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-rw-r--r--src/map/unit.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/map/unit.c b/src/map/unit.c
index 223a4a82b..a6afb5ee7 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -1567,7 +1567,7 @@ static int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill
//Check range when not using skill on yourself or is a combo-skill during attack
//(these are supposed to always have the same range as your attack)
if( src->id != target_id && (!temp || ud->attacktimer == INVALID_TIMER) ) {
- if( skill->get_state(ud->skill_id) == ST_MOVE_ENABLE ) {
+ if (skill->get_state(ud->skill_id, ud->skill_lv) == ST_MOVE_ENABLE) {
if( !unit->can_reach_bl(src, target, range + 1, 1, NULL, NULL) )
return 0; // Walk-path check failed.
} else if( src->type == BL_MER && skill_id == MA_REMOVETRAP ) {
@@ -1872,7 +1872,7 @@ static int unit_skilluse_pos2(struct block_list *src, short skill_x, short skill
return 0; // Attacking will be handled by unit_walk_toxy_timer in this case
}
- if( skill->get_state(ud->skill_id) == ST_MOVE_ENABLE ) {
+ if (skill->get_state(ud->skill_id, ud->skill_lv) == ST_MOVE_ENABLE) {
if( !unit->can_reach_bl(src, &bl, range + 1, 1, NULL, NULL) )
return 0; //Walk-path check failed.
} else if( !battle->check_range(src, &bl, range) )