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-rw-r--r--src/map/skill.c9
1 files changed, 7 insertions, 2 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index ac11dc856..c00a85a9a 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -3766,9 +3766,11 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)));
break;
case HLIF_AVOID:
+ if (hd)
+ skill_blockmerc_start(hd, skillid, skill_get_time2(skillid,skilllv));
case HAMI_DEFENCE:
i = skill_get_time(skillid,skilllv);
- clif_skill_nodamage(src,bl,skillid,skilllv,sc_start(bl,type,100,skilllv,i)); // Master
+ clif_skill_nodamage(bl,bl,skillid,skilllv,sc_start(bl,type,100,skilllv,i)); // Master
clif_skill_nodamage(src,src,skillid,skilllv,sc_start(src,type,100,skilllv,i)); // Homunc
break;
case NJ_BUNSINJYUTSU:
@@ -5532,10 +5534,13 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
skill_blockmerc_start(hd, skillid, skill_get_time2(skillid,skilllv));
if (unit_movepos(src,bl->x,bl->y,0,0)) {
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
+ clif_skill_nodamage(src,src,skillid,skilllv,1); // Homunc
clif_fixpos(src) ;
if (unit_movepos(bl,x,y,0,0))
+ {
+ clif_skill_nodamage(bl,bl,skillid,skilllv,1); // Master
clif_fixpos(bl) ;
+ }
//TODO: Shouldn't also players and the like switch targets?
map_foreachinrange(skill_chastle_mob_changetarget,src,