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path: root/src/map/skill.c
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Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c40
1 files changed, 21 insertions, 19 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 60c8e0dc4..33e4d24f9 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -1991,7 +1991,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
{ //Consume one Fragment per hit of the casted skill? [Skotlex]
type = tsd?pc_search_inventory (tsd, 7321):0;
if (type >= 0) {
- if ( tsd ) pc_delitem(tsd, type, 1, 0, 1);
+ if ( tsd ) pc_delitem(tsd, type, 1, 0, 1, LOG_TYPE_CONSUME);
dmg.damage = dmg.damage2 = 0;
dmg.dmg_lv = ATK_MISS;
sc->data[SC_SPIRIT]->val3 = skillid;
@@ -2691,7 +2691,7 @@ static int skill_check_condition_mercenary(struct block_list *bl, int skill, int
// Consume items
for( i = 0; i < ARRAYLENGTH(itemid); i++ )
{
- if( index[i] >= 0 ) pc_delitem(sd, index[i], amount[i], 0, 1);
+ if( index[i] >= 0 ) pc_delitem(sd, index[i], amount[i], 0, 1, LOG_TYPE_CONSUME);
}
if( type&2 )
@@ -5467,7 +5467,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
item_tmp.identify = 1;
tbl.id = 0;
clif_takeitem(&sd->bl,&tbl);
- eflag = pc_additem(sd,&item_tmp,1);
+ eflag = pc_additem(sd,&item_tmp,1,LOG_TYPE_PRODUCE);
if(eflag) {
clif_additem(sd,0,0,eflag);
map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
@@ -6149,7 +6149,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
memset(&item_tmp,0,sizeof(item_tmp));
item_tmp.nameid = skill_db[su->group->skill_id].itemid[i];
item_tmp.identify = 1;
- if( item_tmp.nameid && (flag=pc_additem(sd,&item_tmp,skill_db[su->group->skill_id].amount[i])) )
+ if( item_tmp.nameid && (flag=pc_additem(sd,&item_tmp,skill_db[su->group->skill_id].amount[i],LOG_TYPE_OTHER)) )
{
clif_additem(sd,0,0,flag);
map_addflooritem(&item_tmp,skill_db[su->group->skill_id].amount[i],sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
@@ -6163,7 +6163,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
memset(&item_tmp,0,sizeof(item_tmp));
item_tmp.nameid = ITEMID_TRAP;
item_tmp.identify = 1;
- if( item_tmp.nameid && (flag=pc_additem(sd,&item_tmp,1)) )
+ if( item_tmp.nameid && (flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_OTHER)) )
{
clif_additem(sd,0,0,flag);
map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
@@ -10348,7 +10348,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
if( skill == WZ_EARTHSPIKE && sc && sc->data[SC_EARTHSCROLL] && rand()%100 > sc->data[SC_EARTHSCROLL]->val2 ) // [marquis007]
; //Do not consume item.
else if( sd->status.inventory[i].expire_time == 0 )
- pc_delitem(sd,i,1,0,0); // Rental usable items are not consumed until expiration
+ pc_delitem(sd,i,1,0,0,LOG_TYPE_CONSUME); // Rental usable items are not consumed until expiration
}
return 1;
}
@@ -11140,7 +11140,7 @@ int skill_consume_requirement( struct map_session_data *sd, short skill, short l
continue; //Gemstones are checked, but not substracted from inventory.
if( (n = pc_search_inventory(sd,req.itemid[i])) >= 0 )
- pc_delitem(sd,n,req.amount[i],0,1);
+ pc_delitem(sd,n,req.amount[i],0,1,LOG_TYPE_CONSUME);
}
}
@@ -11724,7 +11724,7 @@ void skill_repairweapon (struct map_session_data *sd, int idx)
clif_skill_nodamage(&sd->bl,&target_sd->bl,sd->menuskill_id,1,1);
item->attribute=0;
clif_equiplist(target_sd);
- pc_delitem(sd,pc_search_inventory(sd,material),1,0,0);
+ pc_delitem(sd,pc_search_inventory(sd,material),1,0,0,LOG_TYPE_CONSUME);
clif_item_repaireffect(sd,item->nameid,0);
if(sd!=target_sd)
clif_item_repaireffect(target_sd,item->nameid,0);
@@ -11778,9 +11778,11 @@ void skill_weaponrefine (struct map_session_data *sd, int idx)
