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-rw-r--r--src/map/atcommand.c6
-rw-r--r--src/map/npc.c10
-rw-r--r--src/map/npc.h5
-rw-r--r--src/map/script.c2
-rw-r--r--src/map/status.c2
5 files changed, 15 insertions, 10 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c
index 6f97141b2..5e50a06ee 100644
--- a/src/map/atcommand.c
+++ b/src/map/atcommand.c
@@ -4591,7 +4591,7 @@ ACMD(disguise)
if ((id = atoi(message)) > 0) {
//Acquired an ID
- if (!mob->db_checkid(id) && !npcdb_checkid(id))
+ if (!mob->db_checkid(id) && !npc->db_checkid(id))
id = 0; //Invalid id for either mobs or npcs.
} else {
//Acquired a Name
@@ -4643,7 +4643,7 @@ ACMD(disguiseall)
if ((mob_id = mob->db_searchname(message)) == 0) // check name first (to avoid possible name begining by a number)
mob_id = atoi(message);
- if (!mob->db_checkid(mob_id) && !npcdb_checkid(mob_id)) { //if mob or npc...
+ if (!mob->db_checkid(mob_id) && !npc->db_checkid(mob_id)) { //if mob or npc...
clif->message(fd, msg_txt(123)); // Monster/NPC name/id not found.
return false;
}
@@ -4676,7 +4676,7 @@ ACMD(disguiseguild)
}
if( (id = atoi(monster)) > 0 ) {
- if( !mob->db_checkid(id) && !npcdb_checkid(id) )
+ if( !mob->db_checkid(id) && !npc->db_checkid(id) )
id = 0;
} else {
if( (id = mob->db_searchname(monster)) == 0 ) {
diff --git a/src/map/npc.c b/src/map/npc.c
index 04df22f2d..28709d34f 100644
--- a/src/map/npc.c
+++ b/src/map/npc.c
@@ -75,7 +75,7 @@ struct view_data* npc_get_viewdata(int class_)
//Returns the viewdata for normal npc classes.
if( class_ == INVISIBLE_CLASS )
return &npc_viewdb[0];
- if (npcdb_checkid(class_) || class_ == WARP_CLASS){
+ if (npc->db_checkid(class_) || class_ == WARP_CLASS){
if( class_ > MAX_NPC_CLASS2_START ){
return &npc_viewdb2[class_-MAX_NPC_CLASS2_START];
}else{
@@ -85,6 +85,13 @@ struct view_data* npc_get_viewdata(int class_)
return NULL;
}
+//Checks if a given id is a valid npc id. [Skotlex]
+//Since new npcs are added all the time, the max valid value is the one before the first mob (Scorpion = 1001)
+bool npc_db_checkid(int id)
+{
+ return ((id >= 46 && id <= 125) || id == HIDDEN_WARP_CLASS || (id > 400 && id < MAX_NPC_CLASS) || id == INVISIBLE_CLASS || (id > MAX_NPC_CLASS2_START && id < MAX_NPC_CLASS2_END));
+}
+
/// Returns a new npc id that isn't being used in id_db.
/// Fatal error if nothing is available.
int npc_get_new_npc_id(void) {
@@ -4745,4 +4752,5 @@ void npc_defaults(void) {
npc->market_tosql = npc_market_tosql;
npc->market_delfromsql = npc_market_delfromsql;
npc->market_delfromsql_sub = npc_market_delfromsql_sub;
+ npc->db_checkid = npc_db_checkid;
}
diff --git a/src/map/npc.h b/src/map/npc.h
index a5a2b4676..b0014e323 100644
--- a/src/map/npc.h
+++ b/src/map/npc.h
@@ -124,10 +124,6 @@ enum actor_classes {
#define MAX_NPC_CLASS2_START 10000
#define MAX_NPC_CLASS2_END 10110
-//Checks if a given id is a valid npc id. [Skotlex]
-//Since new npcs are added all the time, the max valid value is the one before the first mob (Scorpion = 1001)
-#define npcdb_checkid(id) ( ( (id) >= 46 && (id) <= 125) || (id) == HIDDEN_WARP_CLASS || ( (id) > 400 && (id) < MAX_NPC_CLASS ) || (id) == INVISIBLE_CLASS || ( (id) > MAX_NPC_CLASS2_START && (id) < MAX_NPC_CLASS2_END ) )
-
//Script NPC events.
enum npce_event {
NPCE_LOGIN,
@@ -276,6 +272,7 @@ struct npc_interface {
void (*market_tosql) (struct npc_data *nd, unsigned short index);
void (*market_delfromsql) (struct npc_data *nd, unsigned short index);
void (*market_delfromsql_sub) (const char *npcname, unsigned short index);
+ bool (*db_checkid) (const int id);
/**
* For the Secure NPC Timeout option (check config/Secure.h) [RR]
**/
diff --git a/src/map/script.c b/src/map/script.c
index 3ed779fba..aca4650c5 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -12488,7 +12488,7 @@ BUILDIN(disguise)
id = script_getnum(st,2);
- if (mob->db_checkid(id) || npcdb_checkid(id)) {
+ if (mob->db_checkid(id) || npc->db_checkid(id)) {
pc->disguise(sd, id);
script_pushint(st,id);
} else
diff --git a/src/map/status.c b/src/map/status.c
index c0611f97b..7b4e6f274 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -6203,7 +6203,7 @@ void status_set_viewdata(struct block_list *bl, int class_)
nullpo_retv(bl);
if (mob->db_checkid(class_) || mob->is_clone(class_))
vd = mob->get_viewdata(class_);
- else if (npcdb_checkid(class_) || (bl->type == BL_NPC && class_ == WARP_CLASS))
+ else if (npc->db_checkid(class_) || (bl->type == BL_NPC && class_ == WARP_CLASS))
vd = npc->get_viewdata(class_);
else if (homdb_checkid(class_))
vd = homun->get_viewdata(class_);