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-rw-r--r--src/map/status.c166
1 files changed, 83 insertions, 83 deletions
diff --git a/src/map/status.c b/src/map/status.c
index adad3f98e..ee5dbb7aa 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -92,12 +92,12 @@ static unsigned int StatusChangeStateTable[SC_MAX]; // status -> flags
**/
sc_type status_skill2sc(int skill)
{
- int sk = skill_get_index(skill);
- if( sk == 0 ) {
+ int idx = skill_get_index(skill);
+ if( idx == 0 ) {
ShowError("status_skill2sc: Unsupported skill id %d\n", skill);
return SC_NONE;
}
- return SkillStatusChangeTable[sk];
+ return SkillStatusChangeTable[idx];
}
/**
@@ -150,11 +150,11 @@ int status_type2relevant_bl_types(int type)
// indicates that the status displays a visual effect for the affected unit, and should be sent to the client for all supported units
#define set_sc_with_vfx(skill, sc, icon, flag) set_sc((skill), (sc), (icon), (flag)); if((icon) < SI_MAX) StatusRelevantBLTypes[(icon)] |= BL_SCEFFECT
-static void set_sc(int skill, sc_type sc, int icon, unsigned int flag)
+static void set_sc(uint16 skill_id, sc_type sc, int icon, unsigned int flag)
{
- int sk = skill_get_index(skill);
- if( sk == 0 ) {
- ShowError("set_sc: Unsupported skill id %d\n", skill);
+ uint16 idx = skill_get_index(skill_id);
+ if( idx == 0 ) {
+ ShowError("set_sc: Unsupported skill id %d\n", skill_id);
return;
}
if( sc < 0 || sc >= SC_MAX ) {
@@ -163,13 +163,13 @@ static void set_sc(int skill, sc_type sc, int icon, unsigned int flag)
}
if( StatusSkillChangeTable[sc] == 0 )
- StatusSkillChangeTable[sc] = skill;
+ StatusSkillChangeTable[sc] = skill_id;
if( StatusIconChangeTable[sc] == SI_BLANK )
StatusIconChangeTable[sc] = icon;
StatusChangeFlagTable[sc] |= flag;
- if( SkillStatusChangeTable[sk] == SC_NONE )
- SkillStatusChangeTable[sk] = sc;
+ if( SkillStatusChangeTable[idx] == SC_NONE )
+ SkillStatusChangeTable[idx] = sc;
}
void initChangeTables(void) {
@@ -1533,7 +1533,7 @@ int status_revive(struct block_list *bl, unsigned char per_hp, unsigned char per
* target MAY Be null, in which case the checks are only to see
* whether the source can cast or not the skill on the ground.
*------------------------------------------*/
-int status_check_skilluse(struct block_list *src, struct block_list *target, int skill_num, int flag)
+int status_check_skilluse(struct block_list *src, struct block_list *target, uint16 skill_id, int flag)
{
struct status_data *status;
struct status_change *sc=NULL, *tsc;
@@ -1544,7 +1544,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
if (src && src->type != BL_PC && status_isdead(src))
return 0;
- if (!skill_num) { //Normal attack checks.
+ if (!skill_id) { //Normal attack checks.
if (!(status->mode&MD_CANATTACK))
return 0; //This mode is only needed for melee attacking.
//Dead state is not checked for skills as some skills can be used
@@ -1555,7 +1555,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
return 0;
}
- switch( skill_num ) {
+ switch( skill_id ) {
case PA_PRESSURE:
if( flag && target ) {
//Gloria Avoids pretty much everything....
@@ -1572,7 +1572,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
//Should fail when used on top of Land Protector [Skotlex]
if (src && map_getcell(src->m, src->x, src->y, CELL_CHKLANDPROTECTOR)
&& !(status->mode&MD_BOSS)
- && (src->type != BL_PC || ((TBL_PC*)src)->skillitem != skill_num))
+ && (src->type != BL_PC || ((TBL_PC*)src)->skillitem != skill_id))
return 0;
break;
default:
@@ -1583,17 +1583,17 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
if( sc && sc->count ) {
- if (skill_num != RK_REFRESH && sc->opt1 >0 && (sc->opt1 != OPT1_CRYSTALIZE && src->type != BL_MOB) && sc->opt1 != OPT1_BURNING && skill_num != SR_GENTLETOUCH_CURE) { //Stuned/Frozen/etc
+ if (skill_id != RK_REFRESH && sc->opt1 >0 && (sc->opt1 != OPT1_CRYSTALIZE && src->type != BL_MOB) && sc->opt1 != OPT1_BURNING && skill_id != SR_GENTLETOUCH_CURE) { //Stuned/Frozen/etc
if (flag != 1) //Can't cast, casted stuff can't damage.
return 0;
- if (!(skill_get_inf(skill_num)&INF_GROUND_SKILL))
+ if (!(skill_get_inf(skill_id)&INF_GROUND_SKILL))
return 0; //Targetted spells can't come off.
}
if (
- (sc->data[SC_TRICKDEAD] && skill_num != NV_TRICKDEAD)
+ (sc->data[SC_TRICKDEAD] && skill_id != NV_TRICKDEAD)
|| (sc->data[SC_AUTOCOUNTER] && !flag)
- || (sc->data[SC_GOSPEL] && sc->data[SC_GOSPEL]->val4 == BCT_SELF && skill_num != PA_GOSPEL)
+ || (sc->data[SC_GOSPEL] && sc->data[SC_GOSPEL]->val4 == BCT_SELF && skill_id != PA_GOSPEL)
|| (sc->data[SC_GRAVITATION] && sc->data[SC_GRAVITATION]->val3 == BCT_SELF && flag != 2)
)
return 0;
@@ -1608,26 +1608,26 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
if (sc->data[SC_BLADESTOP]) {
switch (sc->data[SC_BLADESTOP]->val1)
{
- case 5: if (skill_num == MO_EXTREMITYFIST) break;
- case 4: if (skill_num == MO_CHAINCOMBO) break;
- case 3: if (skill_num == MO_INVESTIGATE) break;
- case 2: if (skill_num == MO_FINGEROFFENSIVE) break;
+ case 5: if (skill_id == MO_EXTREMITYFIST) break;
+ case 4: if (skill_id == MO_CHAINCOMBO) break;
+ case 3: if (skill_id == MO_INVESTIGATE) break;
+ case 2: if (skill_id == MO_FINGEROFFENSIVE) break;
default: return 0;
}
}
if (sc->data[SC_DANCING] && flag!=2) {
- if( src->type == BL_PC && skill_num >= WA_SWING_DANCE && skill_num <= WM_UNLIMITED_HUMMING_VOICE )
+ if( src->type == BL_PC && skill_id >= WA_SWING_DANCE && skill_id <= WM_UNLIMITED_HUMMING_VOICE )
{ // Lvl 5 Lesson or higher allow you use 3rd job skills while dancing.v
if( pc_checkskill((TBL_PC*)src,WM_LESSON) < 5 )
return 0;
} else if(sc->data[SC_LONGING]) { //Allow everything except dancing/re-dancing. [Skotlex]
- if (skill_num == BD_ENCORE ||
- skill_get_inf2(skill_num)&(INF2_SONG_DANCE|INF2_ENSEMBLE_SKILL)
+ if (skill_id == BD_ENCORE ||
+ skill_get_inf2(skill_id)&(INF2_SONG_DANCE|INF2_ENSEMBLE_SKILL)
)
return 0;
} else {
- switch (skill_num) {
+ switch (skill_id) {
case BD_ADAPTATION:
case CG_LONGINGFREEDOM:
case BA_MUSICALSTRIKE:
@@ -1637,33 +1637,33 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
return 0;
}
}
- if ((sc->data[SC_DANCING]->val1&0xFFFF) == CG_HERMODE && skill_num == BD_ADAPTATION)
+ if ((sc->data[SC_DANCING]->val1&0xFFFF) == CG_HERMODE && skill_id == BD_ADAPTATION)
return 0; //Can't amp out of Wand of Hermode :/ [Skotlex]
}
- if (skill_num && //Do not block item-casted skills.
- (src->type != BL_PC || ((TBL_PC*)src)->skillitem != skill_num)
+ if (skill_id && //Do not block item-casted skills.
+ (src->type != BL_PC || ((TBL_PC*)src)->skillitem != skill_id)
) { //Skills blocked through status changes...
if (!flag && ( //Blocked only from using the skill (stuff like autospell may still go through
sc->cant.cast ||
- (sc->data[SC_MARIONETTE] && skill_num != CG_MARIONETTE) || //Only skill you can use is marionette again to cancel it
- (sc->data[SC_MARIONETTE2] && skill_num == CG_MARIONETTE) || //Cannot use marionette if you are being buffed by another
- (sc->data[SC_STASIS] && skill_block_check(src, SC_STASIS, skill_num)) ||
- (sc->data[SC_KAGEHUMI] && skill_block_check(src, SC_KAGEHUMI, skill_num))
+ (sc->data[SC_MARIONETTE] && skill_id != CG_MARIONETTE) || //Only skill you can use is marionette again to cancel it
+ (sc->data[SC_MARIONETTE2] && skill_id == CG_MARIONETTE) || //Cannot use marionette if you are being buffed by another
+ (sc->data[SC_STASIS] && skill_block_check(src, SC_STASIS, skill_id)) ||
+ (sc->data[SC_KAGEHUMI] && skill_block_check(src, SC_KAGEHUMI, skill_id))
))
return 0;
//Skill blocking.
if (
- (sc->data[SC_VOLCANO] && skill_num == WZ_ICEWALL) ||
- (sc->data[SC_ROKISWEIL] && skill_num != BD_ADAPTATION) ||
- (sc->data[SC_HERMODE] && skill_get_inf(skill_num) & INF_SUPPORT_SKILL) ||
+ (sc->data[SC_VOLCANO] && skill_id == WZ_ICEWALL) ||
+ (sc->data[SC_ROKISWEIL] && skill_id != BD_ADAPTATION) ||
+ (sc->data[SC_HERMODE] && skill_get_inf(skill_id) & INF_SUPPORT_SKILL) ||
(sc->data[SC_NOCHAT] && sc->data[SC_NOCHAT]->val1&MANNER_NOSKILL)
)
return 0;
if( sc->data[SC__MANHOLE] || ((tsc = status_get_sc(target)) && tsc->data[SC__MANHOLE]) ) {
- switch(skill_num) {//##TODO## make this a flag in skill_db?
+ switch(skill_id) {//##TODO## make this a flag in skill_db?
// Skills that can be used even under Man Hole effects.
case SC_SHADOWFORM:
case SC_STRIPACCESSARY:
@@ -1679,7 +1679,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
if (sc && sc->option)
{
if (sc->option&OPTION_HIDE)
- switch (skill_num) { //Usable skills while hiding.
+ switch (skill_id) { //Usable skills while hiding.
case TF_HIDING:
case AS_GRIMTOOTH:
case RG_BACKSTAP:
@@ -1690,10 +1690,10 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
break;
default:
//Non players can use all skills while hidden.
- if (!skill_num || src->type == BL_PC)
+ if (!skill_id || src->type == BL_PC)
return 0;
}
- if (sc->option&OPTION_CHASEWALK && skill_num != ST_CHASEWALK)
+ if (sc->option&OPTION_CHASEWALK && skill_id != ST_CHASEWALK)
return 0;
if(sc->option&OPTION_MOUNTING)
return 0;//New mounts can't attack nor use skills in the client; this check makes it cheat-safe [Ind]
@@ -1706,14 +1706,14 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
if(tsc && tsc->count) {
/* attacks in invincible are capped to 1 damage and handled in batte.c; allow spell break and eske for sealed shrine GDB when in INVINCIBLE state. */
- if( tsc->data[SC_INVINCIBLE] && !tsc->data[SC_INVINCIBLEOFF] && skill_num && !(skill_num&(SA_SPELLBREAKER|SL_SKE)) )
+ if( tsc->data[SC_INVINCIBLE] && !tsc->data[SC_INVINCIBLEOFF] && skill_id && !(skill_id&(SA_SPELLBREAKER|SL_SKE)) )
return 0;
- if(!skill_num && tsc->data[SC_TRICKDEAD])
+ if(!skill_id && tsc->data[SC_TRICKDEAD])
return 0;
- if((skill_num == WZ_STORMGUST || skill_num == WZ_FROSTNOVA || skill_num == NJ_HYOUSYOURAKU)
+ if((skill_id == WZ_STORMGUST || skill_id == WZ_FROSTNOVA || skill_id == NJ_HYOUSYOURAKU)
&& tsc->data[SC_FREEZE])
return 0;
- if(skill_num == PR_LEXAETERNA && (tsc->data[SC_FREEZE] || (tsc->data[SC_STONE] && tsc->opt1 == OPT1_STONE)))
+ if(skill_id == PR_LEXAETERNA && (tsc->data[SC_FREEZE] || (tsc->data[SC_STONE] && tsc->opt1 == OPT1_STONE)))
return 0;
}
@@ -1721,7 +1721,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
hide_flag = flag?OPTION_HIDE:(OPTION_HIDE|OPTION_CLOAK|OPTION_CHASEWALK);
//You cannot hide from ground skills.
- if( skill_get_ele(skill_num,1) == ELE_EARTH ) //TODO: Need Skill Lv here :/
+ if( skill_get_ele(skill_id,1) == ELE_EARTH ) //TODO: Need Skill Lv here :/
hide_flag &= ~OPTION_HIDE;
switch( target->type ) {
@@ -1735,7 +1735,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
((sd->special_state.perfect_hiding || !is_detect) ||
(tsc->data[SC_CLOAKINGEXCEED] && is_detect)))
return 0;
- if( tsc->data[SC_CAMOUFLAGE] && !(is_boss || is_detect) && !skill_num )
+ if( tsc->data[SC_CAMOUFLAGE] && !(is_boss || is_detect) && !skill_id )
return 0;
if( tsc->data[SC_STEALTHFIELD] && !is_boss )
return 0;
@@ -1749,11 +1749,11 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
case BL_HOM:
case BL_MER:
case BL_ELEM:
- if( target->type == BL_HOM && skill_num && battle_config.hom_setting&0x1 && skill_get_inf(skill_num)&INF_SUPPORT_SKILL && battle_get_master(target) != src )
+ if( target->type == BL_HOM && skill_id && battle_config.hom_setting&0x1 && skill_get_inf(skill_id)&INF_SUPPORT_SKILL && battle_get_master(target) != src )
return 0; // Can't use support skills on Homunculus (only Master/Self)
- if( target->type == BL_MER && (skill_num == PR_ASPERSIO || (skill_num >= SA_FLAMELAUNCHER && skill_num <= SA_SEISMICWEAPON)) && battle_get_master(target) != src )
+ if( target->type == BL_MER && (skill_id == PR_ASPERSIO || (skill_id >= SA_FLAMELAUNCHER && skill_id <= SA_SEISMICWEAPON)) && battle_get_master(target) != src )
return 0; // Can't use Weapon endow skills on Mercenary (only Master)
- if( skill_num == AM_POTIONPITCHER && ( target->type == BL_MER || target->type == BL_ELEM) )
+ if( skill_id == AM_POTIONPITCHER && ( target->type == BL_MER || target->type == BL_ELEM) )
return 0; // Can't use Potion Pitcher on Mercenaries
default:
//Check for chase-walk/hiding/cloaking opponents.
@@ -2038,12 +2038,12 @@ int status_calc_mob_(struct mob_data* md, bool first)
md->special_state.ai = 0;
if (ud)
{ // different levels of HP according to skill level
- if (ud->skillid == AM_SPHEREMINE) {
- status->max_hp = 2000 + 400*ud->skilllv;
- } else if(ud->skillid == KO_ZANZOU){
- status->max_hp = 3000 + 3000 * ud->skilllv;
+ if (ud->skill_id == AM_SPHEREMINE) {
+ status->max_hp = 2000 + 400*ud->skill_lv;
+ } else if(ud->skill_id == KO_ZANZOU){
+ status->max_hp = 3000 + 3000 * ud->skill_lv;
} else { //AM_CANNIBALIZE
- status->max_hp = 1500 + 200*ud->skilllv + 10*status_get_lv(mbl);
+ status->max_hp = 1500 + 200*ud->skill_lv + 10*status_get_lv(mbl);
status->mode|= MD_CANATTACK|MD_AGGRESSIVE;
}
status->hp = status->max_hp;
@@ -3229,16 +3229,16 @@ int status_calc_elemental_(struct elemental_data *ed, bool first) {
int status_calc_npc_(struct npc_data *nd, bool first) {
struct status_data *status = &nd->status;
-
+
if (!nd)
return 0;
-
+
if (first) {
status->hp = 1;
status->sp = 1;
status->max_hp = 1;
status->max_sp = 1;
-
+
status->def_ele = ELE_NEUTRAL;
status->ele_lv = 1;
status->race = RC_DEMIHUMAN;
@@ -3254,7 +3254,7 @@ int status_calc_npc_(struct npc_data *nd, bool first) {
status->int_= nd->stat_point;
status->dex = nd->stat_point;
status->luk = nd->stat_point;
-
+
status_calc_misc(&nd->bl, status, nd->level);
