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-rw-r--r--src/map/atcommand.c2
-rw-r--r--src/map/charcommand.c2
-rw-r--r--src/map/skill.c2
-rw-r--r--src/map/status.c2
4 files changed, 4 insertions, 4 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c
index aa6931d74..d0bed703b 100644
--- a/src/map/atcommand.c
+++ b/src/map/atcommand.c
@@ -8883,7 +8883,7 @@ int atcommand_monsterignore(const int fd, struct map_session_data* sd, const cha
if (!sd->state.monster_ignore) {
sd->state.monster_ignore = 1;
- clif_displaymessage(sd->fd, "You are now inmune to attacks.");
+ clif_displaymessage(sd->fd, "You are now immune to attacks.");
} else {
sd->state.monster_ignore = 0;
clif_displaymessage(sd->fd, "Returned to normal state.");
diff --git a/src/map/charcommand.c b/src/map/charcommand.c
index 505bf3d37..d6d46d19f 100644
--- a/src/map/charcommand.c
+++ b/src/map/charcommand.c
@@ -3608,7 +3608,7 @@ int charcommand_monsterignore(const int fd, struct map_session_data* sd, const c
if (!pl_sd->state.monster_ignore) {
pl_sd->state.monster_ignore = 1;
- clif_displaymessage(pl_sd->fd, "You are now inmune to attacks.");
+ clif_displaymessage(pl_sd->fd, "You are now immune to attacks.");
if (fd != pl_sd->fd)
clif_displaymessage(pl_sd->fd, "Target player is now immune to attacks.");
} else {
diff --git a/src/map/skill.c b/src/map/skill.c
index daf55d9be..4efd8413b 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -7055,7 +7055,7 @@ int skill_unit_onplace (struct skill_unit *src, struct block_list *bl, unsigned
sc = status_get_sc(bl);
if (sc && sc->option&OPTION_HIDE && sg->skill_id != WZ_HEAVENDRIVE)
- return 0; //Hidden characters are inmune to AoE skills except Heaven's Drive. [Skotlex]
+ return 0; //Hidden characters are immune to AoE skills except Heaven's Drive. [Skotlex]
type = SkillStatusChangeTable(sg->skill_id);
skillid = sg->skill_id; //In case the group is deleted, we need to return the correct skill id, still.
diff --git a/src/map/status.c b/src/map/status.c
index e18d92bb0..3b62cfe81 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -4601,7 +4601,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
switch (type) {
case SC_FREEZE:
case SC_STONE:
- //Undead are inmune to Freeze/Stone
+ //Undead are immune to Freeze/Stone
if (undead_flag && !(flag&1))
return 0;
case SC_SLEEP: