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Diffstat (limited to 'src/map/status.c')
-rw-r--r--src/map/status.c18
1 files changed, 14 insertions, 4 deletions
diff --git a/src/map/status.c b/src/map/status.c
index 8363b8021..55b79fff7 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -915,6 +915,7 @@ void initChangeTables(void) {
StatusIconChangeTable[SC_PUSH_CART] = SI_ON_PUSH_CART;
StatusIconChangeTable[SC_REBOUND] = SI_REBOUND;
StatusIconChangeTable[SC_ALL_RIDING] = SI_ALL_RIDING;
+ StatusIconChangeTable[SC_MONSTER_TRANSFORM] = SI_MONSTER_TRANSFORM;
//Other SC which are not necessarily associated to skills.
StatusChangeFlagTable[SC_ATTHASTE_POTION1] = SCB_ASPD;
@@ -1022,6 +1023,7 @@ void initChangeTables(void) {
StatusDisplayType[SC_BLOOD_SUCKER] = true;
StatusDisplayType[SC__SHADOWFORM] = true;
StatusDisplayType[SC__MANHOLE] = true;
+ StatusDisplayType[SC_MONSTER_TRANSFORM] = true;
#ifdef RENEWAL_EDP
// renewal EDP increases your weapon atk
@@ -2500,7 +2502,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
#ifdef RENEWAL
wa->matk += sd->inventory_data[index]->matk;
wa->wlv = wlv;
- if( r ) // renewal magic attack refine bonus
+ if( r && sd->weapontype1 != W_BOW ) // renewal magic attack refine bonus
wa->matk += refine_info[wlv].bonus[r-1] / 100;
#endif
@@ -8327,10 +8329,10 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
break;
case SC_BLOOD_SUCKER:
{
- struct block_list *src = iMap->id2bl(sce->val2);
+ struct block_list *src = iMap->id2bl(val2);
val3 = 1;
if(src)
- val3 = 200 + 100 * sce->val1 + status_get_int(src);
+ val3 = 200 + 100 * val1 + status_get_int(src);
val4 = tick / 1000;
tick_time = 1000; // [GodLesZ] tick time
}
@@ -8712,6 +8714,11 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
tick_time = 10000;
val4 = tick / tick_time;
break;
+ case SC_MONSTER_TRANSFORM:
+ if( !mobdb_checkid(val1) )
+ val1 = 1002; // default poring
+ val_flag |= 1;
+ break;
default:
if( calc_flag == SCB_NONE && StatusSkillChangeTable[type] == 0 && StatusIconChangeTable[type] == 0 )
{ //Status change with no calc, no icon, and no skill associated...?
@@ -8739,8 +8746,12 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
case SC_SUMMON3:
case SC_SUMMON4:
case SC_SUMMON5:
+ case SC_MONSTER_TRANSFORM:
val_flag |= 1;
break;
+ case SC_KYOUGAKU:
+ clif->status_change(bl, SI_ACTIVE_MONSTER_TRANSFORM, 1, 0, 1002, 0, 0); // Poring in disguise
+ break;
}
}
@@ -9646,7 +9657,6 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
}
break;
case SC_KYOUGAKU:
- clif->sc_end(&sd->bl,sd->bl.id,AREA,SI_KYOUGAKU);
clif->sc_end(&sd->bl,sd->bl.id,AREA,SI_ACTIVE_MONSTER_TRANSFORM);
break;
case SC_CLAIRVOYANCE: