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Diffstat (limited to 'src/map/status.c')
-rw-r--r--src/map/status.c39
1 files changed, 18 insertions, 21 deletions
diff --git a/src/map/status.c b/src/map/status.c
index 0d2171eac..ed29e85be 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -2713,9 +2713,7 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt)
sd->left_weapon.atkmods[1] = status->dbs->atkmods[1][sd->weapontype2];
sd->left_weapon.atkmods[2] = status->dbs->atkmods[2][sd->weapontype2];
- if ((pc_isridingpeco(sd) || pc_isridingdragon(sd))
- && (sd->status.weapon==W_1HSPEAR || sd->status.weapon==W_2HSPEAR)
- ) {
+ if ((pc_isridingpeco(sd) || pc_isridingdragon(sd)) && (sd->weapontype == W_1HSPEAR || sd->weapontype == W_2HSPEAR)) {
//When Riding with spear, damage modifier to mid-class becomes
//same as versus large size.
sd->right_weapon.atkmods[1] = sd->right_weapon.atkmods[2];
@@ -2779,8 +2777,8 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt)
// Base batk value is set on status->calc_misc
// weapon-type bonus (FIXME: Why is the weapon_atk bonus applied to base attack?)
- if (sd->status.weapon < MAX_SINGLE_WEAPON_TYPE && sd->weapon_atk[sd->status.weapon])
- bstatus->batk += sd->weapon_atk[sd->status.weapon];
+ if (sd->weapontype < MAX_SINGLE_WEAPON_TYPE && sd->weapon_atk[sd->weapontype])
+ bstatus->batk += sd->weapon_atk[sd->weapontype];
// Absolute modifiers from passive skills
#ifndef RENEWAL
if((skill_lv=pc->checkskill(sd,BS_HILTBINDING))>0) // it doesn't work in RE.
@@ -2928,10 +2926,10 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt)
#ifndef RENEWAL
bstatus->hit += skill_lv;
#endif
- if(sd->status.weapon == W_BOW)
+ if (sd->weapontype == W_BOW)
bstatus->rhw.range += skill_lv;
}
- if(sd->status.weapon >= W_REVOLVER && sd->status.weapon <= W_GRENADE) {
+ if (sd->weapontype >= W_REVOLVER && sd->weapontype <= W_GRENADE) {
if((skill_lv=pc->checkskill(sd,GS_SINGLEACTION))>0)
bstatus->hit += 2*skill_lv;
if((skill_lv=pc->checkskill(sd,GS_SNAKEEYE))>0) {
@@ -2939,9 +2937,9 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt)
bstatus->rhw.range += skill_lv;
}
}
- if( (sd->status.weapon == W_1HAXE || sd->status.weapon == W_2HAXE) && (skill_lv = pc->checkskill(sd,NC_TRAININGAXE)) > 0 )
+ if ((sd->weapontype == W_1HAXE || sd->weapontype == W_2HAXE) && (skill_lv = pc->checkskill(sd,NC_TRAININGAXE)) > 0)
bstatus->hit += 3*skill_lv;
- if((sd->status.weapon == W_MACE || sd->status.weapon == W_2HMACE) && (skill_lv = pc->checkskill(sd,NC_TRAININGAXE)) > 0)
+ if ((sd->weapontype == W_MACE || sd->weapontype == W_2HMACE) && (skill_lv = pc->checkskill(sd,NC_TRAININGAXE)) > 0)
bstatus->hit += 2*skill_lv;
if (pc->checkskill(sd, SU_POWEROFLIFE) > 0)
bstatus->hit += 20;
@@ -3001,12 +2999,11 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt)
// Relative modifiers from passive skills
#ifndef RENEWAL_ASPD
- if((skill_lv=pc->checkskill(sd,SA_ADVANCEDBOOK))>0 && sd->status.weapon == W_BOOK)
+ if (sd->weapontype == W_BOOK && (skill_lv=pc->checkskill(sd,SA_ADVANCEDBOOK)) > 0)
bstatus->aspd_rate -= 5*skill_lv;
if((skill_lv = pc->checkskill(sd,SG_DEVIL)) > 0 && !pc->nextjobexp(sd))
bstatus->aspd_rate -= 30*skill_lv;
- if((skill_lv=pc->checkskill(sd,GS_SINGLEACTION))>0 &&
- (sd->status.weapon >= W_REVOLVER && sd->status.weapon <= W_GRENADE))
