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-rw-r--r--src/map/skill.c26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 74804ef84..cacb29e04 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -1222,7 +1222,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
}
if( rate )
skill_break_equip(src, EQP_WEAPON, rate, BCT_SELF);
- }
+ }
if( battle_config.equip_skill_break_rate && skillid != WS_CARTTERMINATION && skillid != ITM_TOMAHAWK )
{ // Cart Termination/Tomahawk won't trigger breaking data. Why? No idea, go ask Gravity.
// Target weapon breaking
@@ -2377,7 +2377,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
if( ssc && ssc->data[SC_POISONINGWEAPON] && rnd()%100 < 70 + 5*skilllv ) {
sc_start(bl,ssc->data[SC_POISONINGWEAPON]->val2,100,ssc->data[SC_POISONINGWEAPON]->val1,skill_get_time2(GC_POISONINGWEAPON,ssc->data[SC_POISONINGWEAPON]->val1));
status_change_end(src,SC_POISONINGWEAPON,-1);
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
+ clif_skill_nodamage(src,bl,skillid,skilllv,1);
}
}
}
@@ -3953,7 +3953,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
}
else
{
- struct skill_unit *su = BL_CAST(BL_SKILL,bl);
+ struct skill_unit *su = BL_CAST(BL_SKILL,bl);
struct skill_unit_group* sg;
if( su && (sg=su->group) && skill_get_inf2(sg->skill_id)&INF2_TRAP && sg->src_id != src->id &&
@@ -4559,7 +4559,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
break;
case PR_KYRIE:
- case MER_KYRIE:
+ case MER_KYRIE:
clif_skill_nodamage(bl,bl,skillid,skilllv,
sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)));
break;
@@ -5138,7 +5138,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
map_freeblock_unlock();
return 0;
}
- clif_skill_nodamage(src,bl,skillid,-1,sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)));
+ clif_skill_nodamage(src,bl,skillid,-1,sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)));
break;
case TK_RUN:
if (tsce)
@@ -7096,7 +7096,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
case WL_JACKFROST:
clif_skill_nodamage(src,bl,skillid,skilllv,1);
map_foreachinshootrange(skill_area_sub,bl,skill_get_splash(skillid,skilllv),BL_CHAR|BL_SKILL,src,skillid,skilllv,tick,flag|BCT_ENEMY|1,skill_castend_damage_id);
- break;
+ break;
case WL_MARSHOFABYSS:
// Should marsh of abyss still apply half reduction to players after the 28/10 patch? [LimitLine]
@@ -7321,7 +7321,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
case NC_DISJOINT:
{
- if( bl->type != BL_MOB ) break;
+ if( bl->type != BL_MOB ) break;
md = map_id2md(bl->id);
if( md && md->class_ >= 2042 && md->class_ <= 2046 )
status_kill(bl);
@@ -8407,7 +8407,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk
i = skill_get_splash(skillid,skilllv);
map_foreachinarea(skill_area_sub,src->m,x-i,y-i,x+i,y+i,BL_CHAR,
src,skillid,skilllv,tick,flag|BCT_ENEMY|1,skill_castend_damage_id);
- break;
+ break;
/**
* Guilotine Cross
**/
@@ -9803,7 +9803,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
break;
case UNT_GRAVITATION:
- case UNT_EARTHSTRAIN:
+ case UNT_EARTHSTRAIN:
case UNT_FIREWALK:
case UNT_ELECTRICWALK:
case UNT_PSYCHIC_WAVE:
@@ -10312,7 +10312,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
if (lv <= 0 || sd->chatID) return 0;
if( battle_config.gm_skilluncond && pc_isGM(sd)>= battle_config.gm_skilluncond && sd->skillitem != skill )
- { //GMs don't override the skillItem check, otherwise they can use items without them being consumed! [Skotlex]
+ { //GMs don't override the skillItem check, otherwise they can use items without them being consumed! [Skotlex]
sd->state.arrow_atk = skill_get_ammotype(skill)?1:0; //Need to do arrow state check.
sd->spiritball_old = sd->spiritball; //Need to do Spiritball check.
return 1;
@@ -10972,7 +10972,7 @@ int skill_check_condition_castend(struct map_session_data* sd, short skill, shor
return 0;
if( battle_config.gm_skilluncond && pc_isGM(sd) >= battle_config.gm_skilluncond && sd->skillitem != skill )
- { //GMs don't override the skillItem check, otherwise they can use items without them being consumed! [Skotlex]
+ { //GMs don't override the skillItem check, otherwise they can use items without them being consumed! [Skotlex]
sd->state.arrow_atk = skill_get_ammotype(skill)?1:0; //Need to do arrow state check.
sd->spiritball_old = sd->spiritball; //Need to do Spiritball check.
return 1;
@@ -14435,14 +14435,14 @@ int skill_stasis_check(struct block_list *bl, int src_id, int skillid)
{
int inf = 0;
if( !bl || skillid < 1 )
- return 0; // Can do it
+ return 0; // Can do it
inf = skill_get_inf2(skillid);
if( inf == INF2_SONG_DANCE || /*skill_get_inf2(skillid) == INF2_CHORUS_SKILL ||*/ inf == INF2_SPIRIT_SKILL )
return 1; // Can't do it.
switch( skillid )
{
- case NV_FIRSTAID: case TF_HIDING: case AS_CLOAKING: case WZ_SIGHTRASHER:
+ case NV_FIRSTAID: case TF_HIDING: case AS_CLOAKING: case WZ_SIGHTRASHER:
case RG_STRIPWEAPON: case RG_STRIPSHIELD: case RG_STRIPARMOR: case WZ_METEOR:
case RG_STRIPHELM: case SC_STRIPACCESSARY: case ST_FULLSTRIP: case WZ_SIGHTBLASTER:
case ST_CHASEWALK: case SC_ENERVATION: case SC_GROOMY: case WZ_ICEWALL: