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-rw-r--r--src/map/npc.c2274
1 files changed, 2274 insertions, 0 deletions
diff --git a/src/map/npc.c b/src/map/npc.c
new file mode 100644
index 000000000..1c089a2c9
--- /dev/null
+++ b/src/map/npc.c
@@ -0,0 +1,2274 @@
+// $Id: npc.c,v 1.5 2004/09/25 05:32:18 MouseJstr Exp $
+#include <stdio.h>
+#include <stdlib.h>
+#include <ctype.h>
+#include <string.h>
+#include <math.h>
+#include <time.h>
+
+#include "db.h"
+#include "timer.h"
+#include "nullpo.h"
+#include "malloc.h"
+#include "map.h"
+#include "npc.h"
+#include "clif.h"
+#include "intif.h"
+#include "pc.h"
+#include "itemdb.h"
+#include "script.h"
+#include "mob.h"
+#include "pet.h"
+#include "battle.h"
+#include "skill.h"
+
+#ifdef MEMWATCH
+#include "memwatch.h"
+#endif
+
+
+
+struct npc_src_list {
+ struct npc_src_list * next;
+ struct npc_src_list * prev;
+ char name[4];
+} ;
+
+static struct npc_src_list *npc_src_first,*npc_src_last;
+static int npc_id=START_NPC_NUM;
+static int npc_warp,npc_shop,npc_script,npc_mob;
+
+int npc_get_new_npc_id(void){ return npc_id++; }
+
+static struct dbt *ev_db;
+static struct dbt *npcname_db;
+
+struct event_data {
+ struct npc_data *nd;
+ int pos;
+};
+static struct tm ev_tm_b; // 時計イベント用
+
+static int npc_walktimer(int,unsigned int,int,int); // [Valaris]
+static int npc_walktoxy_sub(struct npc_data *nd); // [Valaris]
+
+/*==========================================
+ * NPCの無効化/有効化
+ * npc_enable
+ * npc_enable_sub 有効時にOnTouchイベントを実行
+ *------------------------------------------
+ */
+int npc_enable_sub( struct block_list *bl, va_list ap )
+{
+ struct map_session_data *sd;
+ struct npc_data *nd;
+ char *name=(char *)aCalloc(50,sizeof(char));
+
+ nullpo_retr(0, bl);
+ nullpo_retr(0, ap);
+ nullpo_retr(0, nd=va_arg(ap,struct npc_data *));
+ if(bl->type == BL_PC && (sd=(struct map_session_data *)bl)){
+
+ if (nd->flag&1) // 無効化されている
+ return 1;
+
+ memcpy(name,nd->name,50);
+ if(sd->areanpc_id==nd->bl.id)
+ return 1;
+ sd->areanpc_id=nd->bl.id;
+ npc_event(sd,strcat(name,"::OnTouch"),0);
+ }
+ free(name);
+ return 0;
+}
+int npc_enable(const char *name,int flag)
+{
+ struct npc_data *nd=strdb_search(npcname_db,name);
+ if (nd==NULL)
+ return 0;
+
+ if (flag&1) { // 有効化
+ nd->flag&=~1;
+ clif_spawnnpc(nd);
+ }else if (flag&2){
+ nd->flag&=~1;
+ nd->option = 0x0000;
+ clif_changeoption(&nd->bl);
+ }else if (flag&4){
+ nd->flag|=1;
+ nd->option = 0x0002;
+ clif_changeoption(&nd->bl);
+ }else{ // 無効化
+ nd->flag|=1;
+ clif_clearchar(&nd->bl,0);
+ }
+ if(flag&3 && (nd->u.scr.xs > 0 || nd->u.scr.ys >0))
+ map_foreachinarea( npc_enable_sub,nd->bl.m,nd->bl.x-nd->u.scr.xs,nd->bl.y-nd->u.scr.ys,nd->bl.x+nd->u.scr.xs,nd->bl.y+nd->u.scr.ys,BL_PC,nd);
+
+ return 0;
+}
+
+/*==========================================
+ * NPCを名前で探す
+ *------------------------------------------
+ */
+struct npc_data* npc_name2id(const char *name)
+{
+ return strdb_search(npcname_db,name);
+}
+/*==========================================
+ * イベントキューのイベント処理
+ *------------------------------------------
+ */
+int npc_event_dequeue(struct map_session_data *sd)
+{
+ nullpo_retr(0, sd);
+
+ sd->npc_id=0;
+ if (sd->eventqueue[0][0]) { // キューのイベント処理
+ char *name=(char *)aCalloc(50,sizeof(char));
+ int i;
+
+ memcpy(name,sd->eventqueue[0],50);
+ for(i=MAX_EVENTQUEUE-2;i>=0;i--)
+ memcpy(sd->eventqueue[i],sd->eventqueue[i+1],50);
+ add_timer(gettick()+100,npc_event_timer,sd->bl.id,(int)name);
+ }
+ return 0;
+}
+
+int npc_delete(struct npc_data *nd)
+{
+ nullpo_retr(1, nd);
+
+ if(nd->bl.prev == NULL)
+ return 1;
+
+ clif_clearchar_area(&nd->bl,1);
+ map_delblock(&nd->bl);
+ return 0;
+}
+
+/*==========================================
+ * イベントの遅延実行
+ *------------------------------------------
+ */
+int npc_event_timer(int tid,unsigned int tick,int id,int data)
+{
+ struct map_session_data *sd=map_id2sd(id);
+ if (sd==NULL)
+ return 0;
+
+ npc_event(sd,(const char *)data,0);
+ free((void*)data);
+ return 0;
+}
+
+int npc_timer_event(const char *eventname) // Added by RoVeRT
+{
+ struct event_data *ev=strdb_search(ev_db,eventname);
+ struct npc_data *nd;
+// int xs,ys;
+
+ if((ev==NULL || (nd=ev->nd)==NULL)){
+ printf("npc_event: event not found [%s]\n",eventname);
+ return 0;
+ }
+
+ run_script(nd->u.scr.script,ev->pos,nd->bl.id,nd->bl.id);
+
+ return 0;
+}
+/*
+int npc_timer_sub_sub(void *key,void *data,va_list ap) // Added by RoVeRT
+{
+ char *p=(char *)key;
+ struct event_data *ev=(struct event_data *)data;
+ int *c=va_arg(ap,int *);
+ int tick=0,ctick=gettick();
+ char temp[10];
+ char event[100];
+
+ if(ev->nd->bl.id==(int)*c && (p=strchr(p,':')) && p && strncasecmp("::OnTimer",p,8)==0 ){
+ sscanf(&p[9],"%s",temp);
+ tick=atoi(temp);
+
+ strcpy( event, ev->nd->name);
+ strcat( event, p);
+
+ if (ctick >= ev->nd->lastaction && ctick - ev->nd->timer >= tick) {
+ npc_timer_event(event);
+ ev->nd->lastaction = ctick;
+ }
+ }
+ return 0;
+}
+
+int npc_timer_sub(void *key,void *data,va_list ap) // Added by RoVeRT
+{
+ struct npc_data *nd=(struct npc_data*)data;
+
+ if(nd->timer == -1)
+ return 0;
+
+ strdb_foreach(ev_db,npc_timer_sub_sub,&nd->bl.id);
+
+ return 0;
+}
+
+int npc_timer(int tid,unsigned int tick,int id,int data) // Added by RoVeRT
+{
+ strdb_foreach(npcname_db,npc_timer_sub);
+
+ free((void*)data);
+ return 0;
+}*/
+/*==========================================
+ * イベント用ラベルのエクスポート
+ * npc_parse_script->strdb_foreachから呼ばれる
+ *------------------------------------------
+ */
+int npc_event_export(void *key,void *data,va_list ap)
+{
+ char *lname=(char *)key;
+ int pos=(int)data;
+ struct npc_data *nd=va_arg(ap,struct npc_data *);
+
+ if ((lname[0]=='O' || lname[0]=='o')&&(lname[1]=='N' || lname[1]=='n')) {
+ struct event_data *ev;
+ char *buf;
+ char *p=strchr(lname,':');
+ // エクスポートされる
+ ev=calloc(sizeof(struct event_data), 1);
+ buf=calloc(50, 1);
+ if (ev==NULL || buf==NULL) {
+ printf("npc_event_export: out of memory !\n");
+ exit(1);
+ }else if (p==NULL || (p-lname)>24) {
+ printf("npc_event_export: label name error !\n");
+ exit(1);
+ }else{
+ ev->nd=nd;
+ ev->pos=pos;
+ *p='\0';
+ sprintf(buf,"%s::%s",nd->exname,lname);
+ *p=':';
+ strdb_insert(ev_db,buf,ev);
+// if (battle_config.etc_log)
+// printf("npc_event_export: export [%s]\n",buf);
+ }
+ }
+ return 0;
+}
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+/*==========================================
+ * 全てのNPCのOn*イベント実行
+ *------------------------------------------
+ */
+int npc_event_doall_sub(void *key,void *data,va_list ap)
+{
+ char *p=(char *)key;
+ struct event_data *ev;
+ int *c;
+ const char *name;
+
+ nullpo_retr(0, ev=(struct event_data *)data);
+ nullpo_retr(0, ap);
+ nullpo_retr(0, c=va_arg(ap,int *));
+
+ name=va_arg(ap,const char *);
+
+ if( (p=strchr(p,':')) && p && strcmpi(name,p)==0 ){
+ run_script(ev->nd->u.scr.script,ev->pos,0,ev->nd->bl.id);
+ (*c)++;
+ }
+
+ return 0;
+}
+int npc_event_doall(const char *name)
+{
+ int c=0;
+ char buf[64]="::";
+
+ strncpy(buf+2,name,62);
+ strdb_foreach(ev_db,npc_event_doall_sub,&c,buf);
+ return c;
+}
+
+int npc_event_do_sub(void *key,void *data,va_list ap)
+{
+ char *p=(char *)key;
+ struct event_data *ev;
+ int *c;
+ const char *name;
+
+ nullpo_retr(0, ev=(struct event_data *)data);
+ nullpo_retr(0, ap);
+ nullpo_retr(0, c=va_arg(ap,int *));
+
+ name=va_arg(ap,const char *);
+
+ if (p && strcmpi(name,p)==0 ) {
+ run_script(ev->nd->u.scr.script,ev->pos,0,ev->nd->bl.id);
+ (*c)++;
+ }
+
+ return 0;
+}
+int npc_event_do(const char *name)
+{
+ int c=0;
+
+ if (*name==':' && name[1]==':') {
+ return npc_event_doall(name+2);
+ }
+
+ strdb_foreach(ev_db,npc_event_do_sub,&c,name);
+ return c;
+}
+
+/*==========================================
+ * 時計イベント実行
+ *------------------------------------------
+ */
+int npc_event_do_clock(int tid,unsigned int tick,int id,int data)
+{
+ time_t timer;
+ struct tm *t;
+ char buf[64];
+ int c=0;
+
+ time(&timer);
+ t=localtime(&timer);
+
+ if (t->tm_min != ev_tm_b.tm_min ) {
+ sprintf(buf,"OnMinute%02d",t->tm_min);
+ c+=npc_event_doall(buf);
+ sprintf(buf,"OnClock%02d%02d",t->tm_hour,t->tm_min);
+ c+=npc_event_doall(buf);
+ }
+ if (t->tm_hour!= ev_tm_b.tm_hour) {
+ sprintf(buf,"OnHour%02d",t->tm_hour);
+ c+=npc_event_doall(buf);
+ }
+ if (t->tm_mday!= ev_tm_b.tm_mday) {
+ sprintf(buf,"OnDay%02d%02d",t->tm_mon+1,t->tm_mday);
+ c+=npc_event_doall(buf);
+ }
+ memcpy(&ev_tm_b,t,sizeof(ev_tm_b));
+ return c;
+}
+/*==========================================
+ * OnInitイベント実行(&時計イベント開始)
+ *------------------------------------------
+ */
+int npc_event_do_oninit(void)
+{
+ int c = npc_event_doall("OnInit");
+ printf("npc: OnInit Event done. (%d npc)\n",c);
+
+ add_timer_interval(gettick()+100,
+ npc_event_do_clock,0,0,1000);
+
+ return 0;
+}
+/*==========================================
+ * OnTimer NPC event - by RoVeRT
+ *------------------------------------------
+ */
+int npc_addeventtimer(struct npc_data *nd,int tick,const char *name)
+{
+ int i;
+ for(i=0;i<MAX_EVENTTIMER;i++)
+ if( nd->eventtimer[i]==-1 )
+ break;
+ if(i<MAX_EVENTTIMER){
+ char *evname=malloc(24);
+ if(evname==NULL){
+ printf("npc_addeventtimer: out of memory !\n");exit(1);
+ }
+ memcpy(evname,name,24);
+ nd->eventtimer[i]=add_timer(gettick()+tick,
+ npc_event_timer,nd->bl.id,(int)evname);
+ }else
+ printf("npc_addtimer: event timer is full !\n");
+
+ return 0;
+}
+
+int npc_deleventtimer(struct npc_data *nd,const char *name)
+{
+ int i;
+ for(i=0;i<MAX_EVENTTIMER;i++)
+ if( nd->eventtimer[i]!=-1 && strcmp(
+ (char *)(get_timer(nd->eventtimer[i])->data), name)==0 ){
+ delete_timer(nd->eventtimer[i],npc_event_timer);
+ nd->eventtimer[i]=-1;
+ break;
+ }
+
+ return 0;
+}
+
+int npc_cleareventtimer(struct npc_data *nd)
+{
+ int i;
+ for(i=0;i<MAX_EVENTTIMER;i++)
+ if( nd->eventtimer[i]!=-1 ){
+ delete_timer(nd->eventtimer[i],npc_event_timer);
+ nd->eventtimer[i]=-1;
+ }
+
+ return 0;
+}
+
+int npc_do_ontimer_sub(void *key,void *data,va_list ap)
+{
+ char *p=(char *)key;
+ struct event_data *ev=(struct event_data *)data;
+ int *c=va_arg(ap,int *);
+// struct map_session_data *sd=va_arg(ap,struct map_session_data *);
+ int option=va_arg(ap,int);
+ int tick=0;
+ char temp[10];
+ char event[50];
+
+ if(ev->nd->bl.id==(int)*c && (p=strchr(p,':')) && p && strnicmp("::OnTimer",p,8)==0 ){
+ sscanf(&p[9],"%s",temp);
+ tick=atoi(temp);
+
+ strcpy( event, ev->nd->name);
+ strcat( event, p);
+
+ if (option!=0) {
+ npc_addeventtimer(ev->nd,tick,event);
+ } else {
+ npc_deleventtimer(ev->nd,event);
+ }
+ }
+ return 0;
+}
+int npc_do_ontimer(int npc_id, struct map_session_data *sd, int option)
+{
+ strdb_foreach(ev_db,npc_do_ontimer_sub,&npc_id,sd,option);
+ return 0;
+}
+/*==========================================
+ * タイマーイベント用ラベルの取り込み
+ * npc_parse_script->strdb_foreachから呼ばれる
+ *------------------------------------------
+ */
+int npc_timerevent_import(void *key,void *data,va_list ap)
+{
+ char *lname=(char *)key;
+ int pos=(int)data;
+ struct npc_data *nd=va_arg(ap,struct npc_data *);
+ int t=0,i=0;
+
+ if(sscanf(lname,"OnTimer%d%n",&t,&i)==1 && lname[i]==':') {
+ // タイマーイベント
+ struct npc_timerevent_list *te=nd->u.scr.timer_event;
+ int j,i=nd->u.scr.timeramount;
+ if(te==NULL) te=malloc(sizeof(struct npc_timerevent_list));
+ else te=realloc( te, sizeof(struct npc_timerevent_list) * (i+1) );
+ if(te==NULL){
+ printf("npc_timerevent_import: out of memory !\n");
+ exit(1);
+ }
+ for(j=0;j<i;j++){
+ if(te[j].timer>t){
+ memmove(te+j+1,te+j,sizeof(struct npc_timerevent_list)*(i-j));
+ break;
+ }
+ }
+ te[j].timer=t;
+ te[j].pos=pos;
+ nd->u.scr.timer_event=te;
+ nd->u.scr.timeramount=i+1;
+ }
+ return 0;
+}
+/*==========================================
+ * タイマーイベント実行
+ *------------------------------------------
+ */
+int npc_timerevent(int tid,unsigned int tick,int id,int data)
+{
+ int next,t;
+ struct npc_data* nd=(struct npc_data *)map_id2bl(id);
+ struct npc_timerevent_list *te;
+ if( nd==NULL || nd->u.scr.nexttimer<0 ){
+ printf("npc_timerevent: ??\n");
+ return 0;
+ }
+ nd->u.scr.timertick=tick;
+ te=nd->u.scr.timer_event+ nd->u.scr.nexttimer;
+ nd->u.scr.timerid = -1;
+
+ t = nd->u.scr.timer+=data;
+ nd->u.scr.nexttimer++;
+ if( nd->u.scr.timeramount>nd->u.scr.nexttimer ){
+ next= nd->u.scr.timer_event[ nd->u.scr.nexttimer ].timer - t;
+ nd->u.scr.timerid = add_timer(tick+next,npc_timerevent,id,next);
+ }
+
+ run_script(nd->u.scr.script,te->pos,0,nd->bl.id);
+ return 0;
+}
+/*==========================================
+ * タイマーイベント開始
+ *------------------------------------------
+ */
+int npc_timerevent_start(struct npc_data *nd)
+{
+ int j,n, next;
+
+ nullpo_retr(0, nd);
+
+ n=nd->u.scr.timeramount;
+ if( nd->u.scr.nexttimer>=0 || n==0 )
+ return 0;
+
+ for(j=0;j<n;j++){
+ if( nd->u.scr.timer_event[j].timer > nd->u.scr.timer )
+ break;
+ }
+ nd->u.scr.nexttimer=j;
+ nd->u.scr.timertick=gettick();
+
+ if(j>=n)
+ return 0;
+
+ next = nd->u.scr.timer_event[j].timer - nd->u.scr.timer;
+ nd->u.scr.timerid = add_timer(gettick()+next,npc_timerevent,nd->bl.id,next);
+ return 0;
+}
+/*==========================================
+ * タイマーイベント終了
+ *------------------------------------------
+ */
+int npc_timerevent_stop(struct npc_data *nd)
+{
+ nullpo_retr(0, nd);
+
+ if( nd->u.scr.nexttimer>=0 ){
+ nd->u.scr.nexttimer = -1;
+ nd->u.scr.timer += (int)(gettick() - nd->u.scr.timertick);
+ if(nd->u.scr.timerid!=-1)
+ delete_timer(nd->u.scr.timerid,npc_timerevent);
+ nd->u.scr.timerid = -1;
+ }
+ return 0;
+}
+/*==========================================
+ * タイマー値の所得
+ *------------------------------------------
+ */
+int npc_gettimerevent_tick(struct npc_data *nd)
+{
+ int tick;
+
+ nullpo_retr(0, nd);
+
+ tick=nd->u.scr.timer;
+
+ if( nd->u.scr.nexttimer>=0 )
+ tick += (int)(gettick() - nd->u.scr.timertick);
+ return tick;
+}
+/*==========================================
+ * タイマー値の設定
+ *------------------------------------------
+ */
+int npc_settimerevent_tick(struct npc_data *nd,int newtimer)
+{
+ int flag;
+
+ nullpo_retr(0, nd);
+
+ flag= nd->u.scr.nexttimer;
+
+ npc_timerevent_stop(nd);
+ nd->u.scr.timer=newtimer;
+ if(flag>=0)
+ npc_timerevent_start(nd);
+ return 0;
+}
+
+/*==========================================
+ * イベント型のNPC処理
+ *------------------------------------------
+ */
+int npc_event(struct map_session_data *sd,const char *eventname,int mob_kill)
+{
+ struct event_data *ev=strdb_search(ev_db,eventname);
+ struct npc_data *nd;
+ int xs,ys;
+ char mobevent[100];
+
+ if( sd == NULL ){
+ printf("npc_event nullpo?\n");
+ }
+
+ if(ev==NULL && eventname && strcmp(((eventname)+strlen(eventname)-9),"::OnTouch") == 0)
+ return 1;
+
+ if(ev==NULL || (nd=ev->nd)==NULL){
+ if(mob_kill && (ev==NULL || (nd=ev->nd)==NULL)){
+ strcpy( mobevent, eventname);
+ strcat( mobevent, "::OnMyMobDead");
+ ev=strdb_search(ev_db,mobevent);
+ if (ev==NULL || (nd=ev->nd)==NULL) {
+ if (strnicmp(eventname,"GM_MONSTER",10)!=0)
+ printf("npc_event: event not found [%s]\n",mobevent);
+ return 0;
+ }
+ }
+ else {
+ if(battle_config.error_log)
+ printf("npc_event: event not found [%s]\n",eventname);
+ return 0;
+ }
+ }
+
+ xs=nd->u.scr.xs;
+ ys=nd->u.scr.ys;
+ if (xs>=0 && ys>=0 ) {
+ if (nd->bl.m != sd->bl.m )
+ return 1;
+ if ( xs>0 && (sd->bl.x<nd->bl.x-xs/2 || nd->bl.x+xs/2<sd->bl.x) )
+ return 1;
+ if ( ys>0 && (sd->bl.y<nd->bl.y-ys/2 || nd->bl.y+ys/2<sd->bl.y) )
+ return 1;
+ }
+
+ if ( sd->npc_id!=0) {
+// if (battle_config.error_log)
+// printf("npc_event: npc_id != 0\n");
+ int i;
+ for(i=0;i<MAX_EVENTQUEUE;i++)
+ if (!sd->eventqueue[i][0])
+ break;
+ if (i==MAX_EVENTQUEUE) {
+ if (battle_config.error_log)
+ printf("npc_event: event queue is full !\n");
+ }else{
+// if (battle_config.etc_log)
+// printf("npc_event: enqueue\n");
+ memcpy(sd->eventqueue[i],eventname,50);
+ }
+ return 1;
+ }
+ if (nd->flag&1) { // 無効化されている
+ npc_event_dequeue(sd);
+ return 0;
+ }
+
+ sd->npc_id=nd->bl.id;
+ sd->npc_pos=run_script(nd->u.scr.script,ev->pos,sd->bl.id,nd->bl.id);
+ return 0;
+}
+
+
+int npc_command_sub(void *key,void *data,va_list ap)
+{
+ char *p=(char *)key;
+ struct event_data *ev=(struct event_data *)data;
+ char *npcname=va_arg(ap,char *);
+ char *command=va_arg(ap,char *);
+ char temp[100];
+
+ if(strcmp(ev->nd->name,npcname)==0 && (p=strchr(p,':')) && p && strnicmp("::OnCommand",p,10)==0 ){
+ sscanf(&p[11],"%s",temp);
+
+ if (strcmp(command,temp)==0)
+ run_script(ev->nd->u.scr.script,ev->pos,0,ev->nd->bl.id);
+ }
+
+ return 0;
+}
+
+int npc_command(struct map_session_data *sd,char *npcname,char *command)
+{
+ strdb_foreach(ev_db,npc_command_sub,npcname,command);
+
+ return 0;
+}
+/*==========================================
+ * 接触型のNPC処理
+ *------------------------------------------
+ */
+int npc_touch_areanpc(struct map_session_data *sd,int m,int x,int y)
+{
+ int i,f=1;
+ int xs,ys;
+
+ nullpo_retr(1, sd);
+
+ if(sd->npc_id)
+ return 1;
+
+ for(i=0;i<map[m].npc_num;i++) {
+ if (map[m].npc[i]->flag&1) { // 無効化されている
+ f=0;
+ continue;
+ }
+
+ switch(map[m].npc[i]->bl.subtype) {
+ case WARP:
+ xs=map[m].npc[i]->u.warp.xs;
+ ys=map[m].npc[i]->u.warp.ys;
+ break;
+ case SCRIPT:
+ xs=map[m].npc[i]->u.scr.xs;
+ ys=map[m].npc[i]->u.scr.ys;
+ break;
+ default:
+ continue;
+ }
+ if (x >= map[m].npc[i]->bl.x-xs/2 && x < map[m].npc[i]->bl.x-xs/2+xs &&
+ y >= map[m].npc[i]->bl.y-ys/2 && y < map[m].npc[i]->bl.y-ys/2+ys)
+ break;
+ }
+ if (i==map[m].npc_num) {
+ if (f) {
+ if (battle_config.error_log)
+ printf("npc_touch_areanpc : some bug \n");
+ }
+ return 1;
+ }
+ switch(map[m].npc[i]->bl.subtype) {
+ case WARP:
+ skill_stop_dancing(&sd->bl,0);
+ pc_setpos(sd,map[m].npc[i]->u.warp.name,map[m].npc[i]->u.warp.x,map[m].npc[i]->u.warp.y,0);
+ break;
+ case SCRIPT:
+ {
+ char *name=(char *)aCalloc(50,sizeof(char));
+
+ memcpy(name,map[m].npc[i]->name,50);
+ if(sd->areanpc_id==map[m].npc[i]->bl.id)
+ return 1;
+ sd->areanpc_id=map[m].npc[i]->bl.id;
+ if(npc_event(sd,strcat(name,"::OnTouch"),0)>0)
+ npc_click(sd,map[m].npc[i]->bl.id);
+ free(name);
+ break;
+ }
+ }
+ return 0;
+}
+
+/*==========================================
+ * 近くかどうかの判定
+ *------------------------------------------
+ */
+int npc_checknear(struct map_session_data *sd,int id)
+{
+ struct npc_data *nd;
+
+ nullpo_retr(0, sd);
+
+ nd=(struct npc_data *)map_id2bl(id);
+ if (nd==NULL || nd->bl.type!=BL_NPC) {
+ if (battle_config.error_log)
+ printf("no such npc : %d\n",id);
+ return 1;
+ }
+
+ if (nd->class<0) // イベント系は常にOK
+ return 0;
+
+ // エリア判定
+ if (nd->bl.m!=sd->bl.m ||
+ nd->bl.x<sd->bl.x-AREA_SIZE-1 || nd->bl.x>sd->bl.x+AREA_SIZE+1 ||
+ nd->bl.y<sd->bl.y-AREA_SIZE-1 || nd->bl.y>sd->bl.y+AREA_SIZE+1)
+ return 1;
+
+ return 0;
+}
+
+/*==========================================
+ * クリック時のNPC処理
+ *------------------------------------------
+ */
+int npc_click(struct map_session_data *sd,int id)
+{
+ struct npc_data *nd;
+
+ nullpo_retr(1, sd);
+
+ if (sd->npc_id != 0) {
+ if (battle_config.error_log)
+ printf("npc_click: npc_id != 0\n");
+ return 1;
+ }
+
+ if (npc_checknear(sd,id))
+ return 1;
+
+ nd=(struct npc_data *)map_id2bl(id);
+
+ if (nd->flag&1) // 無効化されている
+ return 1;
+
+ sd->npc_id=id;
+ switch(nd->bl.subtype) {
+ case SHOP:
+ clif_npcbuysell(sd,id);
+ npc_event_dequeue(sd);
+ break;
+ case SCRIPT:
+ sd->npc_pos=run_script(nd->u.scr.script,0,sd->bl.id,id);
+ break;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int npc_scriptcont(struct map_session_data *sd,int id)
+{
+ struct npc_data *nd;
+
+ nullpo_retr(1, sd);
+
+ if (id!=sd->npc_id)
+ return 1;
+ if (npc_checknear(sd,id))
+ return 1;
+
+ nd=(struct npc_data *)map_id2bl(id);
+
+ sd->npc_pos=run_script(nd->u.scr.script,sd->npc_pos,sd->bl.id,id);
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int npc_buysellsel(struct map_session_data *sd,int id,int type)
+{
+ struct npc_data *nd;
+
+ nullpo_retr(1, sd);
+
+ if (npc_checknear(sd,id))
+ return 1;
+
+ nd=(struct npc_data *)map_id2bl(id);
