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-rw-r--r--src/map/pc.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index caa4b535c..22dad96f0 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -4578,9 +4578,9 @@ int pc_allskillup(struct map_session_data *sd)
//pc_calc_skilltree takes care of setting the ID to valid skills. [Skotlex]
if (battle_config.gm_allskill > 0 && pc_isGM(sd) >= battle_config.gm_allskill)
{ //Get ALL skills except npc/guild ones. [Skotlex]
- //and except SG_DEVIL [Komurka]
+ //and except SG_DEVIL [Komurka] and MO_TRIPLEATTACK and RG_SNATCHER [ultramage]
for(i=0;i<MAX_SKILL;i++){
- if(!(skill_get_inf2(i)&(INF2_NPC_SKILL|INF2_GUILD_SKILL)) && i!=SG_DEVIL)
+ if(!(skill_get_inf2(i)&(INF2_NPC_SKILL|INF2_GUILD_SKILL)) && i!=SG_DEVIL && i!=MO_TRIPLEATTACK && i!=RG_SNATCHER)
sd->status.skill[i].lv=skill_get_max(i); //Nonexistant skills should return a max of 0 anyway.
}
}