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-rw-r--r--src/map/atcommand.c8
-rw-r--r--src/map/battle.c11
-rw-r--r--src/map/battle.h2
-rw-r--r--src/map/clif.c32
-rw-r--r--src/map/clif.h1
-rw-r--r--src/map/itemdb.c2
-rw-r--r--src/map/script.c218
-rw-r--r--src/map/skill.c17
-rw-r--r--src/map/status.c16
-rw-r--r--src/map/status.h32
10 files changed, 296 insertions, 43 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c
index 10c96e317..cc29fa1bb 100644
--- a/src/map/atcommand.c
+++ b/src/map/atcommand.c
@@ -4713,7 +4713,13 @@ ACMD(disguise)
clif->message(fd, msg_txt(1144)); // Character cannot be disguised while mounted.
return false;
}
-
+
+ if(sd->sc.data[SC_MONSTER_TRANSFORM])
+ {
+ clif->message(fd, msg_txt(1488)); // Character cannot be disguised while in monster form.
+ return false;
+ }
+
pc->disguise(sd, id);
clif->message(fd, msg_txt(122)); // Disguise applied.
diff --git a/src/map/battle.c b/src/map/battle.c
index ef62eb1d2..fb950860e 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -944,11 +944,13 @@ int64 battle_calc_cardfix(int attack_type, struct block_list *src, struct block_
break;
}
}
+#ifndef RENEWAL
//It was discovered that ranged defense also counts vs magic! [Skotlex]
if ( wflag&BF_SHORT )
cardfix = cardfix * ( 100 - tsd->bonus.near_attack_def_rate ) / 100;
else
cardfix = cardfix * ( 100 - tsd->bonus.long_attack_def_rate ) / 100;
+#endif
cardfix = cardfix * ( 100 - tsd->bonus.magic_def_rate ) / 100;
@@ -4534,6 +4536,8 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
ATK_ADDRATE(sd->bonus.atk_rate);
if(flag.cri && sd->bonus.crit_atk_rate)
ATK_ADDRATE(sd->bonus.crit_atk_rate);
+ if(flag.cri && sc && sc->data[SC_MTF_CRIDAMAGE])
+ ATK_ADDRATE(25);// temporary it should be 'bonus.crit_atk_rate'
#ifndef RENEWAL
if(sd->status.party_id && (temp=pc->checkskill(sd,TK_POWER)) > 0){
@@ -4721,6 +4725,8 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
#ifdef RENEWAL
if( wd.flag&BF_LONG )
ATK_ADDRATE(sd->bonus.long_attack_atk_rate);
+ if( sc && sc->data[SC_MTF_RANGEATK] )
+ ATK_ADDRATE(25);// temporary it should be 'bonus.long_attack_atk_rate'
#endif
if( (i=pc->checkskill(sd,AB_EUCHARISTICA)) > 0 &&
(tstatus->race == RC_DEMON || tstatus->def_ele == ELE_DARK) )
@@ -5472,6 +5478,9 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
return ATK_DEF;
return ATK_MISS;
}
+ if( tsc && tsc->data[SC_MTF_MLEATKED] && rnd()%100 < 20 )
+ clif->skill_nodamage(target, target, SM_ENDURE, 5,
+ sc_start(target, SC_ENDURE, 100, 5, skill->get_time(SM_ENDURE, 5)));
}
if(tsc && tsc->data[SC_KAAHI] && tsc->data[SC_KAAHI]->val4 == INVALID_TIMER && tstatus->hp < tstatus->max_hp)
@@ -6477,7 +6486,7 @@ static const struct _battle_data {
{ "feature.banking", &battle_config.feature_banking, 1, 0, 1, },
{ "feature.auction", &battle_config.feature_auction, 0, 0, 2, },
-
+ { "mon_trans_disable_in_gvg", &battle_config.mon_trans_disable_in_gvg, 0, 0, 1, },
};
#ifndef STATS_OPT_OUT
/**
diff --git a/src/map/battle.h b/src/map/battle.h
index 533fa40b0..1aa07b2be 100644
--- a/src/map/battle.h
+++ b/src/map/battle.h
@@ -463,6 +463,8 @@ struct Battle_Config {
int feature_banking;
int feature_auction;
+
+ int mon_trans_disable_in_gvg;
} battle_config;
// Dammage delayed info
diff --git a/src/map/clif.c b/src/map/clif.c
index 823a44956..060509807 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -9600,6 +9600,11 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) {
if (sd->sc.opt2) //Client loses these on warp.
clif->changeoption(&sd->bl);
+ if( battle_config.mon_trans_disable_in_gvg && map_flag_gvg2(sd->bl.m) ){
+ status_change_end(&sd->bl, SC_MONSTER_TRANSFORM, INVALID_TIMER);
+ clif->message(sd->fd, msg_txt(1488)); // Transforming into monster is not allowed in Guild Wars.
