFF_TICK32(sockt->last_tick, sd->idletime)); // TODO: change this to int64 when we'll support 64 bit script values
else
script_pushint(st, 0);
@@ -16350,12 +16365,12 @@ BUILDIN(pcblockmove) {
id = script_getnum(st,2);
flag = script_getnum(st,3);
- if(id)
- sd = map->id2sd(id);
+ if (id != 0)
+ sd = script->id2sd(st, id);
else
sd = script->rid2sd(st);
- if(sd)
+ if (sd != NULL)
sd->state.blockedmove = flag > 0;
return true;
@@ -16368,12 +16383,12 @@ BUILDIN(pcfollow) {
id = script_getnum(st,2);
targetid = script_getnum(st,3);
- if(id)
- sd = map->id2sd(id);
+ if (id != 0)
+ sd = script->id2sd(st, id);
else
sd = script->rid2sd(st);
- if(sd)
+ if (sd != NULL)
pc->follow(sd, targetid);
return true;
@@ -16386,12 +16401,12 @@ BUILDIN(pcstopfollow)
id = script_getnum(st,2);
- if(id)
- sd = map->id2sd(id);
+ if (id != 0)
+ sd = script->id2sd(st, id);
else
sd = script->rid2sd(st);
- if(sd)
+ if (sd != NULL)
pc->stop_following(sd);
return true;
@@ -16524,12 +16539,13 @@ BUILDIN(unitattack) {
return true;
}
- if( script_isstringtype(st, 3) ) {
- TBL_PC* sd = map->nick2sd(script_getstr(st, 3));
- if( sd != NULL )
+ if (script_isstringtype(st, 3)) {
+ TBL_PC* sd = script->nick2sd(st, script_getstr(st, 3));
+ if (sd != NULL)
target_bl = &sd->bl;
- } else
+ } else {
target_bl = map->id2bl(script_getnum(st, 3));
+ }
// request the attack
if( target_bl == NULL )
{
@@ -17194,13 +17210,14 @@ BUILDIN(questinfo)
return true;
}
-BUILDIN(setquest) {
- struct map_session_data *sd = script->rid2sd(st);
+BUILDIN(setquest)
+{
unsigned short i;
int quest_id;
+ struct map_session_data *sd = script->rid2sd(st);
- if( sd == NULL )
- return false;
+ if (sd == NULL)
+ return true;
quest_id = script_getnum(st, 2);
@@ -17225,8 +17242,8 @@ BUILDIN(erasequest)
{
struct map_session_data *sd = script->rid2sd(st);
- if( sd == NULL )
- return false;
+ if (sd == NULL)
+ return true;
if (script_hasdata(st, 3)) {
int quest_id;
@@ -17248,8 +17265,8 @@ BUILDIN(completequest)
{
struct map_session_data *sd = script->rid2sd(st);
- if( sd == NULL )
- return false;
+ if (sd == NULL)
+ return true;
if (script_hasdata(st, 3)) {
int quest_id;
@@ -17267,23 +17284,24 @@ BUILDIN(completequest)
return true;
}
-BUILDIN(changequest) {
+BUILDIN(changequest)
+{
struct map_session_data *sd = script->rid2sd(st);
- if( sd == NULL )
- return false;
+ if (sd == NULL)
+ return true;
quest->change(sd, script_getnum(st, 2),script_getnum(st, 3));
return true;
}
-BUILDIN(questactive) {
+BUILDIN(questactive)
+{
struct map_session_data *sd = script->rid2sd(st);
int qid, i;
if (sd == NULL) {
- ShowError("questactive: no player attached!");
- return false;
+ return true;
}
qid = script_getnum(st, 2);
