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-rw-r--r--src/map/npc.c88
1 files changed, 43 insertions, 45 deletions
diff --git a/src/map/npc.c b/src/map/npc.c
index 6ba088a80..055c1843b 100644
--- a/src/map/npc.c
+++ b/src/map/npc.c
@@ -2798,104 +2798,102 @@ static int npc_selllist_sub(struct map_session_data *sd, struct itemlist *item_l
return 0;
}
-/// Player item selling to npc shop.
-///
-/// @param item_list 'n' pairs <index,amount>
-/// @return result code for clif->parse_NpcSellListSend
+/**
+ * Processes a character's request to sell items to a NPC shop.
+ *
+ * @param sd The character who wants to sell the items.
+ * @param item_list The list of items and respective amounts which should be sold.
+ * @return 1 on failure, 0 on success.
+ *
+ **/
static int npc_selllist(struct map_session_data *sd, struct itemlist *item_list)
{
- int64 z;
- int i,skill_t, skill_idx = skill->get_index(MC_OVERCHARGE);
- struct npc_data *nd;
- bool duplicates[MAX_INVENTORY] = { 0 };
-
nullpo_retr(1, sd);
nullpo_retr(1, item_list);
- if( ( nd = npc->checknear(sd, map->id2bl(sd->npc_shopid)) ) == NULL ) {
+ struct npc_data *nd = npc->checknear(sd, map->id2bl(sd->npc_shopid));
+
+ if (nd == NULL)
return 1;
- }
- if( nd->subtype != SHOP ) {
- if (!(nd->subtype == SCRIPT && nd->u.scr.shop && (nd->u.scr.shop->type == NST_ZENY || nd->u.scr.shop->type == NST_MARKET)))
+ if (nd->subtype != SHOP) {
+ if (nd->subtype != SCRIPT || nd->u.scr.shop == NULL || (nd->u.scr.shop->type != NST_ZENY && nd->u.scr.shop->type != NST_MARKET))
return 1;
}
- z = 0;
-
if (sd->status.zeny >= MAX_ZENY && nd->master_nd == NULL)
return 1;
- // verify the sell list
- for (i = 0; i < VECTOR_LENGTH(*item_list); i++) {
+ bool duplicates[MAX_INVENTORY] = { false };
+ int64 z = 0;
+
+ // Verify the sell list.
+ for (int i = 0; i < VECTOR_LENGTH(*item_list); i++) {
struct itemlist_entry *entry = &VECTOR_INDEX(*item_list, i);
- int nameid, value, idx = entry->id;
+ int idx = entry->id;
- if (idx >= sd->status.inventorySize || idx < 0 || entry->amount < 0) {
+ if (idx >= sd->status.inventorySize || idx < 0 || entry->amount < 0)
return 1;
- }
- if (duplicates[idx]) {
- // Sanity check. The client sends each inventory index at most once [Haru]
+ if (duplicates[idx]) // Sanity check. The client sends each inventory index at most once. [Haru]
return 1;
- }
+
duplicates[idx] = true;
- nameid = sd->status.inventory[idx].nameid;
+ int nameid = sd->status.inventory[idx].nameid;
- if (!nameid || !sd->inventory_data[idx] || sd->status.inventory[idx].amount < entry->amount) {
+ if (nameid == 0 || sd->inventory_data[idx] == NULL || sd->status.inventory[idx].amount < entry->amount)
return 1;
- }
- if (nd->master_nd) {
- // Script-controlled shops decide by themselves, what can be sold and at what price.
+ if (nd->master_nd != NULL) // Script-controlled shops decide by themselves, what can be sold and at what price.
continue;
- }
- value = pc->modifysellvalue(sd, sd->inventory_data[idx]->value_sell);
+ int value = pc->modifysellvalue(sd, sd->inventory_data[idx]->value_sell);
z += (int64)value * entry->amount;
}
- if( nd->master_nd ) { // Script-controlled shops
+ if (nd->master_nd != NULL) // Script-controlled shops.
return npc->selllist_sub(sd, item_list, nd->master_nd);
- }
- // delete items
- for (i = 0; i < VECTOR_LENGTH(*item_list); i++) {
+ if (z + sd->status.zeny > MAX_ZENY)
+ return 1;
+
+ // Delete items.
+ for (int i = 0; i < VECTOR_LENGTH(*item_list); i++) {
struct itemlist_entry *entry = &VECTOR_INDEX(*item_list, i);
int idx = entry->id;
if (sd->inventory_data[idx]->type == IT_PETEGG && sd->status.inventory[idx].card[0] == CARD0_PET) {
- if (pet->search_petDB_index(sd->status.inventory[idx].nameid, PET_EGG) >= 0) {
+ if (pet->search_petDB_index(sd->status.inventory[idx].nameid, PET_EGG) >= 0)
intif->delete_petdata(MakeDWord(sd->status.inventory[idx].card[1], sd->status.inventory[idx].card[2]));
- }
}
- // Achievements [Smokexyz/Hercules]
+ // Achievements. [Smokexyz/Hercules]
achievement->validate_item_sell(sd, sd->status.inventory[idx].nameid, entry->amount);
pc->delitem(sd, idx, entry->amount, 0, DELITEM_SOLD, LOG_TYPE_NPC);
-
}
- if (z + sd->status.zeny > MAX_ZENY && nd->master_nd == NULL)
- return 1;
-
if (z > MAX_ZENY)
z = MAX_ZENY;
pc->getzeny(sd, (int)z, LOG_TYPE_NPC, NULL);
- // custom merchant shop exp bonus
- if( battle_config.shop_exp > 0 && z > 0 && ( skill_t = pc->checkskill2(sd,skill_idx) ) > 0) {
- if( sd->status.skill[skill_idx].flag >= SKILL_FLAG_REPLACED_LV_0 )
+ int skill_t;
+ int skill_idx = skill->get_index(MC_OVERCHARGE);
+
+ // Custom merchant shop exp bonus.
+ if (battle_config.shop_exp > 0 && z > 0 && (skill_t = pc->checkskill2(sd, skill_idx)) > 0) {
+ if (sd->status.skill[skill_idx].flag >= SKILL_FLAG_REPLACED_LV_0)
skill_t = sd->status.skill[skill_idx].flag - SKILL_FLAG_REPLACED_LV_0;
- if( skill_t > 0 ) {
+ if (skill_t > 0) {
z = apply_percentrate64(z, skill_t * battle_config.shop_exp, 10000);
+
if (z < 1)
z = 1;
+
pc->gainexp(sd, NULL, 0, (int)z, false);
}
}