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-rw-r--r--src/map/script.c1484
1 files changed, 709 insertions, 775 deletions
diff --git a/src/map/script.c b/src/map/script.c
index fbe3a31df..3b1533f74 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -63,103 +63,6 @@
#include <setjmp.h>
#include <errno.h>
-
-///////////////////////////////////////////////////////////////////////////////
-//## TODO possible enhancements: [FlavioJS]
-// - 'callfunc' supporting labels in the current npc "::LabelName"
-// - 'callfunc' supporting labels in other npcs "NpcName::LabelName"
-// - 'function FuncName;' function declarations reverting to global functions
-// if local label isn't found
-// - join callfunc and callsub's functionality
-// - remove dynamic allocation in add_word()
-// - remove GETVALUE / SETVALUE
-// - clean up the set_reg / set_val / setd_sub mess
-// - detect invalid label references at parse-time
-
-//
-// struct script_state* st;
-//
-
-/// Returns the script_data at the target index
-#define script_getdata(st,i) ( &((st)->stack->stack_data[(st)->start + (i)]) )
-/// Returns if the stack contains data at the target index
-#define script_hasdata(st,i) ( (st)->end > (st)->start + (i) )
-/// Returns the index of the last data in the stack
-#define script_lastdata(st) ( (st)->end - (st)->start - 1 )
-/// Pushes an int into the stack
-#define script_pushint(st,val) push_val((st)->stack, C_INT, (val))
-/// Pushes a string into the stack (script engine frees it automatically)
-#define script_pushstr(st,val) push_str((st)->stack, C_STR, (val))
-/// Pushes a copy of a string into the stack
-#define script_pushstrcopy(st,val) push_str((st)->stack, C_STR, aStrdup(val))
-/// Pushes a constant string into the stack (must never change or be freed)
-#define script_pushconststr(st,val) push_str((st)->stack, C_CONSTSTR, (val))
-/// Pushes a nil into the stack
-#define script_pushnil(st) push_val((st)->stack, C_NOP, 0)
-/// Pushes a copy of the data in the target index
-#define script_pushcopy(st,i) push_copy((st)->stack, (st)->start + (i))
-
-#define script_isstring(st,i) data_isstring(script_getdata(st,i))
-#define script_isint(st,i) data_isint(script_getdata(st,i))
-
-#define script_getnum(st,val) conv_num(st, script_getdata(st,val))
-#define script_getstr(st,val) conv_str(st, script_getdata(st,val))
-#define script_getref(st,val) ( script_getdata(st,val)->ref )
-
-// Note: "top" functions/defines use indexes relative to the top of the stack
-// -1 is the index of the data at the top
-
-/// Returns the script_data at the target index relative to the top of the stack
-#define script_getdatatop(st,i) ( &((st)->stack->stack_data[(st)->stack->sp + (i)]) )
-/// Pushes a copy of the data in the target index relative to the top of the stack
-#define script_pushcopytop(st,i) push_copy((st)->stack, (st)->stack->sp + (i))
-/// Removes the range of values [start,end[ relative to the top of the stack
-#define script_removetop(st,start,end) ( pop_stack((st), ((st)->stack->sp + (start)), (st)->stack->sp + (end)) )
-
-//
-// struct script_data* data;
-//
-
-/// Returns if the script data is a string
-#define data_isstring(data) ( (data)->type == C_STR || (data)->type == C_CONSTSTR )
-/// Returns if the script data is an int
-#define data_isint(data) ( (data)->type == C_INT )
-/// Returns if the script data is a reference
-#define data_isreference(data) ( (data)->type == C_NAME )
-/// Returns if the script data is a label
-#define data_islabel(data) ( (data)->type == C_POS )
-/// Returns if the script data is an internal script function label
-#define data_isfunclabel(data) ( (data)->type == C_USERFUNC_POS )
-
-/// Returns if this is a reference to a constant
-#define reference_toconstant(data) ( str_data[reference_getid(data)].type == C_INT )
-/// Returns if this a reference to a param
-#define reference_toparam(data) ( str_data[reference_getid(data)].type == C_PARAM )
-/// Returns if this a reference to a variable
-//##TODO confirm it's C_NAME [FlavioJS]
-#define reference_tovariable(data) ( str_data[reference_getid(data)].type == C_NAME )
-/// Returns the unique id of the reference (id and index)
-#define reference_getuid(data) ( (data)->u.num )
-/// Returns the id of the reference
-#define reference_getid(data) ( (int32)(reference_getuid(data) & 0x00ffffff) )
-/// Returns the array index of the reference
-#define reference_getindex(data) ( (int32)(((uint32)(reference_getuid(data) & 0xff000000)) >> 24) )
-/// Returns the name of the reference
-#define reference_getname(data) ( str_buf + str_data[reference_getid(data)].str )
-/// Returns the linked list of uid-value pairs of the reference (can be NULL)
-#define reference_getref(data) ( (data)->ref )
-/// Returns the value of the constant
-#define reference_getconstant(data) ( str_data[reference_getid(data)].val )
-/// Returns the type of param
-#define reference_getparamtype(data) ( str_data[reference_getid(data)].val )
-
-/// Composes the uid of a reference from the id and the index
-#define reference_uid(id,idx) ( (int32)((((uint32)(id)) & 0x00ffffff) | (((uint32)(idx)) << 24)) )
-
-#define not_server_variable(prefix) ( (prefix) != '$' && (prefix) != '.' && (prefix) != '\'')
-#define not_array_variable(prefix) ( (prefix) != '$' && (prefix) != '@' && (prefix) != '.' && (prefix) != '\'' )
-#define is_string_variable(name) ( (name)[strlen(name) - 1] == '$' )
-
#define FETCH(n, t) \
if( script_hasdata(st,n) ) \
(t)=script_getnum(st,n);
@@ -298,14 +201,6 @@ int potion_target=0;
c_op get_com(unsigned char *script,int *pos);
int get_num(unsigned char *script,int *pos);
-typedef struct script_function {
- bool (*func)(struct script_state *st);
- const char *name;
- const char *arg;
-} script_function;
-
-extern script_function BUILDIN[];
-
static struct linkdb_node* sleep_db;// int oid -> struct script_state*
/*==========================================
@@ -472,20 +367,19 @@ static void script_reportsrc(struct script_state *st)
if( bl == NULL )
return;
- switch( bl->type )
- {
- case BL_NPC:
- if( bl->m >= 0 )
- ShowDebug("Source (NPC): %s at %s (%d,%d)\n", ((struct npc_data *)bl)->name, map[bl->m].name, bl->x, bl->y);
- else
- ShowDebug("Source (NPC): %s (invisible/not on a map)\n", ((struct npc_data *)bl)->name);
- break;
- default:
- if( bl->m >= 0 )
- ShowDebug("Source (Non-NPC type %d): name %s at %s (%d,%d)\n", bl->type, status_get_name(bl), map[bl->m].name, bl->x, bl->y);
- else
- ShowDebug("Source (Non-NPC type %d): name %s (invisible/not on a map)\n", bl->type, status_get_name(bl));
- break;
+ switch( bl->type ) {
+ case BL_NPC:
+ if( bl->m >= 0 )
+ ShowDebug("Source (NPC): %s at %s (%d,%d)\n", ((struct npc_data *)bl)->name, map[bl->m].name, bl->x, bl->y);
+ else
+ ShowDebug("Source (NPC): %s (invisible/not on a map)\n", ((struct npc_data *)bl)->name);
+ break;
+ default:
+ if( bl->m >= 0 )
+ ShowDebug("Source (Non-NPC type %d): name %s at %s (%d,%d)\n", bl->type, status_get_name(bl), map[bl->m].name, bl->x, bl->y);
+ else
+ ShowDebug("Source (Non-NPC type %d): name %s (invisible/not on a map)\n", bl->type, status_get_name(bl));
+ break;
}
}
@@ -494,54 +388,43 @@ static void script_reportdata(struct script_data* data)
{
if( data == NULL )
return;
- switch( data->type )
- {
- case C_NOP:// no value
- ShowDebug("Data: nothing (nil)\n");
- break;
- case C_INT:// number
- ShowDebug("Data: number value=%d\n", data->u.num);
- break;
- case C_STR:
- case C_CONSTSTR:// string
- if( data->u.str )
- {
- ShowDebug("Data: string value=\"%s\"\n", data->u.str);
- }
- else
- {
- ShowDebug("Data: string value=NULL\n");
- }
- break;
- case C_NAME:// reference
- if( reference_tovariable(data) )
- {// variable
- const char* name = reference_getname(data);
- if( not_array_variable(*name) )
- ShowDebug("Data: variable name='%s'\n", name);
- else
- ShowDebug("Data: variable name='%s' index=%d\n", name, reference_getindex(data));
- }
- else if( reference_toconstant(data) )
- {// constant
- ShowDebug("Data: constant name='%s' value=%d\n", reference_getname(data), reference_getconstant(data));
- }
- else if( reference_toparam(data) )
- {// param
- ShowDebug("Data: param name='%s' type=%d\n", reference_getname(data), reference_getparamtype(data));
- }
- else
- {// ???
- ShowDebug("Data: reference name='%s' type=%s\n", reference_getname(data), script_op2name(data->type));
- ShowDebug("Please report this!!! - str_data.type=%s\n", script_op2name(str_data[reference_getid(data)].type));
- }
- break;
- case C_POS:// label
- ShowDebug("Data: label pos=%d\n", data->u.num);
- break;
- default:
- ShowDebug("Data: %s\n", script_op2name(data->type));
- break;
+ switch( data->type ) {
+ case C_NOP:// no value
+ ShowDebug("Data: nothing (nil)\n");
+ break;
+ case C_INT:// number
+ ShowDebug("Data: number value=%d\n", data->u.num);
+ break;
+ case C_STR:
+ case C_CONSTSTR:// string
+ if( data->u.str ) {
+ ShowDebug("Data: string value=\"%s\"\n", data->u.str);
+ } else {
+ ShowDebug("Data: string value=NULL\n");
+ }
+ break;
+ case C_NAME:// reference
+ if( reference_tovariable(data) ) {// variable
+ const char* name = reference_getname(data);
+ if( not_array_variable(*name) )
+ ShowDebug("Data: variable name='%s'\n", name);
+ else
+ ShowDebug("Data: variable name='%s' index=%d\n", name, reference_getindex(data));
+ } else if( reference_toconstant(data) ) {// constant
+ ShowDebug("Data: constant name='%s' value=%d\n", reference_getname(data), reference_getconstant(data));
+ } else if( reference_toparam(data) ) {// param
+ ShowDebug("Data: param name='%s' type=%d\n", reference_getname(data), reference_getparamtype(data));
+ } else {// ???
+ ShowDebug("Data: reference name='%s' type=%s\n", reference_getname(data), script_op2name(data->type));
+ ShowDebug("Please report this!!! - str_data.type=%s\n", script_op2name(str_data[reference_getid(data)].type));
+ }
+ break;
+ case C_POS:// label
+ ShowDebug("Data: label pos=%d\n", data->u.num);
+ break;
+ default:
+ ShowDebug("Data: %s\n", script_op2name(data->type));
+ break;
}
}
@@ -773,33 +656,33 @@ static void add_scriptl(int l)
int backpatch = str_data[l].backpatch;
switch(str_data[l].type){
- case C_POS:
- case C_USERFUNC_POS:
- add_scriptc(C_POS);
- add_scriptb(str_data[l].label);
- add_scriptb(str_data[l].label>>8);
- add_scriptb(str_data[l].label>>16);
- break;
- case C_NOP:
- case C_USERFUNC:
- // Embedded data backpatch there is a possibility of label
- add_scriptc(C_NAME);
- str_data[l].backpatch = script_pos;
- add_scriptb(backpatch);
- add_scriptb(backpatch>>8);
- add_scriptb(backpatch>>16);
- break;
- case C_INT:
- add_scripti(abs(str_data[l].val));
- if( str_data[l].val < 0 ) //Notice that this is negative, from jA (Rayce)
- add_scriptc(C_NEG);
- break;
- default: // assume C_NAME
- add_scriptc(C_NAME);
- add_scriptb(l);
- add_scriptb(l>>8);
- add_scriptb(l>>16);
- break;
+ case C_POS:
+ case C_USERFUNC_POS:
+ add_scriptc(C_POS);
+ add_scriptb(str_data[l].label);
+ add_scriptb(str_data[l].label>>8);
+ add_scriptb(str_data[l].label>>16);
+ break;
+ case C_NOP:
+ case C_USERFUNC:
+ // Embedded data backpatch there is a possibility of label
+ add_scriptc(C_NAME);
+ str_data[l].backpatch = script_pos;
+ add_scriptb(backpatch);
+ add_scriptb(backpatch>>8);
+ add_scriptb(backpatch>>16);
+ break;
+ case C_INT:
+ add_scripti(abs(str_data[l].val));
+ if( str_data[l].val < 0 ) //Notice that this is negative, from jA (Rayce)
+ add_scriptc(C_NEG);
+ break;
+ default: // assume C_NAME
+ add_scriptc(C_NAME);
+ add_scriptb(l);
+ add_scriptb(l>>8);
+ add_scriptb(l>>16);
+ break;
}
}
@@ -927,8 +810,8 @@ int add_word(const char* p)
static
const char* parse_callfunc(const char* p, int require_paren, int is_custom)
{
- const char* p2;
- const char* arg=NULL;
+ const char *p2;
+ char *arg = NULL;
int func;
func = add_word(p);
@@ -936,13 +819,13 @@ const char* parse_callfunc(const char* p, int require_paren, int is_custom)
// buildin function
add_scriptl(func);
add_scriptc(C_ARG);
- arg = BUILDIN[str_data[func].val].arg;
+ arg = script->buildin[str_data[func].val];
} else if( str_data[func].type == C_USERFUNC || str_data[func].type == C_USERFUNC_POS ){
// script defined function
add_scriptl(buildin_callsub_ref);
add_scriptc(C_ARG);
add_scriptl(func);
- arg = BUILDIN[str_data[buildin_callsub_ref].val].arg;
+ arg = script->buildin[str_data[buildin_callsub_ref].val];
if( *arg == 0 )
disp_error_message("parse_callfunc: callsub has no arguments, please review it's definition",p);
if( *arg != '*' )
@@ -960,7 +843,7 @@ const char* parse_callfunc(const char* p, int require_paren, int is_custom)
add_scriptc(C_STR);
while( *name ) add_scriptb(*name ++);
add_scriptb(0);
- arg = BUILDIN[str_data[buildin_callfunc_ref].val].arg;
+ arg = script->buildin[str_data[buildin_callfunc_ref].val];
if( *arg != '*' ) ++ arg;
}
#endif
@@ -982,8 +865,7 @@ const char* parse_callfunc(const char* p, int require_paren, int is_custom)
{// <func name>
syntax.curly[syntax.curly_count].flag = ARGLIST_NO_PAREN;
*/
- } else
- {// <func name> <arg list>
+ } else {// <func name> <arg list>
if( require_paren ){
if( *p != '(' )
disp_error_message("need '('",p);
@@ -1009,7 +891,7 @@ const char* parse_callfunc(const char* p, int require_paren, int is_custom)
}
--syntax.curly_count;
}
- if( *arg && *arg != '?' && *arg != '*' )
+ if( arg && *arg && *arg != '?' && *arg != '*' )
disp_error_message2("parse_callfunc: not enough arguments, expected ','", p, script_config.warn_func_mismatch_paramnum);
if( syntax.curly[syntax.curly_count].type != TYPE_ARGLIST )
disp_error_message("parse_callfunc: DEBUG last curly is not an argument list",p);
@@ -2087,45 +1969,6 @@ const char* parse_syntax_close_sub(const char* p,int* flag)
}
}
-/*==========================================
- * Added built-in functions
- *------------------------------------------*/
-static void add_BUILDIN(void)
-{
- int i,n;
- const char* p;
- for( i = 0; BUILDIN[i].func; i++ )
- {
- // arg must follow the pattern: (v|s|i|r|l)*\?*\*?
- // 'v' - value (either string or int or reference)
- // 's' - string
- // 'i' - int
- // 'r' - reference (of a variable)
- // 'l' - label
- // '?' - one optional parameter
- // '*' - unknown number of optional parameters
- p = BUILDIN[i].arg;
- while( *p == 'v' || *p == 's' || *p == 'i' || *p == 'r' || *p == 'l' ) ++p;
- while( *p == '?' ) ++p;
- if( *p == '*' ) ++p;
- if( *p != 0){
- ShowWarning("add_BUILDIN: ignoring function \"%s\" with invalid arg \"%s\".\n", BUILDIN[i].name, BUILDIN[i].arg);
- } else if( *skip_word(BUILDIN[i].name) != 0 ){
- ShowWarning("add_BUILDIN: ignoring function with invalid name \"%s\" (must be a word).\n", BUILDIN[i].name);
- } else {
- n = add_str(BUILDIN[i].name);
- str_data[n].type = C_FUNC;
- str_data[n].val = i;
- str_data[n].func = BUILDIN[i].func;
-
- if (!strcmp(BUILDIN[i].name, "set")) buildin_set_ref = n;
- else if (!strcmp(BUILDIN[i].name, "callsub")) buildin_callsub_ref = n;
- else if (!strcmp(BUILDIN[i].name, "callfunc")) buildin_callfunc_ref = n;
- else if( !strcmp(BUILDIN[i].name, "getelementofarray") ) buildin_getelementofarray_ref = n;
- }
- }
-}
-
/// Retrieves the value of a constant.
bool script_get_constant(const char* name, int* value)
{
@@ -2254,7 +2097,6 @@ struct script_code* parse_script(const char *src,const char *file,int line,int o
const char *p,*tmpp;
int i;
struct script_code* code = NULL;
- static int first=1;
char end;
bool unresolved_names = false;
@@ -2262,11 +2104,6 @@ struct script_code* parse_script(const char *src,const char *file,int line,int o
return NULL;// empty script
memset(&syntax,0,sizeof(syntax));
- if(first){
- add_BUILDIN();
- read_constdb();
- first=0;
- }
script_buf=(unsigned char *)aMalloc(SCRIPT_BLOCK_SIZE*sizeof(unsigned char));
script_pos=0;
@@ -2754,8 +2591,7 @@ const char* conv_str(struct script_state* st, struct script_data* data)
}
/// Converts the data to an int
-int conv_num(struct script_state* st, struct script_data* data)
-{
+int conv_num(struct script_state* st, struct script_data* data) {
char* p;
long num;
@@ -3215,11 +3051,11 @@ void op_2(struct script_state *st, int op)
case C_ADD:
if( data_isint(left) && data_isstring(right) )
{// convert int-string to string-string
- conv_str(st, left);
+ script->conv_str(st, left);
}
else if( data_isstring(left) && data_isint(right) )
{// convert string-int to string-string
- conv_str(st, right);
+ script->conv_str(st, right);
}
break;
}
@@ -3306,26 +3142,20 @@ static void script_check_buildin_argtype(struct script_state* st, int func)
{
char type;
int idx, invalid = 0;
- script_function* sf = &BUILDIN[str_data[func].val];
+ char* sf = script->buildin[str_data[func].val];
- for( idx = 2; script_hasdata(st, idx); idx++ )
- {
+ for( idx = 2; script_hasdata(st, idx); idx++ ) {
struct script_data* data = script_getdata(st, idx);
- type = sf->arg[idx-2];
-
- if( type == '?' || type == '*' )
- {// optional argument or unknown number of optional parameters ( no types are after this )
+ type = sf[idx-2];
+
+ if( type == '?' || type == '*' ) {// optional argument or unknown number of optional parameters ( no types are after this )
break;
- }
- else if( type == 0 )
- {// more arguments than necessary ( should not happen, as it is checked before )
+ } else if( type == 0 ) {// more arguments than necessary ( should not happen, as it is checked before )
ShowWarning("Found more arguments than necessary. unexpected arg type %s\n",script_op2name(data->type));
invalid++;
break;
- }
- else
- {
+ } else {
const char* name = NULL;
if( data_isreference(data) )
@@ -3333,8 +3163,7 @@ static void script_check_buildin_argtype(struct script_state* st, int func)
name = reference_getname(data);
}
- switch( type )
- {
+ switch( type ) {
case 'v':
if( !data_isstring(data) && !data_isint(data) && !data_isreference(data) )
{// variant
@@ -3379,8 +3208,7 @@ static void script_check_buildin_argtype(struct script_state* st, int func)
}
}
- if(invalid)
- {
+ if(invalid) {
ShowDebug("Function: %s\n", get_str(func));
script_reportsrc(st);
}
@@ -3929,7 +3757,7 @@ void script_setarray_pc(struct map_session_data* sd, const char* varname, uint8
/*==========================================
* Destructor
*------------------------------------------*/
-int do_final_script() {
+void do_final_script(void) {
int i;
#ifdef DEBUG_HASH
if (battle_config.etc_log)
@@ -4012,19 +3840,27 @@ int do_final_script() {
if( atcommand->binding_count != 0 )
aFree(atcommand->binding);
+
+ for( i = 0; i < script->buildin_count; i++) {
+ if( script->buildin[i] ) {
+ aFree(script->buildin[i]);
+ script->buildin[i] = NULL;
+ }
+ }
+
+ aFree(script->buildin);
- return 0;
}
/*==========================================
* Initialization
*------------------------------------------*/
-int do_init_script() {
- userfunc_db=strdb_alloc(DB_OPT_DUP_KEY,0);
- scriptlabel_db=strdb_alloc(DB_OPT_DUP_KEY,50);
+void do_init_script(void) {
+ userfunc_db = strdb_alloc(DB_OPT_DUP_KEY,0);
+ scriptlabel_db = strdb_alloc(DB_OPT_DUP_KEY,50);
autobonus_db = strdb_alloc(DB_OPT_DUP_KEY,0);
-
+ script->parse_builtin();
+ read_constdb();
mapreg_init();
- return 0;
}
int script_reload() {
@@ -4061,7 +3897,6 @@ int script_reload() {
#define BUILDIN_DEF(x,args) { buildin_ ## x , #x , args }
#define BUILDIN_DEF2(x,x2,args) { buildin_ ## x , x2 , args }
-#define BUILDIN(x) bool buildin_ ## x (struct script_state* st)
/////////////////////////////////////////////////////////////////////
// NPC interaction
@@ -5768,11 +5603,11 @@ BUILDIN(countitem)
if( data_isstring(data) )
{// item name
- id = itemdb_searchname(conv_str(st, data));
+ id = itemdb_searchname(script->conv_str(st, data));
}
else
{// item id
- id = itemdb_exists(conv_num(st, data));
+ id = itemdb_exists(script->conv_num(st, data));
}
if( id == NULL )
@@ -5815,11 +5650,11 @@ BUILDIN(countitem2)
if( data_isstring(data) )
{// item name
- id = itemdb_searchname(conv_str(st, data));
+ id = itemdb_searchname(script->conv_str(st, data));
}
else
{// item id
- id = itemdb_exists(conv_num(st, data));
+ id = itemdb_exists(script->conv_num(st, data));
}
if( id == NULL )
@@ -5882,9 +5717,9 @@ BUILDIN(checkweight)
data = script_getdata(st,i);
get_val(st, data); // convert into value in case of a variable
if( data_isstring(data) ){// item name
- id = itemdb_searchname(conv_str(st, data));
+ id = itemdb_searchname(script->conv_str(st, data));
} else {// item id
- id = itemdb_exists(conv_num(st, data));
+ id = itemdb_exists(script->conv_num(st, data));
}
if( id == NULL ) {
ShowError("buildin_checkweight: Invalid item '%s'.\n", script_getstr(st,i)); // returns string, regardless of what it was
@@ -6055,14 +5890,14 @@ BUILDIN(getitem)
get_val(st,data);
if( data_isstring(data) )
{// "<item name>"
- const char *name=conv_str(st,data);
+ const char *name=script->conv_str(st,data);
if( (item_data = itemdb_searchname(name)) == NULL ){
ShowError("buildin_getitem: Nonexistant item %s requested.\n", name);
return false; //No item created.