+ }
+
clif->weather_check(sd);
// For automatic triggering of NPCs after map loading (so you don't need to walk 1 step first)
@@ -9617,7 +9622,6 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) {
clif->clearunit_area(&sd->bl, CLR_DEAD);
else {
skill->usave_trigger(sd);
- clif->changed_dir(&sd->bl, SELF);
}
// Trigger skill effects if you appear standing on them
@@ -17451,7 +17455,8 @@ void clif_parse_CashShopBuy(int fd, struct map_session_data *sd) {
if( result != CSBR_SUCCESS )
pc->getcash(sd, clif->cs.data[tab][j]->price * get_count,0);
- }
+ } else /* create_egg succeeded so mark as success */
+ result = CSBR_SUCCESS;
}
}
} else {
@@ -17536,6 +17541,28 @@ void clif_partytickack(struct map_session_data* sd, bool flag) {
WFIFOSET(sd->fd, packet_len(0x2c9));
}
+void clif_ShowScript(struct block_list* bl, const char* message) {
+ char buf[256];
+ int len;
+ nullpo_retv(bl);
+
+ if(!message)
+ return;
+
+ len = strlen(message)+1;
+
+ if( len > sizeof(buf)-8 ) {
+ ShowWarning("clif_ShowScript: Truncating too long message '%s' (len=%d).\n", message, len);
+ len = sizeof(buf)-8;
+ }
+
+ WBUFW(buf,0)=0x8b3;
+ WBUFW(buf,2)=len+8;
+ WBUFL(buf,4)=bl->id;
+ safestrncpy((char *) WBUFP(buf,8),message,len);
+ clif->send((unsigned char *) buf,WBUFW(buf,2),bl,ALL_CLIENT);
+}
+
void clif_status_change_end(struct block_list *bl, int tid, enum send_target target, int type) {
struct packet_status_change_end p;
@@ -18390,6 +18417,7 @@ void clif_defaults(void) {
clif->wisexin = clif_wisexin;
clif->wisall = clif_wisall;
clif->PMIgnoreList = clif_PMIgnoreList;
+ clif->ShowScript = clif_ShowScript;
/* trade handling */
clif->traderequest = clif_traderequest;
clif->tradestart = clif_tradestart;
diff --git a/src/map/clif.h b/src/map/clif.h
index 2baca2aaf..6d0fc0fc1 100644
--- a/src/map/clif.h
+++ b/src/map/clif.h
@@ -759,6 +759,7 @@ struct clif_interface {
void (*wisexin) (struct map_session_data *sd,int type,int flag);
void (*wisall) (struct map_session_data *sd,int type,int flag);
void (*PMIgnoreList) (struct map_session_data* sd);
+ void (*ShowScript) (struct block_list* bl, const char* message);
/* trade handling */
void (*traderequest) (struct map_session_data* sd, const char* name);
void (*tradestart) (struct map_session_data* sd, uint8 type);
diff --git a/src/map/itemdb.c b/src/map/itemdb.c
index 09eec557d..5c698b3c9 100644
--- a/src/map/itemdb.c
+++ b/src/map/itemdb.c
@@ -1946,7 +1946,7 @@ void itemdb_read(void) {
sv->readdb(map->db_path, "item_avail.txt", ',', 2, 2, -1, itemdb->read_itemavail);
sv->readdb(map->db_path, DBPATH"item_trade.txt", ',', 3, 3, -1, itemdb->read_itemtrade);
- sv->readdb(map->db_path, "item_delay.txt", ',', 2, 2, -1, itemdb->read_itemdelay);
+ sv->readdb(map->db_path, DBPATH"item_delay.txt", ',', 2, 2, -1, itemdb->read_itemdelay);
sv->readdb(map->db_path, "item_stack.txt", ',', 3, 3, -1, itemdb->read_stack);
sv->readdb(map->db_path, DBPATH"item_buyingstore.txt", ',', 1, 1, -1, itemdb->read_buyingstore);
sv->readdb(map->db_path, "item_nouse.txt", ',', 3, 3, -1, itemdb->read_nouse);
diff --git a/src/map/script.c b/src/map/script.c
index 1bedb78b6..c74eff07b 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -610,16 +610,16 @@ const char* parse_callfunc(const char* p, int require_paren, int is_custom)
{
const char *p2;
char *arg = NULL;
+ char null_arg = '\0';
int func;
func = script->add_word(p);
if( script->str_data[func].type == C_FUNC ){
- char argT = 0;
// buildin function
script->addl(func);
script->addc(C_ARG);
arg = script->buildin[script->str_data[func].val];
- if( !arg ) arg = &argT;
+ if( !arg ) arg = &null_arg; // Use a dummy, null string
} else if( script->str_data[func].type == C_USERFUNC || script->str_data[func].type == C_USERFUNC_POS ){
// script defined function
script->addl(script->buildin_callsub_ref);
@@ -14340,32 +14340,112 @@ BUILDIN(setitemscript)
return true;
}
-/* Work In Progress [Lupus]
- BUILDIN(addmonsterdrop)
- {
- int class_,item_id,chance;
- class_=script_getnum(st,2);
- item_id=script_getnum(st,3);
- chance=script_getnum(st,4);
- if(class_>1000 && item_id>500 && chance>0) {
- script_pushint(st,1);
- } else {
- script_pushint(st,0);
- }
- }
-
- BUILDIN(delmonsterdrop)
- {
- int class_,item_id;
- class_=script_getnum(st,2);
- item_id=script_getnum(st,3);
- if(class_>1000 && item_id>500) {
- script_pushint(st,1);
- } else {
- script_pushint(st,0);
- }
- }
- */
+/*=======================================================
+ * Temporarily add or update a mob drop
+ * Original Idea By: [Lupus], [Akinari]
+ *
+ * addmonsterdrop <mob_id or name>,<item_id>,<rate>;
+ *
+ * If given an item the mob already drops, the rate
+ * is updated to the new rate. Rate must be in the range [1:10000]
+ * Returns 1 if succeeded (added/updated a mob drop)
+ *-------------------------------------------------------*/
+BUILDIN(addmonsterdrop) {
+ struct mob_db *monster;
+ int item_id, rate, i, c = MAX_MOB_DROP;
+
+ if( script_isstring(st,2) )
+ monster = mob->db(mob->db_searchname(script_getstr(st,2)));
+ else
+ monster = mob->db(script_getnum(st,2));
+
+ if( monster == mob->dummy ) {
+ if( script_isstring(st,2) ) {
+ ShowError("buildin_addmonsterdrop: invalid mob name: '%s'.\n", script_getstr(st,2));
+ } else {
+ ShowError("buildin_addmonsterdrop: invalid mob id: '%d'.\n", script_getnum(st,2));
+ }
+ return false;
+ }
+
+ item_id = script_getnum(st,3);
+ if( !itemdb->exists(item_id) ) {
+ ShowError("buildin_addmonsterdrop: Invalid item ID: '%d'.\n", item_id);
+ return false;
+ }
+
+ rate = script_getnum(st,4);
+ if( rate < 1 || rate > 10000 ) {
+ ShowWarning("buildin_addmonsterdrop: Invalid drop rate '%d'. Capping to the [1:10000] range.\n", rate);
+ rate = cap_value(rate,1,10000);
+ }
+
+ for( i = 0; i < MAX_MOB_DROP; i++ ) {
+ if( monster->dropitem[i].nameid == item_id ) // Item ID found
+ break;
+ if( c == MAX_MOB_DROP && monster->dropitem[i].nameid < 1 ) // First empty slot
+ c = i;
+ }
+ if( i < MAX_MOB_DROP ) // If the item ID was found, prefer it
+ c = i;
+
+ if( c < MAX_MOB_DROP ) {
+ // Fill in the slot with the item and rate
+ monster->dropitem[c].nameid = item_id;
+ monster->dropitem[c].p = rate;
+ script_pushint(st,1);
+ } else {
+ //No place to put the new drop
+ script_pushint(st,0);
+ }
+
+ return true;
+}
+
+/*=======================================================
+ * Temporarily remove a mob drop
+ * Original Idea By: [Lupus], [Akinari]
+ *
+ * delmonsterdrop <mob_id or name>,<item_id>;
+ *
+ * Returns 1 if succeeded (deleted a mob drop)
+ *-------------------------------------------------------*/
+BUILDIN(delmonsterdrop) {
+ struct mob_db *monster;
+ int item_id, i;
+
+ if( script_isstring(st,2) )
+ monster = mob->db(mob->db_searchname(script_getstr(st,2)));
+ else
+ monster = mob->db(script_getnum(st,2));
+
+ if( monster == mob->dummy ) {
+ if( script_isstring(st,2) ) {
+ ShowError("buildin_delmonsterdrop: invalid mob name: '%s'.\n", script_getstr(st,2));
+ } else {
+ ShowError("buildin_delmonsterdrop: invalid mob id: '%d'.\n", script_getnum(st,2));
+ }
+ return false;
+ }
+
+ item_id = script_getnum(st,3);
+ if( !itemdb->exists(item_id) ) {
+ ShowError("buildin_delmonsterdrop: Invalid item ID: '%d'.\n", item_id);
+ return false;
+ }
+
+ for( i = 0; i < MAX_MOB_DROP; i++ ) {
+ if( monster->dropitem[i].nameid == item_id ) {
+ monster->dropitem[i].nameid = 0;
+ monster->dropitem[i].p = 0;
+ script_pushint(st,1);
+ return true;
+ }
+ }
+ // No drop on that monster
+ script_pushint(st,0);
+ return true;
+}
/*==========================================
* Returns some values of a monster [Lupus]
@@ -16858,6 +16938,84 @@ BUILDIN(npcskill) {
return true;
}
+
+/* Turns a player into a monster and grants SC attribute effect. [malufett/Hercules]
+ * montransform <monster name/id>, <duration>, <sc type>, <val1>, <val2>, <val3>, <val4>; */
+BUILDIN(montransform) {
+ int tick;
+ enum sc_type type;
+ struct block_list* bl;
+ char msg[CHAT_SIZE_MAX];
+ int mob_id, val1, val2, val3, val4;
+
+ if( (bl = map->id2bl(st->rid)) == NULL )
+ return true;
+
+ if( script_isstring(st, 2) )
+ mob_id = mob->db_searchname(script_getstr(st, 2));
+ else{
+ mob_id = mob->db_checkid(script_getnum(st, 2));
+ }
+
+ tick = script_getnum(st, 3);
+ type = (sc_type)script_getnum(st, 4);
+ val1 = val2 = val3 = val4 = 0;
+
+ if( mob_id == 0 ) {
+ if( script_isstring(st,2) )
+ ShowWarning("buildin_montransform: Attempted to use non-existing monster '%s'.\n", script_getstr(st, 2));
+ else
+ ShowWarning("buildin_montransform: Attempted to use non-existing monster of ID '%d'.\n", script_getnum(st, 2));
+ return false;
+ }
+
+ if(mob_id == MOBID_EMPERIUM) {
+ ShowWarning("buildin_montransform: Monster 'Emperium' cannot be used.\n");
+ return false;
+ }
+
+ if( !(type > SC_NONE && type < SC_MAX) ){
+ ShowWarning("buildin_montransform: Unsupported status change id %d\n", type);
+ return false;
+ }
+
+ if (script_hasdata(st, 5))
+ val1 = script_getnum(st, 5);
+
+ if (script_hasdata(st, 6))
+ val2 = script_getnum(st, 6);
+
+ if (script_hasdata(st, 7))
+ val3 = script_getnum(st, 7);
+
+ if (script_hasdata(st, 8))
+ val4 = script_getnum(st, 8);
+
+ if( tick != 0 ){
+ struct map_session_data *sd = map->id2sd(bl->id);
+ struct mob_db *monster = mob->db(mob_id);
+
+ if( !sd ) return true;
+
+ if( battle_config.mon_trans_disable_in_gvg && map_flag_gvg2(sd->bl.m) ){
+ clif->message(sd->fd, msg_txt(1488)); // Transforming into monster is not allowed in Guild Wars.
+ return true;
+ }
+
+ if( sd->disguise != -1 ){
+ clif->message(sd->fd, msg_txt(1486)); // Cannot transform into monster while in disguise.
+ return true;
+ }
+
+ sprintf(msg, msg_txt(1485), monster->name); // Traaaansformation-!! %s form!!
+ clif->ShowScript(&sd->bl, msg);
+ status_change_end(bl, SC_MONSTER_TRANSFORM, INVALID_TIMER); // Clear previous
+ sc_start2(bl, SC_MONSTER_TRANSFORM, 100, mob_id, type, tick);
+ sc_start4(bl, type, 100, val1, val2, val3, val4, tick);
+ }
+ return true;
+}
+
struct hQueue *script_hqueue_get(int idx) {
if( idx < 0 || idx >= script->hqs || script->hq[idx].size == -1 )
return NULL;
@@ -17669,6 +17827,8 @@ void script_parse_builtin(void) {
BUILDIN_DEF(disguise,"i"), //disguise player. Lupus
BUILDIN_DEF(undisguise,""), //undisguise player. Lupus
BUILDIN_DEF(getmonsterinfo,"ii"), //Lupus
+ BUILDIN_DEF(addmonsterdrop,"vii"),
+ BUILDIN_DEF(delmonsterdrop,"vi"),
BUILDIN_DEF(axtoi,"s"),
BUILDIN_DEF(query_sql,"s*"),
BUILDIN_DEF(query_logsql,"s*"),
@@ -17818,6 +17978,8 @@ void script_parse_builtin(void) {
BUILDIN_DEF(sit, "?"),
BUILDIN_DEF(stand, "?"),
BUILDIN_DEF(issit, "?"),
+
+ BUILDIN_DEF(montransform, "vii????"), // Monster Transform [malufett/Hercules]
/* New BG Commands [Hercules] */
BUILDIN_DEF(bg_create_team,"sii"),
diff --git a/src/map/skill.c b/src/map/skill.c
index aed01b1f7..4daf3f753 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -1356,7 +1356,7 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
src = sd?&sd->bl:src;
}
- if( attack_type&BF_WEAPON ) {
+ if( attack_type&BF_WEAPON && skill_id != CR_REFLECTSHIELD ) {
// Coma, Breaking Equipment
if( sd && sd->special_state.bonus_coma ) {
rate = sd->weapon_coma_ele[tstatus->def_ele];
@@ -6570,7 +6570,12 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
break;
case SA_DISPELL:
if (flag&1 || (i = skill->get_splash(skill_id, skill_lv)) < 1)
- {
+ {
+ if( sd && dstsd && !map_flag_vs(sd->bl.m)
+ && (sd->status.party_id == 0 || sd->status.party_id != dstsd->status.party_id) ) {
+ // Outside PvP it should only affect party members and no skill fail message.
+ break;
+ }
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
if((dstsd && (dstsd->class_&MAPID_UPPERMASK) == MAPID_SOUL_LINKER)
|| (tsc && tsc->data[SC_SOULLINK] && tsc->data[SC_SOULLINK]->val2 == SL_ROGUE) //Rogue's spirit defends againt dispel.
@@ -6582,14 +6587,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
}
if(status->isimmune(bl) || !tsc || !tsc->count)
break;
-
- if( sd && dstsd && !map_flag_vs(sd->bl.m)
- && (sd->status.party_id == 0 || sd->status.party_id != dstsd->status.party_id) ) {
- // Outside PvP it should only affect party members
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
- break;
- }
-
for(i = 0; i < SC_MAX; i++) {
if ( !tsc->data[i] )
continue;
diff --git a/src/map/status.c b/src/map/status.c
index ae900e04d..8a2ac7cd6 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -991,6 +991,9 @@ void initChangeTables(void) {
status->ChangeFlagTable[SC_ALL_RIDING] = SCB_SPEED;
status->ChangeFlagTable[SC_WEDDING] = SCB_SPEED;
+ status->ChangeFlagTable[SC_MTF_ASPD] = SCB_ASPD|SCB_HIT;
+ status->ChangeFlagTable[SC_MTF_MATK] = SCB_MATK;
+ status->ChangeFlagTable[SC_MTF_MLEATKED] |= SCB_ALL;
/* status->DisplayType Table [Ind/Hercules] */
status->DisplayType[SC_ALL_RIDING] = true;
@@ -3083,6 +3086,8 @@ int status_calc_pc_(struct map_session_data* sd, bool first) {
sd->subele[ELE_EARTH] += i;
sd->subele[ELE_FIRE] -= i;
}
+ if( sc->data[SC_MTF_MLEATKED] )
+ sd->subele[ELE_NEUTRAL] += 2;
if( sc->data[SC_FIRE_INSIGNIA] && sc->data[SC_FIRE_INSIGNIA]->val1 == 3 )
sd->magic_addele[ELE_FIRE] += 25;
if( sc->data[SC_WATER_INSIGNIA] && sc->data[SC_WATER_INSIGNIA]->val1 == 3 )
@@ -4590,6 +4595,9 @@ unsigned short status_calc_matk(struct block_list *bl, struct status_change *sc,
matk += matk * sc->data[SC_MOONLIT_SERENADE]->val2/100;
if (sc->data[SC_MELODYOFSINK])
matk += matk * sc->data[SC_MELODYOFSINK]->val3/100;
+ if (sc->data[SC_MTF_MATK])
+ matk += matk * 25 / 100;
+
if (sc->data[SC_BEYOND_OF_WARCRY])
matk -= matk * sc->data[SC_BEYOND_OF_WARCRY]->val3/100;
@@ -4639,6 +4647,8 @@ signed short status_calc_hit(struct block_list *bl, struct status_change *sc, in
if( !viewable ){
/* some statuses that are hidden in the status window */
+ if(sc->data[SC_MTF_ASPD])
+ hit += 5;
return (short)cap_value(hit,1,SHRT_MAX);
}
@@ -5342,6 +5352,8 @@ short status_calc_fix_aspd(struct block_list *bl, struct status_change *sc, int
aspd -= 50; // +5 ASPD
if( sc && sc->data[SC_FIGHTINGSPIRIT] && sc->data[SC_FIGHTINGSPIRIT]->val2 )
aspd -= (bl->type==BL_PC?pc->checkskill((TBL_PC *)bl, RK_RUNEMASTERY):10) / 10 * 40;
+ if( sc && sc->data[SC_MTF_ASPD] )
+ aspd -= 10;
return cap_value(aspd, 0, 2000); // will be recap for proper bl anyway
}
@@ -9631,6 +9643,10 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
case SC_FULL_THROTTLE:
sc_start(bl,SC_REBOUND,100,sce->val1,skill->get_time2(ALL_FULL_THROTTLE,sce->val1));
break;
+ case SC_MONSTER_TRANSFORM:
+ if( sce->val2 )
+ status_change_end(bl, (sc_type)sce->val2, INVALID_TIMER);
+ break;
case SC_ITEMSCRIPT:
if( sd ) {
switch( sce->val1 ) {
diff --git a/src/map/status.h b/src/map/status.h
index c7518a213..9b1721d1a 100644
--- a/src/map/status.h
+++ b/src/map/status.h
@@ -671,6 +671,12 @@ typedef enum sc_type {
SC_ANGEL_PROTECT,
SC_ILLUSIONDOPING,
+ SC_MTF_ASPD,
+ SC_MTF_RANGEATK,
+ SC_MTF_MATK,
+ SC_MTF_MLEATKED,
+ SC_MTF_CRIDAMAGE,
+
SC_MAX, //Automatically updated max, used in for's to check we are within bounds.
} sc_type;
// Official status change ids, used to display status icons on the client.
@@ -1405,6 +1411,32 @@ enum si_type {
//SI_ = 735,
SI_CHILL = 736,
SI_BURNT = 737,
+ SI_B_TRAP = 752,
+ SI_E_CHAIN = 753,
+ SI_E_QD_SHOT_READY = 754,
+ SI_C_MARKER = 755,
+ SI_H_MINE = 756,
+ SI_H_MINE_SPLASH = 757,
+ SI_P_ALTER = 758,
+ SI_HEAT_BARREL = 759,
+ SI_ANTI_M_BLAST = 760,
+ SI_SLUGSHOT = 761,
+ SI_SWORDCLAN = 762,
+ SI_ARCWANDCLAN = 763,
+ SI_GOLDENMACECLAN = 764,
+ SI_CROSSBOWCLAN = 765,
+ SI_PACKING_ENVELOPE1 = 766,
+ SI_PACKING_ENVELOPE2 = 767,
+ SI_PACKING_ENVELOPE3 = 768,
+ SI_PACKING_ENVELOPE4 = 769,
+ SI_PACKING_ENVELOPE5 = 770,
+ SI_PACKING_ENVELOPE6 = 771,
+ SI_PACKING_ENVELOPE7 = 772,
+ SI_PACKING_ENVELOPE8 = 773,
+ SI_PACKING_ENVELOPE9 = 774,
+ SI_PACKING_ENVELOPE10 = 775,
+ SI_GLASTHEIM_TRANS = 776,
+ SI_HEAT_BARREL_AFTER = 778,
SI_MAX,
};
// JOINTBEAT stackable ailments