status_cpy(&nd->status, status);
@@ -3309,8 +3309,8 @@ void status_calc_regen(struct block_list *bl, struct status_data *status, struct
if( sd && sd->hprecov_rate != 100 )
val = val*sd->hprecov_rate/100;
- reg_flag = bl->type == BL_PC ? 0 : 1;
-
+ reg_flag = bl->type == BL_PC ? 0 : 1;
+
regen->hp = cap_value(val, reg_flag, SHRT_MAX);
val = 1 + (status->int_/6) + (status->max_sp/100);
@@ -3567,7 +3567,7 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag)
flag|=SCB_FLEE
#ifdef RENEWAL
|SCB_DEF2
-#endif
+#endif
;
if( bl->type&(BL_PC|BL_HOM) )
flag |= SCB_ASPD|SCB_DSPD;
@@ -3696,7 +3696,7 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag)
)
status->def2 = status_calc_def2(bl, sc, b_status->def2);
else
- status->def2 = status_calc_def2(bl, sc, b_status->def2
+ status->def2 = status_calc_def2(bl, sc, b_status->def2
#ifdef RENEWAL
+ (int)( ((float)status->vit/2 + (float)b_status->vit/2) + ((float)status->agi/5 + (float)b_status->agi/5) )
#else
@@ -3721,7 +3721,7 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag)
)
status->mdef2 = status_calc_mdef2(bl, sc, b_status->mdef2);
else
- status->mdef2 = status_calc_mdef2(bl, sc, b_status->mdef2 +(status->int_ - b_status->int_)
+ status->mdef2 = status_calc_mdef2(bl, sc, b_status->mdef2 +(status->int_ - b_status->int_)
#ifdef RENEWAL
+ (int)( ((float)status->dex/5 - (float)b_status->dex/5) + ((float)status->vit/5 + (float)b_status->vit/5) )
#else
@@ -4352,7 +4352,7 @@ static unsigned short status_calc_int(struct block_list *bl, struct status_chang
int_ -= sc->data[SC_STOMACHACHE]->val1;
if(sc->data[SC_KYOUGAKU])
int_ -= sc->data[SC_KYOUGAKU]->val2;
-
+
if(sc->data[SC_STRIPHELM])
int_ -= int_ * sc->data[SC_STRIPHELM]->val2/100;
if(sc->data[SC__STRIPACCESSORY])
@@ -4806,7 +4806,7 @@ static signed short status_calc_flee(struct block_list *bl, struct status_change
if( sc->data[SC_SPEARQUICKEN] )
flee += 2 * sc->data[SC_SPEARQUICKEN]->val1;
#endif
-
+
if(sc->data[SC_INCFLEERATE])
flee += flee * sc->data[SC_INCFLEERATE]->val1/100;
if(sc->data[SC_SPIDERWEB] && sc->data[SC_SPIDERWEB]->val1)
@@ -5090,10 +5090,10 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha
if( sc == NULL )
return cap_value(speed,10,USHRT_MAX);
- if( sd && sd->ud.skilltimer != INVALID_TIMER && (pc_checkskill(sd,SA_FREECAST) > 0 || sd->ud.skillid == LG_EXEEDBREAK) )
+ if( sd && sd->ud.skilltimer != INVALID_TIMER && (pc_checkskill(sd,SA_FREECAST) > 0 || sd->ud.skill_id == LG_EXEEDBREAK) )
{
- if( sd->ud.skillid == LG_EXEEDBREAK )
- speed_rate = 100 + 60 - (sd->ud.skilllv * 10);
+ if( sd->ud.skill_id == LG_EXEEDBREAK )
+ speed_rate = 100 + 60 - (sd->ud.skill_lv * 10);
else
speed_rate = 175 - 5 * pc_checkskill(sd,SA_FREECAST);
}
@@ -5834,7 +5834,7 @@ defType status_get_def(struct block_list *bl) {
int def = status?status->def:0;
ud = unit_bl2ud(bl);
if (ud && ud->skilltimer != INVALID_TIMER)
- def -= def * skill_get_castdef(ud->skillid)/100;
+ def -= def * skill_get_castdef(ud->skill_id)/100;
return cap_value(def, DEFTYPE_MIN, DEFTYPE_MAX);
}
@@ -7366,7 +7366,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
case SC_DANCING:
//val1 : Skill ID + LV
//val2 : Skill Group of the Dance.
- //val3 : Brings the skilllv (merged into val1 here)
+ //val3 : Brings the skill_lv (merged into val1 here)
//val4 : Partner
if (val1 == CG_MOONLIT)
clif_status_change(bl,SI_MOONLIT,1,tick,0, 0, 0);
@@ -7734,7 +7734,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
}
break;
case SC_KAITE:
- val2 = 1+val1/5; //Number of bounces: 1 + skilllv/5
+ val2 = 1+val1/5; //Number of bounces: 1 + skill_lv/5
break;
case SC_KAUPE:
switch (val1) {
@@ -7769,7 +7769,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
}
break;
case SC_EARTHSCROLL:
- val2 = 11-val1; //Chance to consume: 11-skilllv%
+ val2 = 11-val1; //Chance to consume: 11-skill_lv%
break;
case SC_RUN:
val4 = gettick(); //Store time at which you started running.
@@ -8435,7 +8435,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
val3 = MG_FIREBOLT;
break;
case SC_AQUAPLAY_OPTION:
- val2 = 40;
+ val2 = 40;
val_flag |= 1|2|4;
break;
case SC_COOLER_OPTION:
@@ -8598,7 +8598,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
case SC_STYLE_CHANGE: //[Lighta] need real info
tick = -1;
if(val2 == MH_MD_FIGHTING) val2 = MH_MD_GRAPPLING;
- else val2 = MH_MD_FIGHTING;
+ else val2 = MH_MD_FIGHTING;
break;
default:
if( calc_flag == SCB_NONE && StatusSkillChangeTable[type] == 0 && StatusIconChangeTable[type] == 0 )
@@ -9476,7 +9476,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
sc_start(bl,SC_HALLUCINATIONWALK_POSTDELAY,100,sce->val1,skill_get_time2(GC_HALLUCINATIONWALK,sce->val1));
break;
case SC_WHITEIMPRISON:
- {
+ {
struct block_list* src = map_id2bl(sce->val2);
if( tid == -1 || !src)
break; // Terminated by Damage
@@ -10188,24 +10188,24 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
if( !flag ) { // Random Skill Cast
if (sd && !pc_issit(sd)) { //can't cast if sit
- int mushroom_skillid = 0, i;
+ int mushroom_skill_id = 0, i;
unit_stop_attack(bl);
unit_skillcastcancel(bl,1);
do {
i = rnd() % MAX_SKILL_MAGICMUSHROOM_DB;
- mushroom_skillid = skill_magicmushroom_db[i].skillid;
+ mushroom_skill_id = skill_magicmushroom_db[i].skill_id;
}
- while( mushroom_skillid == 0 );
+ while( mushroom_skill_id == 0 );
- switch( skill_get_casttype(mushroom_skillid) ) { // Magic Mushroom skills are buffs or area damage
+ switch( skill_get_casttype(mushroom_skill_id) ) { // Magic Mushroom skills are buffs or area damage
case CAST_GROUND:
- skill_castend_pos2(bl,bl->x,bl->y,mushroom_skillid,1,tick,0);
+ skill_castend_pos2(bl,bl->x,bl->y,mushroom_skill_id,1,tick,0);
break;
case CAST_NODAMAGE:
- skill_castend_nodamage_id(bl,bl,mushroom_skillid,1,tick,0);
+ skill_castend_nodamage_id(bl,bl,mushroom_skill_id,1,tick,0);
break;
case CAST_DAMAGE:
- skill_castend_damage_id(bl,bl,mushroom_skillid,1,tick,0);
+ skill_castend_damage_id(bl,bl,mushroom_skill_id,1,tick,0);
break;
}
}
@@ -10356,7 +10356,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
case SC__INVISIBILITY:
if( --(sce->val4) >= 0 )
{
- if( !status_charge(bl, 0, (status->sp * 6 - sce->val1) / 100) )// 6% - skilllv.
+ if( !status_charge(bl, 0, (status->sp * 6 - sce->val1) / 100) )// 6% - skill_lv.
break;
sc_timer_next(1000 + tick, status_change_timer, bl->id, data);
return 0;