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-rw-r--r--src/map/skill.c6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index b109378a4..1f8171b72 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -1430,6 +1430,9 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
case SU_CN_METEOR:
sc_start(src, bl, SC_CURSE, 10, skill_lv, skill->get_time2(skill_id, skill_lv)); // TODO: What's the chance/time?
break;
+ case SU_SCAROFTAROU:
+ sc_start(src, bl, SC_STUN, 10, skill_lv, skill->get_time2(skill_id, skill_lv)); // TODO: What's the chance/time?
+ break;
default:
skill->additional_effect_unknown(src, bl, &skill_id, &skill_lv, &attack_type, &dmg_lv, &tick);
break;
@@ -4915,6 +4918,9 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1
if (status->get_lv(src) >= 30 && (rnd() % 100 < (int)(status->get_lv(src) / 30) + 10)) // TODO: Need activation chance.
skill->addtimerskill(src, tick + skill->get_delay(skill_id, skill_lv), bl->id, 0, 0, skill_id, skill_lv, (skill_id == SU_SV_STEMSPEAR) ? BF_MAGIC : BF_WEAPON, flag);
break;
+ case SU_SCAROFTAROU:
+ sc_start(src, bl, status->skill2sc(skill_id), 10, skill_lv, skill->get_time(skill_id, skill_lv)); // TODO: What's the activation chance for the effect?
+ break;
case 0:/* no skill - basic/normal attack */
if(sd) {