@@ -17303,13 +17321,14 @@ BUILDIN(questactive) {
return true;
}
-BUILDIN(questprogress) {
+BUILDIN(questprogress)
+{
struct map_session_data *sd = script->rid2sd(st);
enum quest_check_type type = HAVEQUEST;
int quest_progress = 0;
if (sd == NULL)
- return false;
+ return true;
if (script_hasdata(st, 3))
type = (enum quest_check_type)script_getnum(st, 3);
@@ -18346,20 +18365,27 @@ BUILDIN(getcharip) {
struct map_session_data* sd = NULL;
/* check if a character name is specified */
- if( script_hasdata(st, 2) ) {
+ if (script_hasdata(st, 2)) {
if (script_isstringtype(st, 2)) {
sd = map->nick2sd(script_getstr(st, 2));
} else {
int id = script_getnum(st, 2);
sd = (map->id2sd(id) ? map->id2sd(id) : map->charid2sd(id));
}
- } else {
- sd = script->rid2sd(st);
+ } else if ((sd = script->rid2sd(st)) == NULL) {
+ script_pushconststr(st, "");
+ return true;
}
- /* check for sd and IP */
- if (!sd || !sockt->session[sd->fd]->client_addr)
- {
+ if (sd == NULL) {
+ ShowWarning("buildin_getcharip: Player not found!\n");
+ script_pushconststr(st, "");
+ script->reportfunc(st);
+ return false;
+ }
+
+ /* check for IP */
+ if (!sockt->session[sd->fd]->client_addr) {
script_pushconststr(st, "");
return true;
}
@@ -18410,13 +18436,13 @@ BUILDIN(freeloop) {
BUILDIN(sit) {
struct map_session_data *sd = NULL;
- if( script_hasdata(st, 2) )
- sd = map->nick2sd(script_getstr(st, 2));
+ if (script_hasdata(st, 2))
+ sd = script->nick2sd(st, script_getstr(st, 2));
else
sd = script->rid2sd(st);
- if( sd == NULL )
- return false;
+ if (sd == NULL)
+ return true;
if (!pc_issit(sd))
{
@@ -18430,13 +18456,13 @@ BUILDIN(sit) {
BUILDIN(stand) {
struct map_session_data *sd = NULL;
- if( script_hasdata(st, 2) )
- sd = map->nick2sd(script_getstr(st, 2));
+ if (script_hasdata(st, 2))
+ sd = script->nick2sd(st, script_getstr(st, 2));
else
sd = script->rid2sd(st);
- if( sd == NULL )
- return false;
+ if (sd == NULL)
+ return true;
if (pc_issit(sd))
{
@@ -18450,13 +18476,13 @@ BUILDIN(stand) {
BUILDIN(issit) {
struct map_session_data *sd = NULL;
- if( script_hasdata(st, 2) )
- sd = map->nick2sd(script_getstr(st, 2));
+ if (script_hasdata(st, 2))
+ sd = script->nick2sd(st, script_getstr(st, 2));
else
sd = script->rid2sd(st);
- if( sd == NULL )
- return false;
+ if (sd == NULL)
+ return true;
if (pc_issit(sd))
script_pushint(st, 1);
@@ -18566,10 +18592,10 @@ BUILDIN(useatcmd) {
cmd = script_getstr(st,2);
- if( st->rid ) {
+ if (st->rid) {
sd = script->rid2sd(st);
- if( sd == NULL )
- return false;
+ if (sd == NULL)
+ return true;
fd = sd->fd;
} else {
// Use a dummy character.
@@ -18747,21 +18773,17 @@ BUILDIN(cleanmap)
/* Cast a skill on the attached player.
* npcskill <skill id>, <skill lvl>, <stat point>, <NPC level>;
* npcskill "<skill name>", <skill lvl>, <stat point>, <NPC level>; */
-BUILDIN(npcskill) {
- uint16 skill_id;
- unsigned short skill_level;
- unsigned int stat_point;
- unsigned int npc_level;
+BUILDIN(npcskill)
+{
struct npc_data *nd;
- struct map_session_data *sd;
-
- skill_id = script_isstringtype(st, 2) ? skill->name2id(script_getstr(st, 2)) : script_getnum(st, 2);
- skill_level = script_getnum(st, 3);
- stat_point = script_getnum(st, 4);
- npc_level = script_getnum(st, 5);
+ uint16 skill_id = script_isstringtype(st, 2) ? skill->name2id(script_getstr(st, 2)) : script_getnum(st, 2);
+ unsigned short skill_level = script_getnum(st, 3);
+ unsigned int stat_point = script_getnum(st, 4);
+ unsigned int npc_level = script_getnum(st, 5);
+ struct map_session_data *sd = script->rid2sd(st);
- if( !(sd = script->rid2sd(st)) )
- return false;
+ if (sd == NULL)
+ return true;
nd = (struct npc_data *)map->id2bl(sd->npc_id);
@@ -18847,12 +18869,12 @@ BUILDIN(montransform) {
if (script_hasdata(st, 8))
val4 = script_getnum(st, 8);
- if( tick != 0 ) {
- struct map_session_data *sd = map->id2sd(bl->id);
+ if (tick != 0) {
+ struct map_session_data *sd = script->id2sd(st, bl->id);
struct mob_db *monster = mob->db(mob_id);
char msg[CHAT_SIZE_MAX];
- if( !sd )
+ if (sd == NULL)
return true;
if( battle_config.mon_trans_disable_in_gvg && map_flag_gvg2(sd->bl.m) ) {
@@ -19412,12 +19434,12 @@ BUILDIN(bg_join_team) {
struct map_session_data *sd;
int team_id = script_getnum(st, 2);
- if( script_hasdata(st, 3) )
- sd = map->id2sd(script_getnum(st, 3));
+ if (script_hasdata(st, 3))
+ sd = script->id2sd(st, script_getnum(st, 3));
else
sd = script->rid2sd(st);
- if( !sd )
+ if (sd == NULL)
script_pushint(st, -1);
else
script_pushint(st,bg->team_join(team_id, sd)?0:1);
@@ -19437,10 +19459,10 @@ BUILDIN(bg_join_team) {
BUILDIN(countbound)
{
int i, type, j=0, k=0;
- TBL_PC *sd;
+ TBL_PC *sd = script->rid2sd(st);
- if( (sd = script->rid2sd(st)) == NULL )
- return false;
+ if (sd == NULL)
+ return true;
type = script_hasdata(st,2)?script_getnum(st,2):0;
@@ -19473,11 +19495,10 @@ BUILDIN(checkbound)
{
int i, nameid = script_getnum(st,2);
int bound_type = 0;
- TBL_PC *sd;
+ TBL_PC *sd = script->rid2sd(st);
- sd = script->rid2sd(st);
- if( sd == NULL )
- return false;
+ if (sd == NULL)
+ return true;
if( !(itemdb->exists(nameid)) ){
ShowError("script_checkbound: Invalid item ID = %d\n", nameid);
@@ -20855,6 +20876,9 @@ void script_defaults(void) {
script->conv_num = conv_num;
script->conv_str = conv_str;
script->rid2sd = script_rid2sd;
+ script->id2sd = script_id2sd;
+ script->charid2sd = script_charid2sd;
+ script->nick2sd = script_nick2sd;
script->detach_rid = script_detach_rid;
script->push_val = push_val;
script->get_val = get_val;
diff --git a/src/map/script.h b/src/map/script.h
index c47956eeb..36b7edef3 100644
--- a/src/map/script.h
+++ b/src/map/script.h
@@ -647,6 +647,9 @@ struct script_interface {
int (*conv_num) (struct script_state *st,struct script_data *data);
const char* (*conv_str) (struct script_state *st,struct script_data *data);
TBL_PC *(*rid2sd) (struct script_state *st);
+ TBL_PC *(*id2sd) (struct script_state *st, int account_id);
+ TBL_PC *(*charid2sd) (struct script_state *st, int char_id);
+ TBL_PC *(*nick2sd) (struct script_state *st, const char *name);
void (*detach_rid) (struct script_state* st);
struct script_data* (*push_val)(struct script_stack* stack, enum c_op type, int64 val, struct reg_db *ref);
struct script_data *(*get_val) (struct script_state* st, struct script_data* data);