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Diffstat (limited to 'src/map/script.c')
-rw-r--r--src/map/script.c54
1 files changed, 52 insertions, 2 deletions
diff --git a/src/map/script.c b/src/map/script.c
index d603995d7..fdae52784 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -403,6 +403,7 @@ int buildin_setd(struct script_state *st);
// <--- [zBuffer] List of dynamic var commands
int buildin_petstat(struct script_state *st); // [Lance] Pet Stat Rq: Dubby
int buildin_callshop(struct script_state *st); // [Skotlex]
+int buildin_npcshopitem(struct script_state *st); // [Lance]
int buildin_equip(struct script_state *st);
int buildin_autoequip(struct script_state *st);
int buildin_setbattleflag(struct script_state *st);
@@ -730,6 +731,7 @@ struct {
// <--- [zBuffer] List of dynamic var commands
{buildin_petstat,"petstat","i"},
{buildin_callshop,"callshop","si"}, // [Skotlex]
+ {buildin_npcshopitem,"npcshopitem","*"}, // [Lance]
{buildin_equip,"equip","i"},
{buildin_autoequip,"autoequip","ii"},
{buildin_setbattleflag,"setbattleflag","ss"},
@@ -8127,7 +8129,7 @@ int buildin_soundeffect(struct script_state *st)
name=conv_str(st,& (st->stack->stack_data[st->start+2]));
type=conv_num(st,& (st->stack->stack_data[st->start+3]));
if(sd){
- if(st->oid)
+ if(!st->rid)
clif_soundeffect(sd,map_id2bl(st->oid),name,type);
else{
clif_soundeffect(sd,&sd->bl,name,type);
@@ -8163,7 +8165,7 @@ int buildin_soundeffectall(struct script_state *st)
type=conv_num(st,& (st->stack->stack_data[st->start+3]));
coverage=conv_num(st,& (st->stack->stack_data[st->start+4]));
- if(st->oid)
+ if(!st->rid)
bl = map_id2bl(st->oid);
else
bl = &(script_rid2sd(st)->bl);
@@ -9831,6 +9833,54 @@ int buildin_callshop(struct script_state *st)
push_val(st->stack,C_INT,1);
return 0;
}
+
+int buildin_npcshopitem(struct script_state *st)
+{
+ struct npc_data *nd= NULL;
+ int n = 0;
+ int i = 3;
+ int itemid, value;
+
+ char* npcname = conv_str(st, & (st->stack->stack_data[st->start + 2]));
+ nd = npc_name2id(npcname);
+
+#ifndef MAX_SHOPITEM
+ #define MAX_SHOPITEM 100
+#endif
+
+ if(nd){
+ nd = (struct npc_data *)aRealloc(nd,sizeof(struct npc_data) +
+ sizeof(nd->u.shop_item[0]) * (MAX_SHOPITEM + 1));
+
+ // Reset sell list.
+ for(;nd->u.shop_item[n].nameid && n < MAX_SHOPITEM; n++){
+ nd->u.shop_item[n].nameid = 0;
+ nd->u.shop_item[n].value = 0;
+ }
+
+ n = 0;
+
+ while (st->end > st->start + i) {
+ itemid = conv_num(st, & (st->stack->stack_data[st->start+i]));
+ nd->u.shop_item[n].nameid = itemid;
+ i++;
+ value = conv_num(st, & (st->stack->stack_data[st->start+i]));
+ nd->u.shop_item[n].value = value;
+ i++;
+ n++;
+ }
+
+ nd = (struct npc_data *)aRealloc(nd,sizeof(struct npc_data) +
+ sizeof(nd->u.shop_item[0]) * n);
+
+ nd->master_nd = ((struct npc_data *)map_id2bl(st->oid));
+ } else {
+ ShowError("buildin_npcshopitem: shop not found.\n");
+ }
+
+ return 0;
+}
+
/*==========================================
* Returns some values of an item [Lupus]
* Price, Weight, etc...