}
nameid=item_data->nameid;
} else if( data_isint(data) ) {// <item id>
- nameid=conv_num(st,data);
+ nameid=script->conv_num(st,data);
//Violet Box, Blue Box, etc - random item pick
if( nameid < 0 ) {
nameid = -nameid;
@@ -6142,14 +5977,14 @@ BUILDIN(getitem2)
data=script_getdata(st,2);
get_val(st,data);
if( data_isstring(data) ){
- const char *name=conv_str(st,data);
+ const char *name=script->conv_str(st,data);
struct item_data *item_data = itemdb_searchname(name);
if( item_data )
nameid=item_data->nameid;
else
nameid=UNKNOWN_ITEM_ID;
}else
- nameid=conv_num(st,data);
+ nameid=script->conv_num(st,data);
amount=script_getnum(st,3);
iden=script_getnum(st,4);
@@ -6238,7 +6073,7 @@ BUILDIN(rentitem)
if( data_isstring(data) )
{
- const char *name = conv_str(st,data);
+ const char *name = script->conv_str(st,data);
struct item_data *itd = itemdb_searchname(name);
if( itd == NULL )
{
@@ -6249,7 +6084,7 @@ BUILDIN(rentitem)
}
else if( data_isint(data) )
{
- nameid = conv_num(st,data);
+ nameid = script->conv_num(st,data);
if( nameid <= 0 || !itemdb_exists(nameid) )
{
ShowError("buildin_rentitem: Nonexistant item %d requested.\n", nameid);
@@ -6300,7 +6135,7 @@ BUILDIN(getnameditem)
data=script_getdata(st,2);
get_val(st,data);
if( data_isstring(data) ){
- const char *name=conv_str(st,data);
+ const char *name=script->conv_str(st,data);
struct item_data *item_data = itemdb_searchname(name);
if( item_data == NULL)
{ //Failed
@@ -6309,7 +6144,7 @@ BUILDIN(getnameditem)
}
nameid = item_data->nameid;
}else
- nameid = conv_num(st,data);
+ nameid = script->conv_num(st,data);
if(!itemdb_exists(nameid)/* || itemdb_isstackable(nameid)*/)
{ //Even though named stackable items "could" be risky, they are required for certain quests.
@@ -6320,9 +6155,9 @@ BUILDIN(getnameditem)
data=script_getdata(st,3);
get_val(st,data);
if( data_isstring(data) ) //Char Name
- tsd=map_nick2sd(conv_str(st,data));
+ tsd=map_nick2sd(script->conv_str(st,data));
else //Char Id was given
- tsd=map_charid2sd(conv_num(st,data));
+ tsd=map_charid2sd(script->conv_num(st,data));
if( tsd == NULL )
{ //Failed
@@ -6374,13 +6209,13 @@ BUILDIN(makeitem)
data=script_getdata(st,2);
get_val(st,data);
if( data_isstring(data) ){
- const char *name=conv_str(st,data);
+ const char *name=script->conv_str(st,data);
if( (item_data = itemdb_searchname(name)) )
nameid=item_data->nameid;
else
nameid=UNKNOWN_ITEM_ID;
} else {
- nameid=conv_num(st,data);
+ nameid=script->conv_num(st,data);
if( nameid <= 0 || !(item_data = itemdb_exists(nameid)) ){
ShowError("makeitem: Nonexistant item %d requested.\n", nameid);
return false; //No item created.
@@ -6587,7 +6422,7 @@ BUILDIN(delitem)
get_val(st,data);
if( data_isstring(data) )
{
- const char* item_name = conv_str(st,data);
+ const char* item_name = script->conv_str(st,data);
struct item_data* id = itemdb_searchname(item_name);
if( id == NULL )
{
@@ -6599,7 +6434,7 @@ BUILDIN(delitem)
}
else
{
- it.nameid = conv_num(st,data);// <item id>
+ it.nameid = script->conv_num(st,data);// <item id>
if( !itemdb_exists( it.nameid ) )
{
ShowError("script:delitem: unknown item \"%d\".\n", it.nameid);
@@ -6656,7 +6491,7 @@ BUILDIN(delitem2)
get_val(st,data);
if( data_isstring(data) )
{
- const char* item_name = conv_str(st,data);
+ const char* item_name = script->conv_str(st,data);
struct item_data* id = itemdb_searchname(item_name);
if( id == NULL )
{
@@ -6668,7 +6503,7 @@ BUILDIN(delitem2)
}
else
{
- it.nameid = conv_num(st,data);// <item id>
+ it.nameid = script->conv_num(st,data);// <item id>
if( !itemdb_exists( it.nameid ) )
{
ShowError("script:delitem: unknown item \"%d\".\n", it.nameid);
@@ -9004,11 +8839,11 @@ BUILDIN(initnpctimer)
data = script_getdata(st,2);
get_val(st,data);
if( data_isstring(data) ) //NPC name
- nd = npc_name2id(conv_str(st, data));
+ nd = npc_name2id(script->conv_str(st, data));
else if( data_isint(data) ) //Flag
{
nd = (struct npc_data *)map_id2bl(st->oid);
- flag = conv_num(st,data);
+ flag = script->conv_num(st,data);
}
else
{
@@ -9052,11 +8887,11 @@ BUILDIN(startnpctimer)
data = script_getdata(st,2);
get_val(st,data);
if( data_isstring(data) ) //NPC name
- nd = npc_name2id(conv_str(st, data));
+ nd = npc_name2id(script->conv_str(st, data));
else if( data_isint(data) ) //Flag
{
nd = (struct npc_data *)map_id2bl(st->oid);
- flag = conv_num(st,data);
+ flag = script->conv_num(st,data);
}
else
{
@@ -9098,11 +8933,11 @@ BUILDIN(stopnpctimer)
data = script_getdata(st,2);
get_val(st,data);
if( data_isstring(data) ) //NPC name
- nd = npc_name2id(conv_str(st, data));
+ nd = npc_name2id(script->conv_str(st, data));
else if( data_isint(data) ) //Flag
{
nd = (struct npc_data *)map_id2bl(st->oid);
- flag = conv_num(st,data);
+ flag = script->conv_num(st,data);
}
else
{
@@ -9332,14 +9167,14 @@ BUILDIN(itemeffect) {
get_val( st, data );
if( data_isstring( data ) ){
- const char *name = conv_str( st, data );
+ const char *name = script->conv_str( st, data );
if( ( item_data = itemdb_searchname( name ) ) == NULL ){
ShowError( "buildin_itemeffect: Nonexistant item %s requested.\n", name );
return false;
}
} else if( data_isint( data ) ){
- int nameid = conv_num( st, data );
+ int nameid = script->conv_num( st, data );
if( ( item_data = itemdb_exists( nameid ) ) == NULL ){
ShowError("buildin_itemeffect: Nonexistant item %d requested.\n", nameid );
@@ -9567,13 +9402,13 @@ BUILDIN(getareadropitem)
data=script_getdata(st,7);
get_val(st,data);
if( data_isstring(data) ){
- const char *name=conv_str(st,data);
+ const char *name=script->conv_str(st,data);
struct item_data *item_data = itemdb_searchname(name);
item=UNKNOWN_ITEM_ID;
if( item_data )
item=item_data->nameid;
}else
- item=conv_num(st,data);
+ item=script->conv_num(st,data);
if( (m=map_mapname2mapid(str))< 0){
script_pushint(st,-1);
@@ -11631,12 +11466,12 @@ BUILDIN(getitemname)
get_val(st,data);
if( data_isstring(data) ){
- const char *name=conv_str(st,data);
+ const char *name=script->conv_str(st,data);
struct item_data *item_data = itemdb_searchname(name);
if( item_data )
item_id=item_data->nameid;
}else
- item_id=conv_num(st,data);
+ item_id=script->conv_num(st,data);
i_data = itemdb_exists(item_id);
if (i_data == NULL)
@@ -14162,9 +13997,9 @@ BUILDIN(setnpcdisplay)
get_val(st, data);
if( data_isstring(data) )
- newname = conv_str(st,data);
+ newname = script->conv_str(st,data);
else if( data_isint(data) )
- class_ = conv_num(st,data);
+ class_ = script->conv_num(st,data);
else
{
ShowError("script:setnpcdisplay: expected a string or number\n");
@@ -14634,17 +14469,17 @@ BUILDIN(npcshopattach)
BUILDIN(setitemscript)
{
int item_id,n=0;
- const char *script;
+ const char *new_bonus_script;
struct item_data *i_data;
struct script_code **dstscript;
item_id = script_getnum(st,2);
- script = script_getstr(st,3);
+ new_bonus_script = script_getstr(st,3);
if( script_hasdata(st,4) )
n=script_getnum(st,4);
i_data = itemdb_exists(item_id);
- if (!i_data || script==NULL || ( script[0] && script[0]!='{' )) {
+ if (!i_data || new_bonus_script==NULL || ( new_bonus_script[0] && new_bonus_script[0]!='{' )) {
script_pushint(st,0);
return true;
}
@@ -14662,7 +14497,7 @@ BUILDIN(setitemscript)
if(*dstscript)
script_free_code(*dstscript);
- *dstscript = script[0] ? parse_script(script, "script_setitemscript", 0, 0) : NULL;
+ *dstscript = new_bonus_script[0] ? parse_script(new_bonus_script, "script_setitemscript", 0, 0) : NULL;
script_pushint(st,1);
return true;
}
@@ -15094,11 +14929,11 @@ BUILDIN(unitattack)
get_val(st, data);
if( data_isstring(data) )
{
- TBL_PC* sd = map_nick2sd(conv_str(st, data));
+ TBL_PC* sd = map_nick2sd(script->conv_str(st, data));
if( sd != NULL )
target_bl = &sd->bl;
} else
- target_bl = map_id2bl(conv_num(st, data));
+ target_bl = map_id2bl(script->conv_num(st, data));
// request the attack
if( target_bl == NULL )
{
@@ -17158,466 +16993,565 @@ BUILDIN(npcskill)
return true;
}
-
// declarations that were supposed to be exported from npc_chat.c
#ifdef PCRE_SUPPORT
-BUILDIN(defpattern);
-BUILDIN(activatepset);
-BUILDIN(deactivatepset);
-BUILDIN(deletepset);
+ BUILDIN(defpattern);
+ BUILDIN(activatepset);
+ BUILDIN(deactivatepset);
+ BUILDIN(deletepset);
#endif
-/// script command definitions
-/// for an explanation on args, see add_BUILDIN
-struct script_function BUILDIN[] = {
- // NPC interaction
- BUILDIN_DEF(mes,"s*"),
- BUILDIN_DEF(next,""),
- BUILDIN_DEF(close,""),
- BUILDIN_DEF(close2,""),
- BUILDIN_DEF(menu,"sl*"),
- BUILDIN_DEF(select,"s*"), //for future jA script compatibility
- BUILDIN_DEF(prompt,"s*"),
- //
- BUILDIN_DEF(goto,"l"),
- BUILDIN_DEF(callsub,"l*"),
- BUILDIN_DEF(callfunc,"s*"),
- BUILDIN_DEF(return,"?"),
- BUILDIN_DEF(getarg,"i?"),
- BUILDIN_DEF(jobchange,"i?"),
- BUILDIN_DEF(jobname,"i"),
- BUILDIN_DEF(input,"r??"),
- BUILDIN_DEF(warp,"sii"),
- BUILDIN_DEF(areawarp,"siiiisii??"),
- BUILDIN_DEF(warpchar,"siii"), // [LuzZza]
- BUILDIN_DEF(warpparty,"siii?"), // [Fredzilla] [Paradox924X]
- BUILDIN_DEF(warpguild,"siii"), // [Fredzilla]
- BUILDIN_DEF(setlook,"ii"),
- BUILDIN_DEF(changelook,"ii"), // Simulates but don't Store it
- BUILDIN_DEF(set,"rv"),
- BUILDIN_DEF(setarray,"rv*"),
- BUILDIN_DEF(cleararray,"rvi"),
- BUILDIN_DEF(copyarray,"rri"),
- BUILDIN_DEF(getarraysize,"r"),
- BUILDIN_DEF(deletearray,"r?"),
- BUILDIN_DEF(getelementofarray,"ri"),
- BUILDIN_DEF(getitem,"vi?"),
- BUILDIN_DEF(rentitem,"vi"),
- BUILDIN_DEF(getitem2,"viiiiiiii?"),
- BUILDIN_DEF(getnameditem,"vv"),
- BUILDIN_DEF2(grouprandomitem,"groupranditem","i"),
- BUILDIN_DEF(makeitem,"visii"),
- BUILDIN_DEF(delitem,"vi?"),
- BUILDIN_DEF(delitem2,"viiiiiiii?"),
- BUILDIN_DEF2(enableitemuse,"enable_items",""),
- BUILDIN_DEF2(disableitemuse,"disable_items",""),
- BUILDIN_DEF(cutin,"si"),
- BUILDIN_DEF(viewpoint,"iiiii"),
- BUILDIN_DEF(heal,"ii"),
- BUILDIN_DEF(itemheal,"ii"),
- BUILDIN_DEF(percentheal,"ii"),
- BUILDIN_DEF(rand,"i?"),
- BUILDIN_DEF(countitem,"v"),
- BUILDIN_DEF(countitem2,"viiiiiii"),
- BUILDIN_DEF(checkweight,"vi*"),
- BUILDIN_DEF(checkweight2,"rr"),
- BUILDIN_DEF(readparam,"i?"),
- BUILDIN_DEF(getcharid,"i?"),
- BUILDIN_DEF(getnpcid,"i?"),
- BUILDIN_DEF(getpartyname,"i"),
- BUILDIN_DEF(getpartymember,"i?"),
- BUILDIN_DEF(getpartyleader,"i?"),
- BUILDIN_DEF(getguildname,"i"),
- BUILDIN_DEF(getguildmaster,"i"),
- BUILDIN_DEF(getguildmasterid,"i"),
- BUILDIN_DEF(strcharinfo,"i"),
- BUILDIN_DEF(strnpcinfo,"i"),
- BUILDIN_DEF(getequipid,"i"),
- BUILDIN_DEF(getequipname,"i"),
- BUILDIN_DEF(getbrokenid,"i"), // [Valaris]
- BUILDIN_DEF(repair,"i"), // [Valaris]
- BUILDIN_DEF(repairall,""),
- BUILDIN_DEF(getequipisequiped,"i"),
- BUILDIN_DEF(getequipisenableref,"i"),
- BUILDIN_DEF(getequipisidentify,"i"),
- BUILDIN_DEF(getequiprefinerycnt,"i"),
- BUILDIN_DEF(getequipweaponlv,"i"),
- BUILDIN_DEF(getequippercentrefinery,"i"),
- BUILDIN_DEF(successrefitem,"i"),
- BUILDIN_DEF(failedrefitem,"i"),
- BUILDIN_DEF(downrefitem,"i"),
- BUILDIN_DEF(statusup,"i"),
- BUILDIN_DEF(statusup2,"ii"),
- BUILDIN_DEF(bonus,"iv"),
- BUILDIN_DEF2(bonus,"bonus2","ivi"),
- BUILDIN_DEF2(bonus,"bonus3","ivii"),
- BUILDIN_DEF2(bonus,"bonus4","ivvii"),
- BUILDIN_DEF2(bonus,"bonus5","ivviii"),
- BUILDIN_DEF(autobonus,"sii??"),
- BUILDIN_DEF(autobonus2,"sii??"),
- BUILDIN_DEF(autobonus3,"siiv?"),
- BUILDIN_DEF(skill,"vi?"),
- BUILDIN_DEF(addtoskill,"vi?"), // [Valaris]
- BUILDIN_DEF(guildskill,"vi"),
- BUILDIN_DEF(getskilllv,"v"),
- BUILDIN_DEF(getgdskilllv,"iv"),
- BUILDIN_DEF(basicskillcheck,""),
- BUILDIN_DEF(getgmlevel,""),
- BUILDIN_DEF(getgroupid,""),
- BUILDIN_DEF(end,""),
- BUILDIN_DEF(checkoption,"i"),
- BUILDIN_DEF(setoption,"i?"),
- BUILDIN_DEF(setcart,"?"),
- BUILDIN_DEF(checkcart,""),
- BUILDIN_DEF(setfalcon,"?"),
- BUILDIN_DEF(checkfalcon,""),
- BUILDIN_DEF(setriding,"?"),
- BUILDIN_DEF(checkriding,""),
- BUILDIN_DEF(checkwug,""),
- BUILDIN_DEF(checkmadogear,""),
- BUILDIN_DEF(setmadogear,"?"),
- BUILDIN_DEF2(savepoint,"save","sii"),
- BUILDIN_DEF(savepoint,"sii"),
- BUILDIN_DEF(gettimetick,"i"),
- BUILDIN_DEF(gettime,"i"),
- BUILDIN_DEF(gettimestr,"si"),
- BUILDIN_DEF(openstorage,""),
- BUILDIN_DEF(guildopenstorage,""),
- BUILDIN_DEF(itemskill,"vi"),
- BUILDIN_DEF(produce,"i"),
- BUILDIN_DEF(cooking,"i"),
- BUILDIN_DEF(monster,"siisii???"),
- BUILDIN_DEF(getmobdrops,"i"),
- BUILDIN_DEF(areamonster,"siiiisii???"),
- BUILDIN_DEF(killmonster,"ss?"),
- BUILDIN_DEF(killmonsterall,"s?"),
- BUILDIN_DEF(clone,"siisi????"),
- BUILDIN_DEF(doevent,"s"),
- BUILDIN_DEF(donpcevent,"s"),
- BUILDIN_DEF(cmdothernpc,"ss"),
- BUILDIN_DEF(addtimer,"is"),
- BUILDIN_DEF(deltimer,"s"),
- BUILDIN_DEF(addtimercount,"si"),
- BUILDIN_DEF(initnpctimer,"??"),
- BUILDIN_DEF(stopnpctimer,"??"),
- BUILDIN_DEF(startnpctimer,"??"),
- BUILDIN_DEF(setnpctimer,"i?"),
- BUILDIN_DEF(getnpctimer,"i?"),
- BUILDIN_DEF(attachnpctimer,"?"), // attached the player id to the npc timer [Celest]
- BUILDIN_DEF(detachnpctimer,"?"), // detached the player id from the npc timer [Celest]
- BUILDIN_DEF(playerattached,""), // returns id of the current attached player. [Skotlex]
- BUILDIN_DEF(announce,"si?????"),
- BUILDIN_DEF(mapannounce,"ssi?????"),
- BUILDIN_DEF(areaannounce,"siiiisi?????"),
- BUILDIN_DEF(getusers,"i"),
- BUILDIN_DEF(getmapguildusers,"si"),
- BUILDIN_DEF(getmapusers,"s"),
- BUILDIN_DEF(getareausers,"siiii"),
- BUILDIN_DEF(getareadropitem,"siiiiv"),
- BUILDIN_DEF(enablenpc,"s"),
- BUILDIN_DEF(disablenpc,"s"),
- BUILDIN_DEF(hideoffnpc,"s"),
- BUILDIN_DEF(hideonnpc,"s"),
- BUILDIN_DEF(sc_start,"iii?"),
- BUILDIN_DEF(sc_start2,"iiii?"),
- BUILDIN_DEF(sc_start4,"iiiiii?"),
- BUILDIN_DEF(sc_end,"i?"),
- BUILDIN_DEF(getstatus, "i?"),
- BUILDIN_DEF(getscrate,"ii?"),
- BUILDIN_DEF(debugmes,"s"),
- BUILDIN_DEF2(catchpet,"pet","i"),
- BUILDIN_DEF2(birthpet,"bpet",""),
- BUILDIN_DEF(resetlvl,"i"),
- BUILDIN_DEF(resetstatus,""),
- BUILDIN_DEF(resetskill,""),
- BUILDIN_DEF(skillpointcount,""),
- BUILDIN_DEF(changebase,"i?"),
- BUILDIN_DEF(changesex,""),
- BUILDIN_DEF(waitingroom,"si?????"),
- BUILDIN_DEF(delwaitingroom,"?"),
- BUILDIN_DEF2(waitingroomkickall,"kickwaitingroomall","?"),
- BUILDIN_DEF(enablewaitingroomevent,"?"),
- BUILDIN_DEF(disablewaitingroomevent,"?"),
- BUILDIN_DEF2(enablewaitingroomevent,"enablearena",""), // Added by RoVeRT
- BUILDIN_DEF2(disablewaitingroomevent,"disablearena",""), // Added by RoVeRT
- BUILDIN_DEF(getwaitingroomstate,"i?"),
- BUILDIN_DEF(warpwaitingpc,"sii?"),
- BUILDIN_DEF(attachrid,"i"),
- BUILDIN_DEF(detachrid,""),
- BUILDIN_DEF(isloggedin,"i?"),
- BUILDIN_DEF(setmapflagnosave,"ssii"),
- BUILDIN_DEF(getmapflag,"si"),
- BUILDIN_DEF(setmapflag,"si?"),
- BUILDIN_DEF(removemapflag,"si?"),
- BUILDIN_DEF(pvpon,"s"),
- BUILDIN_DEF(pvpoff,"s"),
- BUILDIN_DEF(gvgon,"s"),
- BUILDIN_DEF(gvgoff,"s"),
- BUILDIN_DEF(emotion,"i??"),
- BUILDIN_DEF(maprespawnguildid,"sii"),
- BUILDIN_DEF(agitstart,""), // <Agit>
- BUILDIN_DEF(agitend,""),
- BUILDIN_DEF(agitcheck,""), // <Agitcheck>
- BUILDIN_DEF(flagemblem,"i"), // Flag Emblem
- BUILDIN_DEF(getcastlename,"s"),
- BUILDIN_DEF(getcastledata,"si"),
- BUILDIN_DEF(setcastledata,"sii"),
- BUILDIN_DEF(requestguildinfo,"i?"),
- BUILDIN_DEF(getequipcardcnt,"i"),
- BUILDIN_DEF(successremovecards,"i"),
- BUILDIN_DEF(failedremovecards,"ii"),
- BUILDIN_DEF(marriage,"s"),
- BUILDIN_DEF2(wedding_effect,"wedding",""),
- BUILDIN_DEF(divorce,""),
- BUILDIN_DEF(ispartneron,""),
- BUILDIN_DEF(getpartnerid,""),
- BUILDIN_DEF(getchildid,""),
- BUILDIN_DEF(getmotherid,""),
- BUILDIN_DEF(getfatherid,""),
- BUILDIN_DEF(warppartner,"sii"),
- BUILDIN_DEF(getitemname,"v"),
- BUILDIN_DEF(getitemslots,"i"),
- BUILDIN_DEF(makepet,"i"),
- BUILDIN_DEF(getexp,"ii"),
- BUILDIN_DEF(getinventorylist,""),
- BUILDIN_DEF(getskilllist,""),
- BUILDIN_DEF(clearitem,""),
- BUILDIN_DEF(classchange,"ii"),
- BUILDIN_DEF(misceffect,"i"),
- BUILDIN_DEF(playBGM,"s"),
- BUILDIN_DEF(playBGMall,"s?????"),
- BUILDIN_DEF(soundeffect,"si"),
- BUILDIN_DEF(soundeffectall,"si?????"), // SoundEffectAll [Codemaster]
- BUILDIN_DEF(strmobinfo,"ii"), // display mob data [Valaris]
- BUILDIN_DEF(guardian,"siisi??"), // summon guardians
- BUILDIN_DEF(guardianinfo,"sii"), // display guardian data [Valaris]
- BUILDIN_DEF(petskillbonus,"iiii"), // [Valaris]
- BUILDIN_DEF(petrecovery,"ii"), // [Valaris]
- BUILDIN_DEF(petloot,"i"), // [Valaris]
- BUILDIN_DEF(petheal,"iiii"), // [Valaris]
- BUILDIN_DEF(petskillattack,"viii"), // [Skotlex]
- BUILDIN_DEF(petskillattack2,"viiii"), // [Valaris]
- BUILDIN_DEF(petskillsupport,"viiii"), // [Skotlex]
- BUILDIN_DEF(skilleffect,"vi"), // skill effect [Celest]
- BUILDIN_DEF(npcskilleffect,"viii"), // npc skill effect [Valaris]
- BUILDIN_DEF(specialeffect,"i??"), // npc skill effect [Valaris]
- BUILDIN_DEF(specialeffect2,"i??"), // skill effect on players[Valaris]
- BUILDIN_DEF(nude,""), // nude command [Valaris]
- BUILDIN_DEF(mapwarp,"ssii??"), // Added by RoVeRT
- BUILDIN_DEF(atcommand,"s"), // [MouseJstr]
- BUILDIN_DEF2(atcommand,"charcommand","s"), // [MouseJstr]
- BUILDIN_DEF(movenpc,"sii?"), // [MouseJstr]
- BUILDIN_DEF(message,"ss"), // [MouseJstr]
- BUILDIN_DEF(npctalk,"s"), // [Valaris]
- BUILDIN_DEF(mobcount,"ss"),
- BUILDIN_DEF(getlook,"i"),
- BUILDIN_DEF(getsavepoint,"i"),
- BUILDIN_DEF(npcspeed,"i"), // [Valaris]
- BUILDIN_DEF(npcwalkto,"ii"), // [Valaris]
- BUILDIN_DEF(npcstop,""), // [Valaris]
- BUILDIN_DEF(getmapxy,"rrri?"), //by Lorky [Lupus]
- BUILDIN_DEF(checkoption1,"i"),
- BUILDIN_DEF(checkoption2,"i"),
- BUILDIN_DEF(guildgetexp,"i"),
- BUILDIN_DEF(guildchangegm,"is"),
- BUILDIN_DEF(logmes,"s"), //this command actls as MES but rints info into LOG file either SQL/TXT [Lupus]
- BUILDIN_DEF(summon,"si??"), // summons a slave monster [Celest]
- BUILDIN_DEF(isnight,""), // check whether it is night time [Celest]
- BUILDIN_DEF(isday,""), // check whether it is day time [Celest]
- BUILDIN_DEF(isequipped,"i*"), // check whether another item/card has been equipped [Celest]
- BUILDIN_DEF(isequippedcnt,"i*"), // check how many items/cards are being equipped [Celest]
- BUILDIN_DEF(cardscnt,"i*"), // check how many items/cards are being equipped in the same arm [Lupus]
- BUILDIN_DEF(getrefine,""), // returns the refined number of the current item, or an item with index specified [celest]
- BUILDIN_DEF(night,""), // sets the server to night time
- BUILDIN_DEF(day,""), // sets the server to day time
+bool script_hp_add(char *name, char *args, bool (*func)(struct script_state *st)) {
+ int n = add_str(name), i = 0;
+
+ if( str_data[n].type == C_FUNC ) {
+ str_data[n].func = func;
+ i = str_data[n].val;
+ if( args ) {
+ int slen = strlen(args);
+ if( script->buildin[i] ) {
+ aFree(script->buildin[i]);
+ }
+ CREATE(script->buildin[i], char, slen + 1);
+ safestrncpy(script->buildin[i], args, slen + 1);
+ } else {
+ if( script->buildin[i] )
+ aFree(script->buildin[i]);
+ script->buildin[i] = NULL;
+ }
+
+ } else {
+ i = script->buildin_count;
+ str_data[n].type = C_FUNC;
+ str_data[n].val = i;
+ str_data[n].func = func;
+
+ RECREATE(script->buildin, char *, ++script->buildin_count);
+
+ /* we only store the arguments, its the only thing used out of this */
+ if( args != NULL ) {
+ int slen = strlen(args);
+ CREATE(script->buildin[i], char, slen + 1);
+ safestrncpy(script->buildin[i], args, slen + 1);
+ } else
+ script->buildin[i] = NULL;
+ }
+
+ return true;
+}
+
+void script_parse_builtin(void) {
+ struct script_function BUILDIN[] = {
+ // NPC interaction
+ BUILDIN_DEF(mes,"s*"),
+ BUILDIN_DEF(next,""),
+ BUILDIN_DEF(close,""),
+ BUILDIN_DEF(close2,""),
+ BUILDIN_DEF(menu,"sl*"),
+ BUILDIN_DEF(select,"s*"), //for future jA script compatibility
+ BUILDIN_DEF(prompt,"s*"),
+ //
+ BUILDIN_DEF(goto,"l"),
+ BUILDIN_DEF(callsub,"l*"),
+ BUILDIN_DEF(callfunc,"s*"),
+ BUILDIN_DEF(return,"?"),
+ BUILDIN_DEF(getarg,"i?"),
+ BUILDIN_DEF(jobchange,"i?"),
+ BUILDIN_DEF(jobname,"i"),
+ BUILDIN_DEF(input,"r??"),
+ BUILDIN_DEF(warp,"sii"),
+ BUILDIN_DEF(areawarp,"siiiisii??"),
+ BUILDIN_DEF(warpchar,"siii"), // [LuzZza]
+ BUILDIN_DEF(warpparty,"siii?"), // [Fredzilla] [Paradox924X]
+ BUILDIN_DEF(warpguild,"siii"), // [Fredzilla]
+ BUILDIN_DEF(setlook,"ii"),
+ BUILDIN_DEF(changelook,"ii"), // Simulates but don't Store it
+ BUILDIN_DEF(set,"rv"),
+ BUILDIN_DEF(setarray,"rv*"),
+ BUILDIN_DEF(cleararray,"rvi"),
+ BUILDIN_DEF(copyarray,"rri"),
+ BUILDIN_DEF(getarraysize,"r"),
+ BUILDIN_DEF(deletearray,"r?"),
+ BUILDIN_DEF(getelementofarray,"ri"),
+ BUILDIN_DEF(getitem,"vi?"),
+ BUILDIN_DEF(rentitem,"vi"),
+ BUILDIN_DEF(getitem2,"viiiiiiii?"),
+ BUILDIN_DEF(getnameditem,"vv"),
+ BUILDIN_DEF2(grouprandomitem,"groupranditem","i"),
+ BUILDIN_DEF(makeitem,"visii"),
+ BUILDIN_DEF(delitem,"vi?"),
+ BUILDIN_DEF(delitem2,"viiiiiiii?"),
+ BUILDIN_DEF2(enableitemuse,"enable_items",""),
+ BUILDIN_DEF2(disableitemuse,"disable_items",""),
+ BUILDIN_DEF(cutin,"si"),
+ BUILDIN_DEF(viewpoint,"iiiii"),
+ BUILDIN_DEF(heal,"ii"),
+ BUILDIN_DEF(itemheal,"ii"),
+ BUILDIN_DEF(percentheal,"ii"),
+ BUILDIN_DEF(rand,"i?"),
+ BUILDIN_DEF(countitem,"v"),
+ BUILDIN_DEF(countitem2,"viiiiiii"),
+ BUILDIN_DEF(checkweight,"vi*"),
+ BUILDIN_DEF(checkweight2,"rr"),
+ BUILDIN_DEF(readparam,"i?"),
+ BUILDIN_DEF(getcharid,"i?"),
+ BUILDIN_DEF(getnpcid,"i?"),
+ BUILDIN_DEF(getpartyname,"i"),
+ BUILDIN_DEF(getpartymember,"i?"),
+ BUILDIN_DEF(getpartyleader,"i?"),
+ BUILDIN_DEF(getguildname,"i"),
+ BUILDIN_DEF(getguildmaster,"i"),
+ BUILDIN_DEF(getguildmasterid,"i"),
+ BUILDIN_DEF(strcharinfo,"i"),
+ BUILDIN_DEF(strnpcinfo,"i"),
+ BUILDIN_DEF(getequipid,"i"),
+ BUILDIN_DEF(getequipname,"i"),
+ BUILDIN_DEF(getbrokenid,"i"), // [Valaris]
+ BUILDIN_DEF(repair,"i"), // [Valaris]
+ BUILDIN_DEF(repairall,""),
+ BUILDIN_DEF(getequipisequiped,"i"),
+ BUILDIN_DEF(getequipisenableref,"i"),
+ BUILDIN_DEF(getequipisidentify,"i"),
+ BUILDIN_DEF(getequiprefinerycnt,"i"),
+ BUILDIN_DEF(getequipweaponlv,"i"),
+ BUILDIN_DEF(getequippercentrefinery,"i"),
+ BUILDIN_DEF(successrefitem,"i"),
+ BUILDIN_DEF(failedrefitem,"i"),
+ BUILDIN_DEF(downrefitem,"i"),
+ BUILDIN_DEF(statusup,"i"),
+ BUILDIN_DEF(statusup2,"ii"),
+ BUILDIN_DEF(bonus,"iv"),
+ BUILDIN_DEF2(bonus,"bonus2","ivi"),
+ BUILDIN_DEF2(bonus,"bonus3","ivii"),
+ BUILDIN_DEF2(bonus,"bonus4","ivvii"),
+ BUILDIN_DEF2(bonus,"bonus5","ivviii"),
+ BUILDIN_DEF(autobonus,"sii??"),
+ BUILDIN_DEF(autobonus2,"sii??"),
+ BUILDIN_DEF(autobonus3,"siiv?"),
+ BUILDIN_DEF(skill,"vi?"),
+ BUILDIN_DEF(addtoskill,"vi?"), // [Valaris]
+ BUILDIN_DEF(guildskill,"vi"),
+ BUILDIN_DEF(getskilllv,"v"),
+ BUILDIN_DEF(getgdskilllv,"iv"),
+ BUILDIN_DEF(basicskillcheck,""),
+ BUILDIN_DEF(getgmlevel,""),
+ BUILDIN_DEF(getgroupid,""),
+ BUILDIN_DEF(end,""),
+ BUILDIN_DEF(checkoption,"i"),
+ BUILDIN_DEF(setoption,"i?"),
+ BUILDIN_DEF(setcart,"?"),
+ BUILDIN_DEF(checkcart,""),
+ BUILDIN_DEF(setfalcon,"?"),
+ BUILDIN_DEF(checkfalcon,""),
+ BUILDIN_DEF(setriding,"?"),
+ BUILDIN_DEF(checkriding,""),
+ BUILDIN_DEF(checkwug,""),
+ BUILDIN_DEF(checkmadogear,""),
+ BUILDIN_DEF(setmadogear,"?"),
+ BUILDIN_DEF2(savepoint,"save","sii"),
+ BUILDIN_DEF(savepoint,"sii"),
+ BUILDIN_DEF(gettimetick,"i"),
+ BUILDIN_DEF(gettime,"i"),
+ BUILDIN_DEF(gettimestr,"si"),
+ BUILDIN_DEF(openstorage,""),
+ BUILDIN_DEF(guildopenstorage,""),
+ BUILDIN_DEF(itemskill,"vi"),
+ BUILDIN_DEF(produce,"i"),
+ BUILDIN_DEF(cooking,"i"),
+ BUILDIN_DEF(monster,"siisii???"),
+ BUILDIN_DEF(getmobdrops,"i"),
+ BUILDIN_DEF(areamonster,"siiiisii???"),
+ BUILDIN_DEF(killmonster,"ss?"),
+ BUILDIN_DEF(killmonsterall,"s?"),
+ BUILDIN_DEF(clone,"siisi????"),
+ BUILDIN_DEF(doevent,"s"),
+ BUILDIN_DEF(donpcevent,"s"),
+ BUILDIN_DEF(cmdothernpc,"ss"),
+ BUILDIN_DEF(addtimer,"is"),
+ BUILDIN_DEF(deltimer,"s"),
+ BUILDIN_DEF(addtimercount,"si"),
+ BUILDIN_DEF(initnpctimer,"??"),
+ BUILDIN_DEF(stopnpctimer,"??"),
+ BUILDIN_DEF(startnpctimer,"??"),
+ BUILDIN_DEF(setnpctimer,"i?"),
+ BUILDIN_DEF(getnpctimer,"i?"),
+ BUILDIN_DEF(attachnpctimer,"?"), // attached the player id to the npc timer [Celest]
+ BUILDIN_DEF(detachnpctimer,"?"), // detached the player id from the npc timer [Celest]
+ BUILDIN_DEF(playerattached,""), // returns id of the current attached player. [Skotlex]
+ BUILDIN_DEF(announce,"si?????"),
+ BUILDIN_DEF(mapannounce,"ssi?????"),
+ BUILDIN_DEF(areaannounce,"siiiisi?????"),
+ BUILDIN_DEF(getusers,"i"),
+ BUILDIN_DEF(getmapguildusers,"si"),
+ BUILDIN_DEF(getmapusers,"s"),
+ BUILDIN_DEF(getareausers,"siiii"),
+ BUILDIN_DEF(getareadropitem,"siiiiv"),
+ BUILDIN_DEF(enablenpc,"s"),
+ BUILDIN_DEF(disablenpc,"s"),
+ BUILDIN_DEF(hideoffnpc,"s"),
+ BUILDIN_DEF(hideonnpc,"s"),
+ BUILDIN_DEF(sc_start,"iii?"),
+ BUILDIN_DEF(sc_start2,"iiii?"),
+ BUILDIN_DEF(sc_start4,"iiiiii?"),
+ BUILDIN_DEF(sc_end,"i?"),
+ BUILDIN_DEF(getstatus, "i?"),
+ BUILDIN_DEF(getscrate,"ii?"),
+ BUILDIN_DEF(debugmes,"s"),
+ BUILDIN_DEF2(catchpet,"pet","i"),
+ BUILDIN_DEF2(birthpet,"bpet",""),
+ BUILDIN_DEF(resetlvl,"i"),
+ BUILDIN_DEF(resetstatus,""),
+ BUILDIN_DEF(resetskill,""),
+ BUILDIN_DEF(skillpointcount,""),
+ BUILDIN_DEF(changebase,"i?"),
+ BUILDIN_DEF(changesex,""),
+ BUILDIN_DEF(waitingroom,"si?????"),
+ BUILDIN_DEF(delwaitingroom,"?"),
+ BUILDIN_DEF2(waitingroomkickall,"kickwaitingroomall","?"),
+ BUILDIN_DEF(enablewaitingroomevent,"?"),
+ BUILDIN_DEF(disablewaitingroomevent,"?"),
+ BUILDIN_DEF2(enablewaitingroomevent,"enablearena",""), // Added by RoVeRT
+ BUILDIN_DEF2(disablewaitingroomevent,"disablearena",""), // Added by RoVeRT
+ BUILDIN_DEF(getwaitingroomstate,"i?"),
+ BUILDIN_DEF(warpwaitingpc,"sii?"),
+ BUILDIN_DEF(attachrid,"i"),
+ BUILDIN_DEF(detachrid,""),
+ BUILDIN_DEF(isloggedin,"i?"),
+ BUILDIN_DEF(setmapflagnosave,"ssii"),
+ BUILDIN_DEF(getmapflag,"si"),
+ BUILDIN_DEF(setmapflag,"si?"),
+ BUILDIN_DEF(removemapflag,"si?"),
+ BUILDIN_DEF(pvpon,"s"),
+ BUILDIN_DEF(pvpoff,"s"),
+ BUILDIN_DEF(gvgon,"s"),
+ BUILDIN_DEF(gvgoff,"s"),
+ BUILDIN_DEF(emotion,"i??"),
+ BUILDIN_DEF(maprespawnguildid,"sii"),
+ BUILDIN_DEF(agitstart,""), // <Agit>
+ BUILDIN_DEF(agitend,""),
+ BUILDIN_DEF(agitcheck,""), // <Agitcheck>
+ BUILDIN_DEF(flagemblem,"i"), // Flag Emblem
+ BUILDIN_DEF(getcastlename,"s"),
+ BUILDIN_DEF(getcastledata,"si"),
+ BUILDIN_DEF(setcastledata,"sii"),
+ BUILDIN_DEF(requestguildinfo,"i?"),
+ BUILDIN_DEF(getequipcardcnt,"i"),
+ BUILDIN_DEF(successremovecards,"i"),
+ BUILDIN_DEF(failedremovecards,"ii"),
+ BUILDIN_DEF(marriage,"s"),
+ BUILDIN_DEF2(wedding_effect,"wedding",""),
+ BUILDIN_DEF(divorce,""),
+ BUILDIN_DEF(ispartneron,""),
+ BUILDIN_DEF(getpartnerid,""),
+ BUILDIN_DEF(getchildid,""),
+ BUILDIN_DEF(getmotherid,""),
+ BUILDIN_DEF(getfatherid,""),
+ BUILDIN_DEF(warppartner,"sii"),
+ BUILDIN_DEF(getitemname,"v"),
+ BUILDIN_DEF(getitemslots,"i"),
+ BUILDIN_DEF(makepet,"i"),
+ BUILDIN_DEF(getexp,"ii"),
+ BUILDIN_DEF(getinventorylist,""),
+ BUILDIN_DEF(getskilllist,""),
+ BUILDIN_DEF(clearitem,""),
+ BUILDIN_DEF(classchange,"ii"),
+ BUILDIN_DEF(misceffect,"i"),
+ BUILDIN_DEF(playBGM,"s"),
+ BUILDIN_DEF(playBGMall,"s?????"),
+ BUILDIN_DEF(soundeffect,"si"),
+ BUILDIN_DEF(soundeffectall,"si?????"), // SoundEffectAll [Codemaster]
+ BUILDIN_DEF(strmobinfo,"ii"), // display mob data [Valaris]
+ BUILDIN_DEF(guardian,"siisi??"), // summon guardians
+ BUILDIN_DEF(guardianinfo,"sii"), // display guardian data [Valaris]
+ BUILDIN_DEF(petskillbonus,"iiii"), // [Valaris]
+ BUILDIN_DEF(petrecovery,"ii"), // [Valaris]
+ BUILDIN_DEF(petloot,"i"), // [Valaris]
+ BUILDIN_DEF(petheal,"iiii"), // [Valaris]
+ BUILDIN_DEF(petskillattack,"viii"), // [Skotlex]
+ BUILDIN_DEF(petskillattack2,"viiii"), // [Valaris]
+ BUILDIN_DEF(petskillsupport,"viiii"), // [Skotlex]
+ BUILDIN_DEF(skilleffect,"vi"), // skill effect [Celest]
+ BUILDIN_DEF(npcskilleffect,"viii"), // npc skill effect [Valaris]
+ BUILDIN_DEF(specialeffect,"i??"), // npc skill effect [Valaris]
+ BUILDIN_DEF(specialeffect2,"i??"), // skill effect on players[Valaris]
+ BUILDIN_DEF(nude,""), // nude command [Valaris]
+ BUILDIN_DEF(mapwarp,"ssii??"), // Added by RoVeRT
+ BUILDIN_DEF(atcommand,"s"), // [MouseJstr]
+ BUILDIN_DEF2(atcommand,"charcommand","s"), // [MouseJstr]
+ BUILDIN_DEF(movenpc,"sii?"), // [MouseJstr]
+ BUILDIN_DEF(message,"ss"), // [MouseJstr]
+ BUILDIN_DEF(npctalk,"s"), // [Valaris]
+ BUILDIN_DEF(mobcount,"ss"),
+ BUILDIN_DEF(getlook,"i"),
+ BUILDIN_DEF(getsavepoint,"i"),
+ BUILDIN_DEF(npcspeed,"i"), // [Valaris]
+ BUILDIN_DEF(npcwalkto,"ii"), // [Valaris]
+ BUILDIN_DEF(npcstop,""), // [Valaris]
+ BUILDIN_DEF(getmapxy,"rrri?"), //by Lorky [Lupus]
+ BUILDIN_DEF(checkoption1,"i"),
+ BUILDIN_DEF(checkoption2,"i"),
+ BUILDIN_DEF(guildgetexp,"i"),
+ BUILDIN_DEF(guildchangegm,"is"),
+ BUILDIN_DEF(logmes,"s"), //this command actls as MES but rints info into LOG file either SQL/TXT [Lupus]
+ BUILDIN_DEF(summon,"si??"), // summons a slave monster [Celest]
+ BUILDIN_DEF(isnight,""), // check whether it is night time [Celest]
+ BUILDIN_DEF(isday,""), // check whether it is day time [Celest]
+ BUILDIN_DEF(isequipped,"i*"), // check whether another item/card has been equipped [Celest]
+ BUILDIN_DEF(isequippedcnt,"i*"), // check how many items/cards are being equipped [Celest]
+ BUILDIN_DEF(cardscnt,"i*"), // check how many items/cards are being equipped in the same arm [Lupus]
+ BUILDIN_DEF(getrefine,""), // returns the refined number of the current item, or an item with index specified [celest]
+ BUILDIN_DEF(night,""), // sets the server to night time
+ BUILDIN_DEF(day,""), // sets the server to day time
#ifdef PCRE_SUPPORT
- BUILDIN_DEF(defpattern,"iss"), // Define pattern to listen for [MouseJstr]
- BUILDIN_DEF(activatepset,"i"), // Activate a pattern set [MouseJstr]
- BUILDIN_DEF(deactivatepset,"i"), // Deactive a pattern set [MouseJstr]
- BUILDIN_DEF(deletepset,"i"), // Delete a pattern set [MouseJstr]
+ BUILDIN_DEF(defpattern,"iss"), // Define pattern to listen for [MouseJstr]
+ BUILDIN_DEF(activatepset,"i"), // Activate a pattern set [MouseJstr]
+ BUILDIN_DEF(deactivatepset,"i"), // Deactive a pattern set [MouseJstr]
+ BUILDIN_DEF(deletepset,"i"), // Delete a pattern set [MouseJstr]
#endif
- BUILDIN_DEF(dispbottom,"s"), //added from jA [Lupus]
- BUILDIN_DEF(getusersname,""),
- BUILDIN_DEF(recovery,""),
- BUILDIN_DEF(getpetinfo,"i"),
- BUILDIN_DEF(gethominfo,"i"),
- BUILDIN_DEF(getmercinfo,"i?"),
- BUILDIN_DEF(checkequipedcard,"i"),
- BUILDIN_DEF(jump_zero,"il"), //for future jA script compatibility
- BUILDIN_DEF(globalmes,"s?"), //end jA addition
- BUILDIN_DEF(unequip,"i"), // unequip command [Spectre]
- BUILDIN_DEF(getstrlen,"s"), //strlen [Valaris]
- BUILDIN_DEF(charisalpha,"si"), //isalpha [Valaris]
- BUILDIN_DEF(charat,"si"),
- BUILDIN_DEF(setchar,"ssi"),
- BUILDIN_DEF(insertchar,"ssi"),
- BUILDIN_DEF(delchar,"si"),
- BUILDIN_DEF(strtoupper,"s"),
- BUILDIN_DEF(strtolower,"s"),
- BUILDIN_DEF(charisupper, "si"),
- BUILDIN_DEF(charislower, "si"),
- BUILDIN_DEF(substr,"sii"),
- BUILDIN_DEF(explode, "rss"),
- BUILDIN_DEF(implode, "r?"),
- BUILDIN_DEF(sprintf,"s*"), // [Mirei]
- BUILDIN_DEF(sscanf,"ss*"), // [Mirei]
- BUILDIN_DEF(strpos,"ss?"),
- BUILDIN_DEF(replacestr,"sss??"),
- BUILDIN_DEF(countstr,"ss?"),
- BUILDIN_DEF(setnpcdisplay,"sv??"),
- BUILDIN_DEF(compare,"ss"), // Lordalfa - To bring strstr to scripting Engine.
