diff options
Diffstat (limited to 'src/map/pc.h')
-rw-r--r-- | src/map/pc.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/map/pc.h b/src/map/pc.h index 1540482c3..26e33a400 100644 --- a/src/map/pc.h +++ b/src/map/pc.h @@ -243,6 +243,7 @@ struct map_session_data { unsigned int itemskill_conditions_checked : 1; // Used by itemskill() script command, to prevent second check of conditions after target was selected. unsigned int itemskill_no_conditions : 1; // Used by itemskill() script command, to ignore skill conditions and don't consume them. unsigned int itemskill_no_casttime : 1; // Used by itemskill() script command, to cast skill instantaneously. + unsigned int itemskill_castonself : 1; // Used by itemskill() script command, to forcefully cast skill on invoking character. } state; struct { unsigned char no_weapon_damage, no_magic_damage, no_misc_damage; @@ -648,7 +649,7 @@ END_ZEROED_BLOCK; VECTOR_DECL(int) title_ids; /* - * itemskill_conditions_checked/itemskill_no_conditions/itemskill_no_casttime abuse prevention. + * itemskill_conditions_checked/itemskill_no_conditions/itemskill_no_casttime/itemskill_castonself abuse prevention. * If a skill, casted by itemskill() script command, is aborted while target selection, * the map server gets no notification where these states could be unset. * Thus we need this helper variables to prevent abusing these states for next skill cast. |