per = percentrefinery [ditem->wlv][(int)item->refine];
per += (((signed int)sd->status.job_level)-50)/2; //Updated per the new kro descriptions. [Skotlex]
- pc_delitem(sd, i, 1, 0, 0);
+ pc_delitem(sd, i, 1, 0, 0, LOG_TYPE_OTHER);
if (per > rand() % 100) {
+ log_pick_pc(sd, LOG_TYPE_OTHER, item->nameid, -1, item);
item->refine++;
+ log_pick_pc(sd, LOG_TYPE_OTHER, item->nameid, 1, item);
if(item->equip) {
ep = item->equip;
pc_unequipitem(sd,idx,3);
@@ -11812,7 +11814,7 @@ void skill_weaponrefine (struct map_session_data *sd, int idx)
if(item->equip)
pc_unequipitem(sd,idx,3);
clif_refine(sd->fd,1,idx,item->refine);
- pc_delitem(sd,idx,1,0,2);
+ pc_delitem(sd,idx,1,0,2, LOG_TYPE_OTHER);
clif_misceffect(&sd->bl,2);
clif_emotion(&sd->bl, E_OMG);
}
@@ -13372,12 +13374,12 @@ int skill_produce_mix (struct map_session_data *sd, int skill_id, int nameid, in
if(j < 0)
continue;
if(slot[i]==1000){ /* Star Crumb */
- pc_delitem(sd,j,1,1,0);
+ pc_delitem(sd,j,1,1,0,LOG_TYPE_PRODUCE);
sc++;
}
if(slot[i]>=994 && slot[i]<=997 && ele==0){ /* Flame Heart . . . Great Nature */
static const int ele_table[4]={3,1,4,2};
- pc_delitem(sd,j,1,1,0);
+ pc_delitem(sd,j,1,1,0,LOG_TYPE_PRODUCE);
ele=ele_table[slot[i]-994];
}
}
@@ -13417,7 +13419,7 @@ int skill_produce_mix (struct map_session_data *sd, int skill_id, int nameid, in
if(j >= 0){
y = sd->status.inventory[j].amount;
if(y>x)y=x;
- pc_delitem(sd,j,y,0,0);
+ pc_delitem(sd,j,y,0,0,LOG_TYPE_PRODUCE);
} else
ShowError("skill_produce_mix: material item error\n");
@@ -13688,7 +13690,7 @@ int skill_produce_mix (struct map_session_data *sd, int skill_id, int nameid, in
}
}
if (tmp_item.amount) { //Success
- if((flag = pc_additem(sd,&tmp_item,tmp_item.amount))) {
+ if((flag = pc_additem(sd,&tmp_item,tmp_item.amount,LOG_TYPE_PRODUCE))) {
clif_additem(sd,0,0,flag);
map_addflooritem(&tmp_item,tmp_item.amount,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
}
@@ -13757,7 +13759,7 @@ int skill_arrow_create (struct map_session_data *sd, int nameid)
if(index < 0 || (j = pc_search_inventory(sd,nameid)) < 0)
return 1;
- pc_delitem(sd,j,1,0,0);
+ pc_delitem(sd,j,1,0,0,LOG_TYPE_PRODUCE);
for(i=0;i<MAX_ARROW_RESOURCE;i++) {
memset(&tmp_item,0,sizeof(tmp_item));
tmp_item.identify = 1;
@@ -13771,7 +13773,7 @@ int skill_arrow_create (struct map_session_data *sd, int nameid)
}
if(tmp_item.nameid <= 0 || tmp_item.amount <= 0)
continue;
- if((flag = pc_additem(sd,&tmp_item,tmp_item.amount))) {
+ if((flag = pc_additem(sd,&tmp_item,tmp_item.amount,LOG_TYPE_PRODUCE))) {
clif_additem(sd,0,0,flag);
map_addflooritem(&tmp_item,tmp_item.amount,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
}
@@ -13783,7 +13785,7 @@ int skill_poisoningweapon( struct map_session_data *sd, int nameid) {
sc_type type;
int t_lv = 0, chance, i;
nullpo_ret(sd);
- if( nameid <= 0 || (i = pc_search_inventory(sd,nameid)) < 0 || pc_delitem(sd,i,1,0,0) ) {
+ if( nameid <= 0 || (i = pc_search_inventory(sd,nameid)) < 0 || pc_delitem(sd,i,1,0,0,LOG_TYPE_CONSUME) ) {
clif_skill_fail(sd,GC_POISONINGWEAPON,0,0);
return 0;
}
@@ -13813,14 +13815,14 @@ int skill_magicdecoy(struct map_session_data *sd, int nameid) {
nullpo_ret(sd);
skill = sd->menuskill_val;
- if( nameid <= 0 || !itemdb_is_element(nameid) || (i = pc_search_inventory(sd,nameid)) < 0 || !skill || pc_delitem(sd,i,1,0,0) )
+ if( nameid <= 0 || !itemdb_is_element(nameid) || (i = pc_search_inventory(sd,nameid)) < 0 || !skill || pc_delitem(sd,i,1,0,0,LOG_TYPE_CONSUME) )
{
clif_skill_fail(sd,NC_MAGICDECOY,0,0);
return 0;
}
// Spawn Position
- pc_delitem(sd,i,1,0,0);
+ pc_delitem(sd,i,1,0,0,LOG_TYPE_CONSUME);
x = sd->sc.comet_x;
y = sd->sc.comet_y;
sd->sc.comet_x = sd->sc.comet_y = 0;