+ if (nd->bl.subtype!=SHOP) {
+ if (battle_config.error_log)
+ printf("no such shop npc : %d\n",id);
+ sd->npc_id=0;
+ return 1;
+ }
+ if (nd->flag&1) // 無効化されている
+ return 1;
+
+ sd->npc_shopid=id;
+ if (type==0) {
+ clif_buylist(sd,nd);
+ } else {
+ clif_selllist(sd);
+ }
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int npc_buylist(struct map_session_data *sd,int n,unsigned short *item_list)
+{
+ struct npc_data *nd;
+ double z;
+ int i,j,w,skill,itemamount=0,new=0;
+
+ nullpo_retr(3, sd);
+ nullpo_retr(3, item_list);
+
+ if (npc_checknear(sd,sd->npc_shopid))
+ return 3;
+
+ nd=(struct npc_data*)map_id2bl(sd->npc_shopid);
+ if (nd->bl.subtype!=SHOP)
+ return 3;
+
+ for(i=0,w=0,z=0;i<n;i++) {
+ for(j=0;nd->u.shop_item[j].nameid;j++) {
+ if (nd->u.shop_item[j].nameid==item_list[i*2+1])
+ break;
+ }
+ if (nd->u.shop_item[j].nameid==0)
+ return 3;
+
+ if (itemdb_value_notdc(nd->u.shop_item[j].nameid))
+ z+=(double)nd->u.shop_item[j].value * item_list[i*2];
+ else
+ z+=(double)pc_modifybuyvalue(sd,nd->u.shop_item[j].value) * item_list[i*2];
+ itemamount+=item_list[i*2];
+
+ switch(pc_checkadditem(sd,item_list[i*2+1],item_list[i*2])) {
+ case ADDITEM_EXIST:
+ break;
+ case ADDITEM_NEW:
+ new++;
+ break;
+ case ADDITEM_OVERAMOUNT:
+ return 2;
+ }
+
+ w+=itemdb_weight(item_list[i*2+1]) * item_list[i*2];
+ }
+ if (z > (double)sd->status.zeny)
+ return 1; // zeny不足
+ if (w+sd->weight > sd->max_weight)
+ return 2; // 重量超過
+ if (pc_inventoryblank(sd)<new)
+ return 3; // 種類数超過
+
+ pc_payzeny(sd,(int)z);
+ for(i=0;i<n;i++) {
+ struct item item_tmp;
+
+ memset(&item_tmp,0,sizeof(item_tmp));
+ item_tmp.nameid = item_list[i*2+1];
+ item_tmp.identify = 1; // npc販売アイテムは鑑定済み
+
+ pc_additem(sd,&item_tmp,item_list[i*2]);
+ }
+
+ //商人経験値
+/* if ((sd->status.class == 5) || (sd->status.class == 10) || (sd->status.class == 18)) {
+ z = z * pc_checkskill(sd,MC_DISCOUNT) / ((1 + 300 / itemamount) * 4000) * battle_config.shop_exp;
+ pc_gainexp(sd,0,z);
+ }*/
+ if (battle_config.shop_exp > 0 && z > 0 && (skill = pc_checkskill(sd,MC_DISCOUNT)) > 0) {
+ if (sd->status.skill[MC_DISCOUNT].flag != 0)
+ skill = sd->status.skill[MC_DISCOUNT].flag - 2;
+ if (skill > 0) {
+ z = (log(z * (double)skill) * (double)battle_config.shop_exp/100.);
+ if (z < 1)
+ z = 1;
+ pc_gainexp(sd,0,(int)z);
+ }
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int npc_selllist(struct map_session_data *sd,int n,unsigned short *item_list)
+{
+ double z;
+ int i,skill,itemamount=0;
+
+ nullpo_retr(1, sd);
+ nullpo_retr(1, item_list);
+
+ if (npc_checknear(sd,sd->npc_shopid))
+ return 1;
+ for(i=0,z=0;i<n;i++) {
+ int nameid;
+ if (item_list[i*2]-2 <0 || item_list[i*2]-2 >=MAX_INVENTORY)
+ return 1;
+ nameid=sd->status.inventory[item_list[i*2]-2].nameid;
+ if (nameid == 0 ||
+ sd->status.inventory[item_list[i*2]-2].amount < item_list[i*2+1])
+ return 1;
+ if (itemdb_value_notoc(nameid))
+ z+=(double)itemdb_value_sell(nameid) * item_list[i*2+1];
+ else
+ z+=(double)pc_modifysellvalue(sd,itemdb_value_sell(nameid)) * item_list[i*2+1];
+ itemamount+=item_list[i*2+1];
+ }
+
+ if (z > MAX_ZENY) z = MAX_ZENY;
+ pc_getzeny(sd,(int)z);
+ for(i=0;i<n;i++) {
+ int item_id=item_list[i*2]-2;
+ if( sd->status.inventory[item_id].nameid>0 && sd->inventory_data[item_id] != NULL &&
+ sd->inventory_data[item_id]->type==7 && sd->status.inventory[item_id].amount>0 &&
+ sd->status.inventory[item_id].card[0] == (short)0xff00)
+ if(search_petDB_index(sd->status.inventory[item_id].nameid, PET_EGG) >= 0)
+ intif_delete_petdata((*(long *)(&sd->status.inventory[item_id].card[1])));
+ pc_delitem(sd,item_id,item_list[i*2+1],0);
+ }
+
+ //商人経験値
+/* if ((sd->status.class == 5) || (sd->status.class == 10) || (sd->status.class == 18)) {
+ z = z * pc_checkskill(sd,MC_OVERCHARGE) / ((1 + 500 / itemamount) * 4000) * battle_config.shop_exp ;
+ pc_gainexp(sd,0,z);
+ }*/
+ if (battle_config.shop_exp > 0 && z > 0 && (skill = pc_checkskill(sd,MC_OVERCHARGE)) > 0) {
+ if (sd->status.skill[MC_OVERCHARGE].flag != 0)
+ skill = sd->status.skill[MC_OVERCHARGE].flag - 2;
+ if (skill > 0) {
+ z = (log(z * (double)skill) * (double)battle_config.shop_exp/100.);
+ if (z < 1)
+ z = 1;
+ pc_gainexp(sd,0,(int)z);
+ }
+ }
+
+ return 0;
+
+}
+
+// [Valaris] NPC Walking
+
+/*==========================================
+ * Time calculation concerning one step next to npc
+ *------------------------------------------
+ */
+static int calc_next_walk_step(struct npc_data *nd)
+{
+ nullpo_retr(0, nd);
+
+ if(nd->walkpath.path_pos>=nd->walkpath.path_len)
+ return -1;
+ if(nd->walkpath.path[nd->walkpath.path_pos]&1)
+ return battle_get_speed(&nd->bl)*14/10;
+ return battle_get_speed(&nd->bl);
+}
+
+
+/*==========================================
+ * npc Walk processing
+ *------------------------------------------
+ */
+static int npc_walk(struct npc_data *nd,unsigned int tick,int data)
+{
+ int moveblock;
+ int i,ctype;
+ static int dirx[8]={0,-1,-1,-1,0,1,1,1};
+ static int diry[8]={1,1,0,-1,-1,-1,0,1};
+ int x,y,dx,dy;
+
+ nullpo_retr(0, nd);
+
+ nd->state.state=MS_IDLE;
+ if(nd->walkpath.path_pos>=nd->walkpath.path_len || nd->walkpath.path_pos!=data)
+ return 0;
+
+ nd->walkpath.path_half ^= 1;
+ if(nd->walkpath.path_half==0){
+ nd->walkpath.path_pos++;
+ if(nd->state.change_walk_target){
+ npc_walktoxy_sub(nd);
+ return 0;
+ }
+ }
+ else {
+ if(nd->walkpath.path[nd->walkpath.path_pos]>=8)
+ return 1;
+
+ x = nd->bl.x;
+ y = nd->bl.y;
+ ctype = map_getcell(nd->bl.m,x,y);
+ if(ctype == 1 || ctype == 5) {
+ npc_stop_walking(nd,1);
+ return 0;
+ }
+ nd->dir=nd->walkpath.path[nd->walkpath.path_pos];
+ dx = dirx[nd->dir];
+ dy = diry[nd->dir];
+
+ ctype = map_getcell(nd->bl.m,x+dx,y+dy);
+ if(ctype == 1 || ctype == 5) {
+ npc_walktoxy_sub(nd);
+ return 0;
+ }
+
+ moveblock = ( x/BLOCK_SIZE != (x+dx)/BLOCK_SIZE || y/BLOCK_SIZE != (y+dy)/BLOCK_SIZE);
+
+ nd->state.state=MS_WALK;
+ map_foreachinmovearea(clif_npcoutsight,nd->bl.m,x-AREA_SIZE,y-AREA_SIZE,x+AREA_SIZE,y+AREA_SIZE,dx,dy,BL_PC,nd);
+
+ x += dx;
+ y += dy;
+
+ if(moveblock) map_delblock(&nd->bl);
+ nd->bl.x = x;
+ nd->bl.y = y;
+ if(moveblock) map_addblock(&nd->bl);
+
+ map_foreachinmovearea(clif_npcinsight,nd->bl.m,x-AREA_SIZE,y-AREA_SIZE,x+AREA_SIZE,y+AREA_SIZE,-dx,-dy,BL_PC,nd);
+ nd->state.state=MS_IDLE;
+ }
+ if((i=calc_next_walk_step(nd))>0){
+ i = i>>1;
+ if(i < 1 && nd->walkpath.path_half == 0)
+ i = 1;
+ nd->walktimer=add_timer(tick+i,npc_walktimer,nd->bl.id,nd->walkpath.path_pos);
+ nd->state.state=MS_WALK;
+
+ if(nd->walkpath.path_pos>=nd->walkpath.path_len)
+ clif_fixnpcpos(nd); // When npc stops, retransmission current of a position.
+
+ }
+ return 0;
+}
+
+int npc_changestate(struct npc_data *nd,int state,int type)
+{
+ int i;
+
+ nullpo_retr(0, nd);
+
+ if(nd->walktimer != -1)
+ delete_timer(nd->walktimer,npc_walktimer);
+ nd->walktimer=-1;
+ nd->state.state=state;
+
+ switch(state){
+ case MS_WALK:
+ if((i=calc_next_walk_step(nd))>0){
+ i = i>>2;
+ nd->walktimer=add_timer(gettick()+i,npc_walktimer,nd->bl.id,0);
+ }
+ else
+ nd->state.state=MS_IDLE;
+ break;
+ case MS_DELAY:
+ nd->walktimer=add_timer(gettick()+type,npc_walktimer,nd->bl.id,0);
+ break;
+
+ }
+
+ return 0;
+}
+
+static int npc_walktimer(int tid,unsigned int tick,int id,int data)
+{
+ struct npc_data *nd;
+
+ nd=(struct npc_data*)map_id2bl(id);
+ if(nd == NULL || nd->bl.type != BL_NPC)
+ return 1;
+
+ if(nd->walktimer != tid){
+ return 0;
+ }
+
+ nd->walktimer=-1;
+
+ if(nd->bl.prev == NULL)
+ return 1;
+
+ switch(nd->state.state){
+ case MS_WALK:
+ npc_walk(nd,tick,data);
+ break;
+ case MS_DELAY:
+ npc_changestate(nd,MS_IDLE,0);
+ break;
+ default:
+ break;
+ }
+ return 0;
+}
+
+
+static int npc_walktoxy_sub(struct npc_data *nd)
+{
+ struct walkpath_data wpd;
+
+ nullpo_retr(0, nd);
+
+ if(path_search(&wpd,nd->bl.m,nd->bl.x,nd->bl.y,nd->to_x,nd->to_y,nd->state.walk_easy))
+ return 1;
+ memcpy(&nd->walkpath,&wpd,sizeof(wpd));
+
+ nd->state.change_walk_target=0;
+ npc_changestate(nd,MS_WALK,0);
+
+ clif_movenpc(nd);
+
+ return 0;
+}
+
+int npc_walktoxy(struct npc_data *nd,int x,int y,int easy)
+{
+ struct walkpath_data wpd;
+
+ nullpo_retr(0, nd);
+
+ if(nd->state.state == MS_WALK && path_search(&wpd,nd->bl.m,nd->bl.x,nd->bl.y,x,y,0) )
+ return 1;
+
+ nd->state.walk_easy = easy;
+ nd->to_x=x;
+ nd->to_y=y;
+ if(nd->state.state == MS_WALK) {
+ nd->state.change_walk_target=1;
+ } else {
+ return npc_walktoxy_sub(nd);
+ }
+
+ return 0;
+}
+
+int npc_stop_walking(struct npc_data *nd,int type)
+{
+ nullpo_retr(0, nd);
+
+ if(nd->state.state == MS_WALK || nd->state.state == MS_IDLE) {
+ int dx=0,dy=0;
+
+ nd->walkpath.path_len=0;
+ if(type&4){
+ dx=nd->to_x-nd->bl.x;
+ if(dx<0)
+ dx=-1;
+ else if(dx>0)
+ dx=1;
+ dy=nd->to_y-nd->bl.y;
+ if(dy<0)
+ dy=-1;
+ else if(dy>0)
+ dy=1;
+ }
+ nd->to_x=nd->bl.x+dx;
+ nd->to_y=nd->bl.y+dy;
+ if(dx!=0 || dy!=0){
+ npc_walktoxy_sub(nd);
+ return 0;
+ }
+ npc_changestate(nd,MS_IDLE,0);
+ }
+ if(type&0x01)
+ clif_fixnpcpos(nd);
+ if(type&0x02) {
+ int delay=battle_get_dmotion(&nd->bl);
+ unsigned int tick = gettick();
+ if(nd->canmove_tick < tick)
+ nd->canmove_tick = tick + delay;
+ }
+
+ return 0;
+}
+
+
+//
+// 初期化関係
+//
+
+/*==========================================
+ * 読み込むnpcファイルのクリア
+ *------------------------------------------
+ */
+void npc_clearsrcfile()
+{
+ struct npc_src_list *p=npc_src_first;
+
+ while( p ) {
+ struct npc_src_list *p2=p;
+ p=p->next;
+ free(p2);
+ }
+ npc_src_first=NULL;
+ npc_src_last=NULL;
+}
+/*==========================================
+ * 読み込むnpcファイルの追加
+ *------------------------------------------
+ */
+void npc_addsrcfile(char *name)
+{
+ struct npc_src_list *new;
+ size_t len;
+
+ if ( strcmpi(name,"clear")==0 ) {
+ npc_clearsrcfile();
+ return;
+ }
+
+ len = sizeof(*new) + strlen(name);
+ new=(struct npc_src_list *)aCalloc(1,len);
+ new->next = NULL;
+ strncpy(new->name,name,strlen(name)+1);
+ if (npc_src_first==NULL)
+ npc_src_first = new;
+ if (npc_src_last)
+ npc_src_last->next = new;
+
+ npc_src_last=new;
+}
+/*==========================================
+ * 読み込むnpcファイルの削除
+ *------------------------------------------
+ */
+void npc_delsrcfile(char *name)
+{
+ struct npc_src_list *p=npc_src_first,*pp=NULL,**lp=&npc_src_first;
+
+ if ( strcmpi(name,"all")==0 ) {
+ npc_clearsrcfile();
+ return;
+ }
+
+ for( ; p; lp=&p->next,pp=p,p=p->next ) {
+ if ( strcmp(p->name,name)==0 ) {
+ *lp=p->next;
+ if ( npc_src_last==p )
+ npc_src_last=pp;
+ free(p);
+ break;
+ }
+ }
+}
+
+/*==========================================
+ * warp行解析
+ *------------------------------------------
+ */
+int npc_parse_warp(char *w1,char *w2,char *w3,char *w4)
+{
+ int x,y,xs,ys,to_x,to_y,m;
+ int i,j;
+ char mapname[24],to_mapname[24];
+ struct npc_data *nd;
+
+ // 引数の個数チェック
+ if (sscanf(w1,"%[^,],%d,%d",mapname,&x,&y) != 3 ||
+ sscanf(w4,"%d,%d,%[^,],%d,%d",&xs,&ys,to_mapname,&to_x,&to_y) != 5) {
+ printf("bad warp line : %s\n",w3);
+ return 1;
+ }
+
+ m=map_mapname2mapid(mapname);
+
+ nd=(struct npc_data *)aCalloc(1,sizeof(struct npc_data));
+ nd->bl.id=npc_get_new_npc_id();
+ nd->n=map_addnpc(m,nd);
+
+ nd->bl.prev = nd->bl.next = NULL;
+ nd->bl.m=m;
+ nd->bl.x=x;
+ nd->bl.y=y;
+ nd->dir=0;
+ nd->flag=0;
+ memcpy(nd->name,w3,24);
+ memcpy(nd->exname,w3,24);
+
+ nd->chat_id=0;
+ if (!battle_config.warp_point_debug)
+ nd->class=WARP_CLASS;
+ else
+ nd->class=WARP_DEBUG_CLASS;
+ nd->speed=200;
+ nd->option = 0;
+ nd->opt1 = 0;
+ nd->opt2 = 0;
+ nd->opt3 = 0;
+ memcpy(nd->u.warp.name,to_mapname,16);
+ xs+=2; ys+=2;
+ nd->u.warp.x=to_x;
+ nd->u.warp.y=to_y;
+ nd->u.warp.xs=xs;
+ nd->u.warp.ys=ys;
+
+ for(i=0;i<ys;i++) {
+ for(j=0;j<xs;j++) {
+ int t;
+ t=map_getcell(m,x-xs/2+j,y-ys/2+i);
+ if (t==1 || t==5)
+ continue;
+ map_setcell(m,x-xs/2+j,y-ys/2+i,t|0x80);
+ }
+ }
+
+// printf("warp npc %s %d read done\n",mapname,nd->bl.id);
+ npc_warp++;
+ nd->bl.type=BL_NPC;
+ nd->bl.subtype=WARP;
+ map_addblock(&nd->bl);
+ clif_spawnnpc(nd);
+ strdb_insert(npcname_db,nd->name,nd);
+
+ return 0;
+}
+
+/*==========================================
+ * shop行解析
+ *------------------------------------------
+ */
+static int npc_parse_shop(char *w1,char *w2,char *w3,char *w4)
+{
+ char *p;
+ int x, y, dir, m;
+ int max = 100, pos = 0;
+ char mapname[24];
+ struct npc_data *nd;
+
+ // 引数の個数チェック
+ if (sscanf(w1, "%[^,],%d,%d,%d", mapname, &x, &y, &dir) != 4 ||
+ strchr(w4, ',') == NULL) {
+ printf("bad shop line : %s\n", w3);
+ return 1;
+ }
+ m = map_mapname2mapid(mapname);
+
+ nd = (struct npc_data *)aCalloc(1,sizeof(struct npc_data) +
+ sizeof(nd->u.shop_item[0]) * (max + 1));
+ p = strchr(w4, ',');
+
+ while (p && pos < max) {
+ int nameid,value;
+ p++;
+ if (sscanf(p, "%d:%d", &nameid, &value) != 2)
+ break;
+ nd->u.shop_item[pos].nameid = nameid;
+ if (value < 0) {
+ struct item_data *id = itemdb_search(nameid);
+ value = id->value_buy;
+ }
+ nd->u.shop_item[pos].value = value;
+ pos++;
+ p=strchr(p,',');
+ }
+ if (pos == 0) {
+ free(nd);
+ return 1;
+ }
+ nd->u.shop_item[pos++].nameid = 0;
+
+ nd->bl.prev = nd->bl.next = NULL;
+ nd->bl.m = m;
+ nd->bl.x = x;
+ nd->bl.y = y;
+ nd->bl.id = npc_get_new_npc_id();
+ nd->dir = dir;
+ nd->flag = 0;
+ memcpy(nd->name, w3, 24);
+ nd->class = atoi(w4);
+ nd->speed = 200;
+ nd->chat_id = 0;
+ nd->option = 0;
+ nd->opt1 = 0;
+ nd->opt2 = 0;
+ nd->opt3 = 0;
+
+ nd = (struct npc_data *)aRealloc(nd,
+ sizeof(struct npc_data) + sizeof(nd->u.shop_item[0]) * pos);
+
+ //printf("shop npc %s %d read done\n",mapname,nd->bl.id);
+ npc_shop++;
+ nd->bl.type=BL_NPC;
+ nd->bl.subtype=SHOP;
+ nd->n=map_addnpc(m,nd);
+ map_addblock(&nd->bl);
+ clif_spawnnpc(nd);
+ strdb_insert(npcname_db,nd->name,nd);
+
+ return 0;
+}
+/*==========================================
+ * NPCのラベルデータコンバート
+ *------------------------------------------
+ */
+int npc_convertlabel_db(void *key,void *data,va_list ap)
+{
+ char *lname=(char *)key;
+ int pos=(int)data;
+ struct npc_data *nd;
+ struct npc_label_list *lst;
+ int num;
+ char *p=strchr(lname,':');
+
+ nullpo_retr(0, ap);
+ nullpo_retr(0, nd=va_arg(ap,struct npc_data *));
+
+ lst=nd->u.scr.label_list;
+ num=nd->u.scr.label_list_num;
+ if(!lst){
+ lst=(struct npc_label_list *)aCalloc(1,sizeof(struct npc_label_list));
+ num=0;
+ }else
+ lst=(struct npc_label_list *)aRealloc(lst,sizeof(struct npc_label_list)*(num+1));
+
+ *p='\0';
+ strncpy(lst[num].name,lname,24);
+ *p=':';
+ lst[num].pos=pos;
+ nd->u.scr.label_list=lst;
+ nd->u.scr.label_list_num=num+1;
+ return 0;
+}
+/*==========================================
+ * script行解析
+ *------------------------------------------
+ */
+static int npc_parse_script(char *w1,char *w2,char *w3,char *w4,char *first_line,FILE *fp,int *lines)
+{
+ int x,y,dir=0,m,xs=0,ys=0,class=0; // [Valaris] thanks to fov
+ char mapname[24];
+ unsigned char *srcbuf=NULL,*script;
+ int srcsize=65536;
+ int startline=0;
+ unsigned char line[1024];
+ int i;
+ struct npc_data *nd;
+ int evflag=0;
+ struct dbt *label_db;
+ char *p;
+ struct npc_label_list *label_dup=NULL;
+ int label_dupnum=0;
+ int src_id=0;
+
+ if(strcmp(w1,"-")==0){
+ x=0;y=0;m=-1;
+ }else{
+ // 引数の個数チェック
+ if (sscanf(w1,"%[^,],%d,%d,%d",mapname,&x,&y,&dir) != 4 ||
+ ( strcmp(w2,"script")==0 && strchr(w4,',')==NULL) ) {
+ printf("bad script line : %s\n",w3);
+ return 1;
+ }
+ m = map_mapname2mapid(mapname);
+ }
+
+ if(strcmp(w2,"script")==0){
+ // スクリプトの解析
+ srcbuf=(char *)aCalloc(srcsize,sizeof(char));
+ if (strchr(first_line,'{')) {
+ strcpy(srcbuf,strchr(first_line,'{'));
+ startline=*lines;
+ } else
+ srcbuf[0]=0;
+ while(1) {
+ for(i=strlen(srcbuf)-1;i>=0 && isspace(srcbuf[i]);i--);
+ if (i>=0 && srcbuf[i]=='}')
+ break;
+ fgets(line,1020,fp);
+ (*lines)++;
+ if (feof(fp))
+ break;
+ if (strlen(srcbuf)+strlen(line)+1>=srcsize) {
+ srcsize += 65536;
+ srcbuf = (char *)aRealloc(srcbuf, srcsize);
+ memset(srcbuf + srcsize - 65536, '\0', 65536);
+ }
+ if (srcbuf[0]!='{') {
+ if (strchr(line,'{')) {
+ strcpy(srcbuf,strchr(line,'{'));
+ startline=*lines;
+ }
+ } else
+ strcat(srcbuf,line);
+ }
+ script=parse_script(srcbuf,startline);
+ if (script==NULL) {
+ // script parse error?
+ free(srcbuf);
+ return 1;
+ }
+
+ }else{
+ // duplicateする
+
+ char srcname[128];
+ struct npc_data *nd2;
+ if( sscanf(w2,"duplicate(%[^)])",srcname)!=1 ){
+ printf("bad duplicate name! : %s",w2);
+ return 0;
+ }
+ if( (nd2=npc_name2id(srcname))==NULL ){
+ printf("bad duplicate name! (not exist) : %s\n",srcname);
+ return 0;
+ }
+ script=nd2->u.scr.script;
+ label_dup=nd2->u.scr.label_list;
+ label_dupnum=nd2->u.scr.label_list_num;
+ src_id=nd2->bl.id;
+
+ }// end of スクリプト解析
+
+ nd=(struct npc_data *)aCalloc(1,sizeof(struct npc_data));
+
+ if(m==-1){
+ // スクリプトコピー用のダミーNPC
+
+ }else if( sscanf(w4,"%d,%d,%d",&class,&xs,&ys)==3) {
+ // 接触型NPC
+ int i,j;
+
+ if (xs>=0)xs=xs*2+1;
+ if (ys>=0)ys=ys*2+1;
+
+ if (class>=0) {
+
+ for(i=0;i<ys;i++) {
+ for(j=0;j<xs;j++) {
+ int t;
+ t=map_getcell(m,x-xs/2+j,y-ys/2+i);
+ if (t==1 || t==5)
+ continue;
+ map_setcell(m,x-xs/2+j,y-ys/2+i,t|0x80);
+ }
+ }
+ }
+
+ nd->u.scr.xs=xs;
+ nd->u.scr.ys=ys;
+ } else { // クリック型NPC
+ class=atoi(w4);
+ nd->u.scr.xs=0;
+ nd->u.scr.ys=0;
+ }
+
+ if (class<0 && m>=0) { // イベント型NPC
+ evflag=1;
+ }
+
+ while((p=strchr(w3,':'))) {
+ if (p[1]==':') break;
+ }
+ if (p) {
+ *p=0;
+ memcpy(nd->name,w3,24);
+ memcpy(nd->exname,p+2,24);
+ }else{
+ memcpy(nd->name,w3,24);
+ memcpy(nd->exname,w3,24);
+ }
+
+ nd->bl.prev = nd->bl.next = NULL;
+ nd->bl.m = m;
+ nd->bl.x = x;
+ nd->bl.y = y;
+ nd->bl.id=npc_get_new_npc_id();
+ nd->dir = dir;
+ nd->flag=0;
+ nd->class=class;
+ nd->speed=200;
+ nd->u.scr.script=script;
+ nd->u.scr.src_id=src_id;
+ nd->chat_id=0;
+ nd->option = 0;
+ nd->opt1 = 0;
+ nd->opt2 = 0;
+ nd->opt3 = 0;
+ nd->walktimer=-1;
+
+ //printf("script npc %s %d %d read done\n",mapname,nd->bl.id,nd->class);
+ npc_script++;
+ nd->bl.type=BL_NPC;
+ nd->bl.subtype=SCRIPT;
+ if(m>=0){
+ nd->n=map_addnpc(m,nd);
+ map_addblock(&nd->bl);
+
+ if (evflag) { // イベント型
+ struct event_data *ev=(struct event_data *)aCalloc(1,sizeof(struct event_data));
+ ev->nd=nd;
+ ev->pos=0;
+ strdb_insert(ev_db,nd->exname,ev);
+ }else
+ clif_spawnnpc(nd);
+ }
+ strdb_insert(npcname_db,nd->exname,nd);
+
+
+ //-----------------------------------------
+ // ラベルデータの準備
+ if(srcbuf){
+ // script本体がある場合の処理
+
+ // ラベルデータのコンバート
+ label_db=script_get_label_db();
+ strdb_foreach(label_db,npc_convertlabel_db,nd);
+
+ // もう使わないのでバッファ解放
+ free(srcbuf);
+
+ }else{
+ // duplicate
+
+// nd->u.scr.label_list=malloc(sizeof(struct npc_label_list)*label_dupnum);
+// memcpy(nd->u.scr.label_list,label_dup,sizeof(struct npc_label_list)*label_dupnum);
+
+ nd->u.scr.label_list=label_dup; // ラベルデータ共有
+ nd->u.scr.label_list_num=label_dupnum;
+ }
+
+ //-----------------------------------------
+ // イベント用ラベルデータのエクスポート
+ for(i=0;i<nd->u.scr.label_list_num;i++){
+ char *lname=nd->u.scr.label_list[i].name;
+ int pos=nd->u.scr.label_list[i].pos;
+
+ if ((lname[0]=='O' || lname[0]=='o')&&(lname[1]=='N' || lname[1]=='n')) {
+ struct event_data *ev;
+ char *buf;
+ // エクスポートされる
+ ev=(struct event_data *)aCalloc(1,sizeof(struct event_data));
+ buf=(char *)aCalloc(50,sizeof(char));
+ if (strlen(lname)>24) {
+ printf("npc_parse_script: label name error !\n");
+ exit(1);
+ }else{
+ ev->nd=nd;
+ ev->pos=pos;
+ sprintf(buf,"%s::%s",nd->exname,lname);
+ strdb_insert(ev_db,buf,ev);
+ }
+ }
+ }
+
+ //-----------------------------------------
+ // ラベルデータからタイマーイベント取り込み
+ for(i=0;i<nd->u.scr.label_list_num;i++){
+ int t=0,k=0;
+ char *lname=nd->u.scr.label_list[i].name;
+ int pos=nd->u.scr.label_list[i].pos;
+ if(sscanf(lname,"OnTimer%d%n",&t,&k)==1 && lname[k]=='\0') {
+ // タイマーイベント
+ struct npc_timerevent_list *te=nd->u.scr.timer_event;
+ int j,k=nd->u.scr.timeramount;
+ if(te==NULL)
+ te=(struct npc_timerevent_list *)aCalloc(1,sizeof(struct npc_timerevent_list));
+ else
+ te=(struct npc_timerevent_list *)aRealloc( te, sizeof(struct npc_timerevent_list) * (k+1) );
+ for(j=0;j<k;j++){
+ if(te[j].timer>t){
+ memmove(te+j+1,te+j,sizeof(struct npc_timerevent_list)*(k-j));
+ break;
+ }
+ }
+ te[j].timer=t;
+ te[j].pos=pos;
+ nd->u.scr.timer_event=te;
+ nd->u.scr.timeramount=k+1;
+ }
+ }
+ nd->u.scr.nexttimer=-1;
+ nd->u.scr.timerid=-1;
+
+
+ return 0;
+}
+
+/*==========================================
+ * function行解析
+ *------------------------------------------
+ */
+static int npc_parse_function(char *w1,char *w2,char *w3,char *w4,char *first_line,FILE *fp,int *lines)
+{
+ char *srcbuf=NULL,*script;
+ int srcsize=65536;
+ int startline=0;
+ char line[1024];
+ int i;
+// struct dbt *label_db;
+ char *p;
+
+ // スクリプトの解析
+ srcbuf=(char *)aCalloc(srcsize,sizeof(char));
+ if (strchr(first_line,'{')) {
+ strcpy(srcbuf,strchr(first_line,'{'));
+ startline=*lines;
+ } else
+ srcbuf[0]=0;
+ while(1) {
+ for(i=strlen(srcbuf)-1;i>=0 && isspace(srcbuf[i]);i--);
+ if (i>=0 && srcbuf[i]=='}')
+ break;
+ fgets(line,1020,fp);
+ (*lines)++;
+ if (feof(fp))
+ break;
+ if (strlen(srcbuf)+strlen(line)+1>=srcsize) {
+ srcsize += 65536;
+ srcbuf = (char *)aRealloc(srcbuf, srcsize);
+ memset(srcbuf + srcsize - 65536, '\0', 65536);
+ }
+ if (srcbuf[0]!='{') {
+ if (strchr(line,'{')) {
+ strcpy(srcbuf,strchr(line,'{'));
+ startline=*lines;
+ }
+ } else
+ strcat(srcbuf,line);
+ }
+ script=parse_script(srcbuf,startline);
+ if (script==NULL) {
+ // script parse error?
+ free(srcbuf);
+ return 1;
+ }
+
+ p=(char *)aCalloc(50,sizeof(char));
+
+ strncpy(p,w3,50);
+ strdb_insert(script_get_userfunc_db(),p,script);
+
+// label_db=script_get_label_db();
+
+ // もう使わないのでバッファ解放
+ free(srcbuf);
+
+// printf("function %s => %p\n",p,script);
+
+ return 0;
+}
+
+
+/*==========================================
+ * mob行解析
+ *------------------------------------------
+ */
+int npc_parse_mob(char *w1,char *w2,char *w3,char *w4)
+{
+ int m,x,y,xs,ys,class,num,delay1,delay2;
+ int i;
+ char mapname[24];
+ char eventname[24]="";
+ struct mob_data *md;
+
+ xs=ys=0;
+ delay1=delay2=0;
+ // 引数の個数チェック
+ if (sscanf(w1,"%[^,],%d,%d,%d,%d",mapname,&x,&y,&xs,&ys) < 3 ||
+ sscanf(w4,"%d,%d,%d,%d,%s",&class,&num,&delay1,&delay2,eventname) < 2 ) {
+ printf("bad monster line : %s\n",w3);
+ return 1;
+ }
+
+ m=map_mapname2mapid(mapname);
+
+ if ( num>1 && battle_config.mob_count_rate!=100) {
+ if ( (num=num*battle_config.mob_count_rate/100)<1 )
+ num=1;
+ }
+
+ for(i=0;i<num;i++) {
+ md=(struct mob_data *)aCalloc(1,sizeof(struct mob_data));
+
+ md->bl.prev=NULL;
+ md->bl.next=NULL;
+ md->bl.m=m;
+ md->bl.x=x;
+ md->bl.y=y;
+ if(strcmp(w3,"--en--")==0)
+ memcpy(md->name,mob_db[class].name,24);
+ else if(strcmp(w3,"--ja--")==0)
+ memcpy(md->name,mob_db[class].jname,24);
+ else
+ memcpy(md->name,w3,24);
+
+ md->n = i;
+ md->base_class = md->class = class;
+ md->bl.id=npc_get_new_npc_id();
+ md->m =m;
+ md->x0=x;
+ md->y0=y;
+ md->xs=xs;
+ md->ys=ys;
+ md->spawndelay1=delay1;
+ md->spawndelay2=delay2;
+
+ memset(&md->state,0,sizeof(md->state));
+ md->timer = -1;
+ md->target_id=0;
+ md->attacked_id=0;
+ md->speed=mob_db[class].speed;
+
+ if (mob_db[class].mode&0x02)
+ md->lootitem=(struct item *)aCalloc(LOOTITEM_SIZE,sizeof(struct item));
+ else
+ md->lootitem=NULL;
+
+ if (strlen(eventname)>=4) {
+ memcpy(md->npc_event,eventname,24);
+ }else
+ memset(md->npc_event,0,24);
+
+ md->bl.type=BL_MOB;
+ map_addiddb(&md->bl);
+ mob_spawn(md->bl.id);
+
+ npc_mob++;
+ }
+ //printf("warp npc %s %d read done\n",mapname,nd->bl.id);
+
+ return 0;
+}
+
+/*==========================================
+ * マップフラグ行の解析
+ *------------------------------------------
+ */
+static int npc_parse_mapflag(char *w1,char *w2,char *w3,char *w4)
+{
+ int m;
+ char mapname[24],savemap[16];
+ int savex,savey;
+ char drop_arg1[16],drop_arg2[16];
+ int drop_id=0,drop_type=0,drop_per=0;
+
+ // 引数の個数チェック
+// if ( sscanf(w1,"%[^,],%d,%d,%d",mapname,&x,&y,&dir) != 4 )
+ if ( sscanf(w1,"%[^,]",mapname) != 1 )
+ return 1;
+
+ m=map_mapname2mapid(mapname);
+ if (m<0)
+ return 1;
+
+//マップフラグ
+ if ( strcmpi(w3,"nosave")==0) {
+ if (strcmp(w4,"SavePoint")==0) {
+ memcpy(map[m].save.map,"SavePoint",16);
+ map[m].save.x=-1;
+ map[m].save.y=-1;
+ }else if (sscanf(w4,"%[^,],%d,%d",savemap,&savex,&savey)==3) {
+ memcpy(map[m].save.map,savemap,16);
+ map[m].save.x=savex;
+ map[m].save.y=savey;
+ }
+ map[m].flag.nosave=1;
+ }
+ else if (strcmpi(w3,"nomemo")==0) {
+ map[m].flag.nomemo=1;
+ }
+ else if (strcmpi(w3,"noteleport")==0) {
+ map[m].flag.noteleport=1;
+ }
+ else if (strcmpi(w3,"nowarp")==0) {
+ map[m].flag.nowarp=1;
+ }
+ else if (strcmpi(w3,"nowarpto")==0) {
+ map[m].flag.nowarpto=1;
+ }
+ else if (strcmpi(w3,"noreturn")==0) {
+ map[m].flag.noreturn=1;
+ }
+ else if (strcmpi(w3,"monster_noteleport")==0) {
+ map[m].flag.monster_noteleport=1;
+ }
+ else if (strcmpi(w3,"nobranch")==0) {
+ map[m].flag.nobranch=1;
+ }
+ else if (strcmpi(w3,"nopenalty")==0) {
+ map[m].flag.nopenalty=1;
+ }
+ else if (strcmpi(w3,"pvp")==0) {
+ map[m].flag.pvp=1;
+ }
+ else if (strcmpi(w3,"pvp_noparty")==0) {
+ map[m].flag.pvp_noparty=1;