+ if (sd->weapontype >= W_REVOLVER && sd->weapontype <= W_GRENADE && (skill_lv=pc->checkskill(sd,GS_SINGLEACTION)) > 0)
bstatus->aspd_rate -= ((skill_lv+1)/2) * 10;
if (pc_isridingpeco(sd))
bstatus->aspd_rate += 500-100*pc->checkskill(sd,KN_CAVALIERMASTERY);
@@ -3896,7 +3893,7 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag)
} else {
st->cri = status->calc_critical(bl, sc, bst->cri + 3*(st->luk - bst->luk), true);
}
- if (battle_config.show_katar_crit_bonus && bl->type == BL_PC && BL_UCAST(BL_PC, bl)->status.weapon == W_KATAR) {
+ if (battle_config.show_katar_crit_bonus && bl->type == BL_PC && BL_UCAST(BL_PC, bl)->weapontype == W_KATAR) {
st->cri *= 2;
}
}
@@ -4327,11 +4324,11 @@ int status_base_amotion_pc(struct map_session_data *sd, struct status_data *st)
nullpo_ret(st);
amotion = status->dbs->aspd_base[pc->class2idx(sd->status.class)][sd->weapontype1];
- if ( sd->status.weapon > MAX_SINGLE_WEAPON_TYPE)
+ if (sd->weapontype > MAX_SINGLE_WEAPON_TYPE)
amotion += status->dbs->aspd_base[pc->class2idx(sd->status.class)][sd->weapontype2] / 4;
if ( sd->status.shield )
amotion += status->dbs->aspd_base[pc->class2idx(sd->status.class)][MAX_SINGLE_WEAPON_TYPE];
- switch ( sd->status.weapon ) {
+ switch (sd->weapontype) {
case W_BOW:
case W_MUSICAL:
case W_WHIP:
@@ -4346,15 +4343,15 @@ int status_base_amotion_pc(struct map_session_data *sd, struct status_data *st)
temp = st->dex * st->dex / 5.0f + st->agi * st->agi * 0.5f;
}
temp = (float)(sqrt(temp) * 0.25f) + 0xc4;
- if ( (skill_lv = pc->checkskill(sd, SA_ADVANCEDBOOK)) > 0 && sd->status.weapon == W_BOOK )
+ if (sd->weapontype == W_BOOK && (skill_lv = pc->checkskill(sd, SA_ADVANCEDBOOK)) > 0)
val += (skill_lv - 1) / 2 + 1;
if ( (skill_lv = pc->checkskill(sd, GS_SINGLEACTION)) > 0 )
val += ((skill_lv + 1) / 2);
amotion = ((int)(temp + ((float)(status->calc_aspd(&sd->bl, &sd->sc, 1) + val) * st->agi / 200)) - min(amotion, 200));
#else
// base weapon delay
- amotion = (sd->status.weapon < MAX_SINGLE_WEAPON_TYPE)
- ? (status->dbs->aspd_base[pc->class2idx(sd->status.class)][sd->status.weapon]) // single weapon
+ amotion = (sd->weapontype < MAX_SINGLE_WEAPON_TYPE)
+ ? (status->dbs->aspd_base[pc->class2idx(sd->status.class)][sd->weapontype]) // single weapon
: (status->dbs->aspd_base[pc->class2idx(sd->status.class)][sd->weapontype1] + status->dbs->aspd_base[pc->class2idx(sd->status.class)][sd->weapontype2]) * 7 / 10; // dual-wield
// percentual delay reduction from stats
@@ -4381,7 +4378,7 @@ unsigned short status_base_atk(const struct block_list *bl, const struct status_
return 0;
if (bl->type == BL_PC) {
- switch (BL_UCCAST(BL_PC, bl)->status.weapon) {
+ switch (BL_UCCAST(BL_PC, bl)->weapontype) {
case W_BOW:
case W_MUSICAL:
case W_WHIP:
@@ -5942,7 +5939,7 @@ short status_calc_aspd(struct block_list *bl, struct status_change *sc, short fl
if (bl->type != BL_PC) {
bonus = sc->data[SC_ASSNCROS]->val2;
} else {
- switch (BL_UCCAST(BL_PC, bl)->status.weapon) {
+ switch (BL_UCCAST(BL_PC, bl)->weapontype) {
case W_BOW:
case W_REVOLVER:
case W_RIFLE:
@@ -6103,7 +6100,7 @@ short status_calc_aspd_rate(struct block_list *bl, struct status_change *sc, int
if (bl->type != BL_PC) {
max = sc->data[SC_ASSNCROS]->val2;
} else {
- switch (BL_UCCAST(BL_PC, bl)->status.weapon) {
+ switch (BL_UCCAST(BL_PC, bl)->weapontype) {
case W_BOW:
case W_REVOLVER:
case W_RIFLE: