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Diffstat (limited to 'src/map/npc.c')
-rw-r--r--src/map/npc.c152
1 files changed, 68 insertions, 84 deletions
diff --git a/src/map/npc.c b/src/map/npc.c
index aca127546..b8f86e88f 100644
--- a/src/map/npc.c
+++ b/src/map/npc.c
@@ -962,7 +962,7 @@ int npc_touch_areanpc(struct map_session_data *sd,int m,int x,int y)
if( npc_event(sd,name,0)>0 ) {
pc_stop_walking(sd,1); //Make it stop walking!
- npc_click(sd,map[m].npc[i]->bl.id);
+ npc_click(sd,&(map[m].npc[i]->bl));
}
//aFree(name);
break;
@@ -1008,36 +1008,51 @@ int npc_touch_areanpc2(struct block_list *bl)
* 近くかどうかの判定
*------------------------------------------
*/
-int npc_checknear(struct map_session_data *sd,int id)
+int npc_checknear2(struct map_session_data *sd,struct block_list *bl)
{
- struct npc_data *nd;
-
- nullpo_retr(0, sd);
-
- if(sd->state.using_fake_npc)
+ nullpo_retr(1, sd);
+ if(bl == NULL) return 1;
+
+ if(sd->state.using_fake_npc && sd->npc_id == bl->id)
return 0;
- nd=(struct npc_data *)map_id2bl(id);
- if (nd==NULL) {
- if (battle_config.error_log)
- ShowWarning("no such npc : %d\n",id);
- return 1;
- }
- if (nd->bl.type!=BL_NPC) //Disguised character or something else...
- return 1;
+// if (bl->type!=BL_NPC) //Disguised character or something else...
+// return 1;
- if (nd->class_<0) // イベント系は常にOK
+ if (status_get_class(bl)<0) //Class-less npc, enable click from anywhere.
return 0;
- // エリア判定
- if (nd->bl.m!=sd->bl.m ||
- nd->bl.x<sd->bl.x-AREA_SIZE-1 || nd->bl.x>sd->bl.x+AREA_SIZE+1 ||
- nd->bl.y<sd->bl.y-AREA_SIZE-1 || nd->bl.y>sd->bl.y+AREA_SIZE+1)
+ if (bl->m!=sd->bl.m ||
+ bl->x<sd->bl.x-AREA_SIZE-1 || bl->x>sd->bl.x+AREA_SIZE+1 ||
+ bl->y<sd->bl.y-AREA_SIZE-1 || bl->y>sd->bl.y+AREA_SIZE+1)
return 1;
return 0;
}
+TBL_NPC *npc_checknear(struct map_session_data *sd,struct block_list *bl)
+{
+ struct npc_data *nd;
+
+ nullpo_retr(NULL, sd);
+ if(bl == NULL) return NULL;
+ if(bl->type != BL_NPC) return NULL;
+ nd = (TBL_NPC*)bl;
+
+ if(sd->state.using_fake_npc && sd->npc_id == bl->id)
+ return nd;
+
+ if (nd->class_<0) //Class-less npc, enable click from anywhere.
+ return nd;
+
+ if (bl->m!=sd->bl.m ||
+ bl->x<sd->bl.x-AREA_SIZE-1 || bl->x>sd->bl.x+AREA_SIZE+1 ||
+ bl->y<sd->bl.y-AREA_SIZE-1 || bl->y>sd->bl.y+AREA_SIZE+1)
+ return nd;
+
+ return NULL;
+}
+
/*==========================================
* NPCのオープンチャット発言
*------------------------------------------
@@ -1060,11 +1075,9 @@ int npc_globalmessage(const char *name,char *mes)
* クリック時のNPC処理
*------------------------------------------
*/
-int npc_click(struct map_session_data *sd,int id)
+int npc_click(struct map_session_data *sd,struct block_list *bl)
{
struct npc_data *nd = NULL;
- TBL_MOB *md = NULL;
- int tick = 0;
nullpo_retr(1, sd);
@@ -1074,53 +1087,32 @@ int npc_click(struct map_session_data *sd,int id)
return 1;
}
- if(id < 0){
- id = -id;
- }
-
- nd=(struct npc_data *)map_id2bl(id);
-
- switch(nd->bl.type){
+ if(!bl) return 1;
+ switch(bl->type){
case BL_MOB:
- md = ((TBL_MOB *)nd);
- if(md->nd){
- if(sd->bl.m == md->bl.m && distance_bl(&sd->bl, &md->bl) <= AREA_SIZE)
- sd->npc_pos = run_script(md->nd->u.scr.script,0,sd->bl.id,id);
- return 0;
- }
- case BL_PC:
- tick = gettick();
- if (sd->sc.option&OPTION_HIDE || sd->sc.option&OPTION_WEDDING || sd->vd.class_ == JOB_XMAS)
- return 0;
-
- if (!battle_config.sdelay_attack_enable && pc_checkskill(sd, SA_FREECAST) <= 0) {
- if (DIFF_TICK(tick, sd->ud.canact_tick) < 0) {
- clif_skill_fail(sd, 1, 4, 0);
- return 0;
- }
- }
- if (sd->invincible_timer != -1)
- pc_delinvincibletimer(sd);
-
- sd->idletime = tick;
- unit_attack(&sd->bl, id, 1);
- return 0;
+ if (npc_checknear2(sd,bl))
+ return 1;
+ if((nd = ((TBL_MOB *)bl)->nd) == NULL)
+ return 1;
+ break;
+ case BL_NPC:
+ if ((nd = npc_checknear(sd,bl)) == NULL)
+ return 1;
+ //Hidden/Disabled npc.
+ if (nd->class_ < 0 || nd->sc.option&OPTION_INVISIBLE)
+ return 1;
+ break;
+ default:
+ return 1;
}
- if (npc_checknear(sd,id))
- return 1;
-
- //Hidden/Disabled npc.
- if (nd->class_ < 0 || nd->sc.option&OPTION_INVISIBLE)
- return 1;
-
switch(nd->bl.subtype) {
case SHOP:
- clif_npcbuysell(sd,id);
+ clif_npcbuysell(sd,nd->bl.id);
npc_event_dequeue(sd);
break;
case SCRIPT:
- sd->npc_pos=run_script(nd->u.scr.script,0,sd->bl.id,id);
+ sd->npc_pos=run_script(nd->u.scr.script,0,sd->bl.id,nd->bl.id);
break;
}
@@ -1133,27 +1125,22 @@ int npc_click(struct map_session_data *sd,int id)
*/
int npc_scriptcont(struct map_session_data *sd,int id)
{
- struct npc_data *nd;
-
nullpo_retr(1, sd);
if (id!=sd->npc_id){
ShowWarning("npc_scriptcont: sd->npc_id (%d) is not id (%d).\n", sd->npc_id, id);
return 1;
}
-
- if(sd->npc_id != fake_nd->bl.id){ // Not item script
- if (npc_checknear(sd,id)){
+
+ if(id != fake_nd->bl.id) { // Not item script
+ struct npc_data *nd;
+ if ((nd = npc_checknear(sd,map_id2bl(id))) == NULL){
ShowWarning("npc_scriptcont: failed npc_checknear test.\n");
return 1;
}
-
- nd=(struct npc_data *)map_id2bl(id);
-
sd->npc_pos=run_script(nd->u.scr.script,sd->npc_pos,sd->bl.id,id);
- } else { // Item script, continue execution...
+ } else // Item script, continue execution...
sd->npc_pos=run_script(sd->npc_scriptroot,sd->npc_pos,sd->bl.id,id);
- }
return 0;
}
@@ -1168,14 +1155,14 @@ int npc_buysellsel(struct map_session_data *sd,int id,int type)
nullpo_retr(1, sd);
- if (npc_checknear(sd,id))
+ if ((nd = npc_checknear(sd,map_id2bl(id))) == NULL)
return 1;
-
- nd=(struct npc_data *)map_id2bl(id);
+
if (nd->bl.subtype!=SHOP) {
if (battle_config.error_log)
ShowError("no such shop npc : %d\n",id);
- //sd->npc_id=0;
+ if (sd->npc_id == id)
+ sd->npc_id=0;
return 1;
}
if (nd->sc.option&OPTION_INVISIBLE) // 無効化されている
@@ -1203,10 +1190,9 @@ int npc_buylist(struct map_session_data *sd,int n,unsigned short *item_list)
nullpo_retr(3, sd);
nullpo_retr(3, item_list);
- //if (npc_checknear(sd,sd->npc_shopid))
- // return 3;
+ if ((nd = npc_checknear(sd,map_id2bl(sd->npc_shopid))) == NULL)
+ return 3;
- nd=(struct npc_data*)map_id2bl(sd->npc_shopid);
if (nd->bl.subtype!=SHOP)
return 3;
@@ -1298,12 +1284,10 @@ int npc_selllist(struct map_session_data *sd,int n,unsigned short *item_list)
nullpo_retr(1, sd);
nullpo_retr(1, item_list);
- nd = (struct npc_data *)map_id2bl(sd->npc_shopid);
- if (!nd) return 1;
+ if ((nd = npc_checknear(sd,map_id2bl(sd->npc_shopid))) == NULL)
+ return 1;
nd = nd->master_nd; //For OnSell triggers.
-
- //if (npc_checknear(sd,sd->npc_shopid))
- // return 1;
+
for(i=0,z=0;i<n;i++) {
int nameid, idx, qty;
idx = item_list[i*2]-2;