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Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c39
1 files changed, 21 insertions, 18 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 8c1d7e1e5..6328959d7 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -2071,7 +2071,7 @@ int skill_blown(struct block_list* src, struct block_list* target, int count, in
break;
case BL_SKILL:
su = (struct skill_unit *)target;
- if( su && su->group && (su->group->unit_id == UNT_ANKLESNARE || su->group->unit_id == UNT_REVERBERATION))
+ if( su->group && (su->group->unit_id == UNT_ANKLESNARE || su->group->unit_id == UNT_REVERBERATION))
return 0; // ankle snare cannot be knocked back
break;
}
@@ -2362,9 +2362,11 @@ int skill_attack(int attack_type, struct block_list* src, struct block_list *dsr
party->skill_check(sd, sd->status.party_id, MO_COMBOFINISH, skill_lv);
if (pc->checkskill(sd, CH_TIGERFIST) > 0 && sd->spiritball > 0)
combo=1;
+ /* Fall through */
case CH_TIGERFIST:
if (!combo && pc->checkskill(sd, CH_CHAINCRUSH) > 0 && sd->spiritball > 1)
combo=1;
+ /* Fall through */
case CH_CHAINCRUSH:
if (!combo && pc->checkskill(sd, MO_EXTREMITYFIST) > 0 && sd->spiritball > 0 && sd->sc.data[SC_EXPLOSIONSPIRITS])
combo=1;
@@ -3310,17 +3312,13 @@ int skill_timerskill(int tid, int64 tick, int id, intptr_t data) {
case SR_FALLENEMPIRE:
case SR_TIGERCANNON:
case SR_SKYNETBLOW:
- {
- struct map_session_data *sd = NULL;
-
- if( src->type == BL_PC && (sd = ((TBL_PC*)src)) ) {
+ if( src->type == BL_PC ) {
if( distance_xy(src->x, src->y, target->x, target->y) >= 3 )
break;
- skill->castend_damage_id(src, target, skl->skill_id, pc->checkskill(sd, skl->skill_id), tick, 0);
+ skill->castend_damage_id(src, target, skl->skill_id, pc->checkskill(((TBL_PC*)src), skl->skill_id), tick, 0);
}
break;
- }
case SC_ESCAPE:
if( skl->type < 4+skl->skill_lv ){
clif->skill_damage(src,src,tick,0,0,-30000,1,skl->skill_id,skl->skill_lv,5);
@@ -3918,6 +3916,7 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1
case GC_COUNTERSLASH:
case GC_ROLLINGCUTTER:
flag |= SD_ANIMATION;
+ /* Fall through */
case LG_MOONSLASHER:
case MH_XENO_SLASHER:
clif->skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6);
@@ -4176,6 +4175,7 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1
case SL_SMA:
status_change_end(src, SC_SMA_READY, INVALID_TIMER);
+ /* Fall through */
case SL_STIN:
case SL_STUN:
if (sd && !battle_config.allow_es_magic_pc && bl->type != BL_MOB) {
@@ -5465,7 +5465,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
if (exp < 1) exp = 1;
}
if(jlv > 0 && pc->nextjobexp(dstsd)) {
- jexp = (int)((double)dstsd->status.job_exp * (double)lv * (double)battle_config.resurrection_exp / 1000000.);
+ jexp = (int)((double)dstsd->status.job_exp * (double)jlv * (double)battle_config.resurrection_exp / 1000000.);
if (jexp < 1) jexp = 1;
}
if(exp > 0 || jexp > 0)
@@ -9155,6 +9155,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
break;
case WM_SIRCLEOFNATURE:
flag |= BCT_SELF|BCT_PARTY|BCT_GUILD;
+ /* Fall through */
case WM_VOICEOFSIREN:
if( skill_id != WM_SIRCLEOFNATURE )
flag &= ~BCT_SELF;
@@ -12114,7 +12115,7 @@ int skill_unit_onplace_timer(struct skill_unit *src, struct block_list *bl, int6
break;
heal = skill->calc_heal(ss,bl,sg->skill_id, sg->skill_lv, true);
- if( tsc->data[SC_AKAITSUKI] && heal )
+ if( tsc && tsc->data[SC_AKAITSUKI] && heal )
heal = ~heal + 1;
clif->skill_nodamage(&src->bl, bl, AL_HEAL, heal, 1);
status->heal(bl, heal, 0, 0);
@@ -15495,8 +15496,10 @@ int skill_graffitiremover (struct block_list *bl, va_list ap) {
nullpo_ret(bl);
nullpo_ret(ap);
- if(bl->type!=BL_SKILL || (su=(struct skill_unit *)bl) == NULL)
+ if(bl->type != BL_SKILL)
return 0;
+
+ su = ((struct skill_unit *)bl);
if((su->group) && (su->group->unit_id == UNT_GRAFFITI))
skill->delunit(su);
@@ -15506,14 +15509,12 @@ int skill_graffitiremover (struct block_list *bl, va_list ap) {
int skill_greed (struct block_list *bl, va_list ap) {
struct block_list *src;
- struct map_session_data *sd=NULL;
- struct flooritem_data *fitem=NULL;
nullpo_ret(bl);
nullpo_ret(src = va_arg(ap, struct block_list *));
- if(src->type == BL_PC && (sd=(struct map_session_data *)src) && bl->type==BL_ITEM && (fitem=(struct flooritem_data *)bl))
- pc->takeitem(sd, fitem);
+ if(src->type == BL_PC && bl->type==BL_ITEM )
+ pc->takeitem(((TBL_PC*)src), ((TBL_ITEM*)bl));
return 0;
}
@@ -15527,9 +15528,12 @@ int skill_detonator(struct block_list *bl, va_list ap) {
nullpo_ret(ap);
src = va_arg(ap,struct block_list *);
- if( bl->type != BL_SKILL || (su = (struct skill_unit *)bl) == NULL || !su->group )
+ if( bl->type != BL_SKILL )
return 0;
- if( su->group->src_id != src->id )
+
+ su = (struct skill_unit *)bl;
+
+ if( !su->group || su->group->src_id != src->id )
return 0;
unit_id = su->group->unit_id;
@@ -16532,9 +16536,8 @@ int skill_unit_timer_sub(DBKey key, DBData *data, va_list ap) {
}
}
- // useless check for !group ?
//Don't continue if unit or even group is expired and has been deleted.
- if( !group || !su->alive )
+ if( !su->alive )
return 0;
dissonance = skill->dance_switch(su, 0);