+ }
+ else if (strcmpi(w3,"pvp_noguild")==0) {
+ map[m].flag.pvp_noguild=1;
+ }
+ else if (strcmpi(w3,"pvp_nightmaredrop")==0) {
+ if (sscanf(w4,"%[^,],%[^,],%d",drop_arg1,drop_arg2,&drop_per)==3) { int i;
+ if(strcmp(drop_arg1,"random")==0)
+ drop_id = -1;
+ else if(itemdb_exists( (drop_id=atoi(drop_arg1)) )==NULL)
+ drop_id = 0;
+ if(strcmp(drop_arg2,"inventory")==0)
+ drop_type = 1;
+ else if(strcmp(drop_arg2,"equip")==0)
+ drop_type = 2;
+ else if(strcmp(drop_arg2,"all")==0)
+ drop_type = 3;
+
+ if(drop_id != 0){
+ for (i=0;i<MAX_DROP_PER_MAP;i++){
+ if(map[m].drop_list[i].drop_id==0){
+ map[m].drop_list[i].drop_id = drop_id;
+ map[m].drop_list[i].drop_type = drop_type;
+ map[m].drop_list[i].drop_per = drop_per;
+ break;
+ }
+ }
+ map[m].flag.pvp_nightmaredrop=1;
+ }
+ }
+ }
+ else if (strcmpi(w3,"pvp_nocalcrank")==0) {
+ map[m].flag.pvp_nocalcrank=1;
+ }
+ else if (strcmpi(w3,"gvg")==0) {
+ map[m].flag.gvg=1;
+ }
+ else if (strcmpi(w3,"gvg_noparty")==0) {
+ map[m].flag.gvg_noparty=1;
+ }
+ else if (strcmpi(w3,"nozenypenalty")==0) {
+ map[m].flag.nozenypenalty=1;
+ }
+ else if (strcmpi(w3,"notrade")==0) {
+ map[m].flag.notrade=1;
+ }
+ else if (strcmpi(w3,"noskill")==0) {
+ map[m].flag.noskill=1;
+ }
+ else if (battle_config.pk_mode && strcmpi(w3,"nopvp")==0) { // nopvp for pk mode [Valaris]
+ map[m].flag.nopvp=1;
+ map[m].flag.pvp=0;
+ }
+ else if (strcmpi(w3,"noicewall")==0) { // noicewall [Valaris]
+ map[m].flag.noicewall=1;
+ }
+ else if (strcmpi(w3,"snow")==0) { // snow [Valaris]
+ map[m].flag.snow=1;
+ }
+ else if (strcmpi(w3,"fog")==0) { // fog [Valaris]
+ map[m].flag.fog=1;
+ }
+ else if (strcmpi(w3,"sakura")==0) { // sakura [Valaris]
+ map[m].flag.sakura=1;
+ }
+ else if (strcmpi(w3,"leaves")==0) { // leaves [Valaris]
+ map[m].flag.leaves=1;
+ }
+ else if (strcmpi(w3,"rain")==0) { // rain [Valaris]
+ map[m].flag.rain=1;
+ }
+
+ return 0;
+}
+
+static int ev_db_final(void *key,void *data,va_list ap)
+{
+ free(data);
+ if(strstr(key,"::")!=NULL)
+ free(key);
+ return 0;
+}
+static int npcname_db_final(void *key,void *data,va_list ap)
+{
+ return 0;
+}
+/*==========================================
+ * 終了
+ *------------------------------------------
+ */
+int do_final_npc(void)
+{
+ int i;
+ struct block_list *bl;
+ struct npc_data *nd;
+ struct mob_data *md;
+ struct chat_data *cd;
+ struct pet_data *pd;
+
+ if(ev_db)
+ strdb_final(ev_db,ev_db_final);
+ if(npcname_db)
+ strdb_final(npcname_db,npcname_db_final);
+
+ for(i=START_NPC_NUM;i<npc_id;i++){
+ if((bl=map_id2bl(i))){
+ if(bl->type == BL_NPC && (nd = (struct npc_data *)bl)){
+ if(nd->chat_id && (cd=(struct chat_data*)map_id2bl(nd->chat_id))){
+ free(cd);
+ cd = NULL;
+ }
+ if(nd->bl.subtype == SCRIPT){
+ if(nd->u.scr.timer_event)
+ free(nd->u.scr.timer_event);
+ if(nd->u.scr.src_id==0){
+ if(nd->u.scr.script){
+ free(nd->u.scr.script);
+ nd->u.scr.script=NULL;
+ }
+ if(nd->u.scr.label_list){
+ free(nd->u.scr.label_list);
+ nd->u.scr.label_list = NULL;
+ }
+ }
+ }
+ free(nd);
+ nd = NULL;
+ }else if(bl->type == BL_MOB && (md = (struct mob_data *)bl)){
+ if(md->lootitem){
+ free(md->lootitem);
+ md->lootitem = NULL;
+ }
+ free(md);
+ md = NULL;
+ }else if(bl->type == BL_PET && (pd = (struct pet_data *)bl)){
+ free(pd);
+ pd = NULL;
+ }
+ }
+ }
+
+ return 0;
+}
+
+
+void ev_release(struct dbn *db, int which)
+{
+ if (which & 0x1)
+ free(db->key);
+ if (which & 0x2)
+ free(db->data);
+}
+
+/*==========================================
+ * npc初期化
+ *------------------------------------------
+ */
+int do_init_npc(void)
+{
+ struct npc_src_list *nsl;
+ FILE *fp;
+ char line[1024];
+ int m,lines;
+
+ ev_db=strdb_init(24);
+ npcname_db=strdb_init(24);
+
+ ev_db->release = ev_release;
+
+ memset(&ev_tm_b,-1,sizeof(ev_tm_b));
+
+ for(nsl=npc_src_first;nsl;nsl=nsl->next) {
+ if(nsl->prev){
+ free(nsl->prev);
+ nsl->prev = NULL;
+ }
+ fp=fopen(nsl->name,"r");
+ if (fp==NULL) {
+ printf("file not found : %s\n",nsl->name);
+ exit(1);
+ }
+ lines=0;
+ while(fgets(line,1020,fp)) {
+ char w1[1024],w2[1024],w3[1024],w4[1024],mapname[1024];
+ int i,j,w4pos,count;
+ lines++;
+
+ if (line[0] == '/' && line[1] == '/')
+ continue;
+ // 不要なスペースやタブの連続は詰める
+ for(i=j=0;line[i];i++) {
+ if (line[i]==' ') {
+ if (!((line[i+1] && (isspace(line[i+1]) || line[i+1]==',')) ||
+ (j && line[j-1]==',')))
+ line[j++]=' ';
+ } else if (line[i]=='\t') {
+ if (!(j && line[j-1]=='\t'))
+ line[j++]='\t';
+ } else
+ line[j++]=line[i];
+ }
+ // 最初はタブ区切りでチェックしてみて、ダメならスペース区切りで確認
+ if ((count=sscanf(line,"%[^\t]\t%[^\t]\t%[^\t\r\n]\t%n%[^\t\r\n]",w1,w2,w3,&w4pos,w4)) < 3 &&
+ (count=sscanf(line,"%s%s%s%n%s",w1,w2,w3,&w4pos,w4)) < 3) {
+ continue;
+ }
+ // マップの存在確認
+ if( strcmp(w1,"-")!=0 && strcmpi(w1,"function")!=0 ){
+ sscanf(w1,"%[^,]",mapname);
+ m = map_mapname2mapid(mapname);
+ if (strlen(mapname)>16 || m<0) {
+ // "mapname" is not assigned to this server
+ continue;
+ }
+ }
+ if (strcmpi(w2,"warp")==0 && count > 3) {
+ npc_parse_warp(w1,w2,w3,w4);
+ } else if (strcmpi(w2,"shop")==0 && count > 3) {
+ npc_parse_shop(w1,w2,w3,w4);
+ } else if (strcmpi(w2,"script")==0 && count > 3) {
+ if( strcmpi(w1,"function")==0 ){
+ npc_parse_function(w1,w2,w3,w4,line+w4pos,fp,&lines);
+ }else{
+ npc_parse_script(w1,w2,w3,w4,line+w4pos,fp,&lines);
+ }
+ } else if ( (i=0,sscanf(w2,"duplicate%n",&i), (i>0 && w2[i]=='(')) && count > 3) {
+ npc_parse_script(w1,w2,w3,w4,line+w4pos,fp,&lines);
+ } else if (strcmpi(w2,"monster")==0 && count > 3) {
+ npc_parse_mob(w1,w2,w3,w4);
+ } else if (strcmpi(w2,"mapflag")==0 && count >= 3) {
+ npc_parse_mapflag(w1,w2,w3,w4);
+ }
+ }
+ fclose(fp);
+ printf("\rLoading NPCs [%d]: %-54s",npc_id-START_NPC_NUM,nsl->name);
+ fflush(stdout);
+ }
+ printf("\rNPCs Loaded: %d [Warps:%d Shops:%d Scripts:%d Mobs:%d]\n",
+ npc_id-START_NPC_NUM,npc_warp,npc_shop,npc_script,npc_mob);
+
+ add_timer_func_list(npc_walktimer,"npc_walktimer"); // [Valaris]
+ add_timer_func_list(npc_event_timer,"npc_event_timer");
+ add_timer_func_list(npc_event_do_clock,"npc_event_do_clock");
+ add_timer_func_list(npc_timerevent,"npc_timerevent");
+
+ //exit(1);
+
+ return 0;
+}