- BUILDIN_DEF(getiteminfo,"ii"), //[Lupus] returns Items Buy / sell Price, etc info
- BUILDIN_DEF(setiteminfo,"iii"), //[Lupus] set Items Buy / sell Price, etc info
- BUILDIN_DEF(getequipcardid,"ii"), //[Lupus] returns CARD ID or other info from CARD slot N of equipped item
- // [zBuffer] List of mathematics commands --->
- BUILDIN_DEF(sqrt,"i"),
- BUILDIN_DEF(pow,"ii"),
- BUILDIN_DEF(distance,"iiii"),
- // <--- [zBuffer] List of mathematics commands
- BUILDIN_DEF(md5,"s"),
- // [zBuffer] List of dynamic var commands --->
- BUILDIN_DEF(getd,"s"),
- BUILDIN_DEF(setd,"sv"),
- // <--- [zBuffer] List of dynamic var commands
- BUILDIN_DEF(petstat,"i"),
- BUILDIN_DEF(callshop,"s?"), // [Skotlex]
- BUILDIN_DEF(npcshopitem,"sii*"), // [Lance]
- BUILDIN_DEF(npcshopadditem,"sii*"),
- BUILDIN_DEF(npcshopdelitem,"si*"),
- BUILDIN_DEF(npcshopattach,"s?"),
- BUILDIN_DEF(equip,"i"),
- BUILDIN_DEF(autoequip,"ii"),
- BUILDIN_DEF(setbattleflag,"si"),
- BUILDIN_DEF(getbattleflag,"s"),
- BUILDIN_DEF(setitemscript,"is?"), //Set NEW item bonus script. Lupus
- BUILDIN_DEF(disguise,"i"), //disguise player. Lupus
- BUILDIN_DEF(undisguise,""), //undisguise player. Lupus
- BUILDIN_DEF(getmonsterinfo,"ii"), //Lupus
- BUILDIN_DEF(axtoi,"s"),
- BUILDIN_DEF(query_sql,"s*"),
- BUILDIN_DEF(query_logsql,"s*"),
- BUILDIN_DEF(escape_sql,"v"),
- BUILDIN_DEF(atoi,"s"),
- // [zBuffer] List of player cont commands --->
- BUILDIN_DEF(rid2name,"i"),
- BUILDIN_DEF(pcfollow,"ii"),
- BUILDIN_DEF(pcstopfollow,"i"),
- BUILDIN_DEF(pcblockmove,"ii"),
- // <--- [zBuffer] List of player cont commands
- // [zBuffer] List of mob control commands --->
- BUILDIN_DEF(unitwalk,"ii?"),
- BUILDIN_DEF(unitkill,"i"),
- BUILDIN_DEF(unitwarp,"isii"),
- BUILDIN_DEF(unitattack,"iv?"),
- BUILDIN_DEF(unitstop,"i"),
- BUILDIN_DEF(unittalk,"is"),
- BUILDIN_DEF(unitemote,"ii"),
- BUILDIN_DEF(unitskilluseid,"ivi?"), // originally by Qamera [Celest]
- BUILDIN_DEF(unitskillusepos,"iviii"), // [Celest]
-// <--- [zBuffer] List of mob control commands
- BUILDIN_DEF(sleep,"i"),
- BUILDIN_DEF(sleep2,"i"),
- BUILDIN_DEF(awake,"s"),
- BUILDIN_DEF(getvariableofnpc,"rs"),
- BUILDIN_DEF(warpportal,"iisii"),
- BUILDIN_DEF2(homunculus_evolution,"homevolution",""), //[orn]
- BUILDIN_DEF2(homunculus_mutate,"hommutate","?"),
- BUILDIN_DEF2(homunculus_shuffle,"homshuffle",""), //[Zephyrus]
- BUILDIN_DEF(eaclass,"?"), //[Skotlex]
- BUILDIN_DEF(roclass,"i?"), //[Skotlex]
- BUILDIN_DEF(checkvending,"?"),
- BUILDIN_DEF(checkchatting,"?"),
- BUILDIN_DEF(checkidle,"?"),
- BUILDIN_DEF(openmail,""),
- BUILDIN_DEF(openauction,""),
- BUILDIN_DEF(checkcell,"siii"),
- BUILDIN_DEF(setcell,"siiiiii"),
- BUILDIN_DEF(setwall,"siiiiis"),
- BUILDIN_DEF(delwall,"s"),
- BUILDIN_DEF(searchitem,"rs"),
- BUILDIN_DEF(mercenary_create,"ii"),
- BUILDIN_DEF(mercenary_heal,"ii"),
- BUILDIN_DEF(mercenary_sc_start,"iii"),
- BUILDIN_DEF(mercenary_get_calls,"i"),
- BUILDIN_DEF(mercenary_get_faith,"i"),
- BUILDIN_DEF(mercenary_set_calls,"ii"),
- BUILDIN_DEF(mercenary_set_faith,"ii"),
- BUILDIN_DEF(readbook,"ii"),
- BUILDIN_DEF(setfont,"i"),
- BUILDIN_DEF(areamobuseskill,"siiiiviiiii"),
- BUILDIN_DEF(progressbar,"si"),
- BUILDIN_DEF(pushpc,"ii"),
- BUILDIN_DEF(buyingstore,"i"),
- BUILDIN_DEF(searchstores,"ii"),
- BUILDIN_DEF(showdigit,"i?"),
- // WoE SE
- BUILDIN_DEF(agitstart2,""),
- BUILDIN_DEF(agitend2,""),
- BUILDIN_DEF(agitcheck2,""),
- // BattleGround
- BUILDIN_DEF(waitingroom2bg,"siiss?"),
- BUILDIN_DEF(waitingroom2bg_single,"isiis"),
- BUILDIN_DEF(bg_team_setxy,"iii"),
- BUILDIN_DEF(bg_warp,"isii"),
- BUILDIN_DEF(bg_monster,"isiisi?"),
- BUILDIN_DEF(bg_monster_set_team,"ii"),
- BUILDIN_DEF(bg_leave,""),
- BUILDIN_DEF(bg_destroy,"i"),
- BUILDIN_DEF(areapercentheal,"siiiiii"),
- BUILDIN_DEF(bg_get_data,"ii"),
- BUILDIN_DEF(bg_getareausers,"isiiii"),
- BUILDIN_DEF(bg_updatescore,"sii"),
-
- // Instancing
- BUILDIN_DEF(instance_create,"si"),
- BUILDIN_DEF(instance_destroy,"?"),
- BUILDIN_DEF(instance_attachmap,"si?"),
- BUILDIN_DEF(instance_detachmap,"s?"),
- BUILDIN_DEF(instance_attach,"i"),
- BUILDIN_DEF(instance_id,"?"),
- BUILDIN_DEF(instance_set_timeout,"ii?"),
- BUILDIN_DEF(instance_init,"i"),
- BUILDIN_DEF(instance_announce,"isi?????"),
- BUILDIN_DEF(instance_npcname,"s?"),
- BUILDIN_DEF(has_instance,"s?"),
- BUILDIN_DEF(instance_warpall,"sii?"),
- BUILDIN_DEF(instance_check_party,"i???"),
- /**
- * 3rd-related
- **/
- BUILDIN_DEF(makerune,"i"),
- BUILDIN_DEF(checkdragon,""),//[Ind]
- BUILDIN_DEF(setdragon,"?"),//[Ind]
- BUILDIN_DEF(ismounting,""),//[Ind]
- BUILDIN_DEF(setmounting,""),//[Ind]
- BUILDIN_DEF(checkre,"i"),
- /**
- * rAthena and beyond!
- **/
- BUILDIN_DEF(getargcount,""),
- BUILDIN_DEF(getcharip,"?"),
- BUILDIN_DEF(is_function,"s"),
- BUILDIN_DEF(get_revision,""),
- BUILDIN_DEF(freeloop,"i"),
- BUILDIN_DEF(getrandgroupitem,"ii"),
- BUILDIN_DEF(cleanmap,"s"),
- BUILDIN_DEF2(cleanmap,"cleanarea","siiii"),
- BUILDIN_DEF(npcskill,"viii"),
- BUILDIN_DEF(itemeffect,"v"),
- BUILDIN_DEF(delequip,"i"),
- /**
- * @commands (script based)
- **/
- BUILDIN_DEF(bindatcmd, "ss???"),
- BUILDIN_DEF(unbindatcmd, "s"),
- BUILDIN_DEF(useatcmd, "s"),
-
- //Quest Log System [Inkfish]
- BUILDIN_DEF(setquest, "i"),
- BUILDIN_DEF(erasequest, "i"),
- BUILDIN_DEF(completequest, "i"),
- BUILDIN_DEF(checkquest, "i?"),
- BUILDIN_DEF(changequest, "ii"),
- BUILDIN_DEF(showevent, "ii"),
- {NULL,NULL,NULL},
-};
+ BUILDIN_DEF(dispbottom,"s"), //added from jA [Lupus]
+ BUILDIN_DEF(getusersname,""),
+ BUILDIN_DEF(recovery,""),
+ BUILDIN_DEF(getpetinfo,"i"),
+ BUILDIN_DEF(gethominfo,"i"),
+ BUILDIN_DEF(getmercinfo,"i?"),
+ BUILDIN_DEF(checkequipedcard,"i"),
+ BUILDIN_DEF(jump_zero,"il"), //for future jA script compatibility
+ BUILDIN_DEF(globalmes,"s?"), //end jA addition
+ BUILDIN_DEF(unequip,"i"), // unequip command [Spectre]
+ BUILDIN_DEF(getstrlen,"s"), //strlen [Valaris]
+ BUILDIN_DEF(charisalpha,"si"), //isalpha [Valaris]
+ BUILDIN_DEF(charat,"si"),
+ BUILDIN_DEF(setchar,"ssi"),
+ BUILDIN_DEF(insertchar,"ssi"),
+ BUILDIN_DEF(delchar,"si"),
+ BUILDIN_DEF(strtoupper,"s"),
+ BUILDIN_DEF(strtolower,"s"),
+ BUILDIN_DEF(charisupper, "si"),
+ BUILDIN_DEF(charislower, "si"),
+ BUILDIN_DEF(substr,"sii"),
+ BUILDIN_DEF(explode, "rss"),
+ BUILDIN_DEF(implode, "r?"),
+ BUILDIN_DEF(sprintf,"s*"), // [Mirei]
+ BUILDIN_DEF(sscanf,"ss*"), // [Mirei]
+ BUILDIN_DEF(strpos,"ss?"),
+ BUILDIN_DEF(replacestr,"sss??"),
+ BUILDIN_DEF(countstr,"ss?"),
+ BUILDIN_DEF(setnpcdisplay,"sv??"),
+ BUILDIN_DEF(compare,"ss"), // Lordalfa - To bring strstr to scripting Engine.
+ BUILDIN_DEF(getiteminfo,"ii"), //[Lupus] returns Items Buy / sell Price, etc info
+ BUILDIN_DEF(setiteminfo,"iii"), //[Lupus] set Items Buy / sell Price, etc info
+ BUILDIN_DEF(getequipcardid,"ii"), //[Lupus] returns CARD ID or other info from CARD slot N of equipped item
+ // [zBuffer] List of mathematics commands --->
+ BUILDIN_DEF(sqrt,"i"),
+ BUILDIN_DEF(pow,"ii"),
+ BUILDIN_DEF(distance,"iiii"),
+ // <--- [zBuffer] List of mathematics commands
+ BUILDIN_DEF(md5,"s"),
+ // [zBuffer] List of dynamic var commands --->
+ BUILDIN_DEF(getd,"s"),
+ BUILDIN_DEF(setd,"sv"),
+ // <--- [zBuffer] List of dynamic var commands
+ BUILDIN_DEF(petstat,"i"),
+ BUILDIN_DEF(callshop,"s?"), // [Skotlex]
+ BUILDIN_DEF(npcshopitem,"sii*"), // [Lance]
+ BUILDIN_DEF(npcshopadditem,"sii*"),
+ BUILDIN_DEF(npcshopdelitem,"si*"),
+ BUILDIN_DEF(npcshopattach,"s?"),
+ BUILDIN_DEF(equip,"i"),
+ BUILDIN_DEF(autoequip,"ii"),
+ BUILDIN_DEF(setbattleflag,"si"),
+ BUILDIN_DEF(getbattleflag,"s"),
+ BUILDIN_DEF(setitemscript,"is?"), //Set NEW item bonus script. Lupus
+ BUILDIN_DEF(disguise,"i"), //disguise player. Lupus
+ BUILDIN_DEF(undisguise,""), //undisguise player. Lupus
+ BUILDIN_DEF(getmonsterinfo,"ii"), //Lupus
+ BUILDIN_DEF(axtoi,"s"),
+ BUILDIN_DEF(query_sql,"s*"),
+ BUILDIN_DEF(query_logsql,"s*"),
+ BUILDIN_DEF(escape_sql,"v"),
+ BUILDIN_DEF(atoi,"s"),
+ // [zBuffer] List of player cont commands --->
+ BUILDIN_DEF(rid2name,"i"),
+ BUILDIN_DEF(pcfollow,"ii"),
+ BUILDIN_DEF(pcstopfollow,"i"),
+ BUILDIN_DEF(pcblockmove,"ii"),
+ // <--- [zBuffer] List of player cont commands
+ // [zBuffer] List of mob control commands --->
+ BUILDIN_DEF(unitwalk,"ii?"),
+ BUILDIN_DEF(unitkill,"i"),
+ BUILDIN_DEF(unitwarp,"isii"),
+ BUILDIN_DEF(unitattack,"iv?"),
+ BUILDIN_DEF(unitstop,"i"),
+ BUILDIN_DEF(unittalk,"is"),
+ BUILDIN_DEF(unitemote,"ii"),
+ BUILDIN_DEF(unitskilluseid,"ivi?"), // originally by Qamera [Celest]
+ BUILDIN_DEF(unitskillusepos,"iviii"), // [Celest]
+ // <--- [zBuffer] List of mob control commands
+ BUILDIN_DEF(sleep,"i"),
+ BUILDIN_DEF(sleep2,"i"),
+ BUILDIN_DEF(awake,"s"),
+ BUILDIN_DEF(getvariableofnpc,"rs"),
+ BUILDIN_DEF(warpportal,"iisii"),
+ BUILDIN_DEF2(homunculus_evolution,"homevolution",""), //[orn]
+ BUILDIN_DEF2(homunculus_mutate,"hommutate","?"),
+ BUILDIN_DEF2(homunculus_shuffle,"homshuffle",""), //[Zephyrus]
+ BUILDIN_DEF(eaclass,"?"), //[Skotlex]
+ BUILDIN_DEF(roclass,"i?"), //[Skotlex]
+ BUILDIN_DEF(checkvending,"?"),
+ BUILDIN_DEF(checkchatting,"?"),
+ BUILDIN_DEF(checkidle,"?"),
+ BUILDIN_DEF(openmail,""),
+ BUILDIN_DEF(openauction,""),
+ BUILDIN_DEF(checkcell,"siii"),
+ BUILDIN_DEF(setcell,"siiiiii"),
+ BUILDIN_DEF(setwall,"siiiiis"),
+ BUILDIN_DEF(delwall,"s"),
+ BUILDIN_DEF(searchitem,"rs"),
+ BUILDIN_DEF(mercenary_create,"ii"),
+ BUILDIN_DEF(mercenary_heal,"ii"),
+ BUILDIN_DEF(mercenary_sc_start,"iii"),
+ BUILDIN_DEF(mercenary_get_calls,"i"),
+ BUILDIN_DEF(mercenary_get_faith,"i"),
+ BUILDIN_DEF(mercenary_set_calls,"ii"),
+ BUILDIN_DEF(mercenary_set_faith,"ii"),
+ BUILDIN_DEF(readbook,"ii"),
+ BUILDIN_DEF(setfont,"i"),
+ BUILDIN_DEF(areamobuseskill,"siiiiviiiii"),
+ BUILDIN_DEF(progressbar,"si"),
+ BUILDIN_DEF(pushpc,"ii"),
+ BUILDIN_DEF(buyingstore,"i"),
+ BUILDIN_DEF(searchstores,"ii"),
+ BUILDIN_DEF(showdigit,"i?"),
+ // WoE SE
+ BUILDIN_DEF(agitstart2,""),
+ BUILDIN_DEF(agitend2,""),
+ BUILDIN_DEF(agitcheck2,""),
+ // BattleGround
+ BUILDIN_DEF(waitingroom2bg,"siiss?"),
+ BUILDIN_DEF(waitingroom2bg_single,"isiis"),
+ BUILDIN_DEF(bg_team_setxy,"iii"),
+ BUILDIN_DEF(bg_warp,"isii"),
+ BUILDIN_DEF(bg_monster,"isiisi?"),
+ BUILDIN_DEF(bg_monster_set_team,"ii"),
+ BUILDIN_DEF(bg_leave,""),
+ BUILDIN_DEF(bg_destroy,"i"),
+ BUILDIN_DEF(areapercentheal,"siiiiii"),
+ BUILDIN_DEF(bg_get_data,"ii"),
+ BUILDIN_DEF(bg_getareausers,"isiiii"),
+ BUILDIN_DEF(bg_updatescore,"sii"),
+
+ // Instancing
+ BUILDIN_DEF(instance_create,"si"),
+ BUILDIN_DEF(instance_destroy,"?"),
+ BUILDIN_DEF(instance_attachmap,"si?"),
+ BUILDIN_DEF(instance_detachmap,"s?"),
+ BUILDIN_DEF(instance_attach,"i"),
+ BUILDIN_DEF(instance_id,"?"),
+ BUILDIN_DEF(instance_set_timeout,"ii?"),
+ BUILDIN_DEF(instance_init,"i"),
+ BUILDIN_DEF(instance_announce,"isi?????"),
+ BUILDIN_DEF(instance_npcname,"s?"),
+ BUILDIN_DEF(has_instance,"s?"),
+ BUILDIN_DEF(instance_warpall,"sii?"),
+ BUILDIN_DEF(instance_check_party,"i???"),
+ /**
+ * 3rd-related
+ **/
+ BUILDIN_DEF(makerune,"i"),
+ BUILDIN_DEF(checkdragon,""),//[Ind]
+ BUILDIN_DEF(setdragon,"?"),//[Ind]
+ BUILDIN_DEF(ismounting,""),//[Ind]
+ BUILDIN_DEF(setmounting,""),//[Ind]
+ BUILDIN_DEF(checkre,"i"),
+ /**
+ * rAthena and beyond!
+ **/
+ BUILDIN_DEF(getargcount,""),
+ BUILDIN_DEF(getcharip,"?"),
+ BUILDIN_DEF(is_function,"s"),
+ BUILDIN_DEF(get_revision,""),
+ BUILDIN_DEF(freeloop,"i"),
+ BUILDIN_DEF(getrandgroupitem,"ii"),
+ BUILDIN_DEF(cleanmap,"s"),
+ BUILDIN_DEF2(cleanmap,"cleanarea","siiii"),
+ BUILDIN_DEF(npcskill,"viii"),
+ BUILDIN_DEF(itemeffect,"v"),
+ BUILDIN_DEF(delequip,"i"),
+ /**
+ * @commands (script based)
+ **/
+ BUILDIN_DEF(bindatcmd, "ss???"),
+ BUILDIN_DEF(unbindatcmd, "s"),
+ BUILDIN_DEF(useatcmd, "s"),
+
+ //Quest Log System [Inkfish]
+ BUILDIN_DEF(setquest, "i"),
+ BUILDIN_DEF(erasequest, "i"),
+ BUILDIN_DEF(completequest, "i"),
+ BUILDIN_DEF(checkquest, "i?"),
+ BUILDIN_DEF(changequest, "ii"),
+ BUILDIN_DEF(showevent, "ii"),
+ };
+ int i,n, len = ARRAYLENGTH(BUILDIN), start = script->buildin_count;
+ char* p;
+ RECREATE(script->buildin, char *, start + len);
+ for( i = 0; i < len; i++ ) {
+ // arg must follow the pattern: (v|s|i|r|l)*\?*\*?
+ // 'v' - value (either string or int or reference)
+ // 's' - string
+ // 'i' - int
+ // 'r' - reference (of a variable)
+ // 'l' - label
+ // '?' - one optional parameter
+ // '*' - unknown number of optional parameters
+ p = BUILDIN[i].arg;
+ while( *p == 'v' || *p == 's' || *p == 'i' || *p == 'r' || *p == 'l' ) ++p;
+ while( *p == '?' ) ++p;
+ if( *p == '*' ) ++p;
+ if( *p != 0 ){
+ ShowWarning("script_parse_builtin: ignoring function \"%s\" with invalid arg \"%s\".\n", BUILDIN[i].name, BUILDIN[i].arg);
+ } else if( *skip_word(BUILDIN[i].name) != 0 ){
+ ShowWarning("script_parse_builtin: ignoring function with invalid name \"%s\" (must be a word).\n", BUILDIN[i].name);
+ } else {
+ int slen = strlen(BUILDIN[i].arg), offset = start + i;
+ n = add_str(BUILDIN[i].name);
+
+ if (!strcmp(BUILDIN[i].name, "set")) buildin_set_ref = n;
+ else if (!strcmp(BUILDIN[i].name, "callsub")) buildin_callsub_ref = n;
+ else if (!strcmp(BUILDIN[i].name, "callfunc")) buildin_callfunc_ref = n;
+ else if (!strcmp(BUILDIN[i].name, "getelementofarray") ) buildin_getelementofarray_ref = n;
+
+ if( str_data[n].func && str_data[n].func != BUILDIN[i].func )
+ continue;/* something replaced it, skip. */
+
+ str_data[n].type = C_FUNC;
+ str_data[n].val = offset;
+ str_data[n].func = BUILDIN[i].func;
+
+ /* we only store the arguments, its the only thing used out of this */
+ if( slen ) {
+ CREATE(script->buildin[offset], char, slen + 1);
+ safestrncpy(script->buildin[offset], BUILDIN[i].arg, slen + 1);
+ } else
+ script->buildin[offset] = NULL;
+
+ script->buildin_count++;
+
+ }
+ }
+}
+
+void script_defaults(void) {
+ script = &script_s;
+
+ script->buildin_count = 0;
+ script->buildin = NULL;
+
+ script->init = do_init_script;
+ script->final = do_final_script;
+
+ script->parse_builtin = script_parse_builtin;
+ script->addScript = script_hp_add;
+ script->conv_num = conv_num;
+ script->conv_str = conv_str;
+}